TextureLayout.cpp 2.8 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "TextureLayout.h"
  29. #include "TextureLayoutRectangle.h"
  30. #include "TextureLayoutTexture.h"
  31. #include <algorithm>
  32. namespace Rml {
  33. struct RectangleSort {
  34. bool operator()(const TextureLayoutRectangle& lhs, const TextureLayoutRectangle& rhs) const
  35. {
  36. return lhs.GetDimensions().y > rhs.GetDimensions().y;
  37. }
  38. };
  39. TextureLayout::TextureLayout() {}
  40. TextureLayout::~TextureLayout() {}
  41. void TextureLayout::AddRectangle(int id, Vector2i dimensions)
  42. {
  43. rectangles.push_back(TextureLayoutRectangle(id, dimensions));
  44. }
  45. TextureLayoutRectangle& TextureLayout::GetRectangle(int index)
  46. {
  47. RMLUI_ASSERT(index >= 0);
  48. RMLUI_ASSERT(index < GetNumRectangles());
  49. return rectangles[index];
  50. }
  51. int TextureLayout::GetNumRectangles() const
  52. {
  53. return (int)rectangles.size();
  54. }
  55. TextureLayoutTexture& TextureLayout::GetTexture(int index)
  56. {
  57. RMLUI_ASSERT(index >= 0);
  58. RMLUI_ASSERT(index < GetNumTextures());
  59. return textures[index];
  60. }
  61. int TextureLayout::GetNumTextures() const
  62. {
  63. return (int)textures.size();
  64. }
  65. bool TextureLayout::GenerateLayout(int max_texture_dimensions)
  66. {
  67. // Sort the rectangles by height.
  68. std::sort(rectangles.begin(), rectangles.end(), RectangleSort());
  69. int num_placed_rectangles = 0;
  70. while (num_placed_rectangles != GetNumRectangles())
  71. {
  72. TextureLayoutTexture texture;
  73. int texture_size = texture.Generate(*this, max_texture_dimensions);
  74. if (texture_size == 0)
  75. return false;
  76. textures.push_back(texture);
  77. num_placed_rectangles += texture_size;
  78. }
  79. return true;
  80. }
  81. } // namespace Rml