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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "TextureDatabase.h"
- #include "../../Include/RmlUi/Core/Log.h"
- #include "../../Include/RmlUi/Core/RenderInterface.h"
- namespace Rml {
- CallbackTextureDatabase::CallbackTextureDatabase()
- {
- constexpr size_t reserve_callback_textures = 30;
- texture_list.reserve(reserve_callback_textures);
- }
- CallbackTextureDatabase::~CallbackTextureDatabase()
- {
- if (!texture_list.empty())
- {
- Log::Message(Log::LT_ERROR, "TextureDatabase destroyed with outstanding callback textures. Will likely result in memory corruption.");
- RMLUI_ERROR;
- }
- }
- StableVectorIndex CallbackTextureDatabase::CreateTexture(CallbackTextureFunction&& callback)
- {
- RMLUI_ASSERT(callback);
- return texture_list.insert(CallbackTextureEntry{std::move(callback), TextureHandle(), Vector2i()});
- }
- void CallbackTextureDatabase::ReleaseTexture(RenderInterface* render_interface, StableVectorIndex callback_index)
- {
- CallbackTextureEntry& data = texture_list[callback_index];
- if (data.texture_handle)
- render_interface->ReleaseTexture(data.texture_handle);
- texture_list.erase(callback_index);
- }
- Vector2i CallbackTextureDatabase::GetDimensions(RenderManager* render_manager, RenderInterface* render_interface, StableVectorIndex callback_index)
- {
- return EnsureLoaded(render_manager, render_interface, callback_index).dimensions;
- }
- TextureHandle CallbackTextureDatabase::GetHandle(RenderManager* render_manager, RenderInterface* render_interface, StableVectorIndex callback_index)
- {
- return EnsureLoaded(render_manager, render_interface, callback_index).texture_handle;
- }
- auto CallbackTextureDatabase::EnsureLoaded(RenderManager* render_manager, RenderInterface* render_interface, StableVectorIndex callback_index)
- -> CallbackTextureEntry&
- {
- CallbackTextureEntry& data = texture_list[callback_index];
- if (!data.texture_handle && !data.load_failed)
- {
- if (!data.callback(CallbackTextureInterface(*render_manager, *render_interface, data.texture_handle, data.dimensions)))
- {
- data.load_failed = true;
- data.texture_handle = {};
- data.dimensions = {};
- }
- }
- return data;
- }
- size_t CallbackTextureDatabase::size() const
- {
- return texture_list.size();
- }
- void CallbackTextureDatabase::ReleaseAllTextures(RenderInterface* render_interface)
- {
- texture_list.for_each([render_interface](CallbackTextureEntry& texture) {
- if (texture.texture_handle)
- {
- render_interface->ReleaseTexture(texture.texture_handle);
- texture.texture_handle = {};
- texture.dimensions = {};
- }
- });
- }
- FileTextureDatabase::FileTextureDatabase() {}
- FileTextureDatabase::~FileTextureDatabase()
- {
- #ifdef RMLUI_DEBUG
- for (const FileTextureEntry& texture : texture_list)
- {
- RMLUI_ASSERTMSG(!texture.texture_handle,
- "TextureDatabase destroyed without releasing all file textures first. Ensure that 'ReleaseAllTextures' is called before destruction.");
- }
- #endif
- }
- TextureFileIndex FileTextureDatabase::InsertTexture(const String& source)
- {
- auto it = texture_map.find(source);
- if (it != texture_map.end())
- return it->second;
- // The texture is not yet loaded from the render interface. That is deferred until the texture is needed, such as when it becomes visible.
- const auto index = TextureFileIndex(texture_list.size());
- texture_map[source] = index;
- texture_list.push_back({});
- return index;
- }
- FileTextureDatabase::FileTextureEntry FileTextureDatabase::LoadTextureEntry(RenderInterface* render_interface, const String& source)
- {
- FileTextureEntry result = {};
- result.texture_handle = render_interface->LoadTexture(result.dimensions, source);
- if (!result.texture_handle)
- {
- result.load_texture_failed = true;
- Rml::Log::Message(Rml::Log::LT_WARNING, "Could not load texture: %s", source.c_str());
- }
- return result;
- }
- FileTextureDatabase::FileTextureEntry& FileTextureDatabase::EnsureLoaded(RenderInterface* render_interface, TextureFileIndex index)
- {
- FileTextureEntry& entry = texture_list[size_t(index)];
- if (!entry.texture_handle)
- {
- auto it = std::find_if(texture_map.begin(), texture_map.end(), [index](const auto& pair) { return pair.second == index; });
- RMLUI_ASSERT(it != texture_map.end());
- const String& source = it->first;
- if (!entry.load_texture_failed)
- entry = LoadTextureEntry(render_interface, source);
- }
- return entry;
- }
- TextureHandle FileTextureDatabase::GetHandle(RenderInterface* render_interface, TextureFileIndex index)
- {
- RMLUI_ASSERT(size_t(index) < texture_list.size());
- return EnsureLoaded(render_interface, index).texture_handle;
- }
- Vector2i FileTextureDatabase::GetDimensions(RenderInterface* render_interface, TextureFileIndex index)
- {
- RMLUI_ASSERT(size_t(index) < texture_list.size());
- return EnsureLoaded(render_interface, index).dimensions;
- }
- void FileTextureDatabase::GetSourceList(StringList& source_list) const
- {
- source_list.reserve(source_list.size() + texture_list.size());
- for (const auto& texture : texture_map)
- source_list.push_back(texture.first);
- }
- bool FileTextureDatabase::ReleaseTexture(RenderInterface* render_interface, const String& source)
- {
- auto it = texture_map.find(source);
- if (it == texture_map.end())
- return false;
- FileTextureEntry& texture = texture_list[size_t(it->second)];
- if (texture.texture_handle)
- {
- render_interface->ReleaseTexture(texture.texture_handle);
- texture = {};
- return true;
- }
- return false;
- }
- void FileTextureDatabase::ReleaseAllTextures(RenderInterface* render_interface)
- {
- for (FileTextureEntry& texture : texture_list)
- {
- if (texture.texture_handle)
- {
- render_interface->ReleaseTexture(texture.texture_handle);
- texture = {};
- }
- }
- }
- } // namespace Rml
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