| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102 |
- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "TextureLayoutRow.h"
- #include "TextureLayout.h"
- namespace Rml {
- TextureLayoutRow::TextureLayoutRow()
- {
- height = 0;
- }
- TextureLayoutRow::~TextureLayoutRow() {}
- int TextureLayoutRow::Generate(TextureLayout& layout, int max_width, int y)
- {
- int width = 1;
- int first_unplaced_index = 0;
- int placed_rectangles = 0;
- while (width < max_width)
- {
- // Find the first unplaced rectangle we can fit.
- int index;
- for (index = first_unplaced_index; index < layout.GetNumRectangles(); ++index)
- {
- TextureLayoutRectangle& rectangle = layout.GetRectangle(index);
- if (!rectangle.IsPlaced())
- {
- if (width + rectangle.GetDimensions().x + 1 <= max_width)
- break;
- }
- }
- if (index == layout.GetNumRectangles())
- return placed_rectangles;
- TextureLayoutRectangle& rectangle = layout.GetRectangle(index);
- // Increment the row height if necessary.
- height = Math::Max(height, rectangle.GetDimensions().y);
- // Add this glyph onto our list and mark it as placed.
- rectangles.push_back(&rectangle);
- rectangle.Place(layout.GetNumTextures(), Vector2i(width, y));
- ++placed_rectangles;
- // Increment our width. An extra pixel is added on so the rectangles aren't pushed up
- // against each other. This will avoid filtering artifacts.
- if (rectangle.GetDimensions().x > 0)
- width += rectangle.GetDimensions().x + 1;
- first_unplaced_index = index + 1;
- }
- return placed_rectangles;
- }
- void TextureLayoutRow::Allocate(byte* texture_data, int stride)
- {
- for (size_t i = 0; i < rectangles.size(); ++i)
- rectangles[i]->Allocate(texture_data, stride);
- }
- int TextureLayoutRow::GetHeight() const
- {
- return height;
- }
- void TextureLayoutRow::Unplace()
- {
- for (size_t i = 0; i < rectangles.size(); ++i)
- rectangles[i]->Unplace();
- }
- } // namespace Rml
|