GlobalLuaFunctions.cpp 2.6 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "GlobalLuaFunctions.h"
  29. #include <RmlUi/Core/Log.h>
  30. #include <RmlUi/Core/Types.h>
  31. #include <RmlUi/Lua/IncludeLua.h>
  32. #include <RmlUi/Lua/LuaType.h>
  33. #include <RmlUi/Lua/Utilities.h>
  34. namespace Rml {
  35. namespace Lua {
  36. /*
  37. Below here are global functions and their helper functions that help overwrite the Lua global functions
  38. */
  39. // Based off of the luaB_print function from Lua's lbaselib.c
  40. int LuaPrint(lua_State* L)
  41. {
  42. int n = lua_gettop(L); /* number of arguments */
  43. int i;
  44. lua_getglobal(L, "tostring");
  45. StringList string_list = StringList();
  46. String output = "";
  47. for (i = 1; i <= n; i++)
  48. {
  49. const char* s;
  50. lua_pushvalue(L, -1); /* function to be called */
  51. lua_pushvalue(L, i); /* value to print */
  52. lua_call(L, 1, 1);
  53. s = lua_tostring(L, -1); /* get result */
  54. if (s == nullptr)
  55. return luaL_error(L, "'tostring' must return a string to 'print'");
  56. if (i > 1)
  57. output += "\t";
  58. output += String(s);
  59. lua_pop(L, 1); /* pop result */
  60. }
  61. output += "\n";
  62. Log::Message(Log::LT_INFO, "%s", output.c_str());
  63. return 0;
  64. }
  65. void OverrideLuaGlobalFunctions(lua_State* L)
  66. {
  67. lua_getglobal(L, "_G");
  68. lua_pushcfunction(L, LuaPrint);
  69. lua_setfield(L, -2, "print");
  70. lua_pop(L, 1); // pop _G
  71. }
  72. } // namespace Lua
  73. } // namespace Rml