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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef TEXTURELAYOUT_H
- #define TEXTURELAYOUT_H
- #include "TextureLayoutRectangle.h"
- #include "TextureLayoutTexture.h"
- namespace Rml {
- /**
- A texture layout generates and stores a layout of rectangles within a series of textures. It is
- used primarily by the font system for generating font textures.
- @author Peter
- */
- class TextureLayout {
- public:
- TextureLayout();
- ~TextureLayout();
- /// Adds a rectangle to the list of rectangles to be laid out. All rectangles must be added to
- /// the layout before the layout is generated.
- /// @param[in] id The id of the rectangle; used to identify the rectangle after it has been positioned.
- /// @param[in] dimensions The dimensions of the rectangle.
- void AddRectangle(int id, Vector2i dimensions);
- /// Returns one of the layout's rectangles.
- /// @param[in] index The index of the desired rectangle.
- /// @return The desired rectangle.
- TextureLayoutRectangle& GetRectangle(int index);
- /// Returns the number of rectangles in the layout.
- /// @return The layout's rectangle count.
- int GetNumRectangles() const;
- /// Returns one of the layout's textures.
- /// @param[in] index The index of the desired texture.
- /// @return The desired texture.
- TextureLayoutTexture& GetTexture(int index);
- /// Returns the number of textures in the layout.
- /// @return The layout's texture count.
- int GetNumTextures() const;
- /// Attempts to generate an efficient texture layout for the rectangles.
- /// @param[in] max_texture_dimensions The maximum dimensions allowed for any single texture.
- /// @return True if the layout was generated successfully, false if not.
- bool GenerateLayout(int max_texture_dimensions);
- private:
- using RectangleList = Vector<TextureLayoutRectangle>;
- using TextureList = Vector<TextureLayoutTexture>;
- TextureList textures;
- RectangleList rectangles;
- };
- } // namespace Rml
- #endif
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