LuaPlugin.h 2.2 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUI_LUA_LUAPLUGIN_H
  29. #define RMLUI_LUA_LUAPLUGIN_H
  30. #include <RmlUi/Core/Plugin.h>
  31. #include <RmlUi/Lua/Header.h>
  32. typedef struct lua_State lua_State;
  33. namespace Rml {
  34. namespace Lua {
  35. class LuaDocumentElementInstancer;
  36. class LuaEventListenerInstancer;
  37. /**
  38. This initializes the Lua interpreter, and has functions to load the scripts or
  39. call functions that exist in Lua.
  40. @author Nathan Starkey
  41. */
  42. class RMLUILUA_API LuaPlugin : public Plugin {
  43. public:
  44. LuaPlugin(lua_State* lua_state);
  45. static lua_State* GetLuaState();
  46. private:
  47. int GetEventClasses() override;
  48. void OnInitialise() override;
  49. void OnShutdown() override;
  50. LuaDocumentElementInstancer* lua_document_element_instancer = nullptr;
  51. LuaEventListenerInstancer* lua_event_listener_instancer = nullptr;
  52. bool owns_lua_state = false;
  53. };
  54. } // namespace Lua
  55. } // namespace Rml
  56. #endif