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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef TEXTURELAYOUTROW_H
- #define TEXTURELAYOUTROW_H
- #include "TextureLayoutRectangle.h"
- namespace Rml {
- class TextureLayout;
- /**
- A texture layout row is a single row of rectangles positioned vertically within a texture.
- @author Peter
- */
- class TextureLayoutRow {
- public:
- TextureLayoutRow();
- ~TextureLayoutRow();
- /// Attempts to position unplaced rectangles from the layout into this row.
- /// @param[in] layout The layout to position rectangles from.
- /// @param[in] width The maximum width of this row.
- /// @param[in] y The y-coordinate of this row.
- /// @return The number of placed rectangles.
- int Generate(TextureLayout& layout, int width, int y);
- /// Assigns allocated texture data to all rectangles in this row.
- /// @param[in] texture_data The pointer to the beginning of the texture's data.
- /// @param[in] stride The stride of the texture's surface, in bytes;
- void Allocate(byte* texture_data, int stride);
- /// Returns the height of the row.
- /// @return The row's height.
- int GetHeight() const;
- /// Resets the placed status for all of the rectangles within this row.
- void Unplace();
- private:
- using RectangleList = Vector<TextureLayoutRectangle*>;
- int height;
- RectangleList rectangles;
- };
- } // namespace Rml
- #endif
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