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- /**
- * Loader generated by glad 2.0.0-beta on Fri Mar 11 10:53:06 2022
- *
- * Generator: C/C++
- * Specification: gl
- * Extensions: 0
- *
- * APIs:
- * - gl:core=3.3
- *
- * Options:
- * - ALIAS = False
- * - DEBUG = False
- * - HEADER_ONLY = True
- * - LOADER = True
- * - MX = False
- * - MX_GLOBAL = False
- * - ON_DEMAND = False
- *
- * Commandline:
- * --api='gl:core=3.3' --extensions='' c --header-only --loader
- *
- * Online:
- * http://glad.sh/#api=gl%3Acore%3D3.3&extensions=&generator=c&options=HEADER_ONLY%2CLOADER
- *
- */
- #ifndef GLAD_GL_H_
- #define GLAD_GL_H_
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Wreserved-id-macro"
- #endif
- #ifdef __gl_h_
- #error OpenGL (gl.h) header already included (API: gl), remove previous include!
- #endif
- #define __gl_h_ 1
- #ifdef __gl3_h_
- #error OpenGL (gl3.h) header already included (API: gl), remove previous include!
- #endif
- #define __gl3_h_ 1
- #ifdef __glext_h_
- #error OpenGL (glext.h) header already included (API: gl), remove previous include!
- #endif
- #define __glext_h_ 1
- #ifdef __gl3ext_h_
- #error OpenGL (gl3ext.h) header already included (API: gl), remove previous include!
- #endif
- #define __gl3ext_h_ 1
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #define GLAD_GL
- #define GLAD_OPTION_GL_HEADER_ONLY
- #define GLAD_OPTION_GL_LOADER
- #ifdef __cplusplus
- extern "C" {
- #endif
- #ifndef GLAD_PLATFORM_H_
- #define GLAD_PLATFORM_H_
- #ifndef GLAD_PLATFORM_WIN32
- #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
- #define GLAD_PLATFORM_WIN32 1
- #else
- #define GLAD_PLATFORM_WIN32 0
- #endif
- #endif
- #ifndef GLAD_PLATFORM_APPLE
- #ifdef __APPLE__
- #define GLAD_PLATFORM_APPLE 1
- #else
- #define GLAD_PLATFORM_APPLE 0
- #endif
- #endif
- #ifndef GLAD_PLATFORM_EMSCRIPTEN
- #ifdef __EMSCRIPTEN__
- #define GLAD_PLATFORM_EMSCRIPTEN 1
- #else
- #define GLAD_PLATFORM_EMSCRIPTEN 0
- #endif
- #endif
- #ifndef GLAD_PLATFORM_UWP
- #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
- #ifdef __has_include
- #if __has_include(<winapifamily.h>)
- #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
- #endif
- #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
- #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
- #endif
- #endif
- #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
- #include <winapifamily.h>
- #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
- #define GLAD_PLATFORM_UWP 1
- #endif
- #endif
- #ifndef GLAD_PLATFORM_UWP
- #define GLAD_PLATFORM_UWP 0
- #endif
- #endif
- #ifdef __GNUC__
- #define GLAD_GNUC_EXTENSION __extension__
- #else
- #define GLAD_GNUC_EXTENSION
- #endif
- #ifndef GLAD_API_CALL
- #if defined(GLAD_API_CALL_EXPORT)
- #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
- #if defined(GLAD_API_CALL_EXPORT_BUILD)
- #if defined(__GNUC__)
- #define GLAD_API_CALL __attribute__ ((dllexport)) extern
- #else
- #define GLAD_API_CALL __declspec(dllexport) extern
- #endif
- #else
- #if defined(__GNUC__)
- #define GLAD_API_CALL __attribute__ ((dllimport)) extern
- #else
- #define GLAD_API_CALL __declspec(dllimport) extern
- #endif
- #endif
- #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
- #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
- #else
- #define GLAD_API_CALL extern
- #endif
- #else
- #define GLAD_API_CALL extern
- #endif
- #endif
- #ifdef APIENTRY
- #define GLAD_API_PTR APIENTRY
- #elif GLAD_PLATFORM_WIN32
- #define GLAD_API_PTR __stdcall
- #else
- #define GLAD_API_PTR
- #endif
- #ifndef GLAPI
- #define GLAPI GLAD_API_CALL
- #endif
- #ifndef GLAPIENTRY
- #define GLAPIENTRY GLAD_API_PTR
- #endif
- #define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
- #define GLAD_VERSION_MAJOR(version) (version / 10000)
- #define GLAD_VERSION_MINOR(version) (version % 10000)
- #define GLAD_GENERATOR_VERSION "2.0.0-beta"
- typedef void (*GLADapiproc)(void);
- typedef GLADapiproc (*GLADloadfunc)(const char *name);
- typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
- typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
- typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
- #endif /* GLAD_PLATFORM_H_ */
- #define GL_ACTIVE_ATTRIBUTES 0x8B89
- #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
- #define GL_ACTIVE_TEXTURE 0x84E0
- #define GL_ACTIVE_UNIFORMS 0x8B86
- #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
- #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
- #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
- #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
- #define GL_ALPHA 0x1906
- #define GL_ALREADY_SIGNALED 0x911A
- #define GL_ALWAYS 0x0207
- #define GL_AND 0x1501
- #define GL_AND_INVERTED 0x1504
- #define GL_AND_REVERSE 0x1502
- #define GL_ANY_SAMPLES_PASSED 0x8C2F
- #define GL_ARRAY_BUFFER 0x8892
- #define GL_ARRAY_BUFFER_BINDING 0x8894
- #define GL_ATTACHED_SHADERS 0x8B85
- #define GL_BACK 0x0405
- #define GL_BACK_LEFT 0x0402
- #define GL_BACK_RIGHT 0x0403
- #define GL_BGR 0x80E0
- #define GL_BGRA 0x80E1
- #define GL_BGRA_INTEGER 0x8D9B
- #define GL_BGR_INTEGER 0x8D9A
- #define GL_BLEND 0x0BE2
- #define GL_BLEND_COLOR 0x8005
- #define GL_BLEND_DST 0x0BE0
- #define GL_BLEND_DST_ALPHA 0x80CA
- #define GL_BLEND_DST_RGB 0x80C8
- #define GL_BLEND_EQUATION 0x8009
- #define GL_BLEND_EQUATION_ALPHA 0x883D
- #define GL_BLEND_EQUATION_RGB 0x8009
- #define GL_BLEND_SRC 0x0BE1
- #define GL_BLEND_SRC_ALPHA 0x80CB
- #define GL_BLEND_SRC_RGB 0x80C9
- #define GL_BLUE 0x1905
- #define GL_BLUE_INTEGER 0x8D96
- #define GL_BOOL 0x8B56
- #define GL_BOOL_VEC2 0x8B57
- #define GL_BOOL_VEC3 0x8B58
- #define GL_BOOL_VEC4 0x8B59
- #define GL_BUFFER_ACCESS 0x88BB
- #define GL_BUFFER_ACCESS_FLAGS 0x911F
- #define GL_BUFFER_MAPPED 0x88BC
- #define GL_BUFFER_MAP_LENGTH 0x9120
- #define GL_BUFFER_MAP_OFFSET 0x9121
- #define GL_BUFFER_MAP_POINTER 0x88BD
- #define GL_BUFFER_SIZE 0x8764
- #define GL_BUFFER_USAGE 0x8765
- #define GL_BYTE 0x1400
- #define GL_CCW 0x0901
- #define GL_CLAMP_READ_COLOR 0x891C
- #define GL_CLAMP_TO_BORDER 0x812D
- #define GL_CLAMP_TO_EDGE 0x812F
- #define GL_CLEAR 0x1500
- #define GL_CLIP_DISTANCE0 0x3000
- #define GL_CLIP_DISTANCE1 0x3001
- #define GL_CLIP_DISTANCE2 0x3002
- #define GL_CLIP_DISTANCE3 0x3003
- #define GL_CLIP_DISTANCE4 0x3004
- #define GL_CLIP_DISTANCE5 0x3005
- #define GL_CLIP_DISTANCE6 0x3006
- #define GL_CLIP_DISTANCE7 0x3007
- #define GL_COLOR 0x1800
- #define GL_COLOR_ATTACHMENT0 0x8CE0
- #define GL_COLOR_ATTACHMENT1 0x8CE1
- #define GL_COLOR_ATTACHMENT10 0x8CEA
- #define GL_COLOR_ATTACHMENT11 0x8CEB
- #define GL_COLOR_ATTACHMENT12 0x8CEC
- #define GL_COLOR_ATTACHMENT13 0x8CED
- #define GL_COLOR_ATTACHMENT14 0x8CEE
- #define GL_COLOR_ATTACHMENT15 0x8CEF
- #define GL_COLOR_ATTACHMENT16 0x8CF0
- #define GL_COLOR_ATTACHMENT17 0x8CF1
- #define GL_COLOR_ATTACHMENT18 0x8CF2
- #define GL_COLOR_ATTACHMENT19 0x8CF3
- #define GL_COLOR_ATTACHMENT2 0x8CE2
- #define GL_COLOR_ATTACHMENT20 0x8CF4
- #define GL_COLOR_ATTACHMENT21 0x8CF5
- #define GL_COLOR_ATTACHMENT22 0x8CF6
- #define GL_COLOR_ATTACHMENT23 0x8CF7
- #define GL_COLOR_ATTACHMENT24 0x8CF8
- #define GL_COLOR_ATTACHMENT25 0x8CF9
- #define GL_COLOR_ATTACHMENT26 0x8CFA
- #define GL_COLOR_ATTACHMENT27 0x8CFB
- #define GL_COLOR_ATTACHMENT28 0x8CFC
- #define GL_COLOR_ATTACHMENT29 0x8CFD
- #define GL_COLOR_ATTACHMENT3 0x8CE3
- #define GL_COLOR_ATTACHMENT30 0x8CFE
- #define GL_COLOR_ATTACHMENT31 0x8CFF
- #define GL_COLOR_ATTACHMENT4 0x8CE4
- #define GL_COLOR_ATTACHMENT5 0x8CE5
- #define GL_COLOR_ATTACHMENT6 0x8CE6
- #define GL_COLOR_ATTACHMENT7 0x8CE7
- #define GL_COLOR_ATTACHMENT8 0x8CE8
- #define GL_COLOR_ATTACHMENT9 0x8CE9
- #define GL_COLOR_BUFFER_BIT 0x00004000
- #define GL_COLOR_CLEAR_VALUE 0x0C22
- #define GL_COLOR_LOGIC_OP 0x0BF2
- #define GL_COLOR_WRITEMASK 0x0C23
- #define GL_COMPARE_REF_TO_TEXTURE 0x884E
- #define GL_COMPILE_STATUS 0x8B81
- #define GL_COMPRESSED_RED 0x8225
- #define GL_COMPRESSED_RED_RGTC1 0x8DBB
- #define GL_COMPRESSED_RG 0x8226
- #define GL_COMPRESSED_RGB 0x84ED
- #define GL_COMPRESSED_RGBA 0x84EE
- #define GL_COMPRESSED_RG_RGTC2 0x8DBD
- #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
- #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
- #define GL_COMPRESSED_SRGB 0x8C48
- #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
- #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
- #define GL_CONDITION_SATISFIED 0x911C
- #define GL_CONSTANT_ALPHA 0x8003
- #define GL_CONSTANT_COLOR 0x8001
- #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
- #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
- #define GL_CONTEXT_FLAGS 0x821E
- #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
- #define GL_CONTEXT_PROFILE_MASK 0x9126
- #define GL_COPY 0x1503
- #define GL_COPY_INVERTED 0x150C
- #define GL_COPY_READ_BUFFER 0x8F36
- #define GL_COPY_WRITE_BUFFER 0x8F37
- #define GL_CULL_FACE 0x0B44
- #define GL_CULL_FACE_MODE 0x0B45
- #define GL_CURRENT_PROGRAM 0x8B8D
- #define GL_CURRENT_QUERY 0x8865
- #define GL_CURRENT_VERTEX_ATTRIB 0x8626
- #define GL_CW 0x0900
- #define GL_DECR 0x1E03
- #define GL_DECR_WRAP 0x8508
- #define GL_DELETE_STATUS 0x8B80
- #define GL_DEPTH 0x1801
- #define GL_DEPTH24_STENCIL8 0x88F0
- #define GL_DEPTH32F_STENCIL8 0x8CAD
- #define GL_DEPTH_ATTACHMENT 0x8D00
- #define GL_DEPTH_BUFFER_BIT 0x00000100
- #define GL_DEPTH_CLAMP 0x864F
- #define GL_DEPTH_CLEAR_VALUE 0x0B73
- #define GL_DEPTH_COMPONENT 0x1902
- #define GL_DEPTH_COMPONENT16 0x81A5
- #define GL_DEPTH_COMPONENT24 0x81A6
- #define GL_DEPTH_COMPONENT32 0x81A7
- #define GL_DEPTH_COMPONENT32F 0x8CAC
- #define GL_DEPTH_FUNC 0x0B74
- #define GL_DEPTH_RANGE 0x0B70
- #define GL_DEPTH_STENCIL 0x84F9
- #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
- #define GL_DEPTH_TEST 0x0B71
- #define GL_DEPTH_WRITEMASK 0x0B72
- #define GL_DITHER 0x0BD0
- #define GL_DONT_CARE 0x1100
- #define GL_DOUBLE 0x140A
- #define GL_DOUBLEBUFFER 0x0C32
- #define GL_DRAW_BUFFER 0x0C01
- #define GL_DRAW_BUFFER0 0x8825
- #define GL_DRAW_BUFFER1 0x8826
- #define GL_DRAW_BUFFER10 0x882F
- #define GL_DRAW_BUFFER11 0x8830
- #define GL_DRAW_BUFFER12 0x8831
- #define GL_DRAW_BUFFER13 0x8832
- #define GL_DRAW_BUFFER14 0x8833
- #define GL_DRAW_BUFFER15 0x8834
- #define GL_DRAW_BUFFER2 0x8827
- #define GL_DRAW_BUFFER3 0x8828
- #define GL_DRAW_BUFFER4 0x8829
- #define GL_DRAW_BUFFER5 0x882A
- #define GL_DRAW_BUFFER6 0x882B
- #define GL_DRAW_BUFFER7 0x882C
- #define GL_DRAW_BUFFER8 0x882D
- #define GL_DRAW_BUFFER9 0x882E
- #define GL_DRAW_FRAMEBUFFER 0x8CA9
- #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
- #define GL_DST_ALPHA 0x0304
- #define GL_DST_COLOR 0x0306
- #define GL_DYNAMIC_COPY 0x88EA
- #define GL_DYNAMIC_DRAW 0x88E8
- #define GL_DYNAMIC_READ 0x88E9
- #define GL_ELEMENT_ARRAY_BUFFER 0x8893
- #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
- #define GL_EQUAL 0x0202
- #define GL_EQUIV 0x1509
- #define GL_EXTENSIONS 0x1F03
- #define GL_FALSE 0
- #define GL_FASTEST 0x1101
- #define GL_FILL 0x1B02
- #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
- #define GL_FIXED_ONLY 0x891D
- #define GL_FLOAT 0x1406
- #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
- #define GL_FLOAT_MAT2 0x8B5A
- #define GL_FLOAT_MAT2x3 0x8B65
- #define GL_FLOAT_MAT2x4 0x8B66
- #define GL_FLOAT_MAT3 0x8B5B
- #define GL_FLOAT_MAT3x2 0x8B67
- #define GL_FLOAT_MAT3x4 0x8B68
- #define GL_FLOAT_MAT4 0x8B5C
- #define GL_FLOAT_MAT4x2 0x8B69
- #define GL_FLOAT_MAT4x3 0x8B6A
- #define GL_FLOAT_VEC2 0x8B50
- #define GL_FLOAT_VEC3 0x8B51
- #define GL_FLOAT_VEC4 0x8B52
- #define GL_FRAGMENT_SHADER 0x8B30
- #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
- #define GL_FRAMEBUFFER 0x8D40
- #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
- #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
- #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
- #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
- #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
- #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
- #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
- #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
- #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
- #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
- #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
- #define GL_FRAMEBUFFER_BINDING 0x8CA6
- #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
- #define GL_FRAMEBUFFER_DEFAULT 0x8218
- #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
- #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
- #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
- #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
- #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
- #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
- #define GL_FRAMEBUFFER_SRGB 0x8DB9
- #define GL_FRAMEBUFFER_UNDEFINED 0x8219
- #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
- #define GL_FRONT 0x0404
- #define GL_FRONT_AND_BACK 0x0408
- #define GL_FRONT_FACE 0x0B46
- #define GL_FRONT_LEFT 0x0400
- #define GL_FRONT_RIGHT 0x0401
- #define GL_FUNC_ADD 0x8006
- #define GL_FUNC_REVERSE_SUBTRACT 0x800B
- #define GL_FUNC_SUBTRACT 0x800A
- #define GL_GEOMETRY_INPUT_TYPE 0x8917
- #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
- #define GL_GEOMETRY_SHADER 0x8DD9
- #define GL_GEOMETRY_VERTICES_OUT 0x8916
- #define GL_GEQUAL 0x0206
- #define GL_GREATER 0x0204
- #define GL_GREEN 0x1904
- #define GL_GREEN_INTEGER 0x8D95
- #define GL_HALF_FLOAT 0x140B
- #define GL_INCR 0x1E02
- #define GL_INCR_WRAP 0x8507
- #define GL_INFO_LOG_LENGTH 0x8B84
- #define GL_INT 0x1404
- #define GL_INTERLEAVED_ATTRIBS 0x8C8C
- #define GL_INT_2_10_10_10_REV 0x8D9F
- #define GL_INT_SAMPLER_1D 0x8DC9
- #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
- #define GL_INT_SAMPLER_2D 0x8DCA
- #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
- #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
- #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
- #define GL_INT_SAMPLER_2D_RECT 0x8DCD
- #define GL_INT_SAMPLER_3D 0x8DCB
- #define GL_INT_SAMPLER_BUFFER 0x8DD0
- #define GL_INT_SAMPLER_CUBE 0x8DCC
- #define GL_INT_VEC2 0x8B53
- #define GL_INT_VEC3 0x8B54
- #define GL_INT_VEC4 0x8B55
- #define GL_INVALID_ENUM 0x0500
- #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
- #define GL_INVALID_INDEX 0xFFFFFFFF
- #define GL_INVALID_OPERATION 0x0502
- #define GL_INVALID_VALUE 0x0501
- #define GL_INVERT 0x150A
- #define GL_KEEP 0x1E00
- #define GL_LAST_VERTEX_CONVENTION 0x8E4E
- #define GL_LEFT 0x0406
- #define GL_LEQUAL 0x0203
- #define GL_LESS 0x0201
- #define GL_LINE 0x1B01
- #define GL_LINEAR 0x2601
- #define GL_LINEAR_MIPMAP_LINEAR 0x2703
- #define GL_LINEAR_MIPMAP_NEAREST 0x2701
- #define GL_LINES 0x0001
- #define GL_LINES_ADJACENCY 0x000A
- #define GL_LINE_LOOP 0x0002
- #define GL_LINE_SMOOTH 0x0B20
- #define GL_LINE_SMOOTH_HINT 0x0C52
- #define GL_LINE_STRIP 0x0003
- #define GL_LINE_STRIP_ADJACENCY 0x000B
- #define GL_LINE_WIDTH 0x0B21
- #define GL_LINE_WIDTH_GRANULARITY 0x0B23
- #define GL_LINE_WIDTH_RANGE 0x0B22
- #define GL_LINK_STATUS 0x8B82
- #define GL_LOGIC_OP_MODE 0x0BF0
- #define GL_LOWER_LEFT 0x8CA1
- #define GL_MAJOR_VERSION 0x821B
- #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
- #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
- #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
- #define GL_MAP_READ_BIT 0x0001
- #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
- #define GL_MAP_WRITE_BIT 0x0002
- #define GL_MAX 0x8008
- #define GL_MAX_3D_TEXTURE_SIZE 0x8073
- #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
- #define GL_MAX_CLIP_DISTANCES 0x0D32
- #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
- #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
- #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
- #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
- #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
- #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
- #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
- #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
- #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
- #define GL_MAX_DRAW_BUFFERS 0x8824
- #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
- #define GL_MAX_ELEMENTS_INDICES 0x80E9
- #define GL_MAX_ELEMENTS_VERTICES 0x80E8
- #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
- #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
- #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
- #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
- #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
- #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
- #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
- #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
- #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
- #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
- #define GL_MAX_INTEGER_SAMPLES 0x9110
- #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
- #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
- #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
- #define GL_MAX_SAMPLES 0x8D57
- #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
- #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
- #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
- #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
- #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
- #define GL_MAX_TEXTURE_SIZE 0x0D33
- #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
- #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
- #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
- #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
- #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
- #define GL_MAX_VARYING_COMPONENTS 0x8B4B
- #define GL_MAX_VARYING_FLOATS 0x8B4B
- #define GL_MAX_VERTEX_ATTRIBS 0x8869
- #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
- #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
- #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
- #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
- #define GL_MAX_VIEWPORT_DIMS 0x0D3A
- #define GL_MIN 0x8007
- #define GL_MINOR_VERSION 0x821C
- #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
- #define GL_MIRRORED_REPEAT 0x8370
- #define GL_MULTISAMPLE 0x809D
- #define GL_NAND 0x150E
- #define GL_NEAREST 0x2600
- #define GL_NEAREST_MIPMAP_LINEAR 0x2702
- #define GL_NEAREST_MIPMAP_NEAREST 0x2700
- #define GL_NEVER 0x0200
- #define GL_NICEST 0x1102
- #define GL_NONE 0
- #define GL_NOOP 0x1505
- #define GL_NOR 0x1508
- #define GL_NOTEQUAL 0x0205
- #define GL_NO_ERROR 0
- #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
- #define GL_NUM_EXTENSIONS 0x821D
- #define GL_OBJECT_TYPE 0x9112
- #define GL_ONE 1
- #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
- #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
- #define GL_ONE_MINUS_DST_ALPHA 0x0305
- #define GL_ONE_MINUS_DST_COLOR 0x0307
- #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
- #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
- #define GL_ONE_MINUS_SRC_ALPHA 0x0303
- #define GL_ONE_MINUS_SRC_COLOR 0x0301
- #define GL_OR 0x1507
- #define GL_OR_INVERTED 0x150D
- #define GL_OR_REVERSE 0x150B
- #define GL_OUT_OF_MEMORY 0x0505
- #define GL_PACK_ALIGNMENT 0x0D05
- #define GL_PACK_IMAGE_HEIGHT 0x806C
- #define GL_PACK_LSB_FIRST 0x0D01
- #define GL_PACK_ROW_LENGTH 0x0D02
- #define GL_PACK_SKIP_IMAGES 0x806B
- #define GL_PACK_SKIP_PIXELS 0x0D04
- #define GL_PACK_SKIP_ROWS 0x0D03
- #define GL_PACK_SWAP_BYTES 0x0D00
- #define GL_PIXEL_PACK_BUFFER 0x88EB
- #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
- #define GL_PIXEL_UNPACK_BUFFER 0x88EC
- #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
- #define GL_POINT 0x1B00
- #define GL_POINTS 0x0000
- #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
- #define GL_POINT_SIZE 0x0B11
- #define GL_POINT_SIZE_GRANULARITY 0x0B13
- #define GL_POINT_SIZE_RANGE 0x0B12
- #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
- #define GL_POLYGON_MODE 0x0B40
- #define GL_POLYGON_OFFSET_FACTOR 0x8038
- #define GL_POLYGON_OFFSET_FILL 0x8037
- #define GL_POLYGON_OFFSET_LINE 0x2A02
- #define GL_POLYGON_OFFSET_POINT 0x2A01
- #define GL_POLYGON_OFFSET_UNITS 0x2A00
- #define GL_POLYGON_SMOOTH 0x0B41
- #define GL_POLYGON_SMOOTH_HINT 0x0C53
- #define GL_PRIMITIVES_GENERATED 0x8C87
- #define GL_PRIMITIVE_RESTART 0x8F9D
- #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
- #define GL_PROGRAM_POINT_SIZE 0x8642
- #define GL_PROVOKING_VERTEX 0x8E4F
- #define GL_PROXY_TEXTURE_1D 0x8063
- #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
- #define GL_PROXY_TEXTURE_2D 0x8064
- #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
- #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
- #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
- #define GL_PROXY_TEXTURE_3D 0x8070
- #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
- #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
- #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
- #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
- #define GL_QUERY_BY_REGION_WAIT 0x8E15
- #define GL_QUERY_COUNTER_BITS 0x8864
- #define GL_QUERY_NO_WAIT 0x8E14
- #define GL_QUERY_RESULT 0x8866
- #define GL_QUERY_RESULT_AVAILABLE 0x8867
- #define GL_QUERY_WAIT 0x8E13
- #define GL_R11F_G11F_B10F 0x8C3A
- #define GL_R16 0x822A
- #define GL_R16F 0x822D
- #define GL_R16I 0x8233
- #define GL_R16UI 0x8234
- #define GL_R16_SNORM 0x8F98
- #define GL_R32F 0x822E
- #define GL_R32I 0x8235
- #define GL_R32UI 0x8236
- #define GL_R3_G3_B2 0x2A10
- #define GL_R8 0x8229
- #define GL_R8I 0x8231
- #define GL_R8UI 0x8232
- #define GL_R8_SNORM 0x8F94
- #define GL_RASTERIZER_DISCARD 0x8C89
- #define GL_READ_BUFFER 0x0C02
- #define GL_READ_FRAMEBUFFER 0x8CA8
- #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
- #define GL_READ_ONLY 0x88B8
- #define GL_READ_WRITE 0x88BA
- #define GL_RED 0x1903
- #define GL_RED_INTEGER 0x8D94
- #define GL_RENDERBUFFER 0x8D41
- #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
- #define GL_RENDERBUFFER_BINDING 0x8CA7
- #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
- #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
- #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
- #define GL_RENDERBUFFER_HEIGHT 0x8D43
- #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
- #define GL_RENDERBUFFER_RED_SIZE 0x8D50
- #define GL_RENDERBUFFER_SAMPLES 0x8CAB
- #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
- #define GL_RENDERBUFFER_WIDTH 0x8D42
- #define GL_RENDERER 0x1F01
- #define GL_REPEAT 0x2901
- #define GL_REPLACE 0x1E01
- #define GL_RG 0x8227
- #define GL_RG16 0x822C
- #define GL_RG16F 0x822F
- #define GL_RG16I 0x8239
- #define GL_RG16UI 0x823A
- #define GL_RG16_SNORM 0x8F99
- #define GL_RG32F 0x8230
- #define GL_RG32I 0x823B
- #define GL_RG32UI 0x823C
- #define GL_RG8 0x822B
- #define GL_RG8I 0x8237
- #define GL_RG8UI 0x8238
- #define GL_RG8_SNORM 0x8F95
- #define GL_RGB 0x1907
- #define GL_RGB10 0x8052
- #define GL_RGB10_A2 0x8059
- #define GL_RGB10_A2UI 0x906F
- #define GL_RGB12 0x8053
- #define GL_RGB16 0x8054
- #define GL_RGB16F 0x881B
- #define GL_RGB16I 0x8D89
- #define GL_RGB16UI 0x8D77
- #define GL_RGB16_SNORM 0x8F9A
- #define GL_RGB32F 0x8815
- #define GL_RGB32I 0x8D83
- #define GL_RGB32UI 0x8D71
- #define GL_RGB4 0x804F
- #define GL_RGB5 0x8050
- #define GL_RGB5_A1 0x8057
- #define GL_RGB8 0x8051
- #define GL_RGB8I 0x8D8F
- #define GL_RGB8UI 0x8D7D
- #define GL_RGB8_SNORM 0x8F96
- #define GL_RGB9_E5 0x8C3D
- #define GL_RGBA 0x1908
- #define GL_RGBA12 0x805A
- #define GL_RGBA16 0x805B
- #define GL_RGBA16F 0x881A
- #define GL_RGBA16I 0x8D88
- #define GL_RGBA16UI 0x8D76
- #define GL_RGBA16_SNORM 0x8F9B
- #define GL_RGBA2 0x8055
- #define GL_RGBA32F 0x8814
- #define GL_RGBA32I 0x8D82
- #define GL_RGBA32UI 0x8D70
- #define GL_RGBA4 0x8056
- #define GL_RGBA8 0x8058
- #define GL_RGBA8I 0x8D8E
- #define GL_RGBA8UI 0x8D7C
- #define GL_RGBA8_SNORM 0x8F97
- #define GL_RGBA_INTEGER 0x8D99
- #define GL_RGB_INTEGER 0x8D98
- #define GL_RG_INTEGER 0x8228
- #define GL_RIGHT 0x0407
- #define GL_SAMPLER_1D 0x8B5D
- #define GL_SAMPLER_1D_ARRAY 0x8DC0
- #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
- #define GL_SAMPLER_1D_SHADOW 0x8B61
- #define GL_SAMPLER_2D 0x8B5E
- #define GL_SAMPLER_2D_ARRAY 0x8DC1
- #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
- #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
- #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
- #define GL_SAMPLER_2D_RECT 0x8B63
- #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
- #define GL_SAMPLER_2D_SHADOW 0x8B62
- #define GL_SAMPLER_3D 0x8B5F
- #define GL_SAMPLER_BINDING 0x8919
- #define GL_SAMPLER_BUFFER 0x8DC2
- #define GL_SAMPLER_CUBE 0x8B60
- #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
- #define GL_SAMPLES 0x80A9
- #define GL_SAMPLES_PASSED 0x8914
- #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
- #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
- #define GL_SAMPLE_BUFFERS 0x80A8
- #define GL_SAMPLE_COVERAGE 0x80A0
- #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
- #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
- #define GL_SAMPLE_MASK 0x8E51
- #define GL_SAMPLE_MASK_VALUE 0x8E52
- #define GL_SAMPLE_POSITION 0x8E50
- #define GL_SCISSOR_BOX 0x0C10
- #define GL_SCISSOR_TEST 0x0C11
- #define GL_SEPARATE_ATTRIBS 0x8C8D
- #define GL_SET 0x150F
- #define GL_SHADER_SOURCE_LENGTH 0x8B88
- #define GL_SHADER_TYPE 0x8B4F
- #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
- #define GL_SHORT 0x1402
- #define GL_SIGNALED 0x9119
- #define GL_SIGNED_NORMALIZED 0x8F9C
- #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
- #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
- #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
- #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
- #define GL_SRC1_ALPHA 0x8589
- #define GL_SRC1_COLOR 0x88F9
- #define GL_SRC_ALPHA 0x0302
- #define GL_SRC_ALPHA_SATURATE 0x0308
- #define GL_SRC_COLOR 0x0300
- #define GL_SRGB 0x8C40
- #define GL_SRGB8 0x8C41
- #define GL_SRGB8_ALPHA8 0x8C43
- #define GL_SRGB_ALPHA 0x8C42
- #define GL_STATIC_COPY 0x88E6
- #define GL_STATIC_DRAW 0x88E4
- #define GL_STATIC_READ 0x88E5
- #define GL_STENCIL 0x1802
- #define GL_STENCIL_ATTACHMENT 0x8D20
- #define GL_STENCIL_BACK_FAIL 0x8801
- #define GL_STENCIL_BACK_FUNC 0x8800
- #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
- #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
- #define GL_STENCIL_BACK_REF 0x8CA3
- #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
- #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
- #define GL_STENCIL_BUFFER_BIT 0x00000400
- #define GL_STENCIL_CLEAR_VALUE 0x0B91
- #define GL_STENCIL_FAIL 0x0B94
- #define GL_STENCIL_FUNC 0x0B92
- #define GL_STENCIL_INDEX 0x1901
- #define GL_STENCIL_INDEX1 0x8D46
- #define GL_STENCIL_INDEX16 0x8D49
- #define GL_STENCIL_INDEX4 0x8D47
- #define GL_STENCIL_INDEX8 0x8D48
- #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
- #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
- #define GL_STENCIL_REF 0x0B97
- #define GL_STENCIL_TEST 0x0B90
- #define GL_STENCIL_VALUE_MASK 0x0B93
- #define GL_STENCIL_WRITEMASK 0x0B98
- #define GL_STEREO 0x0C33
- #define GL_STREAM_COPY 0x88E2
- #define GL_STREAM_DRAW 0x88E0
- #define GL_STREAM_READ 0x88E1
- #define GL_SUBPIXEL_BITS 0x0D50
- #define GL_SYNC_CONDITION 0x9113
- #define GL_SYNC_FENCE 0x9116
- #define GL_SYNC_FLAGS 0x9115
- #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
- #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
- #define GL_SYNC_STATUS 0x9114
- #define GL_TEXTURE 0x1702
- #define GL_TEXTURE0 0x84C0
- #define GL_TEXTURE1 0x84C1
- #define GL_TEXTURE10 0x84CA
- #define GL_TEXTURE11 0x84CB
- #define GL_TEXTURE12 0x84CC
- #define GL_TEXTURE13 0x84CD
- #define GL_TEXTURE14 0x84CE
- #define GL_TEXTURE15 0x84CF
- #define GL_TEXTURE16 0x84D0
- #define GL_TEXTURE17 0x84D1
- #define GL_TEXTURE18 0x84D2
- #define GL_TEXTURE19 0x84D3
- #define GL_TEXTURE2 0x84C2
- #define GL_TEXTURE20 0x84D4
- #define GL_TEXTURE21 0x84D5
- #define GL_TEXTURE22 0x84D6
- #define GL_TEXTURE23 0x84D7
- #define GL_TEXTURE24 0x84D8
- #define GL_TEXTURE25 0x84D9
- #define GL_TEXTURE26 0x84DA
- #define GL_TEXTURE27 0x84DB
- #define GL_TEXTURE28 0x84DC
- #define GL_TEXTURE29 0x84DD
- #define GL_TEXTURE3 0x84C3
- #define GL_TEXTURE30 0x84DE
- #define GL_TEXTURE31 0x84DF
- #define GL_TEXTURE4 0x84C4
- #define GL_TEXTURE5 0x84C5
- #define GL_TEXTURE6 0x84C6
- #define GL_TEXTURE7 0x84C7
- #define GL_TEXTURE8 0x84C8
- #define GL_TEXTURE9 0x84C9
- #define GL_TEXTURE_1D 0x0DE0
- #define GL_TEXTURE_1D_ARRAY 0x8C18
- #define GL_TEXTURE_2D 0x0DE1
- #define GL_TEXTURE_2D_ARRAY 0x8C1A
- #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
- #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
- #define GL_TEXTURE_3D 0x806F
- #define GL_TEXTURE_ALPHA_SIZE 0x805F
- #define GL_TEXTURE_ALPHA_TYPE 0x8C13
- #define GL_TEXTURE_BASE_LEVEL 0x813C
- #define GL_TEXTURE_BINDING_1D 0x8068
- #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
- #define GL_TEXTURE_BINDING_2D 0x8069
- #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
- #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
- #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
- #define GL_TEXTURE_BINDING_3D 0x806A
- #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
- #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
- #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
- #define GL_TEXTURE_BLUE_SIZE 0x805E
- #define GL_TEXTURE_BLUE_TYPE 0x8C12
- #define GL_TEXTURE_BORDER_COLOR 0x1004
- #define GL_TEXTURE_BUFFER 0x8C2A
- #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
- #define GL_TEXTURE_COMPARE_FUNC 0x884D
- #define GL_TEXTURE_COMPARE_MODE 0x884C
- #define GL_TEXTURE_COMPRESSED 0x86A1
- #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
- #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
- #define GL_TEXTURE_CUBE_MAP 0x8513
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
- #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
- #define GL_TEXTURE_DEPTH 0x8071
- #define GL_TEXTURE_DEPTH_SIZE 0x884A
- #define GL_TEXTURE_DEPTH_TYPE 0x8C16
- #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
- #define GL_TEXTURE_GREEN_SIZE 0x805D
- #define GL_TEXTURE_GREEN_TYPE 0x8C11
- #define GL_TEXTURE_HEIGHT 0x1001
- #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
- #define GL_TEXTURE_LOD_BIAS 0x8501
- #define GL_TEXTURE_MAG_FILTER 0x2800
- #define GL_TEXTURE_MAX_LEVEL 0x813D
- #define GL_TEXTURE_MAX_LOD 0x813B
- #define GL_TEXTURE_MIN_FILTER 0x2801
- #define GL_TEXTURE_MIN_LOD 0x813A
- #define GL_TEXTURE_RECTANGLE 0x84F5
- #define GL_TEXTURE_RED_SIZE 0x805C
- #define GL_TEXTURE_RED_TYPE 0x8C10
- #define GL_TEXTURE_SAMPLES 0x9106
- #define GL_TEXTURE_SHARED_SIZE 0x8C3F
- #define GL_TEXTURE_STENCIL_SIZE 0x88F1
- #define GL_TEXTURE_SWIZZLE_A 0x8E45
- #define GL_TEXTURE_SWIZZLE_B 0x8E44
- #define GL_TEXTURE_SWIZZLE_G 0x8E43
- #define GL_TEXTURE_SWIZZLE_R 0x8E42
- #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
- #define GL_TEXTURE_WIDTH 0x1000
- #define GL_TEXTURE_WRAP_R 0x8072
- #define GL_TEXTURE_WRAP_S 0x2802
- #define GL_TEXTURE_WRAP_T 0x2803
- #define GL_TIMEOUT_EXPIRED 0x911B
- #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
- #define GL_TIMESTAMP 0x8E28
- #define GL_TIME_ELAPSED 0x88BF
- #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
- #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
- #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
- #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
- #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
- #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
- #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
- #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
- #define GL_TRIANGLES 0x0004
- #define GL_TRIANGLES_ADJACENCY 0x000C
- #define GL_TRIANGLE_FAN 0x0006
- #define GL_TRIANGLE_STRIP 0x0005
- #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
- #define GL_TRUE 1
- #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
- #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
- #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
- #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
- #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
- #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
- #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
- #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
- #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
- #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
- #define GL_UNIFORM_BUFFER 0x8A11
- #define GL_UNIFORM_BUFFER_BINDING 0x8A28
- #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
- #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
- #define GL_UNIFORM_BUFFER_START 0x8A29
- #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
- #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
- #define GL_UNIFORM_NAME_LENGTH 0x8A39
- #define GL_UNIFORM_OFFSET 0x8A3B
- #define GL_UNIFORM_SIZE 0x8A38
- #define GL_UNIFORM_TYPE 0x8A37
- #define GL_UNPACK_ALIGNMENT 0x0CF5
- #define GL_UNPACK_IMAGE_HEIGHT 0x806E
- #define GL_UNPACK_LSB_FIRST 0x0CF1
- #define GL_UNPACK_ROW_LENGTH 0x0CF2
- #define GL_UNPACK_SKIP_IMAGES 0x806D
- #define GL_UNPACK_SKIP_PIXELS 0x0CF4
- #define GL_UNPACK_SKIP_ROWS 0x0CF3
- #define GL_UNPACK_SWAP_BYTES 0x0CF0
- #define GL_UNSIGNALED 0x9118
- #define GL_UNSIGNED_BYTE 0x1401
- #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
- #define GL_UNSIGNED_BYTE_3_3_2 0x8032
- #define GL_UNSIGNED_INT 0x1405
- #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
- #define GL_UNSIGNED_INT_10_10_10_2 0x8036
- #define GL_UNSIGNED_INT_24_8 0x84FA
- #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
- #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
- #define GL_UNSIGNED_INT_8_8_8_8 0x8035
- #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
- #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
- #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
- #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
- #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
- #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
- #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
- #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
- #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
- #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
- #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
- #define GL_UNSIGNED_INT_VEC2 0x8DC6
- #define GL_UNSIGNED_INT_VEC3 0x8DC7
- #define GL_UNSIGNED_INT_VEC4 0x8DC8
- #define GL_UNSIGNED_NORMALIZED 0x8C17
- #define GL_UNSIGNED_SHORT 0x1403
- #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
- #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
- #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
- #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
- #define GL_UNSIGNED_SHORT_5_6_5 0x8363
- #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
- #define GL_UPPER_LEFT 0x8CA2
- #define GL_VALIDATE_STATUS 0x8B83
- #define GL_VENDOR 0x1F00
- #define GL_VERSION 0x1F02
- #define GL_VERTEX_ARRAY_BINDING 0x85B5
- #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
- #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
- #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
- #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
- #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
- #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
- #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
- #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
- #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
- #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
- #define GL_VERTEX_SHADER 0x8B31
- #define GL_VIEWPORT 0x0BA2
- #define GL_WAIT_FAILED 0x911D
- #define GL_WRITE_ONLY 0x88B9
- #define GL_XOR 0x1506
- #define GL_ZERO 0
- #ifndef __khrplatform_h_
- #define __khrplatform_h_
- /*
- ** Copyright (c) 2008-2018 The Khronos Group Inc.
- **
- ** Permission is hereby granted, free of charge, to any person obtaining a
- ** copy of this software and/or associated documentation files (the
- ** "Materials"), to deal in the Materials without restriction, including
- ** without limitation the rights to use, copy, modify, merge, publish,
- ** distribute, sublicense, and/or sell copies of the Materials, and to
- ** permit persons to whom the Materials are furnished to do so, subject to
- ** the following conditions:
- **
- ** The above copyright notice and this permission notice shall be included
- ** in all copies or substantial portions of the Materials.
- **
- ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
- ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
- */
- /* Khronos platform-specific types and definitions.
- *
- * The master copy of khrplatform.h is maintained in the Khronos EGL
- * Registry repository at https://github.com/KhronosGroup/EGL-Registry
- * The last semantic modification to khrplatform.h was at commit ID:
- * 67a3e0864c2d75ea5287b9f3d2eb74a745936692
- *
- * Adopters may modify this file to suit their platform. Adopters are
- * encouraged to submit platform specific modifications to the Khronos
- * group so that they can be included in future versions of this file.
- * Please submit changes by filing pull requests or issues on
- * the EGL Registry repository linked above.
- *
- *
- * See the Implementer's Guidelines for information about where this file
- * should be located on your system and for more details of its use:
- * http://www.khronos.org/registry/implementers_guide.pdf
- *
- * This file should be included as
- * #include <KHR/khrplatform.h>
- * by Khronos client API header files that use its types and defines.
- *
- * The types in khrplatform.h should only be used to define API-specific types.
- *
- * Types defined in khrplatform.h:
- * khronos_int8_t signed 8 bit
- * khronos_uint8_t unsigned 8 bit
- * khronos_int16_t signed 16 bit
- * khronos_uint16_t unsigned 16 bit
- * khronos_int32_t signed 32 bit
- * khronos_uint32_t unsigned 32 bit
- * khronos_int64_t signed 64 bit
- * khronos_uint64_t unsigned 64 bit
- * khronos_intptr_t signed same number of bits as a pointer
- * khronos_uintptr_t unsigned same number of bits as a pointer
- * khronos_ssize_t signed size
- * khronos_usize_t unsigned size
- * khronos_float_t signed 32 bit floating point
- * khronos_time_ns_t unsigned 64 bit time in nanoseconds
- * khronos_utime_nanoseconds_t unsigned time interval or absolute time in
- * nanoseconds
- * khronos_stime_nanoseconds_t signed time interval in nanoseconds
- * khronos_boolean_enum_t enumerated boolean type. This should
- * only be used as a base type when a client API's boolean type is
- * an enum. Client APIs which use an integer or other type for
- * booleans cannot use this as the base type for their boolean.
- *
- * Tokens defined in khrplatform.h:
- *
- * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
- *
- * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
- * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
- *
- * Calling convention macros defined in this file:
- * KHRONOS_APICALL
- * KHRONOS_GLAD_API_PTR
- * KHRONOS_APIATTRIBUTES
- *
- * These may be used in function prototypes as:
- *
- * KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname(
- * int arg1,
- * int arg2) KHRONOS_APIATTRIBUTES;
- */
- #if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
- # define KHRONOS_STATIC 1
- #endif
- /*-------------------------------------------------------------------------
- * Definition of KHRONOS_APICALL
- *-------------------------------------------------------------------------
- * This precedes the return type of the function in the function prototype.
- */
- #if defined(KHRONOS_STATIC)
- /* If the preprocessor constant KHRONOS_STATIC is defined, make the
- * header compatible with static linking. */
- # define KHRONOS_APICALL
- #elif defined(_WIN32)
- # define KHRONOS_APICALL __declspec(dllimport)
- #elif defined (__SYMBIAN32__)
- # define KHRONOS_APICALL IMPORT_C
- #elif defined(__ANDROID__)
- # define KHRONOS_APICALL __attribute__((visibility("default")))
- #else
- # define KHRONOS_APICALL
- #endif
- /*-------------------------------------------------------------------------
- * Definition of KHRONOS_GLAD_API_PTR
- *-------------------------------------------------------------------------
- * This follows the return type of the function and precedes the function
- * name in the function prototype.
- */
- #if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
- /* Win32 but not WinCE */
- # define KHRONOS_GLAD_API_PTR __stdcall
- #else
- # define KHRONOS_GLAD_API_PTR
- #endif
- /*-------------------------------------------------------------------------
- * Definition of KHRONOS_APIATTRIBUTES
- *-------------------------------------------------------------------------
- * This follows the closing parenthesis of the function prototype arguments.
- */
- #if defined (__ARMCC_2__)
- #define KHRONOS_APIATTRIBUTES __softfp
- #else
- #define KHRONOS_APIATTRIBUTES
- #endif
- /*-------------------------------------------------------------------------
- * basic type definitions
- *-----------------------------------------------------------------------*/
- #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
- /*
- * Using <stdint.h>
- */
- #include <stdint.h>
- typedef int32_t khronos_int32_t;
- typedef uint32_t khronos_uint32_t;
- typedef int64_t khronos_int64_t;
- typedef uint64_t khronos_uint64_t;
- #define KHRONOS_SUPPORT_INT64 1
- #define KHRONOS_SUPPORT_FLOAT 1
- /*
- * To support platform where unsigned long cannot be used interchangeably with
- * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
- * Ideally, we could just use (u)intptr_t everywhere, but this could result in
- * ABI breakage if khronos_uintptr_t is changed from unsigned long to
- * unsigned long long or similar (this results in different C++ name mangling).
- * To avoid changes for existing platforms, we restrict usage of intptr_t to
- * platforms where the size of a pointer is larger than the size of long.
- */
- #if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
- #if __SIZEOF_POINTER__ > __SIZEOF_LONG__
- #define KHRONOS_USE_INTPTR_T
- #endif
- #endif
- #elif defined(__VMS ) || defined(__sgi)
- /*
- * Using <inttypes.h>
- */
- #include <inttypes.h>
- typedef int32_t khronos_int32_t;
- typedef uint32_t khronos_uint32_t;
- typedef int64_t khronos_int64_t;
- typedef uint64_t khronos_uint64_t;
- #define KHRONOS_SUPPORT_INT64 1
- #define KHRONOS_SUPPORT_FLOAT 1
- #elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
- /*
- * Win32
- */
- typedef __int32 khronos_int32_t;
- typedef unsigned __int32 khronos_uint32_t;
- typedef __int64 khronos_int64_t;
- typedef unsigned __int64 khronos_uint64_t;
- #define KHRONOS_SUPPORT_INT64 1
- #define KHRONOS_SUPPORT_FLOAT 1
- #elif defined(__sun__) || defined(__digital__)
- /*
- * Sun or Digital
- */
- typedef int khronos_int32_t;
- typedef unsigned int khronos_uint32_t;
- #if defined(__arch64__) || defined(_LP64)
- typedef long int khronos_int64_t;
- typedef unsigned long int khronos_uint64_t;
- #else
- typedef long long int khronos_int64_t;
- typedef unsigned long long int khronos_uint64_t;
- #endif /* __arch64__ */
- #define KHRONOS_SUPPORT_INT64 1
- #define KHRONOS_SUPPORT_FLOAT 1
- #elif 0
- /*
- * Hypothetical platform with no float or int64 support
- */
- typedef int khronos_int32_t;
- typedef unsigned int khronos_uint32_t;
- #define KHRONOS_SUPPORT_INT64 0
- #define KHRONOS_SUPPORT_FLOAT 0
- #else
- /*
- * Generic fallback
- */
- #include <stdint.h>
- typedef int32_t khronos_int32_t;
- typedef uint32_t khronos_uint32_t;
- typedef int64_t khronos_int64_t;
- typedef uint64_t khronos_uint64_t;
- #define KHRONOS_SUPPORT_INT64 1
- #define KHRONOS_SUPPORT_FLOAT 1
- #endif
- /*
- * Types that are (so far) the same on all platforms
- */
- typedef signed char khronos_int8_t;
- typedef unsigned char khronos_uint8_t;
- typedef signed short int khronos_int16_t;
- typedef unsigned short int khronos_uint16_t;
- /*
- * Types that differ between LLP64 and LP64 architectures - in LLP64,
- * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
- * to be the only LLP64 architecture in current use.
- */
- #ifdef KHRONOS_USE_INTPTR_T
- typedef intptr_t khronos_intptr_t;
- typedef uintptr_t khronos_uintptr_t;
- #elif defined(_WIN64)
- typedef signed long long int khronos_intptr_t;
- typedef unsigned long long int khronos_uintptr_t;
- #else
- typedef signed long int khronos_intptr_t;
- typedef unsigned long int khronos_uintptr_t;
- #endif
- #if defined(_WIN64)
- typedef signed long long int khronos_ssize_t;
- typedef unsigned long long int khronos_usize_t;
- #else
- typedef signed long int khronos_ssize_t;
- typedef unsigned long int khronos_usize_t;
- #endif
- #if KHRONOS_SUPPORT_FLOAT
- /*
- * Float type
- */
- typedef float khronos_float_t;
- #endif
- #if KHRONOS_SUPPORT_INT64
- /* Time types
- *
- * These types can be used to represent a time interval in nanoseconds or
- * an absolute Unadjusted System Time. Unadjusted System Time is the number
- * of nanoseconds since some arbitrary system event (e.g. since the last
- * time the system booted). The Unadjusted System Time is an unsigned
- * 64 bit value that wraps back to 0 every 584 years. Time intervals
- * may be either signed or unsigned.
- */
- typedef khronos_uint64_t khronos_utime_nanoseconds_t;
- typedef khronos_int64_t khronos_stime_nanoseconds_t;
- #endif
- /*
- * Dummy value used to pad enum types to 32 bits.
- */
- #ifndef KHRONOS_MAX_ENUM
- #define KHRONOS_MAX_ENUM 0x7FFFFFFF
- #endif
- /*
- * Enumerated boolean type
- *
- * Values other than zero should be considered to be true. Therefore
- * comparisons should not be made against KHRONOS_TRUE.
- */
- typedef enum {
- KHRONOS_FALSE = 0,
- KHRONOS_TRUE = 1,
- KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
- } khronos_boolean_enum_t;
- #endif /* __khrplatform_h_ */
- typedef unsigned int GLenum;
- typedef unsigned char GLboolean;
- typedef unsigned int GLbitfield;
- typedef void GLvoid;
- typedef khronos_int8_t GLbyte;
- typedef khronos_uint8_t GLubyte;
- typedef khronos_int16_t GLshort;
- typedef khronos_uint16_t GLushort;
- typedef int GLint;
- typedef unsigned int GLuint;
- typedef khronos_int32_t GLclampx;
- typedef int GLsizei;
- typedef khronos_float_t GLfloat;
- typedef khronos_float_t GLclampf;
- typedef double GLdouble;
- typedef double GLclampd;
- typedef void *GLeglClientBufferEXT;
- typedef void *GLeglImageOES;
- typedef char GLchar;
- typedef char GLcharARB;
- #ifdef __APPLE__
- typedef void *GLhandleARB;
- #else
- typedef unsigned int GLhandleARB;
- #endif
- typedef khronos_uint16_t GLhalf;
- typedef khronos_uint16_t GLhalfARB;
- typedef khronos_int32_t GLfixed;
- #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
- typedef khronos_intptr_t GLintptr;
- #else
- typedef khronos_intptr_t GLintptr;
- #endif
- #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
- typedef khronos_intptr_t GLintptrARB;
- #else
- typedef khronos_intptr_t GLintptrARB;
- #endif
- #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
- typedef khronos_ssize_t GLsizeiptr;
- #else
- typedef khronos_ssize_t GLsizeiptr;
- #endif
- #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
- typedef khronos_ssize_t GLsizeiptrARB;
- #else
- typedef khronos_ssize_t GLsizeiptrARB;
- #endif
- typedef khronos_int64_t GLint64;
- typedef khronos_int64_t GLint64EXT;
- typedef khronos_uint64_t GLuint64;
- typedef khronos_uint64_t GLuint64EXT;
- typedef struct __GLsync *GLsync;
- struct _cl_context;
- struct _cl_event;
- typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
- typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
- typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
- typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
- typedef unsigned short GLhalfNV;
- typedef GLintptr GLvdpauSurfaceNV;
- typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void);
- #define GL_VERSION_1_0 1
- GLAD_API_CALL int GLAD_GL_VERSION_1_0;
- #define GL_VERSION_1_1 1
- GLAD_API_CALL int GLAD_GL_VERSION_1_1;
- #define GL_VERSION_1_2 1
- GLAD_API_CALL int GLAD_GL_VERSION_1_2;
- #define GL_VERSION_1_3 1
- GLAD_API_CALL int GLAD_GL_VERSION_1_3;
- #define GL_VERSION_1_4 1
- GLAD_API_CALL int GLAD_GL_VERSION_1_4;
- #define GL_VERSION_1_5 1
- GLAD_API_CALL int GLAD_GL_VERSION_1_5;
- #define GL_VERSION_2_0 1
- GLAD_API_CALL int GLAD_GL_VERSION_2_0;
- #define GL_VERSION_2_1 1
- GLAD_API_CALL int GLAD_GL_VERSION_2_1;
- #define GL_VERSION_3_0 1
- GLAD_API_CALL int GLAD_GL_VERSION_3_0;
- #define GL_VERSION_3_1 1
- GLAD_API_CALL int GLAD_GL_VERSION_3_1;
- #define GL_VERSION_3_2 1
- GLAD_API_CALL int GLAD_GL_VERSION_3_2;
- #define GL_VERSION_3_3 1
- GLAD_API_CALL int GLAD_GL_VERSION_3_3;
- typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture);
- typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
- typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
- typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
- typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
- typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name);
- typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
- typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
- typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
- typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name);
- typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
- typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
- typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
- typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
- typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
- typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array);
- typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode);
- typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
- typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
- typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
- typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
- typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
- typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
- typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
- typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
- typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask);
- typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
- typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value);
- typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value);
- typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value);
- typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth);
- typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s);
- typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
- typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
- typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
- typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader);
- typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data);
- typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
- typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
- typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
- typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
- typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
- typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
- typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
- typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
- typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
- typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void);
- typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type);
- typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode);
- typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers);
- typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers);
- typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program);
- typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids);
- typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers);
- typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers);
- typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader);
- typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync);
- typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures);
- typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays);
- typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func);
- typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag);
- typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
- typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
- typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap);
- typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
- typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index);
- typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
- typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
- typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf);
- typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs);
- typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices);
- typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex);
- typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount);
- typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex);
- typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
- typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex);
- typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap);
- typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
- typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index);
- typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void);
- typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target);
- typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void);
- typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
- typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void);
- typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void);
- typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
- typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
- typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
- typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
- typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
- typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
- typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
- typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode);
- typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers);
- typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers);
- typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids);
- typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers);
- typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers);
- typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures);
- typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays);
- typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target);
- typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
- typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
- typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
- typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
- typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
- typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
- typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
- typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name);
- typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data);
- typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data);
- typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params);
- typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
- typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params);
- typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data);
- typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img);
- typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data);
- typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void);
- typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data);
- typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name);
- typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name);
- typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
- typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data);
- typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data);
- typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data);
- typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data);
- typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val);
- typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
- typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params);
- typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params);
- typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params);
- typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params);
- typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params);
- typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params);
- typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
- typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params);
- typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params);
- typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params);
- typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params);
- typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
- typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
- typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params);
- typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name);
- typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
- typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values);
- typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
- typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params);
- typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params);
- typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params);
- typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params);
- typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
- typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
- typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
- typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName);
- typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices);
- typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name);
- typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params);
- typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params);
- typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params);
- typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params);
- typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params);
- typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer);
- typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params);
- typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params);
- typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params);
- typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode);
- typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer);
- typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap);
- typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
- typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
- typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program);
- typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id);
- typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
- typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler);
- typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader);
- typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync);
- typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture);
- typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array);
- typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width);
- typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program);
- typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode);
- typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
- typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
- typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount);
- typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount);
- typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex);
- typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
- typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
- typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
- typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params);
- typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
- typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params);
- typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size);
- typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
- typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
- typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
- typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
- typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
- typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src);
- typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
- typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
- typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
- typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
- typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
- typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
- typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param);
- typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
- typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param);
- typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
- typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
- typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
- typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
- typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
- typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
- typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask);
- typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
- typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
- typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
- typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
- typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
- typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
- typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
- typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
- typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
- typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params);
- typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params);
- typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
- typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
- typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
- typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
- typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
- typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
- typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
- typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
- typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
- typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value);
- typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
- typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value);
- typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
- typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value);
- typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
- typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value);
- typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
- typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value);
- typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
- typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value);
- typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
- typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value);
- typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
- typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value);
- typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
- typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value);
- typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
- typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value);
- typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
- typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value);
- typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
- typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value);
- typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
- typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target);
- typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program);
- typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
- typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
- typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
- typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
- GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
- #define glActiveTexture glad_glActiveTexture
- GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader;
- #define glAttachShader glad_glAttachShader
- GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
- #define glBeginConditionalRender glad_glBeginConditionalRender
- GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery;
- #define glBeginQuery glad_glBeginQuery
- GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
- #define glBeginTransformFeedback glad_glBeginTransformFeedback
- GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
- #define glBindAttribLocation glad_glBindAttribLocation
- GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer;
- #define glBindBuffer glad_glBindBuffer
- GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
- #define glBindBufferBase glad_glBindBufferBase
- GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
- #define glBindBufferRange glad_glBindBufferRange
- GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
- #define glBindFragDataLocation glad_glBindFragDataLocation
- GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
- #define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed
- GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
- #define glBindFramebuffer glad_glBindFramebuffer
- GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
- #define glBindRenderbuffer glad_glBindRenderbuffer
- GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler;
- #define glBindSampler glad_glBindSampler
- GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture;
- #define glBindTexture glad_glBindTexture
- GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
- #define glBindVertexArray glad_glBindVertexArray
- GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor;
- #define glBlendColor glad_glBlendColor
- GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
- #define glBlendEquation glad_glBlendEquation
- GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
- #define glBlendEquationSeparate glad_glBlendEquationSeparate
- GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc;
- #define glBlendFunc glad_glBlendFunc
- GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
- #define glBlendFuncSeparate glad_glBlendFuncSeparate
- GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
- #define glBlitFramebuffer glad_glBlitFramebuffer
- GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData;
- #define glBufferData glad_glBufferData
- GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
- #define glBufferSubData glad_glBufferSubData
- GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
- #define glCheckFramebufferStatus glad_glCheckFramebufferStatus
- GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor;
- #define glClampColor glad_glClampColor
- GLAD_API_CALL PFNGLCLEARPROC glad_glClear;
- #define glClear glad_glClear
- GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
- #define glClearBufferfi glad_glClearBufferfi
- GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
- #define glClearBufferfv glad_glClearBufferfv
- GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
- #define glClearBufferiv glad_glClearBufferiv
- GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
- #define glClearBufferuiv glad_glClearBufferuiv
- GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor;
- #define glClearColor glad_glClearColor
- GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth;
- #define glClearDepth glad_glClearDepth
- GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil;
- #define glClearStencil glad_glClearStencil
- GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
- #define glClientWaitSync glad_glClientWaitSync
- GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask;
- #define glColorMask glad_glColorMask
- GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski;
- #define glColorMaski glad_glColorMaski
- GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader;
- #define glCompileShader glad_glCompileShader
- GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
- #define glCompressedTexImage1D glad_glCompressedTexImage1D
- GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
- #define glCompressedTexImage2D glad_glCompressedTexImage2D
- GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
- #define glCompressedTexImage3D glad_glCompressedTexImage3D
- GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
- #define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
- GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
- #define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
- GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
- #define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
- GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
- #define glCopyBufferSubData glad_glCopyBufferSubData
- GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
- #define glCopyTexImage1D glad_glCopyTexImage1D
- GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
- #define glCopyTexImage2D glad_glCopyTexImage2D
- GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
- #define glCopyTexSubImage1D glad_glCopyTexSubImage1D
- GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
- #define glCopyTexSubImage2D glad_glCopyTexSubImage2D
- GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
- #define glCopyTexSubImage3D glad_glCopyTexSubImage3D
- GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
- #define glCreateProgram glad_glCreateProgram
- GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader;
- #define glCreateShader glad_glCreateShader
- GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace;
- #define glCullFace glad_glCullFace
- GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
- #define glDeleteBuffers glad_glDeleteBuffers
- GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
- #define glDeleteFramebuffers glad_glDeleteFramebuffers
- GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
- #define glDeleteProgram glad_glDeleteProgram
- GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
- #define glDeleteQueries glad_glDeleteQueries
- GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
- #define glDeleteRenderbuffers glad_glDeleteRenderbuffers
- GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
- #define glDeleteSamplers glad_glDeleteSamplers
- GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader;
- #define glDeleteShader glad_glDeleteShader
- GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync;
- #define glDeleteSync glad_glDeleteSync
- GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
- #define glDeleteTextures glad_glDeleteTextures
- GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
- #define glDeleteVertexArrays glad_glDeleteVertexArrays
- GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc;
- #define glDepthFunc glad_glDepthFunc
- GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask;
- #define glDepthMask glad_glDepthMask
- GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange;
- #define glDepthRange glad_glDepthRange
- GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader;
- #define glDetachShader glad_glDetachShader
- GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable;
- #define glDisable glad_glDisable
- GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
- #define glDisableVertexAttribArray glad_glDisableVertexAttribArray
- GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei;
- #define glDisablei glad_glDisablei
- GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays;
- #define glDrawArrays glad_glDrawArrays
- GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
- #define glDrawArraysInstanced glad_glDrawArraysInstanced
- GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
- #define glDrawBuffer glad_glDrawBuffer
- GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
- #define glDrawBuffers glad_glDrawBuffers
- GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements;
- #define glDrawElements glad_glDrawElements
- GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
- #define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
- GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
- #define glDrawElementsInstanced glad_glDrawElementsInstanced
- GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
- #define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
- GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
- #define glDrawRangeElements glad_glDrawRangeElements
- GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
- #define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
- GLAD_API_CALL PFNGLENABLEPROC glad_glEnable;
- #define glEnable glad_glEnable
- GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
- #define glEnableVertexAttribArray glad_glEnableVertexAttribArray
- GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei;
- #define glEnablei glad_glEnablei
- GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
- #define glEndConditionalRender glad_glEndConditionalRender
- GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery;
- #define glEndQuery glad_glEndQuery
- GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
- #define glEndTransformFeedback glad_glEndTransformFeedback
- GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync;
- #define glFenceSync glad_glFenceSync
- GLAD_API_CALL PFNGLFINISHPROC glad_glFinish;
- #define glFinish glad_glFinish
- GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush;
- #define glFlush glad_glFlush
- GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
- #define glFlushMappedBufferRange glad_glFlushMappedBufferRange
- GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
- #define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
- GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
- #define glFramebufferTexture glad_glFramebufferTexture
- GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
- #define glFramebufferTexture1D glad_glFramebufferTexture1D
- GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
- #define glFramebufferTexture2D glad_glFramebufferTexture2D
- GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
- #define glFramebufferTexture3D glad_glFramebufferTexture3D
- GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
- #define glFramebufferTextureLayer glad_glFramebufferTextureLayer
- GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace;
- #define glFrontFace glad_glFrontFace
- GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers;
- #define glGenBuffers glad_glGenBuffers
- GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
- #define glGenFramebuffers glad_glGenFramebuffers
- GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries;
- #define glGenQueries glad_glGenQueries
- GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
- #define glGenRenderbuffers glad_glGenRenderbuffers
- GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers;
- #define glGenSamplers glad_glGenSamplers
- GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures;
- #define glGenTextures glad_glGenTextures
- GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
- #define glGenVertexArrays glad_glGenVertexArrays
- GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
- #define glGenerateMipmap glad_glGenerateMipmap
- GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
- #define glGetActiveAttrib glad_glGetActiveAttrib
- GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
- #define glGetActiveUniform glad_glGetActiveUniform
- GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
- #define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
- GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
- #define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
- GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
- #define glGetActiveUniformName glad_glGetActiveUniformName
- GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
- #define glGetActiveUniformsiv glad_glGetActiveUniformsiv
- GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
- #define glGetAttachedShaders glad_glGetAttachedShaders
- GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
- #define glGetAttribLocation glad_glGetAttribLocation
- GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
- #define glGetBooleani_v glad_glGetBooleani_v
- GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
- #define glGetBooleanv glad_glGetBooleanv
- GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
- #define glGetBufferParameteri64v glad_glGetBufferParameteri64v
- GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
- #define glGetBufferParameteriv glad_glGetBufferParameteriv
- GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
- #define glGetBufferPointerv glad_glGetBufferPointerv
- GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
- #define glGetBufferSubData glad_glGetBufferSubData
- GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
- #define glGetCompressedTexImage glad_glGetCompressedTexImage
- GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev;
- #define glGetDoublev glad_glGetDoublev
- GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError;
- #define glGetError glad_glGetError
- GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv;
- #define glGetFloatv glad_glGetFloatv
- GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
- #define glGetFragDataIndex glad_glGetFragDataIndex
- GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
- #define glGetFragDataLocation glad_glGetFragDataLocation
- GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
- #define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
- GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
- #define glGetInteger64i_v glad_glGetInteger64i_v
- GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
- #define glGetInteger64v glad_glGetInteger64v
- GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
- #define glGetIntegeri_v glad_glGetIntegeri_v
- GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv;
- #define glGetIntegerv glad_glGetIntegerv
- GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
- #define glGetMultisamplefv glad_glGetMultisamplefv
- GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
- #define glGetProgramInfoLog glad_glGetProgramInfoLog
- GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
- #define glGetProgramiv glad_glGetProgramiv
- GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
- #define glGetQueryObjecti64v glad_glGetQueryObjecti64v
- GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
- #define glGetQueryObjectiv glad_glGetQueryObjectiv
- GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
- #define glGetQueryObjectui64v glad_glGetQueryObjectui64v
- GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
- #define glGetQueryObjectuiv glad_glGetQueryObjectuiv
- GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv;
- #define glGetQueryiv glad_glGetQueryiv
- GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
- #define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
- GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
- #define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv
- GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
- #define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv
- GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
- #define glGetSamplerParameterfv glad_glGetSamplerParameterfv
- GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
- #define glGetSamplerParameteriv glad_glGetSamplerParameteriv
- GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
- #define glGetShaderInfoLog glad_glGetShaderInfoLog
- GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
- #define glGetShaderSource glad_glGetShaderSource
- GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv;
- #define glGetShaderiv glad_glGetShaderiv
- GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString;
- #define glGetString glad_glGetString
- GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi;
- #define glGetStringi glad_glGetStringi
- GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv;
- #define glGetSynciv glad_glGetSynciv
- GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
- #define glGetTexImage glad_glGetTexImage
- GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
- #define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
- GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
- #define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
- GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
- #define glGetTexParameterIiv glad_glGetTexParameterIiv
- GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
- #define glGetTexParameterIuiv glad_glGetTexParameterIuiv
- GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
- #define glGetTexParameterfv glad_glGetTexParameterfv
- GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
- #define glGetTexParameteriv glad_glGetTexParameteriv
- GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
- #define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
- GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
- #define glGetUniformBlockIndex glad_glGetUniformBlockIndex
- GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
- #define glGetUniformIndices glad_glGetUniformIndices
- GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
- #define glGetUniformLocation glad_glGetUniformLocation
- GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
- #define glGetUniformfv glad_glGetUniformfv
- GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
- #define glGetUniformiv glad_glGetUniformiv
- GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
- #define glGetUniformuiv glad_glGetUniformuiv
- GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
- #define glGetVertexAttribIiv glad_glGetVertexAttribIiv
- GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
- #define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
- GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
- #define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
- GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
- #define glGetVertexAttribdv glad_glGetVertexAttribdv
- GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
- #define glGetVertexAttribfv glad_glGetVertexAttribfv
- GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
- #define glGetVertexAttribiv glad_glGetVertexAttribiv
- GLAD_API_CALL PFNGLHINTPROC glad_glHint;
- #define glHint glad_glHint
- GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer;
- #define glIsBuffer glad_glIsBuffer
- GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled;
- #define glIsEnabled glad_glIsEnabled
- GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi;
- #define glIsEnabledi glad_glIsEnabledi
- GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
- #define glIsFramebuffer glad_glIsFramebuffer
- GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram;
- #define glIsProgram glad_glIsProgram
- GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery;
- #define glIsQuery glad_glIsQuery
- GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
- #define glIsRenderbuffer glad_glIsRenderbuffer
- GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler;
- #define glIsSampler glad_glIsSampler
- GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader;
- #define glIsShader glad_glIsShader
- GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync;
- #define glIsSync glad_glIsSync
- GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture;
- #define glIsTexture glad_glIsTexture
- GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
- #define glIsVertexArray glad_glIsVertexArray
- GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth;
- #define glLineWidth glad_glLineWidth
- GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram;
- #define glLinkProgram glad_glLinkProgram
- GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp;
- #define glLogicOp glad_glLogicOp
- GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer;
- #define glMapBuffer glad_glMapBuffer
- GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
- #define glMapBufferRange glad_glMapBufferRange
- GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
- #define glMultiDrawArrays glad_glMultiDrawArrays
- GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
- #define glMultiDrawElements glad_glMultiDrawElements
- GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
- #define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
- GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref;
- #define glPixelStoref glad_glPixelStoref
- GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei;
- #define glPixelStorei glad_glPixelStorei
- GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
- #define glPointParameterf glad_glPointParameterf
- GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
- #define glPointParameterfv glad_glPointParameterfv
- GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
- #define glPointParameteri glad_glPointParameteri
- GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
- #define glPointParameteriv glad_glPointParameteriv
- GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize;
- #define glPointSize glad_glPointSize
- GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode;
- #define glPolygonMode glad_glPolygonMode
- GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
- #define glPolygonOffset glad_glPolygonOffset
- GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
- #define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
- GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
- #define glProvokingVertex glad_glProvokingVertex
- GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
- #define glQueryCounter glad_glQueryCounter
- GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer;
- #define glReadBuffer glad_glReadBuffer
- GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels;
- #define glReadPixels glad_glReadPixels
- GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
- #define glRenderbufferStorage glad_glRenderbufferStorage
- GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
- #define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
- GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
- #define glSampleCoverage glad_glSampleCoverage
- GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
- #define glSampleMaski glad_glSampleMaski
- GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
- #define glSamplerParameterIiv glad_glSamplerParameterIiv
- GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
- #define glSamplerParameterIuiv glad_glSamplerParameterIuiv
- GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
- #define glSamplerParameterf glad_glSamplerParameterf
- GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
- #define glSamplerParameterfv glad_glSamplerParameterfv
- GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
- #define glSamplerParameteri glad_glSamplerParameteri
- GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
- #define glSamplerParameteriv glad_glSamplerParameteriv
- GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor;
- #define glScissor glad_glScissor
- GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource;
- #define glShaderSource glad_glShaderSource
- GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc;
- #define glStencilFunc glad_glStencilFunc
- GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
- #define glStencilFuncSeparate glad_glStencilFuncSeparate
- GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask;
- #define glStencilMask glad_glStencilMask
- GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
- #define glStencilMaskSeparate glad_glStencilMaskSeparate
- GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp;
- #define glStencilOp glad_glStencilOp
- GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
- #define glStencilOpSeparate glad_glStencilOpSeparate
- GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer;
- #define glTexBuffer glad_glTexBuffer
- GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
- #define glTexImage1D glad_glTexImage1D
- GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
- #define glTexImage2D glad_glTexImage2D
- GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
- #define glTexImage2DMultisample glad_glTexImage2DMultisample
- GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
- #define glTexImage3D glad_glTexImage3D
- GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
- #define glTexImage3DMultisample glad_glTexImage3DMultisample
- GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
- #define glTexParameterIiv glad_glTexParameterIiv
- GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
- #define glTexParameterIuiv glad_glTexParameterIuiv
- GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
- #define glTexParameterf glad_glTexParameterf
- GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
- #define glTexParameterfv glad_glTexParameterfv
- GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
- #define glTexParameteri glad_glTexParameteri
- GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
- #define glTexParameteriv glad_glTexParameteriv
- GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
- #define glTexSubImage1D glad_glTexSubImage1D
- GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
- #define glTexSubImage2D glad_glTexSubImage2D
- GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
- #define glTexSubImage3D glad_glTexSubImage3D
- GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
- #define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
- GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f;
- #define glUniform1f glad_glUniform1f
- GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv;
- #define glUniform1fv glad_glUniform1fv
- GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i;
- #define glUniform1i glad_glUniform1i
- GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv;
- #define glUniform1iv glad_glUniform1iv
- GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui;
- #define glUniform1ui glad_glUniform1ui
- GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
- #define glUniform1uiv glad_glUniform1uiv
- GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f;
- #define glUniform2f glad_glUniform2f
- GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv;
- #define glUniform2fv glad_glUniform2fv
- GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i;
- #define glUniform2i glad_glUniform2i
- GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv;
- #define glUniform2iv glad_glUniform2iv
- GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui;
- #define glUniform2ui glad_glUniform2ui
- GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
- #define glUniform2uiv glad_glUniform2uiv
- GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f;
- #define glUniform3f glad_glUniform3f
- GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv;
- #define glUniform3fv glad_glUniform3fv
- GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i;
- #define glUniform3i glad_glUniform3i
- GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv;
- #define glUniform3iv glad_glUniform3iv
- GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui;
- #define glUniform3ui glad_glUniform3ui
- GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
- #define glUniform3uiv glad_glUniform3uiv
- GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f;
- #define glUniform4f glad_glUniform4f
- GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv;
- #define glUniform4fv glad_glUniform4fv
- GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i;
- #define glUniform4i glad_glUniform4i
- GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv;
- #define glUniform4iv glad_glUniform4iv
- GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui;
- #define glUniform4ui glad_glUniform4ui
- GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
- #define glUniform4uiv glad_glUniform4uiv
- GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
- #define glUniformBlockBinding glad_glUniformBlockBinding
- GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
- #define glUniformMatrix2fv glad_glUniformMatrix2fv
- GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
- #define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
- GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
- #define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
- GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
- #define glUniformMatrix3fv glad_glUniformMatrix3fv
- GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
- #define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
- GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
- #define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
- GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
- #define glUniformMatrix4fv glad_glUniformMatrix4fv
- GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
- #define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
- GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
- #define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
- GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
- #define glUnmapBuffer glad_glUnmapBuffer
- GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram;
- #define glUseProgram glad_glUseProgram
- GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
- #define glValidateProgram glad_glValidateProgram
- GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
- #define glVertexAttrib1d glad_glVertexAttrib1d
- GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
- #define glVertexAttrib1dv glad_glVertexAttrib1dv
- GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
- #define glVertexAttrib1f glad_glVertexAttrib1f
- GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
- #define glVertexAttrib1fv glad_glVertexAttrib1fv
- GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
- #define glVertexAttrib1s glad_glVertexAttrib1s
- GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
- #define glVertexAttrib1sv glad_glVertexAttrib1sv
- GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
- #define glVertexAttrib2d glad_glVertexAttrib2d
- GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
- #define glVertexAttrib2dv glad_glVertexAttrib2dv
- GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
- #define glVertexAttrib2f glad_glVertexAttrib2f
- GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
- #define glVertexAttrib2fv glad_glVertexAttrib2fv
- GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
- #define glVertexAttrib2s glad_glVertexAttrib2s
- GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
- #define glVertexAttrib2sv glad_glVertexAttrib2sv
- GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
- #define glVertexAttrib3d glad_glVertexAttrib3d
- GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
- #define glVertexAttrib3dv glad_glVertexAttrib3dv
- GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
- #define glVertexAttrib3f glad_glVertexAttrib3f
- GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
- #define glVertexAttrib3fv glad_glVertexAttrib3fv
- GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
- #define glVertexAttrib3s glad_glVertexAttrib3s
- GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
- #define glVertexAttrib3sv glad_glVertexAttrib3sv
- GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
- #define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
- GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
- #define glVertexAttrib4Niv glad_glVertexAttrib4Niv
- GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
- #define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
- GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
- #define glVertexAttrib4Nub glad_glVertexAttrib4Nub
- GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
- #define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
- GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
- #define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
- GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
- #define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
- GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
- #define glVertexAttrib4bv glad_glVertexAttrib4bv
- GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
- #define glVertexAttrib4d glad_glVertexAttrib4d
- GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
- #define glVertexAttrib4dv glad_glVertexAttrib4dv
- GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
- #define glVertexAttrib4f glad_glVertexAttrib4f
- GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
- #define glVertexAttrib4fv glad_glVertexAttrib4fv
- GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
- #define glVertexAttrib4iv glad_glVertexAttrib4iv
- GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
- #define glVertexAttrib4s glad_glVertexAttrib4s
- GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
- #define glVertexAttrib4sv glad_glVertexAttrib4sv
- GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
- #define glVertexAttrib4ubv glad_glVertexAttrib4ubv
- GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
- #define glVertexAttrib4uiv glad_glVertexAttrib4uiv
- GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
- #define glVertexAttrib4usv glad_glVertexAttrib4usv
- GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
- #define glVertexAttribDivisor glad_glVertexAttribDivisor
- GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
- #define glVertexAttribI1i glad_glVertexAttribI1i
- GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
- #define glVertexAttribI1iv glad_glVertexAttribI1iv
- GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
- #define glVertexAttribI1ui glad_glVertexAttribI1ui
- GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
- #define glVertexAttribI1uiv glad_glVertexAttribI1uiv
- GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
- #define glVertexAttribI2i glad_glVertexAttribI2i
- GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
- #define glVertexAttribI2iv glad_glVertexAttribI2iv
- GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
- #define glVertexAttribI2ui glad_glVertexAttribI2ui
- GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
- #define glVertexAttribI2uiv glad_glVertexAttribI2uiv
- GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
- #define glVertexAttribI3i glad_glVertexAttribI3i
- GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
- #define glVertexAttribI3iv glad_glVertexAttribI3iv
- GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
- #define glVertexAttribI3ui glad_glVertexAttribI3ui
- GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
- #define glVertexAttribI3uiv glad_glVertexAttribI3uiv
- GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
- #define glVertexAttribI4bv glad_glVertexAttribI4bv
- GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
- #define glVertexAttribI4i glad_glVertexAttribI4i
- GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
- #define glVertexAttribI4iv glad_glVertexAttribI4iv
- GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
- #define glVertexAttribI4sv glad_glVertexAttribI4sv
- GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
- #define glVertexAttribI4ubv glad_glVertexAttribI4ubv
- GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
- #define glVertexAttribI4ui glad_glVertexAttribI4ui
- GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
- #define glVertexAttribI4uiv glad_glVertexAttribI4uiv
- GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
- #define glVertexAttribI4usv glad_glVertexAttribI4usv
- GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
- #define glVertexAttribIPointer glad_glVertexAttribIPointer
- GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
- #define glVertexAttribP1ui glad_glVertexAttribP1ui
- GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
- #define glVertexAttribP1uiv glad_glVertexAttribP1uiv
- GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
- #define glVertexAttribP2ui glad_glVertexAttribP2ui
- GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
- #define glVertexAttribP2uiv glad_glVertexAttribP2uiv
- GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
- #define glVertexAttribP3ui glad_glVertexAttribP3ui
- GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
- #define glVertexAttribP3uiv glad_glVertexAttribP3uiv
- GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
- #define glVertexAttribP4ui glad_glVertexAttribP4ui
- GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
- #define glVertexAttribP4uiv glad_glVertexAttribP4uiv
- GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
- #define glVertexAttribPointer glad_glVertexAttribPointer
- GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport;
- #define glViewport glad_glViewport
- GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync;
- #define glWaitSync glad_glWaitSync
- GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr);
- GLAD_API_CALL int gladLoadGL( GLADloadfunc load);
- #ifdef GLAD_GL
- GLAD_API_CALL int gladLoaderLoadGL(void);
- GLAD_API_CALL void gladLoaderUnloadGL(void);
- #endif
- #ifdef __cplusplus
- }
- #endif
- #endif
- /* Source */
- #ifdef GLAD_GL_IMPLEMENTATION
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #ifndef GLAD_IMPL_UTIL_C_
- #define GLAD_IMPL_UTIL_C_
- #ifdef _MSC_VER
- #define GLAD_IMPL_UTIL_SSCANF sscanf_s
- #else
- #define GLAD_IMPL_UTIL_SSCANF sscanf
- #endif
- #endif /* GLAD_IMPL_UTIL_C_ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- int GLAD_GL_VERSION_1_0 = 0;
- int GLAD_GL_VERSION_1_1 = 0;
- int GLAD_GL_VERSION_1_2 = 0;
- int GLAD_GL_VERSION_1_3 = 0;
- int GLAD_GL_VERSION_1_4 = 0;
- int GLAD_GL_VERSION_1_5 = 0;
- int GLAD_GL_VERSION_2_0 = 0;
- int GLAD_GL_VERSION_2_1 = 0;
- int GLAD_GL_VERSION_3_0 = 0;
- int GLAD_GL_VERSION_3_1 = 0;
- int GLAD_GL_VERSION_3_2 = 0;
- int GLAD_GL_VERSION_3_3 = 0;
- PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
- PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
- PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
- PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
- PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
- PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
- PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
- PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
- PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
- PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
- PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
- PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
- PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
- PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
- PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
- PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
- PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
- PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
- PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
- PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
- PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
- PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
- PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
- PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
- PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
- PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
- PFNGLCLEARPROC glad_glClear = NULL;
- PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
- PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
- PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
- PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
- PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
- PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
- PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
- PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
- PFNGLCOLORMASKPROC glad_glColorMask = NULL;
- PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
- PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
- PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
- PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
- PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
- PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
- PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
- PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
- PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
- PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
- PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
- PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
- PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
- PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
- PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
- PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
- PFNGLCULLFACEPROC glad_glCullFace = NULL;
- PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
- PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
- PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
- PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
- PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
- PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
- PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
- PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
- PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
- PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
- PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
- PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
- PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
- PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
- PFNGLDISABLEPROC glad_glDisable = NULL;
- PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
- PFNGLDISABLEIPROC glad_glDisablei = NULL;
- PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
- PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
- PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
- PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
- PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
- PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
- PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
- PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
- PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
- PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
- PFNGLENABLEPROC glad_glEnable = NULL;
- PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
- PFNGLENABLEIPROC glad_glEnablei = NULL;
- PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
- PFNGLENDQUERYPROC glad_glEndQuery = NULL;
- PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
- PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
- PFNGLFINISHPROC glad_glFinish = NULL;
- PFNGLFLUSHPROC glad_glFlush = NULL;
- PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
- PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
- PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
- PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
- PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
- PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
- PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
- PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
- PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
- PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
- PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
- PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
- PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
- PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
- PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
- PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
- PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
- PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
- PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
- PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
- PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
- PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
- PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
- PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
- PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
- PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
- PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
- PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
- PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
- PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
- PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
- PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
- PFNGLGETERRORPROC glad_glGetError = NULL;
- PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
- PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
- PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
- PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
- PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
- PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
- PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
- PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
- PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
- PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
- PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
- PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
- PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
- PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
- PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
- PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
- PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
- PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
- PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
- PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
- PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
- PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
- PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
- PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
- PFNGLGETSTRINGPROC glad_glGetString = NULL;
- PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
- PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
- PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
- PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
- PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
- PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
- PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
- PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
- PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
- PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
- PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
- PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
- PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
- PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
- PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
- PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
- PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
- PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
- PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
- PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
- PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
- PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
- PFNGLHINTPROC glad_glHint = NULL;
- PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
- PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
- PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
- PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
- PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
- PFNGLISQUERYPROC glad_glIsQuery = NULL;
- PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
- PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
- PFNGLISSHADERPROC glad_glIsShader = NULL;
- PFNGLISSYNCPROC glad_glIsSync = NULL;
- PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
- PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
- PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
- PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
- PFNGLLOGICOPPROC glad_glLogicOp = NULL;
- PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
- PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
- PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
- PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
- PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
- PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
- PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
- PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
- PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
- PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
- PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
- PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
- PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
- PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
- PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
- PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
- PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
- PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
- PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
- PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
- PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
- PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
- PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
- PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
- PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
- PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
- PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
- PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
- PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
- PFNGLSCISSORPROC glad_glScissor = NULL;
- PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
- PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
- PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
- PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
- PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
- PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
- PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
- PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
- PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
- PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
- PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
- PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
- PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
- PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
- PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
- PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
- PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
- PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
- PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
- PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
- PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
- PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
- PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
- PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
- PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
- PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
- PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
- PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
- PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
- PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
- PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
- PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
- PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
- PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
- PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
- PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
- PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
- PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
- PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
- PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
- PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
- PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
- PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
- PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
- PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
- PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
- PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
- PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
- PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
- PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
- PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
- PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
- PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
- PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
- PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
- PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
- PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
- PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
- PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
- PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
- PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
- PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
- PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
- PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
- PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
- PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
- PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
- PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
- PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
- PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
- PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
- PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
- PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
- PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
- PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
- PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
- PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
- PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
- PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
- PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
- PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
- PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
- PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
- PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
- PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
- PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
- PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
- PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
- PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
- PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
- PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
- PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
- PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
- PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
- PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
- PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
- PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
- PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
- PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
- PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
- PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
- PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
- PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
- PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
- PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
- PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
- PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
- PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
- PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
- PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
- PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
- PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
- PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
- PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
- PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
- PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
- PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
- PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
- PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
- PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
- PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
- PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
- PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
- PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
- PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
- PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
- PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
- PFNGLVIEWPORTPROC glad_glViewport = NULL;
- PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
- static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_1_0) return;
- glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
- glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
- glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
- glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth");
- glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
- glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
- glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
- glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
- glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
- glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange");
- glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
- glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer");
- glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
- glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
- glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
- glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
- glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
- glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev");
- glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
- glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
- glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
- glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
- glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage");
- glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv");
- glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv");
- glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
- glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
- glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
- glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
- glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
- glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp");
- glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref");
- glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
- glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize");
- glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode");
- glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
- glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
- glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
- glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
- glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
- glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
- glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D");
- glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
- glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
- glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
- glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
- glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
- glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
- }
- static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
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- glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
- glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D");
- glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
- glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D");
- glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
- glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
- glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
- glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
- glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
- glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
- glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
- glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D");
- glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
- }
- static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_1_2) return;
- glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
- glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements");
- glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D");
- glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D");
- }
- static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_1_3) return;
- glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
- glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D");
- glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
- glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D");
- glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load(userptr, "glCompressedTexSubImage1D");
- glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
- glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D");
- glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage");
- glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
- }
- static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_1_4) return;
- glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
- glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
- glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
- glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays");
- glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements");
- glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf");
- glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv");
- glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri");
- glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv");
- }
- static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_1_5) return;
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- glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
- glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
- glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
- glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
- glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries");
- glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery");
- glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
- glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries");
- glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
- glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv");
- glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData");
- glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load(userptr, "glGetQueryObjectiv");
- glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv");
- glad_glGetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv");
- glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
- glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery");
- glad_glMapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer");
- glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
- }
- static void glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
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- glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
- glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
- glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
- glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
- glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
- glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
- glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
- glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
- glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
- glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers");
- glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
- glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
- glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
- glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
- glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
- glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
- glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
- glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
- glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
- glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
- glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
- glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
- glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
- glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
- glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv");
- glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
- glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
- glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
- glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
- glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
- glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
- glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
- glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
- glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
- glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
- glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
- glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
- glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
- glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
- glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
- glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
- glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
- glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
- glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
- glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
- glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
- glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
- glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
- glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
- glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
- glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
- glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
- glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
- glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
- glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
- glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d");
- glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv");
- glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
- glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
- glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s");
- glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv");
- glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d");
- glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv");
- glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
- glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
- glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s");
- glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv");
- glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d");
- glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv");
- glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
- glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
- glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s");
- glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv");
- glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv");
- glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv");
- glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv");
- glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub");
- glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv");
- glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv");
- glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv");
- glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv");
- glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d");
- glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv");
- glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
- glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
- glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv");
- glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s");
- glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv");
- glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv");
- glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv");
- glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv");
- glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
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- static void glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) {
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- glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv");
- glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv");
- glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv");
- glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv");
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- static void glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) {
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- glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback");
- glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
- glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
- glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load(userptr, "glBindFragDataLocation");
- glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
- glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
- glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
- glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
- glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
- glad_glClampColor = (PFNGLCLAMPCOLORPROC) load(userptr, "glClampColor");
- glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi");
- glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv");
- glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv");
- glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv");
- glad_glColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski");
- glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
- glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
- glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
- glad_glDisablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei");
- glad_glEnablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei");
- glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load(userptr, "glEndConditionalRender");
- glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback");
- glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
- glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
- glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
- glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
- glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
- glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
- glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
- glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
- glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
- glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
- glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v");
- glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation");
- glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
- glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
- glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
- glad_glGetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi");
- glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv");
- glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv");
- glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying");
- glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv");
- glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv");
- glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv");
- glad_glIsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi");
- glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
- glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
- glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
- glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
- glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
- glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
- glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv");
- glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv");
- glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings");
- glad_glUniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui");
- glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv");
- glad_glUniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui");
- glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv");
- glad_glUniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui");
- glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv");
- glad_glUniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui");
- glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv");
- glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load(userptr, "glVertexAttribI1i");
- glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load(userptr, "glVertexAttribI1iv");
- glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load(userptr, "glVertexAttribI1ui");
- glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load(userptr, "glVertexAttribI1uiv");
- glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load(userptr, "glVertexAttribI2i");
- glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load(userptr, "glVertexAttribI2iv");
- glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load(userptr, "glVertexAttribI2ui");
- glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load(userptr, "glVertexAttribI2uiv");
- glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load(userptr, "glVertexAttribI3i");
- glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load(userptr, "glVertexAttribI3iv");
- glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load(userptr, "glVertexAttribI3ui");
- glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load(userptr, "glVertexAttribI3uiv");
- glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load(userptr, "glVertexAttribI4bv");
- glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i");
- glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv");
- glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load(userptr, "glVertexAttribI4sv");
- glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load(userptr, "glVertexAttribI4ubv");
- glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui");
- glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv");
- glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv");
- glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer");
- }
- static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_3_1) return;
- glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
- glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
- glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
- glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced");
- glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced");
- glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
- glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
- glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName");
- glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
- glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
- glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
- glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
- glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex");
- glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer");
- glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
- }
- static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_3_2) return;
- glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
- glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
- glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
- glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
- glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
- glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
- glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture");
- glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v");
- glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v");
- glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
- glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
- glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
- glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
- glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex");
- glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex");
- glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
- glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample");
- glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample");
- glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
- }
- static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_3_3) return;
- glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed");
- glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
- glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
- glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
- glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex");
- glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v");
- glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v");
- glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv");
- glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv");
- glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
- glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
- glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
- glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter");
- glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv");
- glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv");
- glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
- glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
- glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
- glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
- glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor");
- glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui");
- glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv");
- glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui");
- glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv");
- glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui");
- glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv");
- glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui");
- glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv");
- }
- #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
- #define GLAD_GL_IS_SOME_NEW_VERSION 1
- #else
- #define GLAD_GL_IS_SOME_NEW_VERSION 0
- #endif
- static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) {
- #if GLAD_GL_IS_SOME_NEW_VERSION
- if(GLAD_VERSION_MAJOR(version) < 3) {
- #else
- (void) version;
- (void) out_num_exts_i;
- (void) out_exts_i;
- #endif
- if (glad_glGetString == NULL) {
- return 0;
- }
- *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS);
- #if GLAD_GL_IS_SOME_NEW_VERSION
- } else {
- unsigned int index = 0;
- unsigned int num_exts_i = 0;
- char **exts_i = NULL;
- if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) {
- return 0;
- }
- glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
- if (num_exts_i > 0) {
- exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i));
- }
- if (exts_i == NULL) {
- return 0;
- }
- for(index = 0; index < num_exts_i; index++) {
- const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index);
- size_t len = strlen(gl_str_tmp) + 1;
- char *local_str = (char*) malloc(len * sizeof(char));
- if(local_str != NULL) {
- memcpy(local_str, gl_str_tmp, len * sizeof(char));
- }
- exts_i[index] = local_str;
- }
- *out_num_exts_i = num_exts_i;
- *out_exts_i = exts_i;
- }
- #endif
- return 1;
- }
- static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) {
- if (exts_i != NULL) {
- unsigned int index;
- for(index = 0; index < num_exts_i; index++) {
- free((void *) (exts_i[index]));
- }
- free((void *)exts_i);
- exts_i = NULL;
- }
- }
- static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) {
- if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) {
- const char *extensions;
- const char *loc;
- const char *terminator;
- extensions = exts;
- if(extensions == NULL || ext == NULL) {
- return 0;
- }
- while(1) {
- loc = strstr(extensions, ext);
- if(loc == NULL) {
- return 0;
- }
- terminator = loc + strlen(ext);
- if((loc == extensions || *(loc - 1) == ' ') &&
- (*terminator == ' ' || *terminator == '\0')) {
- return 1;
- }
- extensions = terminator;
- }
- } else {
- unsigned int index;
- for(index = 0; index < num_exts_i; index++) {
- const char *e = exts_i[index];
- if(strcmp(e, ext) == 0) {
- return 1;
- }
- }
- }
- return 0;
- }
- static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) {
- return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
- }
- static int glad_gl_find_extensions_gl( int version) {
- const char *exts = NULL;
- unsigned int num_exts_i = 0;
- char **exts_i = NULL;
- if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0;
- (void) glad_gl_has_extension;
- glad_gl_free_extensions(exts_i, num_exts_i);
- return 1;
- }
- static int glad_gl_find_core_gl(void) {
- int i;
- const char* version;
- const char* prefixes[] = {
- "OpenGL ES-CM ",
- "OpenGL ES-CL ",
- "OpenGL ES ",
- "OpenGL SC ",
- NULL
- };
- int major = 0;
- int minor = 0;
- version = (const char*) glad_glGetString(GL_VERSION);
- if (!version) return 0;
- for (i = 0; prefixes[i]; i++) {
- const size_t length = strlen(prefixes[i]);
- if (strncmp(version, prefixes[i], length) == 0) {
- version += length;
- break;
- }
- }
- GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
- GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
- GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
- GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
- GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
- GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
- GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
- GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
- GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
- GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
- GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
- GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
- GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
- return GLAD_MAKE_VERSION(major, minor);
- }
- int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
- int version;
- glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
- if(glad_glGetString == NULL) return 0;
- if(glad_glGetString(GL_VERSION) == NULL) return 0;
- version = glad_gl_find_core_gl();
- glad_gl_load_GL_VERSION_1_0(load, userptr);
- glad_gl_load_GL_VERSION_1_1(load, userptr);
- glad_gl_load_GL_VERSION_1_2(load, userptr);
- glad_gl_load_GL_VERSION_1_3(load, userptr);
- glad_gl_load_GL_VERSION_1_4(load, userptr);
- glad_gl_load_GL_VERSION_1_5(load, userptr);
- glad_gl_load_GL_VERSION_2_0(load, userptr);
- glad_gl_load_GL_VERSION_2_1(load, userptr);
- glad_gl_load_GL_VERSION_3_0(load, userptr);
- glad_gl_load_GL_VERSION_3_1(load, userptr);
- glad_gl_load_GL_VERSION_3_2(load, userptr);
- glad_gl_load_GL_VERSION_3_3(load, userptr);
- if (!glad_gl_find_extensions_gl(version)) return 0;
- return version;
- }
- int gladLoadGL( GLADloadfunc load) {
- return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
- }
-
- #ifdef GLAD_GL
- #ifndef GLAD_LOADER_LIBRARY_C_
- #define GLAD_LOADER_LIBRARY_C_
- #include <stddef.h>
- #include <stdlib.h>
- #if GLAD_PLATFORM_WIN32
- #include <windows.h>
- #else
- #include <dlfcn.h>
- #endif
- static void* glad_get_dlopen_handle(const char *lib_names[], int length) {
- void *handle = NULL;
- int i;
- for (i = 0; i < length; ++i) {
- #if GLAD_PLATFORM_WIN32
- #if GLAD_PLATFORM_UWP
- size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR);
- LPWSTR buffer = (LPWSTR) malloc(buffer_size);
- if (buffer != NULL) {
- int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size);
- if (ret != 0) {
- handle = (void*) LoadPackagedLibrary(buffer, 0);
- }
- free((void*) buffer);
- }
- #else
- handle = (void*) LoadLibraryA(lib_names[i]);
- #endif
- #else
- handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL);
- #endif
- if (handle != NULL) {
- return handle;
- }
- }
- return NULL;
- }
- static void glad_close_dlopen_handle(void* handle) {
- if (handle != NULL) {
- #if GLAD_PLATFORM_WIN32
- FreeLibrary((HMODULE) handle);
- #else
- dlclose(handle);
- #endif
- }
- }
- static GLADapiproc glad_dlsym_handle(void* handle, const char *name) {
- if (handle == NULL) {
- return NULL;
- }
- #if GLAD_PLATFORM_WIN32
- return (GLADapiproc) GetProcAddress((HMODULE) handle, name);
- #else
- return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name);
- #endif
- }
- #endif /* GLAD_LOADER_LIBRARY_C_ */
- typedef void* (GLAD_API_PTR *GLADglprocaddrfunc)(const char*);
- struct _glad_gl_userptr {
- void *handle;
- GLADglprocaddrfunc gl_get_proc_address_ptr;
- };
- static GLADapiproc glad_gl_get_proc(void *vuserptr, const char *name) {
- struct _glad_gl_userptr userptr = *(struct _glad_gl_userptr*) vuserptr;
- GLADapiproc result = NULL;
- if(userptr.gl_get_proc_address_ptr != NULL) {
- result = GLAD_GNUC_EXTENSION (GLADapiproc) userptr.gl_get_proc_address_ptr(name);
- }
- if(result == NULL) {
- result = glad_dlsym_handle(userptr.handle, name);
- }
- return result;
- }
- static void* _gl_handle = NULL;
- static void* glad_gl_dlopen_handle(void) {
- #if GLAD_PLATFORM_APPLE
- static const char *NAMES[] = {
- "../Frameworks/OpenGL.framework/OpenGL",
- "/Library/Frameworks/OpenGL.framework/OpenGL",
- "/System/Library/Frameworks/OpenGL.framework/OpenGL",
- "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
- };
- #elif GLAD_PLATFORM_WIN32
- static const char *NAMES[] = {"opengl32.dll"};
- #else
- static const char *NAMES[] = {
- #if defined(__CYGWIN__)
- "libGL-1.so",
- #endif
- "libGL.so.1",
- "libGL.so"
- };
- #endif
- if (_gl_handle == NULL) {
- _gl_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0]));
- }
- return _gl_handle;
- }
- static struct _glad_gl_userptr glad_gl_build_userptr(void *handle) {
- struct _glad_gl_userptr userptr;
- userptr.handle = handle;
- #if GLAD_PLATFORM_APPLE || defined(__HAIKU__)
- userptr.gl_get_proc_address_ptr = NULL;
- #elif GLAD_PLATFORM_WIN32
- userptr.gl_get_proc_address_ptr =
- (GLADglprocaddrfunc) glad_dlsym_handle(handle, "wglGetProcAddress");
- #else
- userptr.gl_get_proc_address_ptr =
- (GLADglprocaddrfunc) glad_dlsym_handle(handle, "glXGetProcAddressARB");
- #endif
- return userptr;
- }
- int gladLoaderLoadGL(void) {
- int version = 0;
- void *handle;
- int did_load = 0;
- struct _glad_gl_userptr userptr;
- did_load = _gl_handle == NULL;
- handle = glad_gl_dlopen_handle();
- if (handle) {
- userptr = glad_gl_build_userptr(handle);
- version = gladLoadGLUserPtr(glad_gl_get_proc, &userptr);
- if (did_load) {
- gladLoaderUnloadGL();
- }
- }
- return version;
- }
- void gladLoaderUnloadGL(void) {
- if (_gl_handle != NULL) {
- glad_close_dlopen_handle(_gl_handle);
- _gl_handle = NULL;
- }
- }
- #endif /* GLAD_GL */
- #ifdef __cplusplus
- }
- #endif
- #endif /* GLAD_GL_IMPLEMENTATION */
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