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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef TEXTURELAYOUTTEXTURE_H
- #define TEXTURELAYOUTTEXTURE_H
- #include "../../Include/RmlUi/Core/Texture.h"
- #include "TextureLayoutRow.h"
- namespace Rml {
- class TextureLayout;
- /**
- A texture layout texture is a single rectangular area which sub-rectangles are placed on within
- a complete texture layout.
- @author Peter
- */
- class TextureLayoutTexture {
- public:
- TextureLayoutTexture();
- ~TextureLayoutTexture();
- /// Returns the texture's dimensions. This is only valid after the texture has been generated.
- /// @return The texture's dimensions.
- Vector2i GetDimensions() const;
- /// Attempts to position unplaced rectangles from the layout into this texture. The size of
- /// this texture will be determined by its contents.
- /// @param[in] layout The layout to position rectangles from.
- /// @param[in] maximum_dimensions The maximum dimensions of this texture. If this is not big enough to place all the rectangles, then as many will
- /// be placed as possible.
- /// @return The number of placed rectangles.
- int Generate(TextureLayout& layout, int maximum_dimensions);
- /// Allocates the texture.
- /// @return The allocated texture data.
- Vector<byte> AllocateTexture();
- private:
- using RowList = Vector<TextureLayoutRow>;
- Vector2i dimensions;
- RowList rows;
- };
- } // namespace Rml
- #endif
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