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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_BACKENDS_PLATFORM_SDL_H
- #define RMLUI_BACKENDS_PLATFORM_SDL_H
- #include <RmlUi/Core/Input.h>
- #include <RmlUi/Core/SystemInterface.h>
- #include <RmlUi/Core/Types.h>
- #if RMLUI_SDL_VERSION_MAJOR == 3
- #include <SDL3/SDL.h>
- #elif RMLUI_SDL_VERSION_MAJOR == 2
- #include <SDL.h>
- #else
- #error "Unspecified RMLUI_SDL_VERSION_MAJOR. Please set this definition to the major version of the SDL library being linked to."
- #endif
- class SystemInterface_SDL : public Rml::SystemInterface {
- public:
- SystemInterface_SDL();
- ~SystemInterface_SDL();
- // Optionally, provide or change the window to be used for setting the mouse cursors.
- void SetWindow(SDL_Window* window);
- // -- Inherited from Rml::SystemInterface --
- double GetElapsedTime() override;
- void SetMouseCursor(const Rml::String& cursor_name) override;
- void SetClipboardText(const Rml::String& text) override;
- void GetClipboardText(Rml::String& text) override;
- void ActivateKeyboard(Rml::Vector2f caret_position, float line_height) override;
- void DeactivateKeyboard() override;
- private:
- SDL_Window* window = nullptr;
- SDL_Cursor* cursor_default = nullptr;
- SDL_Cursor* cursor_move = nullptr;
- SDL_Cursor* cursor_pointer = nullptr;
- SDL_Cursor* cursor_resize = nullptr;
- SDL_Cursor* cursor_cross = nullptr;
- SDL_Cursor* cursor_text = nullptr;
- SDL_Cursor* cursor_unavailable = nullptr;
- };
- namespace RmlSDL {
- // Applies input on the context based on the given SDL event.
- // @return True if the event is still propagating, false if it was handled by the context.
- bool InputEventHandler(Rml::Context* context, SDL_Window* window, SDL_Event& ev);
- // Converts the SDL key to RmlUi key.
- Rml::Input::KeyIdentifier ConvertKey(int sdl_key);
- // Converts the SDL mouse button to RmlUi mouse button.
- int ConvertMouseButton(int sdl_mouse_button);
- // Returns the active RmlUi key modifier state.
- int GetKeyModifierState();
- } // namespace RmlSDL
- #endif
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