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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "RenderManagerAccess.h"
- #include "../../Include/RmlUi/Core/Texture.h"
- #include "TextureDatabase.h"
- namespace Rml {
- Vector2i RenderManagerAccess::GetDimensions(RenderManager* render_manager, TextureFileIndex texture)
- {
- return render_manager->texture_database->file_database.GetDimensions(render_manager->render_interface, texture);
- }
- Vector2i RenderManagerAccess::GetDimensions(RenderManager* render_manager, StableVectorIndex callback_texture)
- {
- return render_manager->texture_database->callback_database.GetDimensions(render_manager, render_manager->render_interface, callback_texture);
- }
- void RenderManagerAccess::Render(RenderManager* render_manager, const Geometry& geometry, Vector2f translation, Texture texture,
- const CompiledShader& shader)
- {
- render_manager->Render(geometry, translation, texture, shader);
- }
- void RenderManagerAccess::GetTextureSourceList(RenderManager* render_manager, StringList& source_list)
- {
- render_manager->GetTextureSourceList(source_list);
- }
- const Mesh& RenderManagerAccess::GetMesh(RenderManager* render_manager, const Geometry& geometry)
- {
- return render_manager->GetMesh(geometry);
- }
- bool RenderManagerAccess::ReleaseTexture(RenderManager* render_manager, const String& texture_source)
- {
- return render_manager->ReleaseTexture(texture_source);
- }
- void RenderManagerAccess::ReleaseAllTextures(RenderManager* render_manager)
- {
- render_manager->ReleaseAllTextures();
- }
- void RenderManagerAccess::ReleaseAllCompiledGeometry(RenderManager* render_manager)
- {
- render_manager->ReleaseAllCompiledGeometry();
- }
- } // namespace Rml
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