TextureLayoutRow.cpp 3.1 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "TextureLayoutRow.h"
  29. #include "TextureLayout.h"
  30. namespace Rml {
  31. TextureLayoutRow::TextureLayoutRow()
  32. {
  33. height = 0;
  34. }
  35. TextureLayoutRow::~TextureLayoutRow() {}
  36. int TextureLayoutRow::Generate(TextureLayout& layout, int max_width, int y)
  37. {
  38. int width = 1;
  39. int first_unplaced_index = 0;
  40. int placed_rectangles = 0;
  41. while (width < max_width)
  42. {
  43. // Find the first unplaced rectangle we can fit.
  44. int index;
  45. for (index = first_unplaced_index; index < layout.GetNumRectangles(); ++index)
  46. {
  47. TextureLayoutRectangle& rectangle = layout.GetRectangle(index);
  48. if (!rectangle.IsPlaced())
  49. {
  50. if (width + rectangle.GetDimensions().x + 1 <= max_width)
  51. break;
  52. }
  53. }
  54. if (index == layout.GetNumRectangles())
  55. return placed_rectangles;
  56. TextureLayoutRectangle& rectangle = layout.GetRectangle(index);
  57. // Increment the row height if necessary.
  58. height = Math::Max(height, rectangle.GetDimensions().y);
  59. // Add this glyph onto our list and mark it as placed.
  60. rectangles.push_back(&rectangle);
  61. rectangle.Place(layout.GetNumTextures(), Vector2i(width, y));
  62. ++placed_rectangles;
  63. // Increment our width. An extra pixel is added on so the rectangles aren't pushed up
  64. // against each other. This will avoid filtering artifacts.
  65. if (rectangle.GetDimensions().x > 0)
  66. width += rectangle.GetDimensions().x + 1;
  67. first_unplaced_index = index + 1;
  68. }
  69. return placed_rectangles;
  70. }
  71. void TextureLayoutRow::Allocate(byte* texture_data, int stride)
  72. {
  73. for (size_t i = 0; i < rectangles.size(); ++i)
  74. rectangles[i]->Allocate(texture_data, stride);
  75. }
  76. int TextureLayoutRow::GetHeight() const
  77. {
  78. return height;
  79. }
  80. void TextureLayoutRow::Unplace()
  81. {
  82. for (size_t i = 0; i < rectangles.size(); ++i)
  83. rectangles[i]->Unplace();
  84. }
  85. } // namespace Rml