2
0

TransformState.h 2.5 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768
  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2014 Markus Schöngart
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUI_CORE_TRANSFORMSTATE_H
  29. #define RMLUI_CORE_TRANSFORMSTATE_H
  30. #include "../../Include/RmlUi/Core/Header.h"
  31. #include "../../Include/RmlUi/Core/Types.h"
  32. namespace Rml {
  33. class TransformState {
  34. public:
  35. // Returns true if transform was changed.
  36. bool SetTransform(const Matrix4f* in_transform);
  37. // Returns true if local perspecitve was changed.
  38. bool SetLocalPerspective(const Matrix4f* in_perspective);
  39. const Matrix4f* GetTransform() const;
  40. const Matrix4f* GetLocalPerspective() const;
  41. // Returns a nullptr if there is no transform set, or the transform is singular.
  42. const Matrix4f* GetInverseTransform() const;
  43. private:
  44. bool have_transform = false;
  45. bool have_perspective = false;
  46. mutable bool have_inverse_transform = false;
  47. mutable bool dirty_inverse_transform = false;
  48. // The accumulated transform matrix combines all transform and perspective properties of the owning element and all ancestors.
  49. Matrix4f transform;
  50. // Local perspective which applies to children of the owning element.
  51. Matrix4f local_perspective;
  52. // The inverse of the transform matrix for projecting points from screen space to the current element's space, such as used for picking elements.
  53. mutable Matrix4f inverse_transform;
  54. };
  55. } // namespace Rml
  56. #endif