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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "Document.h"
- #include "Element.h"
- #include <RmlUi/Core/Context.h>
- #include <RmlUi/Core/ElementDocument.h>
- #include <RmlUi/Lua/Utilities.h>
- namespace Rml {
- namespace Lua {
- template <>
- void ExtraInit<Document>(lua_State* L, int metatable_index)
- {
- // we will inherit from Element
- ExtraInit<Element>(L, metatable_index);
- LuaType<Element>::_regfunctions(L, metatable_index, metatable_index - 1);
- AddTypeToElementAsTable<Document>(L);
- // create the DocumentFocus table
- lua_getglobal(L, "DocumentModal");
- if (lua_isnoneornil(L, -1))
- {
- lua_pop(L, 1); // pop unsucessful getglobal
- lua_newtable(L); // create a table for holding the enum
- lua_pushinteger(L, (int)ModalFlag::None);
- lua_setfield(L, -2, "None");
- lua_pushinteger(L, (int)ModalFlag::Modal);
- lua_setfield(L, -2, "Modal");
- lua_pushinteger(L, (int)ModalFlag::Keep);
- lua_setfield(L, -2, "Keep");
- lua_setglobal(L, "DocumentModal");
- }
- // create the DocumentFocus table
- lua_getglobal(L, "DocumentFocus");
- if (lua_isnoneornil(L, -1))
- {
- lua_pop(L, 1); // pop unsucessful getglobal
- lua_newtable(L); // create a table for holding the enum
- lua_pushinteger(L, (int)FocusFlag::None);
- lua_setfield(L, -2, "None");
- lua_pushinteger(L, (int)FocusFlag::Document);
- lua_setfield(L, -2, "Document");
- lua_pushinteger(L, (int)FocusFlag::Keep);
- lua_setfield(L, -2, "Keep");
- lua_pushinteger(L, (int)FocusFlag::Auto);
- lua_setfield(L, -2, "Auto");
- lua_setglobal(L, "DocumentFocus");
- }
- }
- // methods
- int DocumentPullToFront(lua_State* /*L*/, Document* obj)
- {
- obj->PullToFront();
- return 0;
- }
- int DocumentPushToBack(lua_State* /*L*/, Document* obj)
- {
- obj->PushToBack();
- return 0;
- }
- int DocumentShow(lua_State* L, Document* obj)
- {
- int top = lua_gettop(L);
- if (top == 0)
- obj->Show();
- else if (top == 1)
- {
- ModalFlag modal = (ModalFlag)luaL_checkinteger(L, 1);
- obj->Show(modal);
- }
- else
- {
- ModalFlag modal = (ModalFlag)luaL_checkinteger(L, 1);
- FocusFlag focus = (FocusFlag)luaL_checkinteger(L, 2);
- obj->Show(modal, focus);
- }
- return 0;
- }
- int DocumentHide(lua_State* /*L*/, Document* obj)
- {
- obj->Hide();
- return 0;
- }
- int DocumentClose(lua_State* /*L*/, Document* obj)
- {
- obj->Close();
- return 0;
- }
- int DocumentCreateElement(lua_State* L, Document* obj)
- {
- const char* tag = luaL_checkstring(L, 1);
- ElementPtr* ele = new ElementPtr(obj->CreateElement(tag));
- LuaType<ElementPtr>::push(L, ele, true);
- return 1;
- }
- int DocumentCreateTextNode(lua_State* L, Document* obj)
- {
- // need ElementText object first
- const char* text = luaL_checkstring(L, 1);
- ElementPtr* et = new ElementPtr(obj->CreateTextNode(text));
- LuaType<ElementPtr>::push(L, et, true);
- return 1;
- }
- // getters
- int DocumentGetAttrtitle(lua_State* L)
- {
- Document* doc = LuaType<Document>::check(L, 1);
- RMLUI_CHECK_OBJ(doc);
- lua_pushstring(L, doc->GetTitle().c_str());
- return 1;
- }
- int DocumentGetAttrcontext(lua_State* L)
- {
- Document* doc = LuaType<Document>::check(L, 1);
- RMLUI_CHECK_OBJ(doc);
- LuaType<Context>::push(L, doc->GetContext(), false);
- return 1;
- }
- // setters
- int DocumentSetAttrtitle(lua_State* L)
- {
- Document* doc = LuaType<Document>::check(L, 1);
- RMLUI_CHECK_OBJ(doc);
- const char* title = luaL_checkstring(L, 2);
- doc->SetTitle(title);
- return 0;
- }
- RegType<Document> DocumentMethods[] = {
- RMLUI_LUAMETHOD(Document, PullToFront),
- RMLUI_LUAMETHOD(Document, PushToBack),
- RMLUI_LUAMETHOD(Document, Show),
- RMLUI_LUAMETHOD(Document, Hide),
- RMLUI_LUAMETHOD(Document, Close),
- RMLUI_LUAMETHOD(Document, CreateElement),
- RMLUI_LUAMETHOD(Document, CreateTextNode),
- {nullptr, nullptr},
- };
- luaL_Reg DocumentGetters[] = {
- RMLUI_LUAGETTER(Document, title),
- RMLUI_LUAGETTER(Document, context),
- {nullptr, nullptr},
- };
- luaL_Reg DocumentSetters[] = {
- RMLUI_LUASETTER(Document, title),
- {nullptr, nullptr},
- };
- RMLUI_LUATYPE_DEFINE(Document)
- } // namespace Lua
- } // namespace Rml
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