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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_LUA_LUAEVENTLISTENER_H
- #define RMLUI_LUA_LUAEVENTLISTENER_H
- #include <RmlUi/Core/EventListener.h>
- #include <RmlUi/Lua/IncludeLua.h>
- namespace Rml {
- class Element;
- class ElementDocument;
- namespace Lua {
- class LuaEventListener : public ::Rml::EventListener {
- public:
- // The plan is to wrap the code in an anonymous function so that we can have named parameters to use,
- // rather than putting them in global variables
- LuaEventListener(const String& code, Element* element);
- // This is called from a Lua Element if in element:AddEventListener it passes a function in as the 2nd
- // parameter rather than a string. We don't wrap the function in an anonymous function, so the user
- // should take care to have the proper order. The order is event,element,document.
- // narg is the position on the stack
- LuaEventListener(lua_State* L, int narg, Element* element);
- virtual ~LuaEventListener();
- // Deletes itself, which also unreferences the Lua function.
- void OnDetach(Element* element) override;
- // Calls the associated Lua function.
- void ProcessEvent(Event& event) override;
- private:
- // the lua-side function to call when ProcessEvent is called
- int luaFuncRef = -1;
- Element* attached = nullptr;
- ElementDocument* owner_document = nullptr;
- String strFunc; // for debugging purposes
- };
- } // namespace Lua
- } // namespace Rml
- #endif
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