| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613 |
- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_BACKENDS_RENDERER_VK_H
- #define RMLUI_BACKENDS_RENDERER_VK_H
- #include <RmlUi/Core/RenderInterface.h>
- #ifdef RMLUI_PLATFORM_WIN32
- #include "RmlUi_Include_Windows.h"
- #define VK_USE_PLATFORM_WIN32_KHR
- #endif
- #include "RmlUi_Include_Vulkan.h"
- #ifdef RMLUI_DEBUG
- #define RMLUI_VK_ASSERTMSG(statement, msg) RMLUI_ASSERTMSG(statement, msg)
- // Uncomment the following line to enable additional Vulkan debugging.
- // #define RMLUI_VK_DEBUG
- #else
- #define RMLUI_VK_ASSERTMSG(statement, msg) static_cast<void>(statement)
- #endif
- // your specified api version, but in future it will be dynamic ^_^
- #define RMLUI_VK_API_VERSION VK_API_VERSION_1_0
- /**
- * Vulkan render interface for RmlUi
- *
- * My aim is to create compact, but easy to use class
- * I understand that it isn't good architectural choice to keep all things in one class
- * But I follow to RMLUI design and for implementing one GAPI backend it just needs one class
- * For user looks cool, but for programmer...
- *
- * It's better to try operate with very clean 'one-class' architecture rather than create own library for Vulkan
- * With many different classes, with not trivial signatures and etc
- * And as a result we should document that library so it's just a headache for all of us
- *
- * Reminder to users: If you want to implement your Vulkan renderer check previous commits of this work, because current system works only with new
- * and delete operations every frame (CPU side), on GPU we implemented the pre-allocated buffer with virtual allocs (Vma) so there's no problems and
- * all fine. I wrote all ideas and implementation for that.
- *
- * @author wh1t3lord (https://github.com/wh1t3lord)
- */
- class RenderInterface_VK : public Rml::RenderInterface {
- public:
- static constexpr uint32_t kSwapchainBackBufferCount = 3;
- static constexpr VkDeviceSize kVideoMemoryForAllocation = 4 * 1024 * 1024; // [bytes]
- RenderInterface_VK();
- ~RenderInterface_VK();
- using CreateSurfaceCallback = bool (*)(VkInstance instance, VkSurfaceKHR* out_surface);
- bool Initialize(Rml::Vector<const char*> required_extensions, CreateSurfaceCallback create_surface_callback);
- void Shutdown();
- void BeginFrame();
- void EndFrame();
- void SetViewport(int width, int height);
- bool IsSwapchainValid();
- void RecreateSwapchain();
- // -- Inherited from Rml::RenderInterface --
- /// Called by RmlUi when it wants to compile geometry it believes will be static for the forseeable future.
- Rml::CompiledGeometryHandle CompileGeometry(Rml::Span<const Rml::Vertex> vertices, Rml::Span<const int> indices) override;
- /// Called by RmlUi when it wants to render application-compiled geometry.
- void RenderGeometry(Rml::CompiledGeometryHandle handle, Rml::Vector2f translation, Rml::TextureHandle texture) override;
- /// Called by RmlUi when it wants to release application-compiled geometry.
- void ReleaseGeometry(Rml::CompiledGeometryHandle geometry) override;
- /// Called by RmlUi when a texture is required by the library.
- Rml::TextureHandle LoadTexture(Rml::Vector2i& texture_dimensions, const Rml::String& source) override;
- /// Called by RmlUi when a texture is required to be built from an internally-generated sequence of pixels.
- Rml::TextureHandle GenerateTexture(Rml::Span<const Rml::byte> source_data, Rml::Vector2i source_dimensions) override;
- /// Called by RmlUi when a loaded texture is no longer required.
- void ReleaseTexture(Rml::TextureHandle texture_handle) override;
- /// Called by RmlUi when it wants to enable or disable scissoring to clip content.
- void EnableScissorRegion(bool enable) override;
- /// Called by RmlUi when it wants to change the scissor region.
- void SetScissorRegion(Rml::Rectanglei region) override;
- /// Called by RmlUi when it wants to set the current transform matrix to a new matrix.
- void SetTransform(const Rml::Matrix4f* transform) override;
- private:
- enum class shader_type_t : int { Vertex, Fragment, Unknown = -1 };
- enum class shader_id_t : int { Vertex, Fragment_WithoutTextures, Fragment_WithTextures };
- struct shader_vertex_user_data_t {
- // Member objects are order-sensitive to match shader.
- Rml::Matrix4f m_transform;
- Rml::Vector2f m_translate;
- };
- struct texture_data_t {
- VkImage m_p_vk_image;
- VkImageView m_p_vk_image_view;
- VkSampler m_p_vk_sampler;
- VkDescriptorSet m_p_vk_descriptor_set;
- VmaAllocation m_p_vma_allocation;
- };
- struct geometry_handle_t {
- int m_num_indices;
- VkDescriptorBufferInfo m_p_vertex;
- VkDescriptorBufferInfo m_p_index;
- VkDescriptorBufferInfo m_p_shader;
- // @ this is for freeing our logical blocks for VMA
- // see https://gpuopen-librariesandsdks.github.io/VulkanMemoryAllocator/html/virtual_allocator.html
- VmaVirtualAllocation m_p_vertex_allocation;
- VmaVirtualAllocation m_p_index_allocation;
- VmaVirtualAllocation m_p_shader_allocation;
- };
- struct buffer_data_t {
- VkBuffer m_p_vk_buffer;
- VmaAllocation m_p_vma_allocation;
- };
- class UploadResourceManager {
- public:
- UploadResourceManager() : m_p_device{}, m_p_fence{}, m_p_command_buffer{}, m_p_command_pool{}, m_p_graphics_queue{} {}
- ~UploadResourceManager() {}
- void Initialize(VkDevice p_device, VkQueue p_queue, uint32_t queue_family_index)
- {
- RMLUI_VK_ASSERTMSG(p_queue, "you have to pass a valid VkQueue");
- RMLUI_VK_ASSERTMSG(p_device, "you have to pass a valid VkDevice for creation resources");
- m_p_device = p_device;
- m_p_graphics_queue = p_queue;
- Create_All(queue_family_index);
- }
- void Shutdown()
- {
- vkDestroyFence(m_p_device, m_p_fence, nullptr);
- vkDestroyCommandPool(m_p_device, m_p_command_pool, nullptr);
- }
- template <typename Func>
- void UploadToGPU(Func&& p_user_commands) noexcept
- {
- RMLUI_VK_ASSERTMSG(m_p_command_buffer, "you didn't initialize VkCommandBuffer");
- VkCommandBufferBeginInfo info_command = {};
- info_command.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
- info_command.pNext = nullptr;
- info_command.pInheritanceInfo = nullptr;
- info_command.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
- VkResult status = vkBeginCommandBuffer(m_p_command_buffer, &info_command);
- RMLUI_VK_ASSERTMSG(status == VkResult::VK_SUCCESS, "failed to vkBeginCommandBuffer");
- p_user_commands(m_p_command_buffer);
- status = vkEndCommandBuffer(m_p_command_buffer);
- RMLUI_VK_ASSERTMSG(status == VkResult::VK_SUCCESS, "faield to vkEndCommandBuffer");
- Submit();
- Wait();
- }
- private:
- void Create_Fence() noexcept
- {
- VkFenceCreateInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
- info.pNext = nullptr;
- info.flags = 0;
- VkResult status = vkCreateFence(m_p_device, &info, nullptr, &m_p_fence);
- RMLUI_VK_ASSERTMSG(status == VkResult::VK_SUCCESS, "failed to vkCreateFence");
- }
- void Create_CommandBuffer() noexcept
- {
- RMLUI_VK_ASSERTMSG(m_p_command_pool, "you have to initialize VkCommandPool before calling this method!");
- VkCommandBufferAllocateInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
- info.pNext = nullptr;
- info.commandPool = m_p_command_pool;
- info.commandBufferCount = 1;
- info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
- VkResult status = vkAllocateCommandBuffers(m_p_device, &info, &m_p_command_buffer);
- RMLUI_VK_ASSERTMSG(status == VkResult::VK_SUCCESS, "failed to vkAllocateCommandBuffers");
- }
- void Create_CommandPool(uint32_t queue_family_index) noexcept
- {
- VkCommandPoolCreateInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
- info.pNext = nullptr;
- info.queueFamilyIndex = queue_family_index;
- info.flags = 0;
- VkResult status = vkCreateCommandPool(m_p_device, &info, nullptr, &m_p_command_pool);
- RMLUI_VK_ASSERTMSG(status == VkResult::VK_SUCCESS, "failed to vkCreateCommandPool");
- }
- void Create_All(uint32_t queue_family_index) noexcept
- {
- Create_Fence();
- Create_CommandPool(queue_family_index);
- Create_CommandBuffer();
- }
- void Wait() noexcept
- {
- RMLUI_VK_ASSERTMSG(m_p_fence, "you must initialize your VkFence");
- vkWaitForFences(m_p_device, 1, &m_p_fence, VK_TRUE, UINT64_MAX);
- vkResetFences(m_p_device, 1, &m_p_fence);
- vkResetCommandPool(m_p_device, m_p_command_pool, 0);
- }
- void Submit() noexcept
- {
- VkSubmitInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
- info.pNext = nullptr;
- info.waitSemaphoreCount = 0;
- info.signalSemaphoreCount = 0;
- info.pSignalSemaphores = nullptr;
- info.pWaitSemaphores = nullptr;
- info.pWaitDstStageMask = nullptr;
- info.pCommandBuffers = &m_p_command_buffer;
- info.commandBufferCount = 1;
- auto status = vkQueueSubmit(m_p_graphics_queue, 1, &info, m_p_fence);
- RMLUI_VK_ASSERTMSG(status == VkResult::VK_SUCCESS, "failed to vkQueueSubmit");
- }
- private:
- VkDevice m_p_device;
- VkFence m_p_fence;
- VkCommandBuffer m_p_command_buffer;
- VkCommandPool m_p_command_pool;
- VkQueue m_p_graphics_queue;
- };
- // @ main manager for "allocating" vertex, index, uniform stuff
- class MemoryPool {
- public:
- MemoryPool();
- ~MemoryPool();
- void Initialize(VkDeviceSize byte_size, VkDeviceSize device_min_uniform_alignment, VmaAllocator p_allocator, VkDevice p_device) noexcept;
- void Shutdown() noexcept;
- bool Alloc_GeneralBuffer(VkDeviceSize size, void** p_data, VkDescriptorBufferInfo* p_out, VmaVirtualAllocation* p_alloc) noexcept;
- bool Alloc_VertexBuffer(uint32_t number_of_elements, uint32_t stride_in_bytes, void** p_data, VkDescriptorBufferInfo* p_out,
- VmaVirtualAllocation* p_alloc) noexcept;
- bool Alloc_IndexBuffer(uint32_t number_of_elements, uint32_t stride_in_bytes, void** p_data, VkDescriptorBufferInfo* p_out,
- VmaVirtualAllocation* p_alloc) noexcept;
- void SetDescriptorSet(uint32_t binding_index, uint32_t size, VkDescriptorType descriptor_type, VkDescriptorSet p_set) noexcept;
- void SetDescriptorSet(uint32_t binding_index, VkDescriptorBufferInfo* p_info, VkDescriptorType descriptor_type,
- VkDescriptorSet p_set) noexcept;
- void SetDescriptorSet(uint32_t binding_index, VkSampler p_sampler, VkImageLayout layout, VkImageView p_view, VkDescriptorType descriptor_type,
- VkDescriptorSet p_set) noexcept;
- void Free_GeometryHandle(geometry_handle_t* p_valid_geometry_handle) noexcept;
- void Free_GeometryHandle_ShaderDataOnly(geometry_handle_t* p_valid_geometry_handle) noexcept;
- private:
- VkDeviceSize m_memory_total_size;
- VkDeviceSize m_device_min_uniform_alignment;
- char* m_p_data;
- VkBuffer m_p_buffer;
- VmaAllocation m_p_buffer_alloc;
- VkDevice m_p_device;
- VmaAllocator m_p_vk_allocator;
- VmaVirtualBlock m_p_block;
- };
- // If we need additional command buffers, we can add them to this list and retrieve them from the ring.
- enum class CommandBufferName { Primary, Count };
- // The command buffer ring stores a unique set of named command buffers for each bufferd frame.
- // Explanation of how to use Vulkan efficiently: https://vkguide.dev/docs/chapter-4/double_buffering/
- class CommandBufferRing {
- public:
- static constexpr uint32_t kNumFramesToBuffer = kSwapchainBackBufferCount;
- static constexpr uint32_t kNumCommandBuffersPerFrame = static_cast<uint32_t>(CommandBufferName::Count);
- CommandBufferRing();
- void Initialize(VkDevice p_device, uint32_t queue_index_graphics) noexcept;
- void Shutdown();
- void OnBeginFrame();
- VkCommandBuffer GetCommandBufferForActiveFrame(CommandBufferName named_command_buffer);
- private:
- struct CommandBuffersPerFrame {
- Rml::Array<VkCommandPool, kNumCommandBuffersPerFrame> m_command_pools;
- Rml::Array<VkCommandBuffer, kNumCommandBuffersPerFrame> m_command_buffers;
- };
- VkDevice m_p_device;
- uint32_t m_frame_index;
- CommandBuffersPerFrame* m_p_current_frame;
- Rml::Array<CommandBuffersPerFrame, kNumFramesToBuffer> m_frames;
- };
- class DescriptorPoolManager {
- public:
- DescriptorPoolManager() : m_allocated_descriptor_count{}, m_p_descriptor_pool{} {}
- ~DescriptorPoolManager()
- {
- RMLUI_VK_ASSERTMSG(m_allocated_descriptor_count <= 0, "something is wrong. You didn't free some VkDescriptorSet");
- }
- void Initialize(VkDevice p_device, uint32_t count_uniform_buffer, uint32_t count_image_sampler, uint32_t count_sampler,
- uint32_t count_storage_buffer) noexcept
- {
- RMLUI_VK_ASSERTMSG(p_device, "you can't pass an invalid VkDevice here");
- Rml::Array<VkDescriptorPoolSize, 5> sizes;
- sizes[0] = {VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, count_uniform_buffer};
- sizes[1] = {VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, count_uniform_buffer};
- sizes[2] = {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, count_image_sampler};
- sizes[3] = {VK_DESCRIPTOR_TYPE_SAMPLER, count_sampler};
- sizes[4] = {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, count_storage_buffer};
- VkDescriptorPoolCreateInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
- info.pNext = nullptr;
- info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
- info.maxSets = 1000;
- info.poolSizeCount = static_cast<uint32_t>(sizes.size());
- info.pPoolSizes = sizes.data();
- auto status = vkCreateDescriptorPool(p_device, &info, nullptr, &m_p_descriptor_pool);
- RMLUI_VK_ASSERTMSG(status == VkResult::VK_SUCCESS, "failed to vkCreateDescriptorPool");
- }
- void Shutdown(VkDevice p_device)
- {
- RMLUI_VK_ASSERTMSG(p_device, "you can't pass an invalid VkDevice here");
- vkDestroyDescriptorPool(p_device, m_p_descriptor_pool, nullptr);
- }
- uint32_t Get_AllocatedDescriptorCount() const noexcept { return m_allocated_descriptor_count; }
- bool Alloc_Descriptor(VkDevice p_device, VkDescriptorSetLayout* p_layouts, VkDescriptorSet* p_sets,
- uint32_t descriptor_count_for_creation = 1) noexcept
- {
- RMLUI_VK_ASSERTMSG(p_layouts, "you have to pass a valid and initialized VkDescriptorSetLayout (probably you must create it)");
- RMLUI_VK_ASSERTMSG(p_device, "you must pass a valid VkDevice here");
- VkDescriptorSetAllocateInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
- info.pNext = nullptr;
- info.descriptorPool = m_p_descriptor_pool;
- info.descriptorSetCount = descriptor_count_for_creation;
- info.pSetLayouts = p_layouts;
- auto status = vkAllocateDescriptorSets(p_device, &info, p_sets);
- RMLUI_VK_ASSERTMSG(status == VkResult::VK_SUCCESS, "failed to vkAllocateDescriptorSets");
- m_allocated_descriptor_count += descriptor_count_for_creation;
- return status == VkResult::VK_SUCCESS;
- }
- void Free_Descriptors(VkDevice p_device, VkDescriptorSet* p_sets, uint32_t descriptor_count = 1) noexcept
- {
- RMLUI_VK_ASSERTMSG(p_device, "you must pass a valid VkDevice here");
- if (p_sets)
- {
- m_allocated_descriptor_count -= descriptor_count;
- vkFreeDescriptorSets(p_device, m_p_descriptor_pool, descriptor_count, p_sets);
- }
- }
- private:
- int m_allocated_descriptor_count;
- VkDescriptorPool m_p_descriptor_pool;
- };
- struct PhysicalDeviceWrapper {
- VkPhysicalDevice m_p_physical_device;
- VkPhysicalDeviceProperties m_physical_device_properties;
- };
- using PhysicalDeviceWrapperList = Rml::Vector<PhysicalDeviceWrapper>;
- using LayerPropertiesList = Rml::Vector<VkLayerProperties>;
- using ExtensionPropertiesList = Rml::Vector<VkExtensionProperties>;
- private:
- Rml::TextureHandle CreateTexture(Rml::Span<const Rml::byte> source, Rml::Vector2i dimensions, const Rml::String& name);
- void Initialize_Instance(Rml::Vector<const char*> required_extensions) noexcept;
- void Initialize_Device() noexcept;
- void Initialize_PhysicalDevice(VkPhysicalDeviceProperties& out_physical_device_properties) noexcept;
- void Initialize_Swapchain(VkExtent2D window_extent) noexcept;
- void Initialize_Surface(CreateSurfaceCallback create_surface_callback) noexcept;
- void Initialize_QueueIndecies() noexcept;
- void Initialize_Queues() noexcept;
- void Initialize_SyncPrimitives() noexcept;
- void Initialize_Resources(const VkPhysicalDeviceProperties& physical_device_properties) noexcept;
- void Initialize_Allocator() noexcept;
- void Destroy_Instance() noexcept;
- void Destroy_Device() noexcept;
- void Destroy_Swapchain() noexcept;
- void Destroy_Surface() noexcept;
- void Destroy_SyncPrimitives() noexcept;
- void Destroy_Resources() noexcept;
- void Destroy_Allocator() noexcept;
- void QueryInstanceLayers(LayerPropertiesList& result) noexcept;
- void QueryInstanceExtensions(ExtensionPropertiesList& result, const LayerPropertiesList& instance_layer_properties) noexcept;
- bool AddLayerToInstance(Rml::Vector<const char*>& result, const LayerPropertiesList& instance_layer_properties,
- const char* p_instance_layer_name) noexcept;
- bool AddExtensionToInstance(Rml::Vector<const char*>& result, const ExtensionPropertiesList& instance_extension_properties,
- const char* p_instance_extension_name) noexcept;
- void CreatePropertiesFor_Instance(Rml::Vector<const char*>& instance_layer_names, Rml::Vector<const char*>& instance_extension_names) noexcept;
- bool IsLayerPresent(const LayerPropertiesList& properties, const char* p_layer_name) noexcept;
- bool IsExtensionPresent(const ExtensionPropertiesList& properties, const char* p_extension_name) noexcept;
- bool AddExtensionToDevice(Rml::Vector<const char*>& result, const ExtensionPropertiesList& device_extension_properties,
- const char* p_device_extension_name) noexcept;
- void CreatePropertiesFor_Device(ExtensionPropertiesList& result) noexcept;
- void CreateReportDebugCallback() noexcept;
- void Destroy_ReportDebugCallback() noexcept;
- uint32_t GetUserAPIVersion() const noexcept;
- uint32_t GetRequiredVersionAndValidateMachine() noexcept;
- void CollectPhysicalDevices(PhysicalDeviceWrapperList& out_physical_devices) noexcept;
- const PhysicalDeviceWrapper* ChoosePhysicalDevice(const PhysicalDeviceWrapperList& physical_devices, VkPhysicalDeviceType device_type) noexcept;
- VkSurfaceFormatKHR ChooseSwapchainFormat() noexcept;
- VkSurfaceTransformFlagBitsKHR CreatePretransformSwapchain() noexcept;
- VkCompositeAlphaFlagBitsKHR ChooseSwapchainCompositeAlpha() noexcept;
- int Choose_SwapchainImageCount(uint32_t user_swapchain_count_for_creation = kSwapchainBackBufferCount, bool if_failed_choose_min = true) noexcept;
- VkPresentModeKHR GetPresentMode(VkPresentModeKHR type = VkPresentModeKHR::VK_PRESENT_MODE_FIFO_KHR) noexcept;
- VkSurfaceCapabilitiesKHR GetSurfaceCapabilities() noexcept;
- VkExtent2D GetValidSurfaceExtent() noexcept;
- void CreateShaders() noexcept;
- void CreateDescriptorSetLayout() noexcept;
- void CreatePipelineLayout() noexcept;
- void CreateDescriptorSets() noexcept;
- void CreateSamplers() noexcept;
- void Create_Pipelines() noexcept;
- void CreateRenderPass() noexcept;
- void CreateSwapchainFrameBuffers(const VkExtent2D& real_render_image_size) noexcept;
- // This method is called in Views, so don't call it manually
- void CreateSwapchainImages() noexcept;
- void CreateSwapchainImageViews() noexcept;
- void Create_DepthStencilImage() noexcept;
- void Create_DepthStencilImageViews() noexcept;
- void CreateResourcesDependentOnSize(const VkExtent2D& real_render_image_size) noexcept;
- buffer_data_t CreateResource_StagingBuffer(VkDeviceSize size, VkBufferUsageFlags flags) noexcept;
- void DestroyResource_StagingBuffer(const buffer_data_t& data) noexcept;
- void Destroy_Textures() noexcept;
- void Destroy_Geometries() noexcept;
- void Destroy_Texture(const texture_data_t& p_texture) noexcept;
- void DestroyResourcesDependentOnSize() noexcept;
- void DestroySwapchainImageViews() noexcept;
- void DestroySwapchainFrameBuffers() noexcept;
- void DestroyRenderPass() noexcept;
- void Destroy_Pipelines() noexcept;
- void DestroyDescriptorSets() noexcept;
- void DestroyPipelineLayout() noexcept;
- void DestroySamplers() noexcept;
- void Wait() noexcept;
- void Update_PendingForDeletion_Textures_By_Frames() noexcept;
- void Update_PendingForDeletion_Geometries() noexcept;
- void Submit() noexcept;
- void Present() noexcept;
- VkFormat Get_SupportedDepthFormat();
- private:
- bool m_is_transform_enabled;
- bool m_is_apply_to_regular_geometry_stencil;
- bool m_is_use_scissor_specified;
- bool m_is_use_stencil_pipeline;
- int m_width;
- int m_height;
- uint32_t m_queue_index_present;
- uint32_t m_queue_index_graphics;
- uint32_t m_queue_index_compute;
- uint32_t m_semaphore_index;
- uint32_t m_semaphore_index_previous;
- uint32_t m_image_index;
- VkInstance m_p_instance;
- VkDevice m_p_device;
- VkPhysicalDevice m_p_physical_device;
- VkSurfaceKHR m_p_surface;
- VkSwapchainKHR m_p_swapchain;
- VmaAllocator m_p_allocator;
- // @ obtained from command list see PrepareRenderBuffer method
- VkCommandBuffer m_p_current_command_buffer;
- VkDescriptorSetLayout m_p_descriptor_set_layout_vertex_transform;
- VkDescriptorSetLayout m_p_descriptor_set_layout_texture;
- VkPipelineLayout m_p_pipeline_layout;
- VkPipeline m_p_pipeline_with_textures;
- VkPipeline m_p_pipeline_without_textures;
- VkPipeline m_p_pipeline_stencil_for_region_where_geometry_will_be_drawn;
- VkPipeline m_p_pipeline_stencil_for_regular_geometry_that_applied_to_region_with_textures;
- VkPipeline m_p_pipeline_stencil_for_regular_geometry_that_applied_to_region_without_textures;
- VkDescriptorSet m_p_descriptor_set;
- VkRenderPass m_p_render_pass;
- VkSampler m_p_sampler_linear;
- VkRect2D m_scissor;
- // @ means it captures the window size full width and full height, offset equals both x and y to 0
- VkRect2D m_scissor_original;
- VkViewport m_viewport;
- VkQueue m_p_queue_present;
- VkQueue m_p_queue_graphics;
- VkQueue m_p_queue_compute;
- #ifdef RMLUI_VK_DEBUG
- VkDebugUtilsMessengerEXT m_debug_messenger;
- #endif
- VkSurfaceFormatKHR m_swapchain_format;
- shader_vertex_user_data_t m_user_data_for_vertex_shader;
- texture_data_t m_texture_depthstencil;
- Rml::Matrix4f m_projection;
- Rml::Vector<VkFence> m_executed_fences;
- Rml::Vector<VkSemaphore> m_semaphores_image_available;
- Rml::Vector<VkSemaphore> m_semaphores_finished_render;
- Rml::Vector<VkFramebuffer> m_swapchain_frame_buffers;
- Rml::Vector<VkImage> m_swapchain_images;
- Rml::Vector<VkImageView> m_swapchain_image_views;
- Rml::Vector<VkShaderModule> m_shaders;
- Rml::Array<Rml::Vector<texture_data_t*>, kSwapchainBackBufferCount> m_pending_for_deletion_textures_by_frames;
- // vma handles that thing, so there's no need for frame splitting
- Rml::Vector<geometry_handle_t*> m_pending_for_deletion_geometries;
- CommandBufferRing m_command_buffer_ring;
- MemoryPool m_memory_pool;
- UploadResourceManager m_upload_manager;
- DescriptorPoolManager m_manager_descriptors;
- };
- #endif
|