TextureDatabase.h 3.6 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUI_CORE_TEXTUREDATABASE_H
  29. #define RMLUI_CORE_TEXTUREDATABASE_H
  30. #include "../../Include/RmlUi/Core/CallbackTexture.h"
  31. #include "../../Include/RmlUi/Core/StableVector.h"
  32. #include "../../Include/RmlUi/Core/Types.h"
  33. namespace Rml {
  34. class RenderInterface;
  35. class CallbackTextureDatabase : NonCopyMoveable {
  36. public:
  37. CallbackTextureDatabase();
  38. ~CallbackTextureDatabase();
  39. StableVectorIndex CreateTexture(CallbackTextureFunction&& callback);
  40. void ReleaseTexture(RenderInterface* render_interface, StableVectorIndex callback_index);
  41. Vector2i GetDimensions(RenderManager* render_manager, RenderInterface* render_interface, StableVectorIndex callback_index);
  42. TextureHandle GetHandle(RenderManager* render_manager, RenderInterface* render_interface, StableVectorIndex callback_index);
  43. size_t size() const;
  44. void ReleaseAllTextures(RenderInterface* render_interface);
  45. private:
  46. struct CallbackTextureEntry {
  47. CallbackTextureFunction callback;
  48. TextureHandle texture_handle = {};
  49. Vector2i dimensions;
  50. bool load_failed = false;
  51. };
  52. CallbackTextureEntry& EnsureLoaded(RenderManager* render_manager, RenderInterface* render_interface, StableVectorIndex callback_index);
  53. StableVector<CallbackTextureEntry> texture_list;
  54. };
  55. class FileTextureDatabase : NonCopyMoveable {
  56. public:
  57. FileTextureDatabase();
  58. ~FileTextureDatabase();
  59. TextureFileIndex InsertTexture(const String& source);
  60. TextureHandle GetHandle(RenderInterface* render_interface, TextureFileIndex index);
  61. Vector2i GetDimensions(RenderInterface* render_interface, TextureFileIndex index);
  62. void GetSourceList(StringList& source_list) const;
  63. bool ReleaseTexture(RenderInterface* render_interface, const String& source);
  64. void ReleaseAllTextures(RenderInterface* render_interface);
  65. private:
  66. struct FileTextureEntry {
  67. TextureHandle texture_handle = {};
  68. Vector2i dimensions;
  69. bool load_texture_failed = false;
  70. };
  71. FileTextureEntry LoadTextureEntry(RenderInterface* render_interface, const String& source);
  72. FileTextureEntry& EnsureLoaded(RenderInterface* render_interface, TextureFileIndex index);
  73. Vector<FileTextureEntry> texture_list;
  74. UnorderedMap<String, TextureFileIndex> texture_map; // key: source, value: index into 'texture_list'
  75. };
  76. class TextureDatabase {
  77. public:
  78. FileTextureDatabase file_database;
  79. CallbackTextureDatabase callback_database;
  80. };
  81. } // namespace Rml
  82. #endif