Core.cpp 13 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../Common/TestsInterface.h"
  29. #include "../Common/TestsShell.h"
  30. #include <RmlUi/Core/Context.h>
  31. #include <RmlUi/Core/Core.h>
  32. #include <RmlUi/Core/Element.h>
  33. #include <RmlUi/Core/ElementDocument.h>
  34. #include <Shell.h>
  35. #include <algorithm>
  36. #include <doctest.h>
  37. using namespace Rml;
  38. static const String document_textures_rml = R"(
  39. <rml>
  40. <head>
  41. <title>Test</title>
  42. <link type="text/rcss" href="/assets/rml.rcss"/>
  43. <style>
  44. body {
  45. left: 0;
  46. top: 0;
  47. right: 0;
  48. bottom: 0;
  49. font-family: LatoLatin;
  50. }
  51. div.file {
  52. height: 100px;
  53. decorator: image(/assets/high_scores_alien_2.tga);
  54. }
  55. @spritesheet aliens {
  56. src: /assets/high_scores_alien_3.tga;
  57. alien3: 0px 0px 64px 64px;
  58. }
  59. div.sprite {
  60. height: 100px;
  61. decorator: image(alien3);
  62. }
  63. progress {
  64. display: block;
  65. width: 50px;
  66. height: 50px;
  67. background: #333;
  68. fill-image: /assets/high_scores_defender.tga;
  69. }
  70. </style>
  71. </head>
  72. <body>
  73. <div style="display: none">
  74. <img src="/assets/high_scores_alien_1.tga"/>
  75. <div class="file"/>
  76. <div class="sprite"/>
  77. <progress direction="clockwise" start-edge="bottom" value="0.5"/>
  78. abc
  79. </div>
  80. </body>
  81. </rml>
  82. )";
  83. static const String document_basic_rml = R"(
  84. <rml>
  85. <head>
  86. <title>Test</title>
  87. <link type="text/rcss" href="/assets/rml.rcss"/>
  88. <style>
  89. body {
  90. left: 0;
  91. top: 0;
  92. right: 0;
  93. bottom: 0;
  94. font-family: LatoLatin;
  95. font-size: 16px;
  96. }
  97. @spritesheet aliens {
  98. src: /assets/high_scores_alien_3.tga;
  99. alien3: 0px 0px 64px 64px;
  100. }
  101. div.sprite {
  102. height: 100px;
  103. decorator: image(alien3);
  104. }
  105. </style>
  106. </head>
  107. <body>
  108. <img src="/assets/high_scores_alien_1.tga"/>
  109. <div class="sprite"/>
  110. abc
  111. </body>
  112. </rml>
  113. )";
  114. static inline StringList GetSortedTextureSourceList()
  115. {
  116. StringList list = Rml::GetTextureSourceList();
  117. std::sort(list.begin(), list.end());
  118. return list;
  119. }
  120. TEST_CASE("core.texture_source_list")
  121. {
  122. Context* context = TestsShell::GetContext();
  123. REQUIRE(context);
  124. REQUIRE(GetSortedTextureSourceList().size() == 0);
  125. // We should be able to detect all sources even though they are hidden.
  126. const StringList list_expected = {
  127. "assets/high_scores_alien_1.tga",
  128. "assets/high_scores_alien_2.tga",
  129. "assets/high_scores_alien_3.tga",
  130. "assets/high_scores_defender.tga",
  131. };
  132. ElementDocument* document = context->LoadDocumentFromMemory(document_textures_rml);
  133. REQUIRE(document);
  134. CHECK(GetSortedTextureSourceList() == list_expected);
  135. document->Show();
  136. CHECK(GetSortedTextureSourceList() == list_expected);
  137. context->Update();
  138. CHECK(GetSortedTextureSourceList() == list_expected);
  139. context->Render();
  140. CHECK(GetSortedTextureSourceList() == list_expected);
  141. TestsShell::RenderLoop();
  142. document->Close();
  143. TestsShell::ShutdownShell();
  144. }
  145. TEST_CASE("core.load_texture_only_when_visible")
  146. {
  147. TestsRenderInterface* render_interface = TestsShell::GetTestsRenderInterface();
  148. // This test only works with the dummy renderer.
  149. if (!render_interface)
  150. return;
  151. const auto& counters = render_interface->GetCounters();
  152. REQUIRE(counters.load_texture == 0);
  153. REQUIRE(counters.generate_texture == 0);
  154. REQUIRE(counters.release_texture == 0);
  155. Context* context = TestsShell::GetContext();
  156. REQUIRE(context);
  157. ElementDocument* document = context->LoadDocumentFromMemory(document_textures_rml);
  158. Element* child_div = document->GetFirstChild();
  159. SUBCASE("Invisible")
  160. {
  161. CHECK(counters.load_texture == 0);
  162. CHECK(counters.generate_texture == 0);
  163. CHECK(counters.release_texture == 0);
  164. TestsShell::RenderLoop();
  165. CHECK(counters.load_texture == 0);
  166. CHECK(counters.generate_texture == 0);
  167. CHECK(counters.release_texture == 0);
  168. document->Show();
  169. TestsShell::RenderLoop();
  170. CHECK(counters.load_texture == 0);
  171. CHECK(counters.generate_texture == 0);
  172. CHECK(counters.release_texture == 0);
  173. }
  174. SUBCASE("Visible")
  175. {
  176. child_div->SetProperty(PropertyId::Display, Style::Display::Block);
  177. document->Show();
  178. TestsShell::RenderLoop();
  179. REQUIRE(counters.load_texture == 4);
  180. REQUIRE(counters.generate_texture > 0);
  181. REQUIRE(counters.release_texture == 0);
  182. }
  183. SUBCASE("Partially visible")
  184. {
  185. child_div->SetProperty(PropertyId::Display, Style::Display::Block);
  186. ElementList elements;
  187. document->GetElementsByTagName(elements, "img");
  188. REQUIRE(elements.size() == 1);
  189. elements.front()->SetProperty(PropertyId::Display, Style::Display::None);
  190. document->Show();
  191. TestsShell::RenderLoop();
  192. REQUIRE(counters.load_texture == 3);
  193. REQUIRE(counters.generate_texture > 0);
  194. REQUIRE(counters.release_texture == 0);
  195. }
  196. document->Close();
  197. TestsShell::ShutdownShell();
  198. }
  199. TEST_CASE("core.warn_missing_texture_once_when_visible")
  200. {
  201. Context* context = TestsShell::GetContext();
  202. REQUIRE(context);
  203. const String document_missing_textures_rml = StringUtilities::Replace(document_textures_rml, ".tga", "_invalid.tga");
  204. ElementDocument* document = context->LoadDocumentFromMemory(document_missing_textures_rml);
  205. Element* child_div = document->GetFirstChild();
  206. TestsShell::SetNumExpectedWarnings(0);
  207. document->Show();
  208. TestsShell::RenderLoop();
  209. TestsShell::SetNumExpectedWarnings(4);
  210. child_div->SetProperty(PropertyId::Display, Style::Display::Block);
  211. TestsShell::RenderLoop();
  212. TestsShell::SetNumExpectedWarnings(0);
  213. TestsShell::RenderLoop();
  214. document->Close();
  215. TestsShell::ShutdownShell();
  216. }
  217. TEST_CASE("core.release_resources")
  218. {
  219. TestsRenderInterface* render_interface = TestsShell::GetTestsRenderInterface();
  220. // This test only works with the dummy renderer.
  221. if (!render_interface)
  222. return;
  223. const auto& counters = render_interface->GetCounters();
  224. Context* context = TestsShell::GetContext();
  225. REQUIRE(context);
  226. ElementDocument* document = context->LoadDocument("assets/demo.rml");
  227. document->Show();
  228. TestsShell::RenderLoop();
  229. Element* element = document->GetElementById("content");
  230. SUBCASE("ReleaseTextures")
  231. {
  232. const auto startup_counters = counters;
  233. REQUIRE(counters.load_texture > 0);
  234. REQUIRE(counters.generate_texture > 0);
  235. REQUIRE(counters.release_texture == 0);
  236. // Release all textures and verify that the render interface received the release call.
  237. Rml::ReleaseTextures();
  238. CHECK(counters.load_texture == startup_counters.load_texture);
  239. CHECK(counters.generate_texture == startup_counters.generate_texture);
  240. CHECK(counters.release_texture == startup_counters.generate_texture + startup_counters.load_texture);
  241. const size_t num_released_textures = counters.release_texture;
  242. // By doing a new context Update+Render the textures should be loaded again.
  243. TestsShell::RenderLoop();
  244. CHECK(counters.load_texture == 2 * startup_counters.load_texture);
  245. CHECK(counters.generate_texture == 2 * startup_counters.generate_texture);
  246. CHECK(counters.release_texture == num_released_textures);
  247. // Another loop should not affect the texture calls.
  248. TestsShell::RenderLoop();
  249. CHECK(counters.load_texture == 2 * startup_counters.load_texture);
  250. CHECK(counters.generate_texture == 2 * startup_counters.generate_texture);
  251. CHECK(counters.release_texture == num_released_textures);
  252. }
  253. SUBCASE("ReleaseTexture")
  254. {
  255. const auto startup_counters = counters;
  256. Rml::ReleaseTexture("assets/invader.tga");
  257. CHECK(counters.release_texture == startup_counters.release_texture + 1);
  258. TestsShell::RenderLoop();
  259. CHECK(counters.load_texture == startup_counters.load_texture + 1);
  260. }
  261. SUBCASE("ReleaseFontResources")
  262. {
  263. const auto counter_generate_before = counters.generate_texture;
  264. const auto counter_release_before = counters.release_texture;
  265. Rml::ReleaseFontResources();
  266. CHECK(counters.generate_texture == counter_generate_before);
  267. CHECK(counters.release_texture > counter_release_before);
  268. // Font texture is regenerated when rendered again.
  269. TestsShell::RenderLoop();
  270. CHECK(counters.generate_texture > counter_generate_before);
  271. }
  272. SUBCASE("FontGlyphCache")
  273. {
  274. const auto counter_generate_before = counters.generate_texture;
  275. const auto counter_release_before = counters.release_texture;
  276. // Verify that ASCII characters are cached during the first use of the font. Then the font texture should not be regenerated when adding ASCII
  277. // characters not previously shown.
  278. element->SetInnerRML("Abc!%&()");
  279. TestsShell::RenderLoop();
  280. CHECK(counters.generate_texture == counter_generate_before);
  281. // However, when we display a non-ASCII character not part of the initial cache, the font texture needs to be regenerated.
  282. element->SetInnerRML(reinterpret_cast<const char*>(u8"π"));
  283. TestsShell::RenderLoop();
  284. CHECK(counters.generate_texture == counter_generate_before + 1);
  285. CHECK(counters.release_texture == counter_release_before + 1);
  286. }
  287. SUBCASE("ReleaseGeometry")
  288. {
  289. CHECK(counters.compile_geometry > 0);
  290. CHECK(counters.release_geometry == 0);
  291. Rml::ReleaseCompiledGeometry();
  292. CHECK(counters.compile_geometry == counters.release_geometry);
  293. TestsShell::RenderLoop();
  294. CHECK(counters.compile_geometry > counters.release_geometry);
  295. }
  296. document->Close();
  297. TestsShell::ShutdownShell(false);
  298. // Counters are reset during shutdown.
  299. const auto& counters_at_shutdown = render_interface->GetCountersFromPreviousReset();
  300. // Finally, verify that all generated and loaded resources were released during shutdown.
  301. CHECK(counters_at_shutdown.generate_texture + counters_at_shutdown.load_texture == counters_at_shutdown.release_texture);
  302. CHECK(counters_at_shutdown.compile_geometry == counters_at_shutdown.release_geometry);
  303. TestsShell::ResetTestsRenderInterface();
  304. }
  305. TEST_CASE("core.initialize")
  306. {
  307. TestsRenderInterface* render_interface = TestsShell::GetTestsRenderInterface();
  308. // This test only works with the dummy renderer.
  309. if (!render_interface)
  310. return;
  311. const Vector2i window_size = {1280, 720};
  312. SUBCASE("GlobalRenderInterface")
  313. {
  314. Rml::SetRenderInterface(render_interface);
  315. REQUIRE(Rml::CreateContext("invalid_before_initialise", window_size) == nullptr);
  316. REQUIRE(Rml::Initialise());
  317. REQUIRE(Rml::CreateContext("main", window_size) != nullptr);
  318. }
  319. SUBCASE("ContextRenderInterface")
  320. {
  321. REQUIRE(Rml::CreateContext("invalid_before_initialise", window_size) == nullptr);
  322. // We should be able to initialize without setting any interfaces.
  323. REQUIRE(Rml::Initialise());
  324. // But then we must pass a render interface to new contexts (this will emit a warning).
  325. REQUIRE(Rml::CreateContext("invalid_no_render_interface", window_size) == nullptr);
  326. REQUIRE(Rml::CreateContext("main", window_size, render_interface) != nullptr);
  327. }
  328. Rml::Shutdown();
  329. }
  330. TEST_CASE("core.observer_ptr")
  331. {
  332. Context* context = TestsShell::GetContext();
  333. ElementDocument* document = context->LoadDocument("assets/demo.rml");
  334. ObserverPtr<Element> observer_ptr = document->GetObserverPtr();
  335. document->Close();
  336. // Keeping the observer pointer alive should prevent the memory pool from shutting down.
  337. TestsShell::ShutdownShell();
  338. // For that reason, the observer pointer can still be used as normal without crashing.
  339. REQUIRE(!observer_ptr);
  340. // Resetting the observer pointer (or destroying it) should not cause any crashes, and should release the memory pool.
  341. observer_ptr.reset();
  342. }
  343. TEST_CASE("core.RemoveContext")
  344. {
  345. TestsSystemInterface* system_interface = TestsShell::GetTestsSystemInterface();
  346. TestsRenderInterface* render_interface = TestsShell::GetTestsRenderInterface();
  347. // This test only works with the dummy renderer.
  348. if (!render_interface)
  349. return;
  350. const Vector2i window_size = {1280, 720};
  351. Shell::Initialize();
  352. Rml::SetSystemInterface(system_interface);
  353. REQUIRE(Rml::GetRenderInterface() == nullptr);
  354. REQUIRE(Rml::Initialise());
  355. Shell::LoadFonts();
  356. Context* context = Rml::CreateContext("main", window_size, render_interface);
  357. REQUIRE(context);
  358. ElementDocument* document = context->LoadDocumentFromMemory(document_basic_rml);
  359. document->Show();
  360. context->Update();
  361. context->Render();
  362. REQUIRE(Rml::RemoveContext(context->GetName()));
  363. SUBCASE("Normal shutdown")
  364. {
  365. Rml::Shutdown();
  366. TestsShell::ResetTestsRenderInterface();
  367. }
  368. SUBCASE("Destroy render interface before shutdown")
  369. {
  370. ReleaseRenderManagers();
  371. const auto counters = render_interface->GetCounters();
  372. CHECK(counters.release_texture == counters.generate_texture + counters.load_texture);
  373. CHECK(counters.release_geometry == counters.compile_geometry);
  374. TestsShell::ResetTestsRenderInterface();
  375. Rml::Shutdown();
  376. }
  377. Shell::Shutdown();
  378. }