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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_BACKENDS_RENDERER_GL3_H
- #define RMLUI_BACKENDS_RENDERER_GL3_H
- #include <RmlUi/Core/RenderInterface.h>
- #include <RmlUi/Core/Types.h>
- #include <bitset>
- enum class ProgramId;
- enum class UniformId;
- class RenderLayerStack;
- namespace Gfx {
- struct ProgramData;
- struct FramebufferData;
- } // namespace Gfx
- class RenderInterface_GL3 : public Rml::RenderInterface {
- public:
- RenderInterface_GL3();
- ~RenderInterface_GL3();
- // Returns true if the renderer was successfully constructed.
- explicit operator bool() const { return static_cast<bool>(program_data); }
- // The viewport should be updated whenever the window size changes.
- void SetViewport(int viewport_width, int viewport_height, int viewport_offset_x = 0, int viewport_offset_y = 0);
- // Sets up OpenGL states for taking rendering commands from RmlUi.
- void BeginFrame();
- // Draws the result to the backbuffer and restores OpenGL state.
- void EndFrame();
- // Optional, can be used to clear the active framebuffer.
- void Clear();
- // -- Inherited from Rml::RenderInterface --
- Rml::CompiledGeometryHandle CompileGeometry(Rml::Span<const Rml::Vertex> vertices, Rml::Span<const int> indices) override;
- void RenderGeometry(Rml::CompiledGeometryHandle handle, Rml::Vector2f translation, Rml::TextureHandle texture) override;
- void ReleaseGeometry(Rml::CompiledGeometryHandle handle) override;
- Rml::TextureHandle LoadTexture(Rml::Vector2i& texture_dimensions, const Rml::String& source) override;
- Rml::TextureHandle GenerateTexture(Rml::Span<const Rml::byte> source_data, Rml::Vector2i source_dimensions) override;
- void ReleaseTexture(Rml::TextureHandle texture_handle) override;
- void EnableScissorRegion(bool enable) override;
- void SetScissorRegion(Rml::Rectanglei region) override;
- void EnableClipMask(bool enable) override;
- void RenderToClipMask(Rml::ClipMaskOperation mask_operation, Rml::CompiledGeometryHandle geometry, Rml::Vector2f translation) override;
- void SetTransform(const Rml::Matrix4f* transform) override;
- Rml::LayerHandle PushLayer() override;
- void CompositeLayers(Rml::LayerHandle source, Rml::LayerHandle destination, Rml::BlendMode blend_mode,
- Rml::Span<const Rml::CompiledFilterHandle> filters) override;
- void PopLayer() override;
- Rml::TextureHandle SaveLayerAsTexture() override;
- Rml::CompiledFilterHandle SaveLayerAsMaskImage() override;
- Rml::CompiledFilterHandle CompileFilter(const Rml::String& name, const Rml::Dictionary& parameters) override;
- void ReleaseFilter(Rml::CompiledFilterHandle filter) override;
- Rml::CompiledShaderHandle CompileShader(const Rml::String& name, const Rml::Dictionary& parameters) override;
- void RenderShader(Rml::CompiledShaderHandle shader_handle, Rml::CompiledGeometryHandle geometry_handle, Rml::Vector2f translation,
- Rml::TextureHandle texture) override;
- void ReleaseShader(Rml::CompiledShaderHandle effect_handle) override;
- // Can be passed to RenderGeometry() to enable texture rendering without changing the bound texture.
- static constexpr Rml::TextureHandle TextureEnableWithoutBinding = Rml::TextureHandle(-1);
- // Can be passed to RenderGeometry() to leave the bound texture and used program unchanged.
- static constexpr Rml::TextureHandle TexturePostprocess = Rml::TextureHandle(-2);
- // -- Utility functions for clients --
- const Rml::Matrix4f& GetTransform() const;
- void ResetProgram();
- private:
- void UseProgram(ProgramId program_id);
- int GetUniformLocation(UniformId uniform_id) const;
- void SubmitTransformUniform(Rml::Vector2f translation);
- void BlitLayerToPostprocessPrimary(Rml::LayerHandle layer_handle);
- void RenderFilters(Rml::Span<const Rml::CompiledFilterHandle> filter_handles);
- void SetScissor(Rml::Rectanglei region, bool vertically_flip = false);
- void DrawFullscreenQuad();
- void DrawFullscreenQuad(Rml::Vector2f uv_offset, Rml::Vector2f uv_scaling = Rml::Vector2f(1.f));
- void RenderBlur(float sigma, const Gfx::FramebufferData& source_destination, const Gfx::FramebufferData& temp, Rml::Rectanglei window_flipped);
- static constexpr size_t MaxNumPrograms = 32;
- std::bitset<MaxNumPrograms> program_transform_dirty;
- Rml::Matrix4f transform;
- Rml::Matrix4f projection;
- ProgramId active_program = {};
- Rml::Rectanglei scissor_state;
- int viewport_width = 0;
- int viewport_height = 0;
- int viewport_offset_x = 0;
- int viewport_offset_y = 0;
- Rml::CompiledGeometryHandle fullscreen_quad_geometry = {};
- Rml::UniquePtr<const Gfx::ProgramData> program_data;
- /*
- Manages render targets, including the layer stack and postprocessing framebuffers.
- Layers can be pushed and popped, creating new framebuffers as needed. Typically, geometry is rendered to the top
- layer. The layer framebuffers may have MSAA enabled.
- Postprocessing framebuffers are separate from the layers, and are commonly used to apply texture-wide effects
- such as filters. They are used both as input and output during rendering, and do not use MSAA.
- */
- class RenderLayerStack {
- public:
- RenderLayerStack();
- ~RenderLayerStack();
- // Push a new layer. All references to previously retrieved layers are invalidated.
- Rml::LayerHandle PushLayer();
- // Pop the top layer. All references to previously retrieved layers are invalidated.
- void PopLayer();
- const Gfx::FramebufferData& GetLayer(Rml::LayerHandle layer) const;
- const Gfx::FramebufferData& GetTopLayer() const;
- Rml::LayerHandle GetTopLayerHandle() const;
- const Gfx::FramebufferData& GetPostprocessPrimary() { return EnsureFramebufferPostprocess(0); }
- const Gfx::FramebufferData& GetPostprocessSecondary() { return EnsureFramebufferPostprocess(1); }
- const Gfx::FramebufferData& GetPostprocessTertiary() { return EnsureFramebufferPostprocess(2); }
- const Gfx::FramebufferData& GetBlendMask() { return EnsureFramebufferPostprocess(3); }
- void SwapPostprocessPrimarySecondary();
- void BeginFrame(int new_width, int new_height);
- void EndFrame();
- private:
- void DestroyFramebuffers();
- const Gfx::FramebufferData& EnsureFramebufferPostprocess(int index);
- int width = 0, height = 0;
- // The number of active layers is manually tracked since we re-use the framebuffers stored in the fb_layers stack.
- int layers_size = 0;
- Rml::Vector<Gfx::FramebufferData> fb_layers;
- Rml::Vector<Gfx::FramebufferData> fb_postprocess;
- };
- RenderLayerStack render_layers;
- struct GLStateBackup {
- bool enable_cull_face;
- bool enable_blend;
- bool enable_stencil_test;
- bool enable_scissor_test;
- bool enable_depth_test;
- int viewport[4];
- int scissor[4];
- int active_texture;
- int stencil_clear_value;
- float color_clear_value[4];
- unsigned char color_writemask[4];
- int blend_equation_rgb;
- int blend_equation_alpha;
- int blend_src_rgb;
- int blend_dst_rgb;
- int blend_src_alpha;
- int blend_dst_alpha;
- struct Stencil {
- int func;
- int ref;
- int value_mask;
- int writemask;
- int fail;
- int pass_depth_fail;
- int pass_depth_pass;
- };
- Stencil stencil_front;
- Stencil stencil_back;
- };
- GLStateBackup glstate_backup = {};
- };
- /**
- Helper functions for the OpenGL 3 renderer.
- */
- namespace RmlGL3 {
- // Loads OpenGL functions. Optionally, the out message describes the loaded GL version or an error message on failure.
- bool Initialize(Rml::String* out_message = nullptr);
- // Unloads OpenGL functions.
- void Shutdown();
- } // namespace RmlGL3
- #endif
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