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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_BACKENDS_RENDERER_GL2_H
- #define RMLUI_BACKENDS_RENDERER_GL2_H
- #include <RmlUi/Core/RenderInterface.h>
- class RenderInterface_GL2 : public Rml::RenderInterface {
- public:
- RenderInterface_GL2();
- // The viewport should be updated whenever the window size changes.
- void SetViewport(int viewport_width, int viewport_height);
- // Sets up OpenGL states for taking rendering commands from RmlUi.
- void BeginFrame();
- void EndFrame();
- // Optional, can be used to clear the framebuffer.
- void Clear();
- // -- Inherited from Rml::RenderInterface --
- Rml::CompiledGeometryHandle CompileGeometry(Rml::Span<const Rml::Vertex> vertices, Rml::Span<const int> indices) override;
- void ReleaseGeometry(Rml::CompiledGeometryHandle geometry) override;
- void RenderGeometry(Rml::CompiledGeometryHandle handle, Rml::Vector2f translation, Rml::TextureHandle texture) override;
- Rml::TextureHandle LoadTexture(Rml::Vector2i& texture_dimensions, const Rml::String& source) override;
- Rml::TextureHandle GenerateTexture(Rml::Span<const Rml::byte> source, Rml::Vector2i source_dimensions) override;
- void ReleaseTexture(Rml::TextureHandle texture_handle) override;
- void EnableScissorRegion(bool enable) override;
- void SetScissorRegion(Rml::Rectanglei region) override;
- void EnableClipMask(bool enable) override;
- void RenderToClipMask(Rml::ClipMaskOperation operation, Rml::CompiledGeometryHandle geometry, Rml::Vector2f translation) override;
- void SetTransform(const Rml::Matrix4f* transform) override;
- // Can be passed to RenderGeometry() to enable texture rendering without changing the bound texture.
- static const Rml::TextureHandle TextureEnableWithoutBinding = Rml::TextureHandle(-1);
- private:
- struct GeometryView {
- Rml::Span<const Rml::Vertex> vertices;
- Rml::Span<const int> indices;
- };
- int viewport_width = 0;
- int viewport_height = 0;
- bool transform_enabled = false;
- };
- #endif
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