ElementText.cpp 2.4 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "ElementText.h"
  29. #include "Element.h"
  30. #include <RmlUi/Lua/Utilities.h>
  31. namespace Rml {
  32. namespace Lua {
  33. template <>
  34. void ExtraInit<ElementText>(lua_State* L, int metatable_index)
  35. {
  36. // inherit from Element
  37. ExtraInit<Element>(L, metatable_index);
  38. LuaType<Element>::_regfunctions(L, metatable_index, metatable_index - 1);
  39. AddTypeToElementAsTable<ElementText>(L);
  40. }
  41. int ElementTextGetAttrtext(lua_State* L)
  42. {
  43. ElementText* obj = LuaType<ElementText>::check(L, 1);
  44. RMLUI_CHECK_OBJ(obj);
  45. lua_pushstring(L, obj->GetText().c_str());
  46. return 1;
  47. }
  48. int ElementTextSetAttrtext(lua_State* L)
  49. {
  50. ElementText* obj = LuaType<ElementText>::check(L, 1);
  51. RMLUI_CHECK_OBJ(obj);
  52. const char* text = luaL_checkstring(L, 2);
  53. obj->SetText(text);
  54. return 0;
  55. }
  56. RegType<ElementText> ElementTextMethods[] = {
  57. {nullptr, nullptr},
  58. };
  59. luaL_Reg ElementTextGetters[] = {
  60. RMLUI_LUAGETTER(ElementText, text),
  61. {nullptr, nullptr},
  62. };
  63. luaL_Reg ElementTextSetters[] = {
  64. RMLUI_LUASETTER(ElementText, text),
  65. {nullptr, nullptr},
  66. };
  67. RMLUI_LUATYPE_DEFINE(ElementText)
  68. } // namespace Lua
  69. } // namespace Rml