LuaEventListener.h 2.7 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUI_LUA_LUAEVENTLISTENER_H
  29. #define RMLUI_LUA_LUAEVENTLISTENER_H
  30. #include <RmlUi/Core/EventListener.h>
  31. #include <RmlUi/Lua/IncludeLua.h>
  32. namespace Rml {
  33. class Element;
  34. class ElementDocument;
  35. namespace Lua {
  36. class LuaEventListener : public ::Rml::EventListener {
  37. public:
  38. // The plan is to wrap the code in an anonymous function so that we can have named parameters to use,
  39. // rather than putting them in global variables
  40. LuaEventListener(const String& code, Element* element);
  41. // This is called from a Lua Element if in element:AddEventListener it passes a function in as the 2nd
  42. // parameter rather than a string. We don't wrap the function in an anonymous function, so the user
  43. // should take care to have the proper order. The order is event,element,document.
  44. // narg is the position on the stack
  45. LuaEventListener(lua_State* L, int narg, Element* element);
  46. virtual ~LuaEventListener();
  47. // Deletes itself, which also unreferences the Lua function.
  48. void OnDetach(Element* element) override;
  49. // Calls the associated Lua function.
  50. void ProcessEvent(Event& event) override;
  51. private:
  52. // the lua-side function to call when ProcessEvent is called
  53. int luaFuncRef = -1;
  54. Element* attached = nullptr;
  55. ElementDocument* owner_document = nullptr;
  56. String strFunc; // for debugging purposes
  57. };
  58. } // namespace Lua
  59. } // namespace Rml
  60. #endif