LuaElementInstancer.cpp 3.4 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "LuaElementInstancer.h"
  29. #include <RmlUi/Core/Log.h>
  30. #include <RmlUi/Core/Platform.h>
  31. #include <RmlUi/Lua/Interpreter.h>
  32. #include <RmlUi/Lua/LuaType.h>
  33. namespace Rml {
  34. namespace Lua {
  35. // This will be called from ElementInstancernew
  36. LuaElementInstancer::LuaElementInstancer(lua_State* L) : ElementInstancer(), ref_InstanceElement(LUA_NOREF)
  37. {
  38. if (lua_type(L, 1) != LUA_TFUNCTION && !lua_isnoneornil(L, 1))
  39. {
  40. Log::Message(Log::LT_ERROR, "The argument to ElementInstancer.new has to be a function or nil. You passed in a %s.", luaL_typename(L, 1));
  41. return;
  42. }
  43. PushFunctionsTable(L); // top of the table is now ELEMENTINSTANCERFUNCTIONS table
  44. lua_pushvalue(L, 1); // copy of the function
  45. ref_InstanceElement = luaL_ref(L, -2);
  46. lua_pop(L, 1); // pop the ELEMENTINSTANCERFUNCTIONS table
  47. }
  48. ElementPtr LuaElementInstancer::InstanceElement(Element* /*parent*/, const String& tag, const XMLAttributes& /*attributes*/)
  49. {
  50. lua_State* L = Interpreter::GetLuaState();
  51. int top = lua_gettop(L);
  52. ElementPtr ret = nullptr;
  53. if (ref_InstanceElement != LUA_REFNIL && ref_InstanceElement != LUA_NOREF)
  54. {
  55. PushFunctionsTable(L);
  56. lua_rawgeti(L, -1, ref_InstanceElement); // push the function
  57. lua_pushstring(L, tag.c_str()); // push the tag
  58. Interpreter::ExecuteCall(1, 1); // we pass in a string, and we want to get an Element back
  59. ret = std::move(*LuaType<ElementPtr>::check(L, -1));
  60. }
  61. else
  62. {
  63. Log::Message(Log::LT_WARNING, "Attempt to call the function for ElementInstancer.InstanceElement, the function does not exist.");
  64. }
  65. lua_settop(L, top);
  66. return ret;
  67. }
  68. void LuaElementInstancer::ReleaseElement(Element* element)
  69. {
  70. delete element;
  71. }
  72. void LuaElementInstancer::PushFunctionsTable(lua_State* L)
  73. {
  74. // make sure there is an area to save the function
  75. lua_getglobal(L, "ELEMENTINSTANCERFUNCTIONS");
  76. if (lua_isnoneornil(L, -1))
  77. {
  78. lua_newtable(L);
  79. lua_setglobal(L, "ELEMENTINSTANCERFUNCTIONS");
  80. lua_pop(L, 1); // pop the unsucessful getglobal
  81. lua_getglobal(L, "ELEMENTINSTANCERFUNCTIONS");
  82. }
  83. }
  84. } // namespace Lua
  85. } // namespace Rml