ElementInstancer.cpp 2.7 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "ElementInstancer.h"
  29. namespace Rml {
  30. namespace Lua {
  31. template <>
  32. void ExtraInit<ElementInstancer>(lua_State* L, int metatable_index)
  33. {
  34. lua_pushcfunction(L, ElementInstancernew);
  35. lua_setfield(L, metatable_index - 1, "new");
  36. }
  37. // method
  38. int ElementInstancernew(lua_State* L)
  39. {
  40. LuaElementInstancer* lei = new LuaElementInstancer(L);
  41. LuaType<ElementInstancer>::push(L, lei, true);
  42. return 1;
  43. }
  44. // setter
  45. int ElementInstancerSetAttrInstanceElement(lua_State* L)
  46. {
  47. LuaElementInstancer* lei = (LuaElementInstancer*)LuaType<ElementInstancer>::check(L, 1);
  48. RMLUI_CHECK_OBJ(lei);
  49. if (lua_type(L, 2) != LUA_TFUNCTION)
  50. {
  51. Log::Message(Log::LT_ERROR, "The argument to ElementInstancer.InstanceElement must be a function. You passed in a %s.", luaL_typename(L, 2));
  52. return 0;
  53. }
  54. lei->PushFunctionsTable(L); // top of the stack is now ELEMENTINSTANCERFUNCTIONS table
  55. lua_pushvalue(L, 2); // copy of the function
  56. lei->ref_InstanceElement = luaL_ref(L, -2);
  57. lua_pop(L, 1); // pop the ELEMENTINSTANCERFUNCTIONS table
  58. return 0;
  59. }
  60. RegType<ElementInstancer> ElementInstancerMethods[] = {
  61. {nullptr, nullptr},
  62. };
  63. luaL_Reg ElementInstancerGetters[] = {
  64. {nullptr, nullptr},
  65. };
  66. luaL_Reg ElementInstancerSetters[] = {
  67. RMLUI_LUASETTER(ElementInstancer, InstanceElement),
  68. {nullptr, nullptr},
  69. };
  70. RMLUI_LUATYPE_DEFINE(ElementInstancer)
  71. } // namespace Lua
  72. } // namespace Rml