RmlUi_Renderer_GL2.h 3.2 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUI_BACKENDS_RENDERER_GL2_H
  29. #define RMLUI_BACKENDS_RENDERER_GL2_H
  30. #include <RmlUi/Core/RenderInterface.h>
  31. class RenderInterface_GL2 : public Rml::RenderInterface {
  32. public:
  33. RenderInterface_GL2();
  34. // The viewport should be updated whenever the window size changes.
  35. void SetViewport(int viewport_width, int viewport_height);
  36. // Sets up OpenGL states for taking rendering commands from RmlUi.
  37. void BeginFrame();
  38. void EndFrame();
  39. // Optional, can be used to clear the framebuffer.
  40. void Clear();
  41. // -- Inherited from Rml::RenderInterface --
  42. Rml::CompiledGeometryHandle CompileGeometry(Rml::Span<const Rml::Vertex> vertices, Rml::Span<const int> indices) override;
  43. void ReleaseGeometry(Rml::CompiledGeometryHandle geometry) override;
  44. void RenderGeometry(Rml::CompiledGeometryHandle handle, Rml::Vector2f translation, Rml::TextureHandle texture) override;
  45. Rml::TextureHandle LoadTexture(Rml::Vector2i& texture_dimensions, const Rml::String& source) override;
  46. Rml::TextureHandle GenerateTexture(Rml::Span<const Rml::byte> source, Rml::Vector2i source_dimensions) override;
  47. void ReleaseTexture(Rml::TextureHandle texture_handle) override;
  48. void EnableScissorRegion(bool enable) override;
  49. void SetScissorRegion(Rml::Rectanglei region) override;
  50. void EnableClipMask(bool enable) override;
  51. void RenderToClipMask(Rml::ClipMaskOperation operation, Rml::CompiledGeometryHandle geometry, Rml::Vector2f translation) override;
  52. void SetTransform(const Rml::Matrix4f* transform) override;
  53. // Can be passed to RenderGeometry() to enable texture rendering without changing the bound texture.
  54. static const Rml::TextureHandle TextureEnableWithoutBinding = Rml::TextureHandle(-1);
  55. private:
  56. struct GeometryView {
  57. Rml::Span<const Rml::Vertex> vertices;
  58. Rml::Span<const int> indices;
  59. };
  60. int viewport_width = 0;
  61. int viewport_height = 0;
  62. bool transform_enabled = false;
  63. };
  64. #endif