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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "../../Include/RmlUi/Core/StyleSheet.h"
- #include "../../Include/RmlUi/Core/Decorator.h"
- #include "../../Include/RmlUi/Core/Element.h"
- #include "../../Include/RmlUi/Core/Profiling.h"
- #include "../../Include/RmlUi/Core/PropertyDefinition.h"
- #include "../../Include/RmlUi/Core/StyleSheetSpecification.h"
- #include "ElementDefinition.h"
- #include "ElementStyle.h"
- #include "StyleSheetNode.h"
- #include <algorithm>
- namespace Rml {
- StyleSheet::StyleSheet()
- {
- root = MakeUnique<StyleSheetNode>();
- specificity_offset = 0;
- }
- StyleSheet::~StyleSheet() {}
- UniquePtr<StyleSheet> StyleSheet::CombineStyleSheet(const StyleSheet& other_sheet) const
- {
- RMLUI_ZoneScoped;
- UniquePtr<StyleSheet> new_sheet = UniquePtr<StyleSheet>(new StyleSheet());
- new_sheet->root = root->DeepCopy();
- new_sheet->specificity_offset = specificity_offset;
- new_sheet->keyframes = keyframes;
- new_sheet->named_decorator_map = named_decorator_map;
- new_sheet->spritesheet_list = spritesheet_list;
- new_sheet->MergeStyleSheet(other_sheet);
- return new_sheet;
- }
- void StyleSheet::MergeStyleSheet(const StyleSheet& other_sheet)
- {
- RMLUI_ZoneScoped;
- root->MergeHierarchy(other_sheet.root.get(), specificity_offset);
- specificity_offset += other_sheet.specificity_offset;
- // Any matching @keyframe names are overridden as per CSS rules
- keyframes.reserve(keyframes.size() + other_sheet.keyframes.size());
- for (auto& other_keyframes : other_sheet.keyframes)
- {
- keyframes[other_keyframes.first] = other_keyframes.second;
- }
- // Copy over the decorators, and replace any matching decorator names from other_sheet
- named_decorator_map.reserve(named_decorator_map.size() + other_sheet.named_decorator_map.size());
- for (auto& other_decorator : other_sheet.named_decorator_map)
- {
- named_decorator_map[other_decorator.first] = other_decorator.second;
- }
- spritesheet_list.Reserve(spritesheet_list.NumSpriteSheets() + other_sheet.spritesheet_list.NumSpriteSheets(),
- spritesheet_list.NumSprites() + other_sheet.spritesheet_list.NumSprites());
- spritesheet_list.Merge(other_sheet.spritesheet_list);
- }
- void StyleSheet::BuildNodeIndex()
- {
- RMLUI_ZoneScoped;
- styled_node_index = {};
- root->BuildIndex(styled_node_index);
- }
- const NamedDecorator* StyleSheet::GetNamedDecorator(const String& name) const
- {
- auto it = named_decorator_map.find(name);
- if (it != named_decorator_map.end())
- return &(it->second);
- return nullptr;
- }
- const Keyframes* StyleSheet::GetKeyframes(const String& name) const
- {
- auto it = keyframes.find(name);
- if (it != keyframes.end())
- return &(it->second);
- return nullptr;
- }
- const DecoratorPtrList& StyleSheet::InstanceDecorators(RenderManager& render_manager, const DecoratorDeclarationList& declaration_list,
- const PropertySource* source) const
- {
- RMLUI_ASSERT_NONRECURSIVE; // Since we may return a reference to the below static variable.
- static DecoratorPtrList non_cached_decorator_list;
- // Empty declaration values are used for interpolated values which we don't want to cache.
- const bool enable_cache = !declaration_list.value.empty();
- // Generate the cache key. Relative paths of textures may be affected by the source path, and ultimately
- // which texture should be displayed. Thus, we need to include this path in the cache key.
- String key;
- if (enable_cache)
- {
- key.reserve(declaration_list.value.size() + 1 + (source ? source->path.size() : 0));
- key = declaration_list.value;
- key += ';';
- if (source)
- key += source->path;
- auto it_cache = decorator_cache.find(key);
- if (it_cache != decorator_cache.end())
- return it_cache->second;
- }
- else
- {
- non_cached_decorator_list.clear();
- }
- DecoratorPtrList& decorators = enable_cache ? decorator_cache[key] : non_cached_decorator_list;
- decorators.reserve(declaration_list.list.size());
- for (const DecoratorDeclaration& declaration : declaration_list.list)
- {
- SharedPtr<Decorator> decorator;
- if (declaration.instancer)
- {
- RMLUI_ZoneScopedN("InstanceDecorator");
- decorator = declaration.instancer->InstanceDecorator(declaration.type, declaration.properties,
- DecoratorInstancerInterface(render_manager, *this, source));
- if (!decorator)
- Log::Message(Log::LT_WARNING, "Decorator '%s' in '%s' could not be instanced, declared at %s:%d", declaration.type.c_str(),
- declaration_list.value.c_str(), source ? source->path.c_str() : "", source ? source->line_number : -1);
- }
- else
- {
- // If we have no instancer, this means the type is the name of an @decorator rule.
- auto it_map = named_decorator_map.find(declaration.type);
- if (it_map != named_decorator_map.end())
- decorator = it_map->second.instancer->InstanceDecorator(it_map->second.type, it_map->second.properties,
- DecoratorInstancerInterface(render_manager, *this, source));
- if (!decorator)
- Log::Message(Log::LT_WARNING, "Decorator name '%s' could not be found in any @decorator rule, declared at %s:%d",
- declaration.type.c_str(), source ? source->path.c_str() : "", source ? source->line_number : -1);
- }
- if (!decorator)
- {
- decorators.clear();
- break;
- }
- decorators.push_back(std::move(decorator));
- }
- return decorators;
- }
- const Sprite* StyleSheet::GetSprite(const String& name) const
- {
- return spritesheet_list.GetSprite(name);
- }
- SharedPtr<const ElementDefinition> StyleSheet::GetElementDefinition(const Element* element) const
- {
- RMLUI_ASSERT_NONRECURSIVE;
- // Using static to avoid allocations. Make sure we don't call this function recursively.
- static Vector<const StyleSheetNode*> applicable_nodes;
- applicable_nodes.clear();
- auto AddApplicableNodes = [element](const StyleSheetIndex::NodeIndex& node_index, const String& key) {
- auto it_nodes = node_index.find(Hash<String>()(key));
- if (it_nodes != node_index.end())
- {
- const StyleSheetIndex::NodeList& nodes = it_nodes->second;
- for (const StyleSheetNode* node : nodes)
- {
- // We found a node that has at least one requirement matching the element. Now see if we satisfy the remaining requirements of the
- // node, including all ancestor nodes. What this involves is traversing the style nodes backwards, trying to match nodes in the
- // element's hierarchy to nodes in the style hierarchy.
- if (node->IsApplicable(element, nullptr))
- applicable_nodes.push_back(node);
- }
- }
- };
- // See if there are any styles defined for this element.
- const String& tag = element->GetTagName();
- const String& id = element->GetId();
- const StringList& class_names = element->GetStyle()->GetClassNameList();
- // Text elements are never matched.
- if (tag == "#text")
- return nullptr;
- // First, look up the indexed requirements.
- if (!id.empty())
- AddApplicableNodes(styled_node_index.ids, id);
- for (const String& name : class_names)
- AddApplicableNodes(styled_node_index.classes, name);
- AddApplicableNodes(styled_node_index.tags, tag);
- // Also check all remaining nodes that don't contain any indexed requirements.
- for (const StyleSheetNode* node : styled_node_index.other)
- {
- if (node->IsApplicable(element, nullptr))
- applicable_nodes.push_back(node);
- }
- // If this element definition won't actually store any information, don't bother with it.
- if (applicable_nodes.empty())
- return nullptr;
- // Sort the applicable nodes by specificity first, then by pointer value in case we have duplicate specificities.
- std::sort(applicable_nodes.begin(), applicable_nodes.end(), [](const StyleSheetNode* a, const StyleSheetNode* b) {
- const int a_specificity = a->GetSpecificity();
- const int b_specificity = b->GetSpecificity();
- if (a_specificity == b_specificity)
- return a < b;
- return a_specificity < b_specificity;
- });
- // Check if this puppy has already been cached in the node index.
- SharedPtr<const ElementDefinition>& definition = node_cache[applicable_nodes];
- if (!definition)
- {
- // Otherwise, create a new definition and add it to our cache.
- definition = MakeShared<const ElementDefinition>(applicable_nodes);
- }
- return definition;
- }
- } // namespace Rml
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