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- cbuffer UniformBlockTransform : register(b0, space1) {
- float4x4 Transform : packoffset(c0);
- };
- cbuffer UniformBlockTranslate : register(b1, space1) {
- float2 Translate : packoffset(c0);
- };
- struct Input {
- float2 Position : TEXCOORD0;
- float4 InColor : TEXCOORD1;
- float2 TexCoord : TEXCOORD2;
- };
- struct Output {
- float4 Color : TEXCOORD0;
- float2 TexCoord : TEXCOORD1;
- float4 Position : SV_Position;
- };
- Output main(Input input) {
- Output output;
- output.TexCoord = input.TexCoord;
- output.Color = input.InColor;
- float4 position = float4(input.Position + Translate, 0, 1);
- output.Position = mul(Transform, position);
- return output;
- }
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