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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "Geometry.h"
- #include "../../Include/RmlUi/Core/Context.h"
- #include "../../Include/RmlUi/Core/Core.h"
- #include "../../Include/RmlUi/Core/Geometry.h"
- #include "../../Include/RmlUi/Core/MeshUtilities.h"
- #include "../../Include/RmlUi/Core/RenderManager.h"
- namespace Rml {
- namespace Debugger {
- static Context* g_context = nullptr;
- static RenderManager* g_render_manager = nullptr;
- Geometry::Geometry() {}
- void Geometry::SetContext(Context* context)
- {
- g_context = context;
- g_render_manager = context ? &context->GetRenderManager() : nullptr;
- }
- void Geometry::RenderOutline(const Vector2f origin, const Vector2f dimensions, const Colourb colour, float width)
- {
- if (!g_context || !g_render_manager)
- return;
- Mesh mesh;
- mesh.vertices.reserve(4 * 4);
- mesh.indices.reserve(6 * 4);
- ColourbPremultiplied colour_pre = colour.ToPremultiplied();
- MeshUtilities::GenerateQuad(mesh, Vector2f(0, 0), Vector2f(dimensions.x, width), colour_pre);
- MeshUtilities::GenerateQuad(mesh, Vector2f(0, dimensions.y - width), Vector2f(dimensions.x, width), colour_pre);
- MeshUtilities::GenerateQuad(mesh, Vector2f(0, 0), Vector2f(width, dimensions.y), colour_pre);
- MeshUtilities::GenerateQuad(mesh, Vector2f(dimensions.x - width, 0), Vector2f(width, dimensions.y), colour_pre);
- g_render_manager->MakeGeometry(std::move(mesh)).Render(origin);
- }
- void Geometry::RenderBox(const Vector2f origin, const Vector2f dimensions, const Colourb colour)
- {
- if (!g_context || !g_render_manager)
- return;
- Mesh mesh;
- MeshUtilities::GenerateQuad(mesh, Vector2f(0, 0), Vector2f(dimensions.x, dimensions.y), colour.ToPremultiplied());
- g_render_manager->MakeGeometry(std::move(mesh)).Render(origin);
- }
- void Geometry::RenderBox(const Vector2f origin, const Vector2f dimensions, const Vector2f hole_origin, const Vector2f hole_dimensions,
- const Colourb colour)
- {
- // Top box.
- float top_y_dimensions = hole_origin.y - origin.y;
- if (top_y_dimensions > 0)
- {
- RenderBox(origin, Vector2f(dimensions.x, top_y_dimensions), colour);
- }
- // Bottom box.
- float bottom_y_dimensions = (origin.y + dimensions.y) - (hole_origin.y + hole_dimensions.y);
- if (bottom_y_dimensions > 0)
- {
- RenderBox(Vector2f(origin.x, hole_origin.y + hole_dimensions.y), Vector2f(dimensions.x, bottom_y_dimensions), colour);
- }
- // Left box.
- float left_x_dimensions = hole_origin.x - origin.x;
- if (left_x_dimensions > 0)
- {
- RenderBox(Vector2f(origin.x, hole_origin.y), Vector2f(left_x_dimensions, hole_dimensions.y), colour);
- }
- // Right box.
- float right_x_dimensions = (origin.x + dimensions.x) - (hole_origin.x + hole_dimensions.x);
- if (right_x_dimensions > 0)
- {
- RenderBox(Vector2f(hole_origin.x + hole_dimensions.x, hole_origin.y), Vector2f(right_x_dimensions, hole_dimensions.y), colour);
- }
- }
- } // namespace Debugger
- } // namespace Rml
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