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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "../../Include/RmlUi/Core/RenderInterfaceCompatibility.h"
- #include "../../Include/RmlUi/Core/Math.h"
- namespace Rml {
- static void UnPremultiplyAlpha(const byte* source, byte* destination)
- {
- const byte alpha = source[3];
- destination[0] = (alpha > 0 ? (source[0] * 255) / alpha : 255);
- destination[1] = (alpha > 0 ? (source[1] * 255) / alpha : 255);
- destination[2] = (alpha > 0 ? (source[2] * 255) / alpha : 255);
- destination[3] = alpha;
- }
- RenderInterfaceCompatibility::RenderInterfaceCompatibility() : adapter(new RenderInterfaceAdapter(*this)) {}
- RenderInterfaceCompatibility::~RenderInterfaceCompatibility() {}
- CompiledGeometryHandle RenderInterfaceCompatibility::CompileGeometry(Vertex* /*vertices*/, int /*num_vertices*/, int* /*indices*/,
- int /*num_indices*/, TextureHandle /*texture*/)
- {
- return 0;
- }
- void RenderInterfaceCompatibility::RenderCompiledGeometry(CompiledGeometryHandle /*geometry*/, const Vector2f& /*translation*/) {}
- void RenderInterfaceCompatibility::ReleaseCompiledGeometry(CompiledGeometryHandle /*geometry*/) {}
- bool RenderInterfaceCompatibility::LoadTexture(TextureHandle& /*texture_handle*/, Vector2i& /*texture_dimensions*/, const String& /*source*/)
- {
- return false;
- }
- bool RenderInterfaceCompatibility::GenerateTexture(TextureHandle& /*texture_handle*/, const byte* /*source*/, const Vector2i& /*source_dimensions*/)
- {
- return false;
- }
- void RenderInterfaceCompatibility::ReleaseTexture(TextureHandle /*texture*/) {}
- void RenderInterfaceCompatibility::SetTransform(const Matrix4f* /*transform*/) {}
- RenderInterface* RenderInterfaceCompatibility::GetAdaptedInterface()
- {
- return static_cast<RenderInterface*>(adapter.get());
- }
- RenderInterfaceAdapter::RenderInterfaceAdapter(RenderInterfaceCompatibility& legacy) : legacy(legacy) {}
- CompiledGeometryHandle RenderInterfaceAdapter::CompileGeometry(Span<const Vertex> vertices, Span<const int> indices)
- {
- // Previously, vertex colors were given in unpremultipled alpha, while now they are given in premultiplied alpha. If
- // not corrected for, transparent colors may look darker than they should with the legacy renderer. Thus, here we
- // make such a conversion.
- //
- // When upgrading your renderer, it is strongly recommended to convert your pipeline to use premultiplied alpha,
- // both to avoid copying vertex data like here and to achieve correct blending results.
- //
- // Note that, the vertices and indices are now guaranteed to be valid and immutable until the call to
- // ReleaseGeometry. Thus, it is possible to avoid copying the data even if you need access to it during the render
- // call. However, (1) due to the need to modify the vertices, we need to make a copy of them here. And (2), due to a
- // limitation in the legacy render interface, vertices and indices were previously submitted as pointers to mutable
- // vertices and indices. They were never intended to be mutable, but to avoid a const_cast we need to copy both of
- // them for that reason too.
- Vector<Vertex> vertices_unpremultiplied(vertices.begin(), vertices.end());
- for (size_t i = 0; i < vertices.size(); i++)
- {
- UnPremultiplyAlpha(vertices[i].colour, vertices_unpremultiplied[i].colour);
- }
- Vector<int> indices_copy(indices.begin(), indices.end());
- AdaptedGeometry* data = new AdaptedGeometry{std::move(vertices_unpremultiplied), std::move(indices_copy), {}};
- return reinterpret_cast<Rml::CompiledGeometryHandle>(data);
- }
- void RenderInterfaceAdapter::RenderGeometry(CompiledGeometryHandle handle, Vector2f translation, TextureHandle texture)
- {
- AdaptedGeometry* geometry = reinterpret_cast<AdaptedGeometry*>(handle);
- // Textures were previously stored with the compiled geometry, but is now instead submitted during rendering.
- LegacyCompiledGeometryHandle& legacy_geometry = geometry->textures[texture];
- if (!legacy_geometry)
- {
- legacy_geometry = legacy.CompileGeometry(geometry->vertices.data(), (int)geometry->vertices.size(), geometry->indices.data(),
- (int)geometry->indices.size(), texture);
- }
- // If the legacy renderer supports compiling, use that, otherwise render the geometry in immediate mode.
- if (legacy_geometry)
- {
- legacy.RenderCompiledGeometry(legacy_geometry, translation);
- }
- else
- {
- legacy.RenderGeometry(geometry->vertices.data(), (int)geometry->vertices.size(), geometry->indices.data(), (int)geometry->indices.size(),
- texture, translation);
- }
- }
- void RenderInterfaceAdapter::ReleaseGeometry(CompiledGeometryHandle handle)
- {
- AdaptedGeometry* geometry = reinterpret_cast<AdaptedGeometry*>(handle);
- for (auto& pair : geometry->textures)
- legacy.ReleaseCompiledGeometry(pair.second);
- delete reinterpret_cast<AdaptedGeometry*>(geometry);
- }
- void RenderInterfaceAdapter::EnableScissorRegion(bool enable)
- {
- legacy.EnableScissorRegion(enable);
- }
- void RenderInterfaceAdapter::SetScissorRegion(Rectanglei region)
- {
- legacy.SetScissorRegion(region.Left(), region.Top(), region.Width(), region.Height());
- }
- void RenderInterfaceAdapter::EnableClipMask(bool enable)
- {
- legacy.EnableScissorRegion(enable);
- }
- void RenderInterfaceAdapter::RenderToClipMask(ClipMaskOperation operation, CompiledGeometryHandle handle, Vector2f translation)
- {
- switch (operation)
- {
- case ClipMaskOperation::Set:
- case ClipMaskOperation::Intersect:
- // Intersect is considered like Set. This typically occurs in nested clipping situations, which never worked
- // correctly in legacy.
- break;
- case ClipMaskOperation::SetInverse:
- // Using features not supported in legacy, bail out.
- return;
- }
- // New features can render more complex clip masks, while legacy only supported rectangle scissoring. Find the
- // geometry's rectangular coverage.
- const AdaptedGeometry* geometry = reinterpret_cast<AdaptedGeometry*>(handle);
- Rectanglef rectangle = Rectanglef::FromPosition(geometry->vertices[0].position);
- for (const Vertex& vertex : geometry->vertices)
- rectangle = rectangle.Join(vertex.position);
- const Rectanglei scissor = Rectanglei(rectangle.Translate(translation));
- legacy.SetScissorRegion(scissor.Left(), scissor.Top(), scissor.Width(), scissor.Height());
- }
- TextureHandle RenderInterfaceAdapter::LoadTexture(Vector2i& texture_dimensions, const String& source)
- {
- TextureHandle texture_handle = {};
- if (!legacy.LoadTexture(texture_handle, texture_dimensions, source))
- texture_handle = {};
- return texture_handle;
- }
- TextureHandle RenderInterfaceAdapter::GenerateTexture(Span<const byte> source_data, Vector2i source_dimensions)
- {
- // Previously, textures were given in unpremultiplied alpha format. Since RmlUi 6, they are given in premultiplied
- // alpha. For compatibility, convert the texture to unpremultiplied alpha which is expected by legacy render
- // interfaces.
- const int num_bytes = source_dimensions.x * source_dimensions.y * 4;
- std::unique_ptr<byte[]> unpremultiplied_copy(new byte[num_bytes]);
- for (int i = 0; i < num_bytes; i += 4)
- {
- UnPremultiplyAlpha(&source_data[i], unpremultiplied_copy.get() + i);
- }
- TextureHandle texture_handle = {};
- if (!legacy.GenerateTexture(texture_handle, unpremultiplied_copy.get(), source_dimensions))
- texture_handle = {};
- return texture_handle;
- }
- void RenderInterfaceAdapter::ReleaseTexture(TextureHandle texture_handle)
- {
- legacy.ReleaseTexture(texture_handle);
- }
- void RenderInterfaceAdapter::SetTransform(const Matrix4f* transform)
- {
- legacy.SetTransform(transform);
- }
- } // namespace Rml
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