| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398 |
- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "../../Include/RmlUi/Core/RenderManager.h"
- #include "../../Include/RmlUi/Core/Core.h"
- #include "../../Include/RmlUi/Core/Geometry.h"
- #include "../../Include/RmlUi/Core/Profiling.h"
- #include "../../Include/RmlUi/Core/RenderInterface.h"
- #include "../../Include/RmlUi/Core/SystemInterface.h"
- #include "TextureDatabase.h"
- namespace Rml {
- RenderManager::RenderManager(RenderInterface* render_interface) : render_interface(render_interface), texture_database(MakeUnique<TextureDatabase>())
- {
- RMLUI_ASSERT(render_interface);
- constexpr size_t reserve_geometry = 256;
- geometry_list.reserve(reserve_geometry);
- }
- RenderManager::~RenderManager()
- {
- struct ResourceCount {
- const char* name;
- int count;
- };
- ResourceCount elements[] = {
- {"Geometry", (int)geometry_list.size()},
- {"CompiledFilter", compiled_filter_count},
- {"CompiledShader", compiled_shader_count},
- {"CallbackTexture", (int)texture_database->callback_database.size()},
- };
- for (auto& element : elements)
- {
- if (element.count != 0)
- {
- Log::Message(Log::LT_ERROR, "Leaking %s detected (%d). Ensure that all RmlUi resources have been released by the end of Rml::Shutdown.",
- element.name, element.count);
- }
- }
- ReleaseAllTextures();
- }
- void RenderManager::PrepareRender(Vector2i dimensions)
- {
- #ifdef RMLUI_DEBUG
- const RenderState default_state;
- RMLUI_ASSERT(state.clip_mask_list == default_state.clip_mask_list);
- RMLUI_ASSERT(state.scissor_region == default_state.scissor_region);
- RMLUI_ASSERT(state.transform == default_state.transform);
- RMLUI_ASSERTMSG(render_stack.empty(), "Unbalanced render stack detected, ensure every PushLayer call has a corresponding call to PopLayer.");
- #endif
- SetViewport(dimensions);
- }
- void RenderManager::SetViewport(Vector2i dimensions)
- {
- viewport_dimensions = dimensions;
- }
- Vector2i RenderManager::GetViewport() const
- {
- return viewport_dimensions;
- }
- Geometry RenderManager::MakeGeometry(Mesh&& mesh)
- {
- return Geometry(this, InsertGeometry(std::move(mesh)));
- }
- Texture RenderManager::LoadTexture(const String& source, const String& document_path)
- {
- String path;
- if (source.size() > 0 && source[0] == '?')
- path = source;
- else
- GetSystemInterface()->JoinPath(path, StringUtilities::Replace(document_path, '|', ':'), source);
- return Texture(this, texture_database->file_database.InsertTexture(path));
- }
- CallbackTexture RenderManager::MakeCallbackTexture(CallbackTextureFunction callback)
- {
- return CallbackTexture(this, texture_database->callback_database.CreateTexture(std::move(callback)));
- }
- void RenderManager::DisableScissorRegion()
- {
- SetScissorRegion(Rectanglei::MakeInvalid());
- }
- void RenderManager::SetScissorRegion(Rectanglei new_region)
- {
- const bool old_scissor_enable = state.scissor_region.Valid();
- const bool new_scissor_enable = new_region.Valid();
- if (new_scissor_enable != old_scissor_enable)
- render_interface->EnableScissorRegion(new_scissor_enable);
- if (new_scissor_enable)
- {
- new_region = new_region.Intersect(Rectanglei::FromSize(viewport_dimensions));
- if (new_region != state.scissor_region)
- render_interface->SetScissorRegion(new_region);
- }
- state.scissor_region = new_region;
- }
- Rectanglei RenderManager::GetScissorRegion() const
- {
- return state.scissor_region;
- }
- void RenderManager::DisableClipMask()
- {
- if (!state.clip_mask_list.empty())
- {
- state.clip_mask_list.clear();
- ApplyClipMask(state.clip_mask_list);
- }
- }
- void RenderManager::SetClipMask(ClipMaskOperation operation, Geometry* geometry, Vector2f translation)
- {
- RMLUI_ASSERT(geometry && geometry->render_manager == this);
- state.clip_mask_list = {ClipMaskGeometry{operation, geometry, translation, nullptr}};
- ApplyClipMask(state.clip_mask_list);
- }
- void RenderManager::SetClipMask(ClipMaskGeometryList in_clip_elements)
- {
- if (state.clip_mask_list != in_clip_elements)
- {
- state.clip_mask_list = std::move(in_clip_elements);
- ApplyClipMask(state.clip_mask_list);
- }
- }
- void RenderManager::SetTransform(const Matrix4f* p_new_transform)
- {
- static const Matrix4f identity_transform = Matrix4f::Identity();
- const Matrix4f& new_transform = (p_new_transform ? *p_new_transform : identity_transform);
- if (state.transform != new_transform)
- {
- render_interface->SetTransform(p_new_transform);
- state.transform = new_transform;
- }
- }
- void RenderManager::ApplyClipMask(const ClipMaskGeometryList& clip_elements)
- {
- const bool clip_mask_enabled = !clip_elements.empty();
- render_interface->EnableClipMask(clip_mask_enabled);
- if (clip_mask_enabled)
- {
- const Matrix4f initial_transform = state.transform;
- for (const ClipMaskGeometry& element_clip : clip_elements)
- {
- RMLUI_ASSERT(element_clip.geometry->render_manager == this);
- SetTransform(element_clip.transform);
- if (CompiledGeometryHandle handle = GetCompiledGeometryHandle(element_clip.geometry->resource_handle))
- render_interface->RenderToClipMask(element_clip.operation, handle, element_clip.absolute_offset);
- }
- // Apply the initially set transform in case it was changed.
- SetTransform(&initial_transform);
- }
- }
- void RenderManager::SetState(const RenderState& next)
- {
- SetScissorRegion(next.scissor_region);
- SetClipMask(next.clip_mask_list);
- SetTransform(&next.transform);
- }
- void RenderManager::ResetState()
- {
- SetState(RenderState{});
- }
- StableVectorIndex RenderManager::InsertGeometry(Mesh&& mesh)
- {
- return geometry_list.insert(GeometryData{std::move(mesh), CompiledGeometryHandle{}});
- }
- CompiledGeometryHandle RenderManager::GetCompiledGeometryHandle(StableVectorIndex index)
- {
- if (index == StableVectorIndex::Invalid)
- return {};
- GeometryData& geometry = geometry_list[index];
- if (!geometry.handle && !geometry.mesh.indices.empty())
- {
- RMLUI_ZoneScopedNC("CompileGeometry", 0x1E60D2);
- geometry.handle = render_interface->CompileGeometry(geometry.mesh.vertices, geometry.mesh.indices);
- if (!geometry.handle)
- Log::Message(Log::LT_ERROR, "Got empty compiled geometry.");
- }
- return geometry.handle;
- }
- void RenderManager::Render(const Geometry& geometry, Vector2f translation, Texture texture, const CompiledShader& shader)
- {
- RMLUI_ASSERT(geometry);
- RMLUI_ASSERTMSG(translation == translation.Round(), "RenderManager::Render expects translation to be rounded");
- if (geometry.render_manager != this || (shader && shader.render_manager != this) || (texture && texture.render_manager != this))
- {
- RMLUI_ERRORMSG("Trying to render geometry with resources constructed in different render managers.");
- return;
- }
- if (CompiledGeometryHandle geometry_handle = GetCompiledGeometryHandle(geometry.resource_handle))
- {
- TextureHandle texture_handle = {};
- if (texture.file_index != TextureFileIndex::Invalid)
- texture_handle = texture_database->file_database.GetHandle(render_interface, texture.file_index);
- else if (texture.callback_index != StableVectorIndex::Invalid)
- texture_handle = texture_database->callback_database.GetHandle(this, render_interface, texture.callback_index);
- RMLUI_ZoneScopedNC("RenderGeometry", 0x3E60B2);
- if (shader)
- render_interface->RenderShader(shader.resource_handle, geometry_handle, translation, texture_handle);
- else
- render_interface->RenderGeometry(geometry_handle, translation, texture_handle);
- }
- }
- void RenderManager::GetTextureSourceList(StringList& source_list) const
- {
- texture_database->file_database.GetSourceList(source_list);
- }
- const Mesh& RenderManager::GetMesh(const Geometry& geometry) const
- {
- RMLUI_ASSERT(geometry.render_manager == this && geometry.resource_handle != geometry.InvalidHandle());
- return geometry_list[geometry.resource_handle].mesh;
- }
- bool RenderManager::ReleaseTexture(const String& texture_source)
- {
- return texture_database->file_database.ReleaseTexture(render_interface, texture_source);
- }
- void RenderManager::ReleaseAllTextures()
- {
- texture_database->callback_database.ReleaseAllTextures(render_interface);
- texture_database->file_database.ReleaseAllTextures(render_interface);
- }
- void RenderManager::ReleaseAllCompiledGeometry()
- {
- geometry_list.for_each([this](GeometryData& data) {
- if (data.handle)
- {
- render_interface->ReleaseGeometry(data.handle);
- data.handle = {};
- }
- });
- }
- CompiledFilter RenderManager::CompileFilter(const String& name, const Dictionary& parameters)
- {
- if (CompiledFilterHandle handle = render_interface->CompileFilter(name, parameters))
- {
- compiled_filter_count += 1;
- return CompiledFilter(this, handle);
- }
- return CompiledFilter();
- }
- CompiledShader RenderManager::CompileShader(const String& name, const Dictionary& parameters)
- {
- if (CompiledShaderHandle handle = render_interface->CompileShader(name, parameters))
- {
- compiled_shader_count += 1;
- return CompiledShader(this, handle);
- }
- return CompiledShader();
- }
- LayerHandle RenderManager::PushLayer()
- {
- const LayerHandle layer = render_interface->PushLayer();
- render_stack.push_back(layer);
- return layer;
- }
- void RenderManager::CompositeLayers(LayerHandle source, LayerHandle destination, BlendMode blend_mode, Span<const CompiledFilterHandle> filters)
- {
- RMLUI_ASSERT(source == 0 || std::find(render_stack.begin(), render_stack.end(), source) != render_stack.end());
- RMLUI_ASSERT(destination == 0 || std::find(render_stack.begin(), render_stack.end(), destination) != render_stack.end());
- render_interface->CompositeLayers(source, destination, blend_mode, filters);
- }
- void RenderManager::PopLayer()
- {
- RMLUI_ASSERT(!render_stack.empty());
- render_interface->PopLayer();
- render_stack.pop_back();
- }
- LayerHandle RenderManager::GetTopLayer() const
- {
- return render_stack.empty() ? LayerHandle{} : render_stack.back();
- }
- LayerHandle RenderManager::GetNextLayer() const
- {
- RMLUI_ASSERT(!render_stack.empty());
- return render_stack.size() < 2 ? LayerHandle{} : render_stack[render_stack.size() - 2];
- }
- CompiledFilter RenderManager::SaveLayerAsMaskImage()
- {
- if (CompiledFilterHandle handle = render_interface->SaveLayerAsMaskImage())
- {
- compiled_filter_count += 1;
- return CompiledFilter(this, handle);
- }
- return CompiledFilter();
- }
- void RenderManager::ReleaseResource(const CallbackTexture& texture)
- {
- RMLUI_ASSERT(texture.render_manager == this && texture.resource_handle != texture.InvalidHandle());
- texture_database->callback_database.ReleaseTexture(render_interface, texture.resource_handle);
- }
- Mesh RenderManager::ReleaseResource(const Geometry& geometry)
- {
- RMLUI_ASSERT(geometry.render_manager == this && geometry.resource_handle != geometry.InvalidHandle());
- RMLUI_ZoneScopedNC("ReleaseGeometry", 0x1E60D2);
- GeometryData data = geometry_list.erase(geometry.resource_handle);
- if (data.handle)
- render_interface->ReleaseGeometry(data.handle);
- return std::move(data.mesh);
- }
- void RenderManager::ReleaseResource(const CompiledFilter& filter)
- {
- RMLUI_ASSERT(filter.render_manager == this && filter.resource_handle != filter.InvalidHandle());
- render_interface->ReleaseFilter(filter.resource_handle);
- compiled_filter_count -= 1;
- }
- void RenderManager::ReleaseResource(const CompiledShader& shader)
- {
- RMLUI_ASSERT(shader.render_manager == this && shader.resource_handle != shader.InvalidHandle());
- render_interface->ReleaseShader(shader.resource_handle);
- compiled_shader_count -= 1;
- }
- } // namespace Rml
|