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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_CORE_RENDERMANAGERACCESS_H
- #define RMLUI_CORE_RENDERMANAGERACCESS_H
- #include "../../Include/RmlUi/Core/Core.h"
- #include "../../Include/RmlUi/Core/RenderManager.h"
- #include "../../Include/RmlUi/Core/Types.h"
- namespace Rml {
- class CompiledFilter;
- class CompiledShader;
- class CallbackTexture;
- class Geometry;
- class Texture;
- class RenderManagerAccess {
- private:
- template <typename T>
- static auto ReleaseResource(RenderManager* render_manager, T& resource)
- {
- return render_manager->ReleaseResource(resource);
- }
- static Vector2i GetDimensions(RenderManager* render_manager, TextureFileIndex texture);
- static Vector2i GetDimensions(RenderManager* render_manager, StableVectorIndex callback_texture);
- static void Render(RenderManager* render_manager, const Geometry& geometry, Vector2f translation, Texture texture, const CompiledShader& shader);
- static void GetTextureSourceList(RenderManager* render_manager, StringList& source_list);
- static const Mesh& GetMesh(RenderManager* render_manager, const Geometry& geometry);
- static bool ReleaseTexture(RenderManager* render_manager, const String& texture_source);
- static void ReleaseAllTextures(RenderManager* render_manager);
- static void ReleaseAllCompiledGeometry(RenderManager* render_manager);
- friend class CompiledFilter;
- friend class CompiledShader;
- friend class CallbackTexture;
- friend class Geometry;
- friend class Texture;
- friend StringList Rml::GetTextureSourceList();
- friend bool Rml::ReleaseTexture(const String&, RenderInterface*);
- friend void Rml::ReleaseTextures(RenderInterface*);
- friend void Rml::ReleaseCompiledGeometry(RenderInterface*);
- friend void Rml::ReleaseRenderManagers();
- };
- } // namespace Rml
- #endif
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