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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "LuaEventListener.h"
- #include <RmlUi/Core/Element.h>
- #include <RmlUi/Lua/Interpreter.h>
- #include <RmlUi/Lua/LuaType.h>
- #include <RmlUi/Lua/Utilities.h>
- namespace Rml {
- namespace Lua {
- typedef ElementDocument Document;
- LuaEventListener::LuaEventListener(const String& code, Element* element) : EventListener()
- {
- // compose function
- String function = "return function (event,element,document) ";
- function.append(code);
- function.append(" end");
- // make sure there is an area to save the function
- lua_State* L = Interpreter::GetLuaState();
- int top = lua_gettop(L);
- lua_getglobal(L, "EVENTLISTENERFUNCTIONS");
- if (lua_isnoneornil(L, -1))
- {
- lua_newtable(L);
- lua_setglobal(L, "EVENTLISTENERFUNCTIONS");
- lua_pop(L, 1); // pop the unsucessful getglobal
- lua_getglobal(L, "EVENTLISTENERFUNCTIONS");
- }
- int tbl = lua_gettop(L);
- // compile,execute,and save the function
- if (!Interpreter::LoadString(function, code) || !Interpreter::ExecuteCall(0, 1))
- {
- return;
- }
- luaFuncRef = luaL_ref(L, tbl); // creates a reference to the item at the top of the stack in to the table we just created
- lua_pop(L, 1); // pop the EVENTLISTENERFUNCTIONS table
- attached = element;
- if (element)
- owner_document = element->GetOwnerDocument();
- else
- owner_document = nullptr;
- strFunc = function;
- lua_settop(L, top);
- }
- // if it is passed in a Lua function
- LuaEventListener::LuaEventListener(lua_State* L, int narg, Element* element)
- {
- int top = lua_gettop(L);
- lua_getglobal(L, "EVENTLISTENERFUNCTIONS");
- if (lua_isnoneornil(L, -1))
- {
- lua_newtable(L);
- lua_setglobal(L, "EVENTLISTENERFUNCTIONS");
- lua_pop(L, 1); // pop the unsucessful getglobal
- lua_getglobal(L, "EVENTLISTENERFUNCTIONS");
- }
- lua_pushvalue(L, narg);
- luaFuncRef = luaL_ref(L, -2); // put the funtion as a ref in to that table
- lua_pop(L, 1); // pop the EVENTLISTENERFUNCTIONS table
- attached = element;
- if (element)
- owner_document = element->GetOwnerDocument();
- else
- owner_document = nullptr;
- lua_settop(L, top);
- }
- LuaEventListener::~LuaEventListener()
- {
- // Remove the Lua function from its table
- lua_State* L = Interpreter::GetLuaState();
- lua_getglobal(L, "EVENTLISTENERFUNCTIONS");
- luaL_unref(L, -1, luaFuncRef);
- lua_pop(L, 1); // pop table
- }
- void LuaEventListener::OnDetach(Element* /*element*/)
- {
- // We consider this listener owned by its element, so we must delete ourselves when
- // we detach (probably because element was removed).
- delete this;
- }
- /// Process the incoming Event
- void LuaEventListener::ProcessEvent(Event& event)
- {
- // not sure if this is the right place to do this, but if the element we are attached to isn't a document, then
- // the 'owner_document' variable will be nullptr, because element->ower_document hasn't been set on the construction. We should
- // correct that
- if (!owner_document && attached)
- owner_document = attached->GetOwnerDocument();
- lua_State* L = Interpreter::GetLuaState();
- int top = lua_gettop(L);
- // push the arguments
- lua_getglobal(L, "EVENTLISTENERFUNCTIONS");
- lua_rawgeti(L, -1, luaFuncRef);
- LuaType<Event>::push(L, &event, false);
- LuaType<Element>::push(L, attached, false);
- LuaType<Document>::push(L, owner_document, false);
- Interpreter::ExecuteCall(3, 0); // call the function at the top of the stack with 3 arguments
- lua_settop(L, top); // balanced stack makes Lua happy
- }
- } // namespace Lua
- } // namespace Rml
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