ScrollController.h 3.8 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUI_CORE_SCROLLCONTROLLER_H
  29. #define RMLUI_CORE_SCROLLCONTROLLER_H
  30. #include "../../Include/RmlUi/Core/Header.h"
  31. #include "../../Include/RmlUi/Core/ScrollTypes.h"
  32. #include "../../Include/RmlUi/Core/Types.h"
  33. namespace Rml {
  34. /**
  35. Implements scrolling behavior that occurs over time.
  36. Scrolling modes are activated externally, targeting a given element. The actual scrolling takes place during update calls.
  37. */
  38. class ScrollController {
  39. public:
  40. enum class Mode {
  41. None,
  42. Smoothscroll, // Smooth scrolling to target distance.
  43. Autoscroll, // Scrolling with middle mouse button.
  44. Inertia, // Applying scrolling inertia when using swipe gesture
  45. };
  46. void ActivateAutoscroll(Element* target, Vector2i start_position);
  47. void ActivateSmoothscroll(Element* target, Vector2f delta_distance, ScrollBehavior scroll_behavior);
  48. void InstantScrollOnTarget(Element* target, Vector2f delta_distance);
  49. void ApplyScrollInertia(Element* target, const Vector2f& velocity);
  50. bool Update(Vector2i mouse_position, float dp_ratio);
  51. void IncrementSmoothscrollTarget(Vector2f delta_distance);
  52. // Resets any active mode and its state.
  53. void Reset();
  54. // Sets the scroll behavior for mouse wheel processing and scrollbar interaction.
  55. void SetDefaultScrollBehavior(ScrollBehavior scroll_behavior, float speed_factor);
  56. // Returns the autoscroll cursor based on the active scroll velocity.
  57. String GetAutoscrollCursor(Vector2i mouse_position, float dp_ratio) const;
  58. // Returns true if autoscroll mode is active and the cursor has been moved outside the idle scroll area.
  59. bool HasAutoscrollMoved() const;
  60. Mode GetMode() const { return mode; }
  61. Element* GetTarget() const { return target; }
  62. private:
  63. // Updates time to now, and returns the delta time since the previous time update.
  64. float UpdateTime();
  65. void UpdateAutoscroll(Vector2i mouse_position, float dp_ratio);
  66. void UpdateSmoothscroll(float dp_ratio);
  67. void UpdateInertia();
  68. bool HasSmoothscrollReachedTarget() const;
  69. void PerformScrollOnTarget(Vector2f delta_distance);
  70. Mode mode = Mode::None;
  71. Element* target = nullptr;
  72. double previous_update_time = 0;
  73. Vector2i autoscroll_start_position;
  74. Vector2f autoscroll_accumulated_length;
  75. bool autoscroll_moved = false;
  76. bool smoothscroll_prefer_instant = false;
  77. float smoothscroll_speed_factor = 1.f;
  78. Vector2f smoothscroll_target_distance;
  79. Vector2f smoothscroll_scrolled_distance;
  80. Vector2f inertia_scroll_velocity;
  81. };
  82. } // namespace Rml
  83. #endif