RmlUi_Renderer_SDL.h 2.9 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUI_BACKENDS_RENDERER_SDL_H
  29. #define RMLUI_BACKENDS_RENDERER_SDL_H
  30. #include <RmlUi/Core/RenderInterface.h>
  31. #if RMLUI_SDL_VERSION_MAJOR == 3
  32. #include <SDL3/SDL.h>
  33. #elif RMLUI_SDL_VERSION_MAJOR == 2
  34. #include <SDL.h>
  35. #else
  36. #error "Unspecified RMLUI_SDL_VERSION_MAJOR. Please set this definition to the major version of the SDL library being linked to."
  37. #endif
  38. class RenderInterface_SDL : public Rml::RenderInterface {
  39. public:
  40. RenderInterface_SDL(SDL_Renderer* renderer);
  41. // Sets up OpenGL states for taking rendering commands from RmlUi.
  42. void BeginFrame();
  43. void EndFrame();
  44. // -- Inherited from Rml::RenderInterface --
  45. Rml::CompiledGeometryHandle CompileGeometry(Rml::Span<const Rml::Vertex> vertices, Rml::Span<const int> indices) override;
  46. void ReleaseGeometry(Rml::CompiledGeometryHandle geometry) override;
  47. void RenderGeometry(Rml::CompiledGeometryHandle handle, Rml::Vector2f translation, Rml::TextureHandle texture) override;
  48. Rml::TextureHandle LoadTexture(Rml::Vector2i& texture_dimensions, const Rml::String& source) override;
  49. Rml::TextureHandle GenerateTexture(Rml::Span<const Rml::byte> source, Rml::Vector2i source_dimensions) override;
  50. void ReleaseTexture(Rml::TextureHandle texture_handle) override;
  51. void EnableScissorRegion(bool enable) override;
  52. void SetScissorRegion(Rml::Rectanglei region) override;
  53. private:
  54. struct GeometryView {
  55. Rml::Span<const Rml::Vertex> vertices;
  56. Rml::Span<const int> indices;
  57. };
  58. SDL_Renderer* renderer;
  59. SDL_BlendMode blend_mode = {};
  60. SDL_Rect rect_scissor = {};
  61. bool scissor_region_enabled = false;
  62. };
  63. #endif