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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2014 Markus Schöngart
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_CORE_TRANSFORMUTILITIES_H
- #define RMLUI_CORE_TRANSFORMUTILITIES_H
- #include "../../Include/RmlUi/Core/Header.h"
- #include "../../Include/RmlUi/Core/Types.h"
- namespace Rml {
- struct TransformPrimitive;
- namespace Transforms {
- struct DecomposedMatrix4;
- }
- namespace TransformUtilities {
- // Set the primitive to its identity value.
- void SetIdentity(TransformPrimitive& primitive) noexcept;
- // Resolve the primitive into a transformation matrix, given the current element properties and layout.
- Matrix4f ResolveTransform(const TransformPrimitive& primitive, Element& e) noexcept;
- // Prepares the primitive for interpolation. This must be done before calling InterpolateWith().
- // Promote units to basic types which can be interpolated, that is, convert 'length -> pixel' for unresolved primitives.
- // Returns false if the owning transform must to be converted to a DecomposedMatrix4 primitive.
- bool PrepareForInterpolation(TransformPrimitive& primitive, Element& e) noexcept;
- // If primitives do not match, try to convert them to a common generic type, e.g. TranslateX -> Translate3D.
- // Returns true if they are already the same type or were converted to a common generic type.
- bool TryConvertToMatchingGenericType(TransformPrimitive& p0, TransformPrimitive& p1) noexcept;
- // Interpolate the target primitive with another primitive, weighted by alpha [0, 1].
- // Primitives must be of the same type, and PrepareForInterpolation() must previously have been called on both.
- bool InterpolateWith(TransformPrimitive& target, const TransformPrimitive& other, float alpha) noexcept;
- // Decompose a Matrix4 into its decomposed components.
- // Returns true on success, or false if the matrix is singular.
- bool Decompose(Transforms::DecomposedMatrix4& decomposed_matrix, const Matrix4f& matrix) noexcept;
- String ToString(const TransformPrimitive& primitive) noexcept;
- } // namespace TransformUtilities
- } // namespace Rml
- #endif
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