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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2014 Markus Schöngart
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "../../Include/RmlUi/Core/TransformPrimitive.h"
- #include "../../Include/RmlUi/Core/Element.h"
- #include "../../Include/RmlUi/Core/TypeConverter.h"
- namespace Rml {
- namespace Transforms {
- /// Returns the numeric value converted to 'base_unit'. Only accepts base units of 'Number' or 'Rad':
- /// 'Number' will pass-through the provided value.
- /// 'Rad' will convert {Rad, Deg, %} -> Rad.
- static float ResolvePrimitiveAbsoluteValue(NumericValue value, Unit base_unit) noexcept
- {
- RMLUI_ASSERT(base_unit == Unit::RAD || base_unit == Unit::NUMBER);
- if (base_unit == Unit::RAD)
- {
- switch (value.unit)
- {
- case Unit::RAD: return value.number;
- case Unit::DEG: return Math::DegreesToRadians(value.number);
- case Unit::PERCENT: return value.number * 0.01f * 2.0f * Math::RMLUI_PI;
- default: Log::Message(Log::LT_WARNING, "Trying to pass a non-angle unit to a property expecting an angle.");
- }
- }
- else if (base_unit == Unit::NUMBER && value.unit != Unit::NUMBER)
- {
- Log::Message(Log::LT_WARNING, "A unit was passed to a property which expected a unit-less number.");
- }
- return value.number;
- }
- template <size_t N>
- inline ResolvedPrimitive<N>::ResolvedPrimitive(const float* values) noexcept
- {
- for (size_t i = 0; i < N; ++i)
- this->values[i] = values[i];
- }
- template <size_t N>
- inline ResolvedPrimitive<N>::ResolvedPrimitive(const NumericValue* values) noexcept
- {
- for (size_t i = 0; i < N; ++i)
- this->values[i] = values[i].number;
- }
- template <size_t N>
- inline ResolvedPrimitive<N>::ResolvedPrimitive(const NumericValue* values, Array<Unit, N> base_units) noexcept
- {
- for (size_t i = 0; i < N; ++i)
- this->values[i] = ResolvePrimitiveAbsoluteValue(values[i], base_units[i]);
- }
- template <size_t N>
- inline ResolvedPrimitive<N>::ResolvedPrimitive(Array<NumericValue, N> values, Array<Unit, N> base_units) noexcept
- {
- for (size_t i = 0; i < N; ++i)
- this->values[i] = ResolvePrimitiveAbsoluteValue(values[i], base_units[i]);
- }
- template <size_t N>
- inline ResolvedPrimitive<N>::ResolvedPrimitive(Array<float, N> values) noexcept : values(values)
- {}
- template <size_t N>
- inline UnresolvedPrimitive<N>::UnresolvedPrimitive(const NumericValue* values) noexcept
- {
- for (size_t i = 0; i < N; ++i)
- this->values[i] = values[i];
- }
- template <size_t N>
- inline UnresolvedPrimitive<N>::UnresolvedPrimitive(Array<NumericValue, N> values) noexcept : values(values)
- {}
- Matrix2D::Matrix2D(const NumericValue* values) noexcept : ResolvedPrimitive(values) {}
- Matrix3D::Matrix3D(const NumericValue* values) noexcept : ResolvedPrimitive(values) {}
- Matrix3D::Matrix3D(const Matrix4f& matrix) noexcept : ResolvedPrimitive(matrix.data()) {}
- TranslateX::TranslateX(const NumericValue* values) noexcept : UnresolvedPrimitive(values) {}
- TranslateX::TranslateX(float x, Unit unit) noexcept : UnresolvedPrimitive({NumericValue(x, unit)}) {}
- TranslateY::TranslateY(const NumericValue* values) noexcept : UnresolvedPrimitive(values) {}
- TranslateY::TranslateY(float y, Unit unit) noexcept : UnresolvedPrimitive({NumericValue(y, unit)}) {}
- TranslateZ::TranslateZ(const NumericValue* values) noexcept : UnresolvedPrimitive(values) {}
- TranslateZ::TranslateZ(float z, Unit unit) noexcept : UnresolvedPrimitive({NumericValue(z, unit)}) {}
- Translate2D::Translate2D(const NumericValue* values) noexcept : UnresolvedPrimitive(values) {}
- Translate2D::Translate2D(float x, float y, Unit units) noexcept : UnresolvedPrimitive({NumericValue(x, units), NumericValue(y, units)}) {}
- Translate3D::Translate3D(const NumericValue* values) noexcept : UnresolvedPrimitive(values) {}
- Translate3D::Translate3D(NumericValue x, NumericValue y, NumericValue z) noexcept : UnresolvedPrimitive({x, y, z}) {}
- Translate3D::Translate3D(float x, float y, float z, Unit units) noexcept :
- UnresolvedPrimitive({NumericValue(x, units), NumericValue(y, units), NumericValue(z, units)})
- {}
- ScaleX::ScaleX(const NumericValue* values) noexcept : ResolvedPrimitive(values) {}
- ScaleX::ScaleX(float value) noexcept : ResolvedPrimitive({value}) {}
- ScaleY::ScaleY(const NumericValue* values) noexcept : ResolvedPrimitive(values) {}
- ScaleY::ScaleY(float value) noexcept : ResolvedPrimitive({value}) {}
- ScaleZ::ScaleZ(const NumericValue* values) noexcept : ResolvedPrimitive(values) {}
- ScaleZ::ScaleZ(float value) noexcept : ResolvedPrimitive({value}) {}
- Scale2D::Scale2D(const NumericValue* values) noexcept : ResolvedPrimitive(values) {}
- Scale2D::Scale2D(float xy) noexcept : ResolvedPrimitive({xy, xy}) {}
- Scale2D::Scale2D(float x, float y) noexcept : ResolvedPrimitive({x, y}) {}
- Scale3D::Scale3D(const NumericValue* values) noexcept : ResolvedPrimitive(values) {}
- Scale3D::Scale3D(float xyz) noexcept : ResolvedPrimitive({xyz, xyz, xyz}) {}
- Scale3D::Scale3D(float x, float y, float z) noexcept : ResolvedPrimitive({x, y, z}) {}
- RotateX::RotateX(const NumericValue* values) noexcept : ResolvedPrimitive(values, {Unit::RAD}) {}
- RotateX::RotateX(float angle, Unit unit) noexcept : ResolvedPrimitive({NumericValue{angle, unit}}, {Unit::RAD}) {}
- RotateY::RotateY(const NumericValue* values) noexcept : ResolvedPrimitive(values, {Unit::RAD}) {}
- RotateY::RotateY(float angle, Unit unit) noexcept : ResolvedPrimitive({NumericValue{angle, unit}}, {Unit::RAD}) {}
- RotateZ::RotateZ(const NumericValue* values) noexcept : ResolvedPrimitive(values, {Unit::RAD}) {}
- RotateZ::RotateZ(float angle, Unit unit) noexcept : ResolvedPrimitive({NumericValue{angle, unit}}, {Unit::RAD}) {}
- Rotate2D::Rotate2D(const NumericValue* values) noexcept : ResolvedPrimitive(values, {Unit::RAD}) {}
- Rotate2D::Rotate2D(float angle, Unit unit) noexcept : ResolvedPrimitive({NumericValue{angle, unit}}, {Unit::RAD}) {}
- Rotate3D::Rotate3D(const NumericValue* values) noexcept : ResolvedPrimitive(values, {Unit::NUMBER, Unit::NUMBER, Unit::NUMBER, Unit::RAD}) {}
- Rotate3D::Rotate3D(float x, float y, float z, float angle, Unit angle_unit) noexcept :
- ResolvedPrimitive(
- {NumericValue{x, Unit::NUMBER}, NumericValue{y, Unit::NUMBER}, NumericValue{z, Unit::NUMBER}, NumericValue{angle, angle_unit}},
- {Unit::NUMBER, Unit::NUMBER, Unit::NUMBER, Unit::RAD})
- {}
- SkewX::SkewX(const NumericValue* values) noexcept : ResolvedPrimitive(values, {Unit::RAD}) {}
- SkewX::SkewX(float angle, Unit unit) noexcept : ResolvedPrimitive({NumericValue{angle, unit}}, {Unit::RAD}) {}
- SkewY::SkewY(const NumericValue* values) noexcept : ResolvedPrimitive(values, {Unit::RAD}) {}
- SkewY::SkewY(float angle, Unit unit) noexcept : ResolvedPrimitive({NumericValue{angle, unit}}, {Unit::RAD}) {}
- Skew2D::Skew2D(const NumericValue* values) noexcept : ResolvedPrimitive(values, {Unit::RAD, Unit::RAD}) {}
- Skew2D::Skew2D(float x, float y, Unit unit) noexcept : ResolvedPrimitive({NumericValue{x, unit}, {NumericValue{y, unit}}}, {Unit::RAD, Unit::RAD})
- {}
- Perspective::Perspective(const NumericValue* values) noexcept : UnresolvedPrimitive(values) {}
- } // namespace Transforms
- } // namespace Rml
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