| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630 |
- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "../../Include/RmlUi/Core/PropertySpecification.h"
- #include "../../Include/RmlUi/Core/Debug.h"
- #include "../../Include/RmlUi/Core/Log.h"
- #include "../../Include/RmlUi/Core/Profiling.h"
- #include "../../Include/RmlUi/Core/PropertyDefinition.h"
- #include "../../Include/RmlUi/Core/PropertyDictionary.h"
- #include "IdNameMap.h"
- #include "PropertyShorthandDefinition.h"
- #include <algorithm>
- #include <limits.h>
- #include <stdint.h>
- namespace Rml {
- PropertySpecification::PropertySpecification(size_t reserve_num_properties, size_t reserve_num_shorthands) :
- // Increment reserve numbers by one because the 'invalid' property occupies the first element
- properties(reserve_num_properties + 1), shorthands(reserve_num_shorthands + 1),
- property_map(MakeUnique<PropertyIdNameMap>(reserve_num_properties + 1)), shorthand_map(MakeUnique<ShorthandIdNameMap>(reserve_num_shorthands + 1))
- {}
- PropertySpecification::~PropertySpecification() {}
- PropertyDefinition& PropertySpecification::RegisterProperty(const String& property_name, const String& default_value, bool inherited,
- bool forces_layout, PropertyId id)
- {
- if (id == PropertyId::Invalid)
- id = property_map->GetOrCreateId(property_name);
- else
- property_map->AddPair(id, property_name);
- size_t index = (size_t)id;
- if (index >= size_t(PropertyId::MaxNumIds))
- {
- Log::Message(Log::LT_ERROR,
- "Fatal error while registering property '%s': Maximum number of allowed properties exceeded. Continuing execution may lead to crash.",
- property_name.c_str());
- RMLUI_ERROR;
- return *properties[0];
- }
- if (index < properties.size())
- {
- // We don't want to owerwrite an existing entry.
- if (properties[index])
- {
- Log::Message(Log::LT_ERROR, "While registering property '%s': The property is already registered.", property_name.c_str());
- return *properties[index];
- }
- }
- else
- {
- // Resize vector to hold the new index
- properties.resize((index * 3) / 2 + 1);
- }
- // Create and insert the new property
- properties[index] = MakeUnique<PropertyDefinition>(id, default_value, inherited, forces_layout);
- property_ids.Insert(id);
- if (inherited)
- property_ids_inherited.Insert(id);
- if (forces_layout)
- property_ids_forcing_layout.Insert(id);
- return *properties[index];
- }
- const PropertyDefinition* PropertySpecification::GetProperty(PropertyId id) const
- {
- if (id == PropertyId::Invalid || (size_t)id >= properties.size())
- return nullptr;
- return properties[(size_t)id].get();
- }
- const PropertyDefinition* PropertySpecification::GetProperty(const String& property_name) const
- {
- return GetProperty(property_map->GetId(property_name));
- }
- const PropertyIdSet& PropertySpecification::GetRegisteredProperties() const
- {
- return property_ids;
- }
- const PropertyIdSet& PropertySpecification::GetRegisteredInheritedProperties() const
- {
- return property_ids_inherited;
- }
- const PropertyIdSet& PropertySpecification::GetRegisteredPropertiesForcingLayout() const
- {
- return property_ids_forcing_layout;
- }
- ShorthandId PropertySpecification::RegisterShorthand(const String& shorthand_name, const String& property_names, ShorthandType type, ShorthandId id)
- {
- if (id == ShorthandId::Invalid)
- id = shorthand_map->GetOrCreateId(shorthand_name);
- else
- shorthand_map->AddPair(id, shorthand_name);
- StringList property_list;
- StringUtilities::ExpandString(property_list, StringUtilities::ToLower(property_names));
- // Construct the new shorthand definition and resolve its properties.
- UniquePtr<ShorthandDefinition> property_shorthand(new ShorthandDefinition());
- for (const String& raw_name : property_list)
- {
- ShorthandItem item;
- bool optional = false;
- bool repeats = false;
- String name = raw_name;
- if (!raw_name.empty() && raw_name.back() == '?')
- {
- optional = true;
- name.pop_back();
- }
- if (!raw_name.empty() && raw_name.back() == '#')
- {
- repeats = true;
- name.pop_back();
- }
- PropertyId property_id = property_map->GetId(name);
- if (property_id != PropertyId::Invalid)
- {
- // We have a valid property
- if (const PropertyDefinition* property = GetProperty(property_id))
- item = ShorthandItem(property_id, property, optional, repeats);
- }
- else
- {
- // Otherwise, we must be a shorthand
- ShorthandId shorthand_id = shorthand_map->GetId(name);
- // Test for valid shorthand id. The recursive types (and only those) can hold other shorthands.
- if (shorthand_id != ShorthandId::Invalid && (type == ShorthandType::RecursiveRepeat || type == ShorthandType::RecursiveCommaSeparated))
- {
- if (const ShorthandDefinition* shorthand = GetShorthand(shorthand_id))
- item = ShorthandItem(shorthand_id, shorthand, optional, repeats);
- }
- }
- if (item.type == ShorthandItemType::Invalid)
- {
- Log::Message(Log::LT_ERROR, "Shorthand property '%s' was registered with invalid property '%s'.", shorthand_name.c_str(), name.c_str());
- return ShorthandId::Invalid;
- }
- property_shorthand->items.push_back(item);
- }
- property_shorthand->id = id;
- property_shorthand->type = type;
- const size_t index = (size_t)id;
- if (index >= size_t(ShorthandId::MaxNumIds))
- {
- Log::Message(Log::LT_ERROR, "Error while registering shorthand '%s': Maximum number of allowed shorthands exceeded.", shorthand_name.c_str());
- return ShorthandId::Invalid;
- }
- if (index < shorthands.size())
- {
- // We don't want to owerwrite an existing entry.
- if (shorthands[index])
- {
- Log::Message(Log::LT_ERROR, "The shorthand '%s' already exists, ignoring.", shorthand_name.c_str());
- return ShorthandId::Invalid;
- }
- }
- else
- {
- // Resize vector to hold the new index
- shorthands.resize((index * 3) / 2 + 1);
- }
- shorthands[index] = std::move(property_shorthand);
- return id;
- }
- const ShorthandDefinition* PropertySpecification::GetShorthand(ShorthandId id) const
- {
- if (id == ShorthandId::Invalid || (size_t)id >= shorthands.size())
- return nullptr;
- return shorthands[(size_t)id].get();
- }
- const ShorthandDefinition* PropertySpecification::GetShorthand(const String& shorthand_name) const
- {
- return GetShorthand(shorthand_map->GetId(shorthand_name));
- }
- bool PropertySpecification::ParsePropertyDeclaration(PropertyDictionary& dictionary, const String& property_name, const String& property_value) const
- {
- RMLUI_ZoneScoped;
- // Try as a property first
- PropertyId property_id = property_map->GetId(property_name);
- if (property_id != PropertyId::Invalid)
- return ParsePropertyDeclaration(dictionary, property_id, property_value);
- // Then, as a shorthand
- ShorthandId shorthand_id = shorthand_map->GetId(property_name);
- if (shorthand_id != ShorthandId::Invalid)
- return ParseShorthandDeclaration(dictionary, shorthand_id, property_value);
- return false;
- }
- bool PropertySpecification::ParsePropertyDeclaration(PropertyDictionary& dictionary, PropertyId property_id, const String& property_value) const
- {
- // Parse as a single property.
- const PropertyDefinition* property_definition = GetProperty(property_id);
- if (!property_definition)
- return false;
- StringList property_values;
- ParsePropertyValues(property_values, property_value, SplitOption::None);
- if (property_values.empty())
- return false;
- Property new_property;
- if (!property_definition->ParseValue(new_property, property_values[0]))
- return false;
- dictionary.SetProperty(property_id, new_property);
- return true;
- }
- bool PropertySpecification::ParseShorthandDeclaration(PropertyDictionary& dictionary, ShorthandId shorthand_id, const String& property_value) const
- {
- const ShorthandDefinition* shorthand_definition = GetShorthand(shorthand_id);
- if (!shorthand_definition)
- return false;
- const SplitOption split_option =
- (shorthand_definition->type == ShorthandType::RecursiveCommaSeparated ? SplitOption::Comma : SplitOption::Whitespace);
- StringList property_values;
- ParsePropertyValues(property_values, property_value, split_option);
- if (property_values.empty())
- return false;
- // Handle the special behavior of the flex shorthand first, otherwise it acts like 'FallThrough'.
- if (shorthand_definition->type == ShorthandType::Flex && !property_values.empty())
- {
- RMLUI_ASSERT(shorthand_definition->items.size() == 3);
- if (property_values[0] == "none")
- {
- property_values = {"0", "0", "auto"};
- }
- else
- {
- // Default values when omitted from the 'flex' shorthand is specified here. These defaults are special
- // for this shorthand only, otherwise each underlying property has a different default value.
- const char* default_omitted_values[] = {"1", "1", "0"}; // flex-grow, flex-shrink, flex-basis
- Property new_property;
- bool result = true;
- for (int i = 0; i < 3; i++)
- {
- auto& item = shorthand_definition->items[i];
- result &= item.property_definition->ParseValue(new_property, default_omitted_values[i]);
- dictionary.SetProperty(item.property_id, new_property);
- }
- (void)result;
- RMLUI_ASSERT(result);
- }
- }
- // If this definition is a 'box'-style shorthand (x-top x-right x-bottom x-left) that needs replication.
- if (shorthand_definition->type == ShorthandType::Box && property_values.size() < 4)
- {
- // This array tells which property index each side is parsed from
- Array<int, 4> box_side_to_value_index = {0, 0, 0, 0};
- switch (property_values.size())
- {
- case 1:
- // Only one value is defined, so it is parsed onto all four sides.
- box_side_to_value_index = {0, 0, 0, 0};
- break;
- case 2:
- // Two values are defined, so the first one is parsed onto the top and bottom value, the second onto
- // the left and right.
- box_side_to_value_index = {0, 1, 0, 1};
- break;
- case 3:
- // Three values are defined, so the first is parsed into the top value, the second onto the left and
- // right, and the third onto the bottom.
- box_side_to_value_index = {0, 1, 2, 1};
- break;
- default: RMLUI_ERROR; break;
- }
- for (int i = 0; i < 4; i++)
- {
- RMLUI_ASSERT(shorthand_definition->items[i].type == ShorthandItemType::Property);
- Property new_property;
- int value_index = box_side_to_value_index[i];
- if (!shorthand_definition->items[i].property_definition->ParseValue(new_property, property_values[value_index]))
- return false;
- dictionary.SetProperty(shorthand_definition->items[i].property_definition->GetId(), new_property);
- }
- }
- else if (shorthand_definition->type == ShorthandType::RecursiveRepeat)
- {
- bool result = true;
- for (size_t i = 0; i < shorthand_definition->items.size(); i++)
- {
- const ShorthandItem& item = shorthand_definition->items[i];
- if (item.type == ShorthandItemType::Property)
- result &= ParsePropertyDeclaration(dictionary, item.property_id, property_value);
- else if (item.type == ShorthandItemType::Shorthand)
- result &= ParseShorthandDeclaration(dictionary, item.shorthand_id, property_value);
- else
- result = false;
- }
- if (!result)
- return false;
- }
- else if (shorthand_definition->type == ShorthandType::RecursiveCommaSeparated)
- {
- size_t num_optional = 0;
- for (auto& item : shorthand_definition->items)
- if (item.optional)
- num_optional += 1;
- if (property_values.size() + num_optional < shorthand_definition->items.size())
- {
- // Not enough subvalues declared.
- return false;
- }
- size_t subvalue_i = 0;
- String temp_subvalue;
- for (size_t i = 0; i < shorthand_definition->items.size() && subvalue_i < property_values.size(); i++)
- {
- bool result = false;
- const String* subvalue = &property_values[subvalue_i];
- const ShorthandItem& item = shorthand_definition->items[i];
- if (item.repeats)
- {
- property_values.erase(property_values.begin(), property_values.begin() + subvalue_i);
- temp_subvalue.clear();
- StringUtilities::JoinString(temp_subvalue, property_values);
- subvalue = &temp_subvalue;
- }
- if (item.type == ShorthandItemType::Property)
- result = ParsePropertyDeclaration(dictionary, item.property_id, *subvalue);
- else if (item.type == ShorthandItemType::Shorthand)
- result = ParseShorthandDeclaration(dictionary, item.shorthand_id, *subvalue);
- if (result)
- subvalue_i += 1;
- else if (item.repeats || !item.optional)
- return false;
- if (item.repeats)
- break;
- }
- }
- else
- {
- RMLUI_ASSERT(shorthand_definition->type == ShorthandType::Box || shorthand_definition->type == ShorthandType::FallThrough ||
- shorthand_definition->type == ShorthandType::Replicate || shorthand_definition->type == ShorthandType::Flex);
- // Abort over-specified shorthand values.
- if (property_values.size() > shorthand_definition->items.size())
- return false;
- size_t value_index = 0;
- size_t property_index = 0;
- for (; value_index < property_values.size() && property_index < shorthand_definition->items.size(); property_index++)
- {
- Property new_property;
- if (!shorthand_definition->items[property_index].property_definition->ParseValue(new_property, property_values[value_index]))
- {
- // This definition failed to parse; if we're falling through, try the next property. If there is no
- // next property, then abort!
- if (shorthand_definition->type == ShorthandType::FallThrough || shorthand_definition->type == ShorthandType::Flex)
- {
- if (property_index + 1 < shorthand_definition->items.size())
- continue;
- }
- return false;
- }
- dictionary.SetProperty(shorthand_definition->items[property_index].property_id, new_property);
- // Increment the value index, unless we're replicating the last value and we're up to the last value.
- if (shorthand_definition->type != ShorthandType::Replicate || value_index < property_values.size() - 1)
- value_index++;
- }
- // Abort if we still have values left to parse but no more properties to pass them to.
- if (shorthand_definition->type != ShorthandType::Replicate && value_index < property_values.size() &&
- property_index >= shorthand_definition->items.size())
- return false;
- }
- return true;
- }
- void PropertySpecification::SetPropertyDefaults(PropertyDictionary& dictionary) const
- {
- for (const auto& property : properties)
- {
- if (property && dictionary.GetProperty(property->GetId()) == nullptr)
- dictionary.SetProperty(property->GetId(), *property->GetDefaultValue());
- }
- }
- String PropertySpecification::PropertiesToString(const PropertyDictionary& dictionary, bool include_name, char delimiter) const
- {
- const PropertyMap& properties = dictionary.GetProperties();
- // For determinism we print the strings in order of increasing property ids.
- Vector<PropertyId> ids;
- ids.reserve(properties.size());
- for (auto& pair : properties)
- ids.push_back(pair.first);
- std::sort(ids.begin(), ids.end());
- String result;
- for (PropertyId id : ids)
- {
- const Property& p = properties.find(id)->second;
- if (include_name)
- result += property_map->GetName(id) + ": ";
- result += p.ToString() + delimiter;
- }
- if (!result.empty())
- result.pop_back();
- return result;
- }
- void PropertySpecification::ParsePropertyValues(StringList& values_list, const String& values, const SplitOption split_option) const
- {
- RMLUI_ASSERT(values_list.empty());
- const bool split_values = (split_option != SplitOption::None);
- const bool split_by_comma = (split_option == SplitOption::Comma);
- const bool split_by_whitespace = (split_option == SplitOption::Whitespace);
- String value;
- auto SubmitExactValue = [&]() {
- values_list.push_back(std::move(value));
- value.clear();
- };
- auto SubmitValue = [&]() {
- value = StringUtilities::StripWhitespace(value);
- if (!value.empty())
- SubmitExactValue();
- };
- auto IsAllWhitespace = [](const String& string) { return std::all_of(string.begin(), string.end(), StringUtilities::IsWhitespace); };
- auto Error = [&]() { values_list.clear(); };
- enum ParseState { VALUE, VALUE_PARENTHESIS, VALUE_QUOTE, VALUE_QUOTE_ESCAPE_NEXT };
- ParseState state = VALUE;
- int open_parentheses = 0;
- char open_quote_character = 0;
- size_t character_index = 0;
- while (character_index < values.size())
- {
- const char character = values[character_index];
- character_index++;
- switch (state)
- {
- case VALUE:
- {
- if (character == ';')
- {
- if (value.size() > 0)
- {
- values_list.push_back(value);
- value.clear();
- }
- }
- else if ((split_by_comma && character == ',') || (split_by_whitespace && StringUtilities::IsWhitespace(character)))
- {
- SubmitValue();
- }
- else if (character == '"' || character == '\'')
- {
- state = VALUE_QUOTE;
- open_quote_character = character;
- if (split_by_whitespace)
- SubmitValue();
- else if (split_by_comma)
- value += character;
- else if (IsAllWhitespace(value))
- value.clear();
- else
- return Error();
- }
- else if (character == '(')
- {
- open_parentheses = 1;
- value += character;
- state = VALUE_PARENTHESIS;
- }
- else
- {
- value += character;
- }
- }
- break;
- case VALUE_PARENTHESIS:
- {
- if (character == '(')
- {
- open_parentheses++;
- }
- else if (character == ')')
- {
- open_parentheses--;
- if (open_parentheses == 0)
- state = VALUE;
- }
- else if (character == '"' || character == '\'')
- {
- state = VALUE_QUOTE;
- open_quote_character = character;
- }
- value += character;
- }
- break;
- case VALUE_QUOTE:
- {
- if (character == open_quote_character)
- {
- if (open_parentheses == 0)
- {
- state = VALUE;
- if (split_by_comma)
- value += character;
- else
- SubmitExactValue();
- }
- else
- {
- state = VALUE_PARENTHESIS;
- value += character;
- }
- }
- else if (character == '\\')
- {
- state = VALUE_QUOTE_ESCAPE_NEXT;
- }
- else
- {
- value += character;
- }
- }
- break;
- case VALUE_QUOTE_ESCAPE_NEXT:
- {
- if (character == '"' || character == '\'' || character == '\\')
- {
- value += character;
- }
- else
- {
- value += '\\';
- value += character;
- }
- state = VALUE_QUOTE;
- }
- break;
- }
- }
- if (state == VALUE)
- SubmitValue();
- if (!split_values && values_list.size() > 1)
- return Error();
- }
- } // namespace Rml
|