RenderInterface.cpp 3.4 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/RenderInterface.h"
  29. namespace Rml {
  30. namespace CoreInternal {
  31. bool HasRenderManager(RenderInterface* render_interface);
  32. }
  33. RenderInterface::RenderInterface() {}
  34. RenderInterface::~RenderInterface()
  35. {
  36. // Note: We cannot automatically release render resources here, because that involves a virtual call to this interface during its destruction
  37. // which is illegal.
  38. RMLUI_ASSERTMSG(!CoreInternal::HasRenderManager(this),
  39. "RenderInterface is being destroyed, but it is still actively referenced and used within the RmlUi library. This may lead to use-after-free "
  40. "or nullptr dereference when releasing render resources. Ensure that the render interface is destroyed *after* the call to Rml::Shutdown.");
  41. }
  42. void RenderInterface::EnableClipMask(bool /*enable*/) {}
  43. void RenderInterface::RenderToClipMask(ClipMaskOperation /*operation*/, CompiledGeometryHandle /*geometry*/, Vector2f /*translation*/) {}
  44. void RenderInterface::SetTransform(const Matrix4f* /*transform*/) {}
  45. LayerHandle RenderInterface::PushLayer()
  46. {
  47. return {};
  48. }
  49. void RenderInterface::CompositeLayers(LayerHandle /*source*/, LayerHandle /*destination*/, BlendMode /*blend_mode*/,
  50. Span<const CompiledFilterHandle> /*filters*/)
  51. {}
  52. void RenderInterface::PopLayer() {}
  53. TextureHandle RenderInterface::SaveLayerAsTexture()
  54. {
  55. return TextureHandle{};
  56. }
  57. CompiledFilterHandle RenderInterface::SaveLayerAsMaskImage()
  58. {
  59. return CompiledFilterHandle{};
  60. }
  61. CompiledFilterHandle RenderInterface::CompileFilter(const String& /*name*/, const Dictionary& /*parameters*/)
  62. {
  63. return CompiledFilterHandle{};
  64. }
  65. void RenderInterface::ReleaseFilter(CompiledFilterHandle /*filter*/) {}
  66. CompiledShaderHandle RenderInterface::CompileShader(const String& /*name*/, const Dictionary& /*parameters*/)
  67. {
  68. return CompiledShaderHandle{};
  69. }
  70. void RenderInterface::RenderShader(CompiledShaderHandle /*shader*/, CompiledGeometryHandle /*geometry*/, Vector2f /*translation*/,
  71. TextureHandle /*texture*/)
  72. {}
  73. void RenderInterface::ReleaseShader(CompiledShaderHandle /*shader*/) {}
  74. } // namespace Rml