RenderManagerAccess.cpp 2.9 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "RenderManagerAccess.h"
  29. #include "../../Include/RmlUi/Core/Texture.h"
  30. #include "TextureDatabase.h"
  31. namespace Rml {
  32. Vector2i RenderManagerAccess::GetDimensions(RenderManager* render_manager, TextureFileIndex texture)
  33. {
  34. return render_manager->texture_database->file_database.GetDimensions(render_manager->render_interface, texture);
  35. }
  36. Vector2i RenderManagerAccess::GetDimensions(RenderManager* render_manager, StableVectorIndex callback_texture)
  37. {
  38. return render_manager->texture_database->callback_database.GetDimensions(render_manager, render_manager->render_interface, callback_texture);
  39. }
  40. void RenderManagerAccess::Render(RenderManager* render_manager, const Geometry& geometry, Vector2f translation, Texture texture,
  41. const CompiledShader& shader)
  42. {
  43. render_manager->Render(geometry, translation, texture, shader);
  44. }
  45. void RenderManagerAccess::GetTextureSourceList(RenderManager* render_manager, StringList& source_list)
  46. {
  47. render_manager->GetTextureSourceList(source_list);
  48. }
  49. const Mesh& RenderManagerAccess::GetMesh(RenderManager* render_manager, const Geometry& geometry)
  50. {
  51. return render_manager->GetMesh(geometry);
  52. }
  53. bool RenderManagerAccess::ReleaseTexture(RenderManager* render_manager, const String& texture_source)
  54. {
  55. return render_manager->ReleaseTexture(texture_source);
  56. }
  57. void RenderManagerAccess::ReleaseAllTextures(RenderManager* render_manager)
  58. {
  59. render_manager->ReleaseAllTextures();
  60. }
  61. void RenderManagerAccess::ReleaseAllCompiledGeometry(RenderManager* render_manager)
  62. {
  63. render_manager->ReleaseAllCompiledGeometry();
  64. }
  65. } // namespace Rml