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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "Vector2f.h"
- #include <RmlUi/Core/Vector2.h>
- namespace Rml {
- namespace Lua {
- template <>
- void ExtraInit<Vector2f>(lua_State* L, int metatable_index)
- {
- lua_pushcfunction(L, Vector2fnew);
- lua_setfield(L, metatable_index - 1, "new");
- lua_pushcfunction(L, Vector2f__mul);
- lua_setfield(L, metatable_index, "__mul");
- lua_pushcfunction(L, Vector2f__div);
- lua_setfield(L, metatable_index, "__div");
- lua_pushcfunction(L, Vector2f__add);
- lua_setfield(L, metatable_index, "__add");
- lua_pushcfunction(L, Vector2f__sub);
- lua_setfield(L, metatable_index, "__sub");
- lua_pushcfunction(L, Vector2f__eq);
- lua_setfield(L, metatable_index, "__eq");
- // stack is in the same state as it was before it entered this function
- return;
- }
- int Vector2fnew(lua_State* L)
- {
- float x = (float)luaL_checknumber(L, 1);
- float y = (float)luaL_checknumber(L, 2);
- Vector2f* vect = new Vector2f(x, y);
- LuaType<Vector2f>::push(L, vect, true); // true means it will be deleted when it is garbage collected
- return 1;
- }
- int Vector2f__mul(lua_State* L)
- {
- Vector2f* lhs = LuaType<Vector2f>::check(L, 1);
- RMLUI_CHECK_OBJ(lhs);
- float rhs = (float)luaL_checknumber(L, 2);
- Vector2f* res = new Vector2f(0.f, 0.f);
- (*res) = (*lhs) * rhs;
- LuaType<Vector2f>::push(L, res, true);
- return 1;
- }
- int Vector2f__div(lua_State* L)
- {
- Vector2f* lhs = LuaType<Vector2f>::check(L, 1);
- RMLUI_CHECK_OBJ(lhs);
- float rhs = (float)luaL_checknumber(L, 2);
- Vector2f* res = new Vector2f(0.f, 0.f);
- (*res) = (*lhs) / rhs;
- LuaType<Vector2f>::push(L, res, true);
- return 1;
- }
- int Vector2f__add(lua_State* L)
- {
- Vector2f* lhs = LuaType<Vector2f>::check(L, 1);
- RMLUI_CHECK_OBJ(lhs);
- Vector2f* rhs = LuaType<Vector2f>::check(L, 2);
- RMLUI_CHECK_OBJ(rhs);
- Vector2f* res = new Vector2f(0.f, 0.f);
- (*res) = (*lhs) + (*rhs);
- LuaType<Vector2f>::push(L, res, true);
- return 1;
- }
- int Vector2f__sub(lua_State* L)
- {
- Vector2f* lhs = LuaType<Vector2f>::check(L, 1);
- RMLUI_CHECK_OBJ(lhs);
- Vector2f* rhs = LuaType<Vector2f>::check(L, 2);
- RMLUI_CHECK_OBJ(rhs);
- Vector2f* res = new Vector2f(0.f, 0.f);
- (*res) = (*lhs) - (*rhs);
- LuaType<Vector2f>::push(L, res, true);
- return 1;
- }
- int Vector2f__eq(lua_State* L)
- {
- Vector2f* lhs = LuaType<Vector2f>::check(L, 1);
- RMLUI_CHECK_OBJ(lhs);
- Vector2f* rhs = LuaType<Vector2f>::check(L, 2);
- RMLUI_CHECK_OBJ(rhs);
- lua_pushboolean(L, (*lhs) == (*rhs) ? 1 : 0);
- return 1;
- }
- int Vector2fDotProduct(lua_State* L, Vector2f* obj)
- {
- Vector2f* rhs = LuaType<Vector2f>::check(L, 1);
- RMLUI_CHECK_OBJ(rhs);
- float res = obj->DotProduct(*rhs);
- lua_pushnumber(L, res);
- return 1;
- }
- int Vector2fNormalise(lua_State* L, Vector2f* obj)
- {
- Vector2f* res = new Vector2f();
- (*res) = obj->Normalise();
- LuaType<Vector2f>::push(L, res, true);
- return 1;
- }
- int Vector2fRotate(lua_State* L, Vector2f* obj)
- {
- float num = (float)luaL_checknumber(L, 1);
- Vector2f* res = new Vector2f();
- (*res) = obj->Rotate(num);
- LuaType<Vector2f>::push(L, res, true);
- return 1;
- }
- int Vector2fGetAttrx(lua_State* L)
- {
- Vector2f* self = LuaType<Vector2f>::check(L, 1);
- RMLUI_CHECK_OBJ(self);
- lua_pushnumber(L, self->x);
- return 1;
- }
- int Vector2fGetAttry(lua_State* L)
- {
- Vector2f* self = LuaType<Vector2f>::check(L, 1);
- RMLUI_CHECK_OBJ(self);
- lua_pushnumber(L, self->y);
- return 1;
- }
- int Vector2fGetAttrmagnitude(lua_State* L)
- {
- Vector2f* self = LuaType<Vector2f>::check(L, 1);
- RMLUI_CHECK_OBJ(self);
- lua_pushnumber(L, self->Magnitude());
- return 1;
- }
- int Vector2fSetAttrx(lua_State* L)
- {
- Vector2f* self = LuaType<Vector2f>::check(L, 1);
- RMLUI_CHECK_OBJ(self);
- float value = (float)luaL_checknumber(L, 2);
- self->x = value;
- return 0;
- }
- int Vector2fSetAttry(lua_State* L)
- {
- Vector2f* self = LuaType<Vector2f>::check(L, 1);
- RMLUI_CHECK_OBJ(self);
- float value = (float)luaL_checknumber(L, 2);
- self->y = value;
- return 0;
- }
- RegType<Vector2f> Vector2fMethods[] = {
- RMLUI_LUAMETHOD(Vector2f, DotProduct),
- RMLUI_LUAMETHOD(Vector2f, Normalise),
- RMLUI_LUAMETHOD(Vector2f, Rotate),
- {nullptr, nullptr},
- };
- luaL_Reg Vector2fGetters[] = {
- RMLUI_LUAGETTER(Vector2f, x),
- RMLUI_LUAGETTER(Vector2f, y),
- RMLUI_LUAGETTER(Vector2f, magnitude),
- {nullptr, nullptr},
- };
- luaL_Reg Vector2fSetters[] = {
- RMLUI_LUASETTER(Vector2f, x),
- RMLUI_LUASETTER(Vector2f, y),
- {nullptr, nullptr},
- };
- RMLUI_LUATYPE_DEFINE(Vector2f)
- } // namespace Lua
- } // namespace Rml
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