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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_BACKENDS_PLATFORM_WIN32_H
- #define RMLUI_BACKENDS_PLATFORM_WIN32_H
- #include "RmlUi_Include_Windows.h"
- #include <RmlUi/Core/Input.h>
- #include <RmlUi/Core/StringUtilities.h>
- #include <RmlUi/Core/SystemInterface.h>
- #include <RmlUi/Core/TextInputHandler.h>
- #include <RmlUi/Core/Types.h>
- #include <string>
- class SystemInterface_Win32 : public Rml::SystemInterface {
- public:
- SystemInterface_Win32();
- ~SystemInterface_Win32();
- // Optionally, provide or change the window to be used for setting the mouse cursor, clipboard text and IME position.
- void SetWindow(HWND window_handle);
- // -- Inherited from Rml::SystemInterface --
- double GetElapsedTime() override;
- void SetMouseCursor(const Rml::String& cursor_name) override;
- void SetClipboardText(const Rml::String& text) override;
- void GetClipboardText(Rml::String& text) override;
- void ActivateKeyboard(Rml::Vector2f caret_position, float line_height) override;
- private:
- HWND window_handle = nullptr;
- double time_frequency = {};
- LARGE_INTEGER time_startup = {};
- HCURSOR cursor_default = nullptr;
- HCURSOR cursor_move = nullptr;
- HCURSOR cursor_pointer = nullptr;
- HCURSOR cursor_resize = nullptr;
- HCURSOR cursor_cross = nullptr;
- HCURSOR cursor_text = nullptr;
- HCURSOR cursor_unavailable = nullptr;
- };
- class TextInputMethodEditor_Win32;
- /**
- Optional helper functions for the Win32 plaform.
- */
- namespace RmlWin32 {
- // Convenience helpers for converting between RmlUi strings (UTF-8) and Windows strings (UTF-16).
- Rml::String ConvertToUTF8(const std::wstring& wstr);
- std::wstring ConvertToUTF16(const Rml::String& str);
- // Window event handler to submit default input behavior to the context.
- // @return True if the event is still propagating, false if it was handled by the context.
- bool WindowProcedure(Rml::Context* context, TextInputMethodEditor_Win32& text_input_method_editor, HWND window_handle, UINT message, WPARAM w_param,
- LPARAM l_param);
- // Converts the key from Win32 key code to RmlUi key.
- Rml::Input::KeyIdentifier ConvertKey(int win32_key_code);
- // Returns the active RmlUi key modifier state.
- int GetKeyModifierState();
- } // namespace RmlWin32
- /**
- Custom backend implementation of TextInputHandler to handle the system's Input Method Editor (IME).
- This version supports only one active text input context.
- */
- class TextInputMethodEditor_Win32 final : public Rml::TextInputHandler {
- public:
- TextInputMethodEditor_Win32();
- void OnActivate(Rml::TextInputContext* input_context) override;
- void OnDeactivate(Rml::TextInputContext* input_context) override;
- void OnDestroy(Rml::TextInputContext* input_context) override;
- /// Check that a composition is currently active.
- /// @return True if we are composing, false otherwise.
- bool IsComposing() const;
- void StartComposition();
- void CancelComposition();
- /// Set the composition string.
- /// @param[in] composition A string to be set.
- void SetComposition(Rml::StringView composition);
- /// End the current composition by confirming the composition string.
- /// @param[in] composition A string to confirm.
- void ConfirmComposition(Rml::StringView composition);
- /// Set the cursor position within the composition.
- /// @param[in] cursor_pos A character position of the cursor within the composition string.
- /// @param[in] update Update the cursor position within active input contexts.
- void SetCursorPosition(int cursor_pos, bool update);
- private:
- void EndComposition();
- void SetCompositionString(Rml::StringView composition);
- void UpdateCursorPosition();
- private:
- // An actively used text input method context.
- Rml::TextInputContext* input_context;
- // A flag to mark a composition is currently active.
- bool composing;
- // Character position of the cursor in the composition string.
- int cursor_pos;
- // Composition range (character position) relative to the text input value.
- int composition_range_start;
- int composition_range_end;
- };
- #endif
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