Spritesheet.cpp 4.0 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2019 Michael R. P. Ragazzon
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/Spritesheet.h"
  29. #include "../../Include/RmlUi/Core/Log.h"
  30. namespace Rml {
  31. Spritesheet::Spritesheet(const String& name, const String& source, const String& document_path, int definition_line_number, float display_scale) :
  32. name(name), definition_line_number(definition_line_number), display_scale(display_scale), texture_source(source, document_path)
  33. {}
  34. bool SpritesheetList::AddSpriteSheet(const String& name, const String& image_source, const String& definition_source, int definition_line_number,
  35. float display_scale, const SpriteDefinitionList& sprite_definitions)
  36. {
  37. auto sprite_sheet_ptr = MakeShared<Spritesheet>(name, image_source, definition_source, definition_line_number, display_scale);
  38. Spritesheet* sprite_sheet = sprite_sheet_ptr.get();
  39. spritesheets.push_back(std::move(sprite_sheet_ptr));
  40. sprite_map.reserve(sprite_map.size() + sprite_definitions.size());
  41. // Insert all the sprites, overwriting any existing sprites already defined in the current media block scope.
  42. for (auto& sprite_definition : sprite_definitions)
  43. {
  44. const String& sprite_name = sprite_definition.first;
  45. const Rectanglef& sprite_rectangle = sprite_definition.second;
  46. Sprite& new_sprite = sprite_map[sprite_name];
  47. if (new_sprite.sprite_sheet)
  48. {
  49. Log::Message(Log::LT_WARNING, "Sprite '%s' was overwritten due to duplicate names at the same block scope. Declared at %s:%d and %s:%d",
  50. sprite_name.c_str(), new_sprite.sprite_sheet->texture_source.GetDefinitionSource().c_str(),
  51. new_sprite.sprite_sheet->definition_line_number, definition_source.c_str(), definition_line_number);
  52. }
  53. new_sprite = Sprite{sprite_rectangle, sprite_sheet};
  54. }
  55. return true;
  56. }
  57. const Sprite* SpritesheetList::GetSprite(const String& name) const
  58. {
  59. auto it = sprite_map.find(name);
  60. if (it != sprite_map.end())
  61. return &it->second;
  62. return nullptr;
  63. }
  64. void SpritesheetList::Merge(const SpritesheetList& other)
  65. {
  66. spritesheets.insert(spritesheets.end(), other.spritesheets.begin(), other.spritesheets.end());
  67. sprite_map.reserve(sprite_map.size() + other.sprite_map.size());
  68. for (auto& pair : other.sprite_map)
  69. {
  70. const String& sprite_name = pair.first;
  71. const Sprite& sprite = pair.second;
  72. // Add the sprite into our map. If a sprite with the same name exists, it will be overwritten by the other sprite.
  73. sprite_map[sprite_name] = sprite;
  74. }
  75. }
  76. void SpritesheetList::Reserve(size_t size_sprite_sheets, size_t size_sprites)
  77. {
  78. spritesheets.reserve(size_sprite_sheets);
  79. sprite_map.reserve(size_sprites);
  80. }
  81. size_t SpritesheetList::NumSpriteSheets() const
  82. {
  83. return spritesheets.size();
  84. }
  85. size_t SpritesheetList::NumSprites() const
  86. {
  87. return sprite_map.size();
  88. }
  89. } // namespace Rml