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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "RmlUi_Backend.h"
- #include "RmlUi_Platform_SDL.h"
- #include "RmlUi_Renderer_GL2.h"
- #include <RmlUi/Core/Context.h>
- #include <RmlUi/Core/Core.h>
- #include <RmlUi/Core/FileInterface.h>
- #include <RmlUi/Core/Log.h>
- #if SDL_MAJOR_VERSION >= 3
- #include <SDL3_image/SDL_image.h>
- #else
- #include <SDL_image.h>
- #endif
- #if SDL_MAJOR_VERSION == 2 && !(SDL_VIDEO_RENDER_OGL)
- #error "Only the OpenGL SDL backend is supported."
- #endif
- /**
- Custom render interface example for the SDL/GL2 backend.
- Overloads the OpenGL2 render interface to load textures through SDL_image's built-in texture loading functionality.
- */
- class RenderInterface_GL2_SDL : public RenderInterface_GL2 {
- public:
- Rml::TextureHandle LoadTexture(Rml::Vector2i& texture_dimensions, const Rml::String& source) override
- {
- Rml::FileInterface* file_interface = Rml::GetFileInterface();
- Rml::FileHandle file_handle = file_interface->Open(source);
- if (!file_handle)
- return {};
- file_interface->Seek(file_handle, 0, SEEK_END);
- const size_t buffer_size = file_interface->Tell(file_handle);
- file_interface->Seek(file_handle, 0, SEEK_SET);
- using Rml::byte;
- Rml::UniquePtr<byte[]> buffer(new byte[buffer_size]);
- file_interface->Read(buffer.get(), buffer_size, file_handle);
- file_interface->Close(file_handle);
- const size_t i_ext = source.rfind('.');
- Rml::String extension = (i_ext == Rml::String::npos ? Rml::String() : source.substr(i_ext + 1));
- #if SDL_MAJOR_VERSION >= 3
- auto CreateSurface = [&]() { return IMG_LoadTyped_IO(SDL_IOFromMem(buffer.get(), int(buffer_size)), 1, extension.c_str()); };
- auto GetSurfaceFormat = [](SDL_Surface* surface) { return surface->format; };
- auto ConvertSurface = [](SDL_Surface* surface, SDL_PixelFormat format) { return SDL_ConvertSurface(surface, format); };
- auto DestroySurface = [](SDL_Surface* surface) { SDL_DestroySurface(surface); };
- #else
- auto CreateSurface = [&]() { return IMG_LoadTyped_RW(SDL_RWFromMem(buffer.get(), int(buffer_size)), 1, extension.c_str()); };
- auto GetSurfaceFormat = [](SDL_Surface* surface) { return surface->format->format; };
- auto ConvertSurface = [](SDL_Surface* surface, Uint32 format) { return SDL_ConvertSurfaceFormat(surface, format, 0); };
- auto DestroySurface = [](SDL_Surface* surface) { SDL_FreeSurface(surface); };
- #endif
- SDL_Surface* surface = CreateSurface();
- if (!surface)
- return {};
- texture_dimensions = {surface->w, surface->h};
- if (GetSurfaceFormat(surface) != SDL_PIXELFORMAT_RGBA32)
- {
- // Ensure correct format for premultiplied alpha conversion and GenerateTexture below.
- SDL_Surface* converted_surface = ConvertSurface(surface, SDL_PIXELFORMAT_RGBA32);
- DestroySurface(surface);
- if (!converted_surface)
- return {};
- surface = converted_surface;
- }
- // Convert colors to premultiplied alpha, which is necessary for correct alpha compositing.
- const size_t pixels_byte_size = surface->w * surface->h * 4;
- byte* pixels = static_cast<byte*>(surface->pixels);
- for (size_t i = 0; i < pixels_byte_size; i += 4)
- {
- const byte alpha = pixels[i + 3];
- for (size_t j = 0; j < 3; ++j)
- pixels[i + j] = byte(int(pixels[i + j]) * int(alpha) / 255);
- }
- Rml::TextureHandle texture_handle = RenderInterface_GL2::GenerateTexture({pixels, pixels_byte_size}, texture_dimensions);
- DestroySurface(surface);
- return texture_handle;
- }
- };
- /**
- Global data used by this backend.
- Lifetime governed by the calls to Backend::Initialize() and Backend::Shutdown().
- */
- struct BackendData {
- SystemInterface_SDL system_interface;
- RenderInterface_GL2_SDL render_interface;
- SDL_Window* window = nullptr;
- SDL_GLContext glcontext = nullptr;
- bool running = true;
- };
- static Rml::UniquePtr<BackendData> data;
- bool Backend::Initialize(const char* window_name, int width, int height, bool allow_resize)
- {
- RMLUI_ASSERT(!data);
- #if SDL_MAJOR_VERSION >= 3
- if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS))
- return false;
- #else
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_TIMER) != 0)
- return false;
- #endif
- // Submit click events when focusing the window.
- SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
- // Touch events are handled natively, no need to generate synthetic mouse events for touch devices.
- SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
- #if defined RMLUI_BACKEND_SIMULATE_TOUCH
- // Simulate touch events from mouse events for testing touch behavior on a desktop machine.
- SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "1");
- #endif
- // Request stencil buffer of at least 8-bit size to supporting clipping on transformed elements.
- SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- // Enable MSAA for better-looking visuals, especially when transforms are applied.
- SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
- SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 2);
- #if SDL_MAJOR_VERSION >= 3
- auto CreateWindow = [&]() {
- const float window_size_scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
- SDL_PropertiesID props = SDL_CreateProperties();
- SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, window_name);
- SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, SDL_WINDOWPOS_CENTERED);
- SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, SDL_WINDOWPOS_CENTERED);
- SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, int(width * window_size_scale));
- SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, int(height * window_size_scale));
- SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true);
- SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN, allow_resize);
- SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN, true);
- SDL_Window* window = SDL_CreateWindowWithProperties(props);
- SDL_DestroyProperties(props);
- return window;
- };
- #else
- auto CreateWindow = [&]() {
- const Uint32 window_flags = (SDL_WINDOW_OPENGL | (allow_resize ? SDL_WINDOW_RESIZABLE : 0));
- SDL_Window* window = SDL_CreateWindow(window_name, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, window_flags);
- // SDL2 implicitly activates text input on window creation. Turn it off for now, it will be activated again e.g. when focusing a text input
- // field.
- SDL_StopTextInput();
- return window;
- };
- // Enable linear filtering, SDL 3 already defaults to it.
- SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
- #endif
- SDL_Window* window = CreateWindow();
- if (!window)
- {
- // Try again on low-quality settings.
- SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
- SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
- window = CreateWindow();
- if (!window)
- {
- Rml::Log::Message(Rml::Log::LT_ERROR, "SDL error on create window: %s", SDL_GetError());
- return false;
- }
- }
- SDL_GLContext glcontext = SDL_GL_CreateContext(window);
- SDL_GL_MakeCurrent(window, glcontext);
- SDL_GL_SetSwapInterval(1);
- data = Rml::MakeUnique<BackendData>();
- data->window = window;
- data->glcontext = glcontext;
- data->system_interface.SetWindow(window);
- data->render_interface.SetViewport(width, height);
- return true;
- }
- void Backend::Shutdown()
- {
- RMLUI_ASSERT(data);
- #if SDL_MAJOR_VERSION >= 3
- SDL_GL_DestroyContext(data->glcontext);
- #else
- SDL_GL_DeleteContext(data->glcontext);
- #endif
- SDL_DestroyWindow(data->window);
- data.reset();
- SDL_Quit();
- }
- Rml::SystemInterface* Backend::GetSystemInterface()
- {
- RMLUI_ASSERT(data);
- return &data->system_interface;
- }
- Rml::RenderInterface* Backend::GetRenderInterface()
- {
- RMLUI_ASSERT(data);
- return &data->render_interface;
- }
- bool Backend::ProcessEvents(Rml::Context* context, KeyDownCallback key_down_callback, bool power_save)
- {
- RMLUI_ASSERT(data && context);
- #if SDL_MAJOR_VERSION >= 3
- #define RMLSDL_WINDOW_EVENTS_BEGIN
- #define RMLSDL_WINDOW_EVENTS_END
- auto GetKey = [](const SDL_Event& event) { return event.key.key; };
- auto GetDisplayScale = []() { return SDL_GetWindowDisplayScale(data->window); };
- constexpr auto event_quit = SDL_EVENT_QUIT;
- constexpr auto event_key_down = SDL_EVENT_KEY_DOWN;
- constexpr auto event_window_size_changed = SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED;
- bool has_event = false;
- #else
- #define RMLSDL_WINDOW_EVENTS_BEGIN \
- case SDL_WINDOWEVENT: \
- { \
- switch (ev.window.event) \
- {
- #define RMLSDL_WINDOW_EVENTS_END \
- } \
- } \
- break;
- auto GetKey = [](const SDL_Event& event) { return event.key.keysym.sym; };
- auto GetDisplayScale = []() { return 1.f; };
- constexpr auto event_quit = SDL_QUIT;
- constexpr auto event_key_down = SDL_KEYDOWN;
- constexpr auto event_window_size_changed = SDL_WINDOWEVENT_SIZE_CHANGED;
- int has_event = 0;
- #endif
- bool result = data->running;
- data->running = true;
- SDL_Event ev;
- if (power_save)
- has_event = SDL_WaitEventTimeout(&ev, static_cast<int>(Rml::Math::Min(context->GetNextUpdateDelay(), 10.0) * 1000));
- else
- has_event = SDL_PollEvent(&ev);
- while (has_event)
- {
- bool propagate_event = true;
- switch (ev.type)
- {
- case event_quit:
- {
- propagate_event = false;
- result = false;
- }
- break;
- case event_key_down:
- {
- propagate_event = false;
- const Rml::Input::KeyIdentifier key = RmlSDL::ConvertKey(GetKey(ev));
- const int key_modifier = RmlSDL::GetKeyModifierState();
- const float native_dp_ratio = GetDisplayScale();
- // See if we have any global shortcuts that take priority over the context.
- if (key_down_callback && !key_down_callback(context, key, key_modifier, native_dp_ratio, true))
- break;
- // Otherwise, hand the event over to the context by calling the input handler as normal.
- if (!RmlSDL::InputEventHandler(context, data->window, ev))
- break;
- // The key was not consumed by the context either, try keyboard shortcuts of lower priority.
- if (key_down_callback && !key_down_callback(context, key, key_modifier, native_dp_ratio, false))
- break;
- }
- break;
- RMLSDL_WINDOW_EVENTS_BEGIN
- case event_window_size_changed:
- {
- Rml::Vector2i dimensions = {ev.window.data1, ev.window.data2};
- data->render_interface.SetViewport(dimensions.x, dimensions.y);
- }
- break;
- RMLSDL_WINDOW_EVENTS_END
- default: break;
- }
- if (propagate_event)
- RmlSDL::InputEventHandler(context, data->window, ev);
- has_event = SDL_PollEvent(&ev);
- }
- return result;
- }
- void Backend::RequestExit()
- {
- RMLUI_ASSERT(data);
- data->running = false;
- }
- void Backend::BeginFrame()
- {
- RMLUI_ASSERT(data);
- data->render_interface.Clear();
- data->render_interface.BeginFrame();
- }
- void Backend::PresentFrame()
- {
- RMLUI_ASSERT(data);
- data->render_interface.EndFrame();
- SDL_GL_SwapWindow(data->window);
- }
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