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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_CORE_SCROLLCONTROLLER_H
- #define RMLUI_CORE_SCROLLCONTROLLER_H
- #include "../../Include/RmlUi/Core/Header.h"
- #include "../../Include/RmlUi/Core/ScrollTypes.h"
- #include "../../Include/RmlUi/Core/Types.h"
- namespace Rml {
- /**
- Implements scrolling behavior that occurs over time.
- Scrolling modes are activated externally, targeting a given element. The actual scrolling takes place during update calls.
- */
- class ScrollController {
- public:
- enum class Mode {
- None,
- Smoothscroll, // Smooth scrolling to target distance.
- Autoscroll, // Scrolling with middle mouse button.
- Inertia, // Applying scrolling inertia when using swipe gesture
- };
- void ActivateAutoscroll(Element* target, Vector2i start_position);
- void ActivateSmoothscroll(Element* target, Vector2f delta_distance, ScrollBehavior scroll_behavior);
-
- void InstantScrollOnTarget(Element* target, Vector2f delta_distance);
-
- void ApplyScrollInertia(Element* target, const Vector2f& velocity);
- bool Update(Vector2i mouse_position, float dp_ratio);
- void IncrementSmoothscrollTarget(Vector2f delta_distance);
- // Resets any active mode and its state.
- void Reset();
- // Sets the scroll behavior for mouse wheel processing and scrollbar interaction.
- void SetDefaultScrollBehavior(ScrollBehavior scroll_behavior, float speed_factor);
- // Returns the autoscroll cursor based on the active scroll velocity.
- String GetAutoscrollCursor(Vector2i mouse_position, float dp_ratio) const;
- // Returns true if autoscroll mode is active and the cursor has been moved outside the idle scroll area.
- bool HasAutoscrollMoved() const;
- Mode GetMode() const { return mode; }
- Element* GetTarget() const { return target; }
- private:
- // Updates time to now, and returns the delta time since the previous time update.
- float UpdateTime();
- void UpdateAutoscroll(Vector2i mouse_position, float dp_ratio);
- void UpdateSmoothscroll(float dp_ratio);
- void UpdateInertia();
- bool HasSmoothscrollReachedTarget() const;
- void PerformScrollOnTarget(Vector2f delta_distance);
- Mode mode = Mode::None;
- Element* target = nullptr;
- double previous_update_time = 0;
- Vector2i autoscroll_start_position;
- Vector2f autoscroll_accumulated_length;
- bool autoscroll_moved = false;
- bool smoothscroll_prefer_instant = false;
- float smoothscroll_speed_factor = 1.f;
- Vector2f smoothscroll_target_distance;
- Vector2f smoothscroll_scrolled_distance;
- Vector2f inertia_scroll_velocity;
- };
- } // namespace Rml
- #endif
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