RenderManagerAccess.h 3.0 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879
  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUI_CORE_RENDERMANAGERACCESS_H
  29. #define RMLUI_CORE_RENDERMANAGERACCESS_H
  30. #include "../../Include/RmlUi/Core/Core.h"
  31. #include "../../Include/RmlUi/Core/RenderManager.h"
  32. #include "../../Include/RmlUi/Core/Types.h"
  33. namespace Rml {
  34. class CompiledFilter;
  35. class CompiledShader;
  36. class CallbackTexture;
  37. class Geometry;
  38. class Texture;
  39. class RenderManagerAccess {
  40. private:
  41. template <typename T>
  42. static auto ReleaseResource(RenderManager* render_manager, T& resource)
  43. {
  44. return render_manager->ReleaseResource(resource);
  45. }
  46. static Vector2i GetDimensions(RenderManager* render_manager, TextureFileIndex texture);
  47. static Vector2i GetDimensions(RenderManager* render_manager, StableVectorIndex callback_texture);
  48. static void Render(RenderManager* render_manager, const Geometry& geometry, Vector2f translation, Texture texture, const CompiledShader& shader);
  49. static void GetTextureSourceList(RenderManager* render_manager, StringList& source_list);
  50. static const Mesh& GetMesh(RenderManager* render_manager, const Geometry& geometry);
  51. static bool ReleaseTexture(RenderManager* render_manager, const String& texture_source);
  52. static void ReleaseAllTextures(RenderManager* render_manager);
  53. static void ReleaseAllCompiledGeometry(RenderManager* render_manager);
  54. friend class CompiledFilter;
  55. friend class CompiledShader;
  56. friend class CallbackTexture;
  57. friend class Geometry;
  58. friend class Texture;
  59. friend StringList Rml::GetTextureSourceList();
  60. friend bool Rml::ReleaseTexture(const String&, RenderInterface*);
  61. friend void Rml::ReleaseTextures(RenderInterface*);
  62. friend void Rml::ReleaseCompiledGeometry(RenderInterface*);
  63. friend void Rml::ReleaseRenderManagers();
  64. };
  65. } // namespace Rml
  66. #endif