Factory.cpp 23 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/Factory.h"
  29. #include "../../Include/RmlUi/Core/Context.h"
  30. #include "../../Include/RmlUi/Core/ContextInstancer.h"
  31. #include "../../Include/RmlUi/Core/Core.h"
  32. #include "../../Include/RmlUi/Core/ElementDocument.h"
  33. #include "../../Include/RmlUi/Core/ElementText.h"
  34. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  35. #include "../../Include/RmlUi/Core/Elements/ElementForm.h"
  36. #include "../../Include/RmlUi/Core/Elements/ElementFormControlInput.h"
  37. #include "../../Include/RmlUi/Core/Elements/ElementFormControlSelect.h"
  38. #include "../../Include/RmlUi/Core/Elements/ElementFormControlTextArea.h"
  39. #include "../../Include/RmlUi/Core/Elements/ElementProgress.h"
  40. #include "../../Include/RmlUi/Core/Elements/ElementTabSet.h"
  41. #include "../../Include/RmlUi/Core/EventListenerInstancer.h"
  42. #include "../../Include/RmlUi/Core/NodeInstancer.h"
  43. #include "../../Include/RmlUi/Core/StreamMemory.h"
  44. #include "../../Include/RmlUi/Core/StyleSheet.h"
  45. #include "../../Include/RmlUi/Core/StyleSheetContainer.h"
  46. #include "../../Include/RmlUi/Core/SystemInterface.h"
  47. #include "ContextInstancerDefault.h"
  48. #include "ControlledLifetimeResource.h"
  49. #include "DataControllerDefault.h"
  50. #include "DataViewDefault.h"
  51. #include "DecoratorGradient.h"
  52. #include "DecoratorNinePatch.h"
  53. #include "DecoratorShader.h"
  54. #include "DecoratorText.h"
  55. #include "DecoratorTiledBox.h"
  56. #include "DecoratorTiledHorizontal.h"
  57. #include "DecoratorTiledImage.h"
  58. #include "DecoratorTiledVertical.h"
  59. #include "ElementHandle.h"
  60. #include "Elements/ElementImage.h"
  61. #include "Elements/ElementLabel.h"
  62. #include "Elements/ElementTextSelection.h"
  63. #include "Elements/XMLNodeHandlerSelect.h"
  64. #include "Elements/XMLNodeHandlerTabSet.h"
  65. #include "Elements/XMLNodeHandlerTextArea.h"
  66. #include "EventInstancerDefault.h"
  67. #include "FilterBasic.h"
  68. #include "FilterBlur.h"
  69. #include "FilterDropShadow.h"
  70. #include "FontEffectBlur.h"
  71. #include "FontEffectGlow.h"
  72. #include "FontEffectOutline.h"
  73. #include "FontEffectShadow.h"
  74. #include "PluginRegistry.h"
  75. #include "StreamFile.h"
  76. #include "StyleSheetFactory.h"
  77. #include "TemplateCache.h"
  78. #include "XMLNodeHandlerBody.h"
  79. #include "XMLNodeHandlerDefault.h"
  80. #include "XMLNodeHandlerHead.h"
  81. #include "XMLNodeHandlerTemplate.h"
  82. #include "XMLParseTools.h"
  83. #include <algorithm>
  84. namespace Rml {
  85. // Default instancers are constructed and destroyed on Initialise and Shutdown, respectively.
  86. struct DefaultInstancers {
  87. UniquePtr<ContextInstancer> context_default;
  88. UniquePtr<EventInstancer> event_default;
  89. // Basic elements
  90. NodeInstancerElement element_default;
  91. NodeInstancerText element_text;
  92. NodeInstancerGeneric<ElementImage> element_img;
  93. NodeInstancerGeneric<ElementHandle> element_handle;
  94. NodeInstancerGeneric<ElementDocument> element_body;
  95. // Control elements
  96. NodeInstancerGeneric<ElementForm> form;
  97. NodeInstancerGeneric<ElementFormControlInput> input;
  98. NodeInstancerGeneric<ElementFormControlSelect> select;
  99. NodeInstancerGeneric<ElementLabel> element_label;
  100. NodeInstancerGeneric<ElementFormControlTextArea> textarea;
  101. NodeInstancerGeneric<ElementTextSelection> selection;
  102. NodeInstancerGeneric<ElementTabSet> tabset;
  103. NodeInstancerGeneric<ElementProgress> progress;
  104. // Decorators
  105. DecoratorTextInstancer decorator_text;
  106. DecoratorTiledHorizontalInstancer decorator_tiled_horizontal;
  107. DecoratorTiledVerticalInstancer decorator_tiled_vertical;
  108. DecoratorTiledBoxInstancer decorator_tiled_box;
  109. DecoratorTiledImageInstancer decorator_image;
  110. DecoratorNinePatchInstancer decorator_ninepatch;
  111. DecoratorShaderInstancer decorator_shader;
  112. DecoratorStraightGradientInstancer decorator_straight_gradient;
  113. DecoratorLinearGradientInstancer decorator_linear_gradient;
  114. DecoratorRadialGradientInstancer decorator_radial_gradient;
  115. DecoratorConicGradientInstancer decorator_conic_gradient;
  116. // Filters
  117. FilterBasicInstancer filter_hue_rotate = {FilterBasicInstancer::ValueType::Angle, "0rad"};
  118. FilterBasicInstancer filter_basic_d0 = {FilterBasicInstancer::ValueType::NumberPercent, "0"};
  119. FilterBasicInstancer filter_basic_d1 = {FilterBasicInstancer::ValueType::NumberPercent, "1"};
  120. FilterBlurInstancer filter_blur;
  121. FilterDropShadowInstancer filter_drop_shadow;
  122. // Font effects
  123. FontEffectBlurInstancer font_effect_blur;
  124. FontEffectGlowInstancer font_effect_glow;
  125. FontEffectOutlineInstancer font_effect_outline;
  126. FontEffectShadowInstancer font_effect_shadow;
  127. // Data binding views
  128. DataViewInstancerDefault<DataViewAttribute> data_view_attribute;
  129. DataViewInstancerDefault<DataViewAttributeIf> data_view_attribute_if;
  130. DataViewInstancerDefault<DataViewClass> data_view_class;
  131. DataViewInstancerDefault<DataViewIf> data_view_if;
  132. DataViewInstancerDefault<DataViewVisible> data_view_visible;
  133. DataViewInstancerDefault<DataViewRml> data_view_rml;
  134. DataViewInstancerDefault<DataViewStyle> data_view_style;
  135. DataViewInstancerDefault<DataViewText> data_view_text;
  136. DataViewInstancerDefault<DataViewValue> data_view_value;
  137. DataViewInstancerDefault<DataViewChecked> data_view_checked;
  138. DataViewInstancerDefault<DataViewAlias> data_view_alias;
  139. DataViewInstancerDefault<DataViewFor> structural_data_view_for;
  140. // Data binding controllers
  141. DataControllerInstancerDefault<DataControllerEvent> data_controller_event;
  142. DataControllerInstancerDefault<DataControllerValue> data_controller_value;
  143. };
  144. struct FactoryData {
  145. DefaultInstancers default_instancers;
  146. UnorderedMap<String, NodeInstancer*> element_instancers;
  147. UnorderedMap<String, DecoratorInstancer*> decorator_instancers;
  148. UnorderedMap<String, FilterInstancer*> filter_instancers;
  149. UnorderedMap<String, FontEffectInstancer*> font_effect_instancers;
  150. UnorderedMap<String, DataViewInstancer*> data_view_instancers;
  151. UnorderedMap<String, DataControllerInstancer*> data_controller_instancers;
  152. SmallUnorderedSet<String> structural_data_view_attribute_names;
  153. };
  154. static ControlledLifetimeResource<FactoryData> factory_data;
  155. static ContextInstancer* context_instancer = nullptr;
  156. static EventInstancer* event_instancer = nullptr;
  157. static EventListenerInstancer* event_listener_instancer = nullptr;
  158. Factory::Factory() {}
  159. Factory::~Factory() {}
  160. void Factory::Initialise()
  161. {
  162. factory_data.Initialize();
  163. DefaultInstancers& default_instancers = factory_data->default_instancers;
  164. // Default context instancer
  165. if (!context_instancer)
  166. {
  167. default_instancers.context_default = MakeUnique<ContextInstancerDefault>();
  168. context_instancer = default_instancers.context_default.get();
  169. }
  170. // Default event instancer
  171. if (!event_instancer)
  172. {
  173. default_instancers.event_default = MakeUnique<EventInstancerDefault>();
  174. event_instancer = default_instancers.event_default.get();
  175. }
  176. // No default event listener instancer
  177. if (!event_listener_instancer)
  178. event_listener_instancer = nullptr;
  179. // Basic element instancers
  180. RegisterNodeInstancer("*", &default_instancers.element_default);
  181. RegisterNodeInstancer("img", &default_instancers.element_img);
  182. RegisterNodeInstancer("#text", &default_instancers.element_text);
  183. RegisterNodeInstancer("handle", &default_instancers.element_handle);
  184. RegisterNodeInstancer("body", &default_instancers.element_body);
  185. // Control element instancers
  186. RegisterNodeInstancer("form", &default_instancers.form);
  187. RegisterNodeInstancer("input", &default_instancers.input);
  188. RegisterNodeInstancer("select", &default_instancers.select);
  189. RegisterNodeInstancer("label", &default_instancers.element_label);
  190. RegisterNodeInstancer("textarea", &default_instancers.textarea);
  191. RegisterNodeInstancer("#selection", &default_instancers.selection);
  192. RegisterNodeInstancer("tabset", &default_instancers.tabset);
  193. RegisterNodeInstancer("progress", &default_instancers.progress);
  194. RegisterNodeInstancer("progressbar", &default_instancers.progress);
  195. // Decorator instancers
  196. RegisterDecoratorInstancer("text", &default_instancers.decorator_text);
  197. RegisterDecoratorInstancer("tiled-horizontal", &default_instancers.decorator_tiled_horizontal);
  198. RegisterDecoratorInstancer("tiled-vertical", &default_instancers.decorator_tiled_vertical);
  199. RegisterDecoratorInstancer("tiled-box", &default_instancers.decorator_tiled_box);
  200. RegisterDecoratorInstancer("image", &default_instancers.decorator_image);
  201. RegisterDecoratorInstancer("ninepatch", &default_instancers.decorator_ninepatch);
  202. RegisterDecoratorInstancer("shader", &default_instancers.decorator_shader);
  203. RegisterDecoratorInstancer("gradient", &default_instancers.decorator_straight_gradient);
  204. RegisterDecoratorInstancer("horizontal-gradient", &default_instancers.decorator_straight_gradient);
  205. RegisterDecoratorInstancer("vertical-gradient", &default_instancers.decorator_straight_gradient);
  206. RegisterDecoratorInstancer("linear-gradient", &default_instancers.decorator_linear_gradient);
  207. RegisterDecoratorInstancer("repeating-linear-gradient", &default_instancers.decorator_linear_gradient);
  208. RegisterDecoratorInstancer("radial-gradient", &default_instancers.decorator_radial_gradient);
  209. RegisterDecoratorInstancer("repeating-radial-gradient", &default_instancers.decorator_radial_gradient);
  210. RegisterDecoratorInstancer("conic-gradient", &default_instancers.decorator_conic_gradient);
  211. RegisterDecoratorInstancer("repeating-conic-gradient", &default_instancers.decorator_conic_gradient);
  212. // Filter instancers
  213. RegisterFilterInstancer("hue-rotate", &default_instancers.filter_hue_rotate);
  214. RegisterFilterInstancer("brightness", &default_instancers.filter_basic_d1);
  215. RegisterFilterInstancer("contrast", &default_instancers.filter_basic_d1);
  216. RegisterFilterInstancer("grayscale", &default_instancers.filter_basic_d0);
  217. RegisterFilterInstancer("invert", &default_instancers.filter_basic_d0);
  218. RegisterFilterInstancer("opacity", &default_instancers.filter_basic_d1);
  219. RegisterFilterInstancer("saturate", &default_instancers.filter_basic_d1);
  220. RegisterFilterInstancer("sepia", &default_instancers.filter_basic_d0);
  221. RegisterFilterInstancer("blur", &default_instancers.filter_blur);
  222. RegisterFilterInstancer("drop-shadow", &default_instancers.filter_drop_shadow);
  223. // Font effect instancers
  224. RegisterFontEffectInstancer("blur", &default_instancers.font_effect_blur);
  225. RegisterFontEffectInstancer("glow", &default_instancers.font_effect_glow);
  226. RegisterFontEffectInstancer("outline", &default_instancers.font_effect_outline);
  227. RegisterFontEffectInstancer("shadow", &default_instancers.font_effect_shadow);
  228. // Data binding views
  229. // clang-format off
  230. RegisterDataViewInstancer(&default_instancers.data_view_attribute, "attr", false);
  231. RegisterDataViewInstancer(&default_instancers.data_view_attribute_if, "attrif", false);
  232. RegisterDataViewInstancer(&default_instancers.data_view_class, "class", false);
  233. RegisterDataViewInstancer(&default_instancers.data_view_if, "if", false);
  234. RegisterDataViewInstancer(&default_instancers.data_view_visible, "visible", false);
  235. RegisterDataViewInstancer(&default_instancers.data_view_rml, "rml", false);
  236. RegisterDataViewInstancer(&default_instancers.data_view_style, "style", false);
  237. RegisterDataViewInstancer(&default_instancers.data_view_text, "text", false);
  238. RegisterDataViewInstancer(&default_instancers.data_view_value, "value", false);
  239. RegisterDataViewInstancer(&default_instancers.data_view_checked, "checked", false);
  240. RegisterDataViewInstancer(&default_instancers.data_view_alias, "alias", false);
  241. RegisterDataViewInstancer(&default_instancers.structural_data_view_for, "for", true );
  242. // clang-format on
  243. // Data binding controllers
  244. RegisterDataControllerInstancer(&default_instancers.data_controller_value, "checked");
  245. RegisterDataControllerInstancer(&default_instancers.data_controller_event, "event");
  246. RegisterDataControllerInstancer(&default_instancers.data_controller_value, "value");
  247. // XML nodes that only contain CDATA
  248. XMLParser::RegisterPersistentCDATATag("script");
  249. XMLParser::RegisterPersistentCDATATag("style");
  250. // XML node handlers
  251. XMLParser::RegisterNodeHandler("", MakeShared<XMLNodeHandlerDefault>());
  252. XMLParser::RegisterNodeHandler("body", MakeShared<XMLNodeHandlerBody>());
  253. XMLParser::RegisterNodeHandler("head", MakeShared<XMLNodeHandlerHead>());
  254. XMLParser::RegisterNodeHandler("template", MakeShared<XMLNodeHandlerTemplate>());
  255. // XML node handlers for control elements
  256. XMLParser::RegisterNodeHandler("tabset", MakeShared<XMLNodeHandlerTabSet>());
  257. XMLParser::RegisterNodeHandler("textarea", MakeShared<XMLNodeHandlerTextArea>());
  258. XMLParser::RegisterNodeHandler("select", MakeShared<XMLNodeHandlerSelect>());
  259. }
  260. void Factory::Shutdown()
  261. {
  262. context_instancer = nullptr;
  263. event_listener_instancer = nullptr;
  264. event_instancer = nullptr;
  265. XMLParser::ReleaseHandlers();
  266. factory_data.Shutdown();
  267. }
  268. void Factory::RegisterContextInstancer(ContextInstancer* instancer)
  269. {
  270. context_instancer = instancer;
  271. }
  272. ContextPtr Factory::InstanceContext(const String& name, RenderManager* render_manager, TextInputHandler* text_input_handler)
  273. {
  274. ContextPtr new_context = context_instancer->InstanceContext(name, render_manager, text_input_handler);
  275. if (new_context)
  276. new_context->SetInstancer(context_instancer);
  277. return new_context;
  278. }
  279. void Factory::RegisterNodeInstancer(const String& name, NodeInstancer* instancer)
  280. {
  281. factory_data->element_instancers[StringUtilities::ToLower(name)] = instancer;
  282. }
  283. NodeInstancer* Factory::GetNodeInstancer(const String& tag)
  284. {
  285. auto instancer_iterator = factory_data->element_instancers.find(tag);
  286. if (instancer_iterator == factory_data->element_instancers.end())
  287. {
  288. instancer_iterator = factory_data->element_instancers.find("*");
  289. if (instancer_iterator == factory_data->element_instancers.end())
  290. return nullptr;
  291. }
  292. return instancer_iterator->second;
  293. }
  294. NodePtr Factory::InstanceNode(const String& instancer_name, const String& tag)
  295. {
  296. if (NodeInstancer* instancer = GetNodeInstancer(instancer_name))
  297. {
  298. if (NodePtr node = instancer->InstanceNode(tag))
  299. {
  300. node->SetInstancer(instancer);
  301. if (Element* element = rmlui_dynamic_cast<Element*>(node.get()))
  302. PluginRegistry::NotifyElementCreate(element);
  303. return node;
  304. }
  305. }
  306. return nullptr;
  307. }
  308. bool Factory::InstanceElementText(Element* parent, const String& in_text)
  309. {
  310. RMLUI_ASSERT(parent);
  311. String text;
  312. if (SystemInterface* system_interface = GetSystemInterface())
  313. system_interface->TranslateString(text, in_text);
  314. // If this text node only contains white-space we don't want to construct it.
  315. const bool only_white_space = std::all_of(text.begin(), text.end(), &StringUtilities::IsWhitespace);
  316. if (only_white_space)
  317. return true;
  318. // See if we need to parse it as RML, and whether the text contains data expressions (curly brackets).
  319. bool parse_as_rml = false;
  320. bool has_data_expression = false;
  321. bool inside_brackets = false;
  322. bool inside_string = false;
  323. char previous = 0;
  324. for (const char c : text)
  325. {
  326. const char* error_str = XMLParseTools::ParseDataBrackets(inside_brackets, inside_string, c, previous);
  327. if (error_str)
  328. {
  329. Log::Message(Log::LT_WARNING, "Failed to instance text element '%s'. %s", text.c_str(), error_str);
  330. return false;
  331. }
  332. if (inside_brackets)
  333. has_data_expression = true;
  334. else if (c == '<')
  335. parse_as_rml = true;
  336. previous = c;
  337. }
  338. // If the text contains RML elements then run it through the XML parser again.
  339. if (parse_as_rml)
  340. {
  341. RMLUI_ZoneScopedNC("InstanceStream", 0xDC143C);
  342. auto stream = MakeUnique<StreamMemory>(text.size() + 32);
  343. Context* context = parent->GetContext();
  344. String tag = context ? context->GetDocumentsBaseTag() : "body";
  345. String open_tag = "<" + tag + ">";
  346. String close_tag = "</" + tag + ">";
  347. stream->Write(open_tag.c_str(), open_tag.size());
  348. stream->Write(text);
  349. stream->Write(close_tag.c_str(), close_tag.size());
  350. stream->Seek(0, SEEK_SET);
  351. InstanceElementStream(parent, stream.get());
  352. }
  353. else
  354. {
  355. RMLUI_ZoneScopedNC("InstanceText", 0x8FBC8F);
  356. NodePtr node = Factory::InstanceNode("#text", "#text");
  357. if (!node)
  358. {
  359. Log::Message(Log::LT_ERROR, "Failed to instance text element '%s', instancer returned nullptr.", text.c_str());
  360. return false;
  361. }
  362. // Assign the element its text value.
  363. ElementText* text_element = rmlui_dynamic_cast<ElementText*>(node.get());
  364. if (!text_element)
  365. {
  366. Log::Message(Log::LT_ERROR, "Failed to instance text element '%s'. Found type '%s', was expecting a derivative of ElementText.",
  367. text.c_str(), rmlui_type_name(*node));
  368. return false;
  369. }
  370. // If we have curly brackets in the text, tag the element so that the appropriate data view (DataViewText) is constructed.
  371. // TODO(Michael)
  372. // if (has_data_expression)
  373. // text_element->SetAttributes(ElementAttributes{{"data-text", Variant()}});
  374. // Unescape any escaped entities or unicode symbols
  375. text = StringUtilities::DecodeRml(text);
  376. text_element->SetText(text);
  377. // Add to active node.
  378. parent->AppendChild(std::move(node));
  379. }
  380. return true;
  381. }
  382. bool Factory::InstanceElementStream(Element* parent, Stream* stream)
  383. {
  384. XMLParser parser(parent);
  385. parser.Parse(stream);
  386. return true;
  387. }
  388. NodePtr Factory::InstanceDocumentStream(Context* context, Stream* stream, const String& document_base_tag)
  389. {
  390. RMLUI_ZoneScoped;
  391. NodePtr node = Factory::InstanceNode(document_base_tag, document_base_tag);
  392. if (!node)
  393. {
  394. Log::Message(Log::LT_ERROR, "Failed to instance document, instancer returned nullptr.");
  395. return nullptr;
  396. }
  397. ElementDocument* document = rmlui_dynamic_cast<ElementDocument*>(node.get());
  398. if (!document)
  399. {
  400. Log::Message(Log::LT_ERROR, "Failed to instance document element. Found type '%s', was expecting derivative of ElementDocument.",
  401. rmlui_type_name(*node));
  402. return nullptr;
  403. }
  404. document->context = context;
  405. XMLParser parser(document);
  406. parser.Parse(stream);
  407. return node;
  408. }
  409. void Factory::RegisterDecoratorInstancer(const String& name, DecoratorInstancer* instancer)
  410. {
  411. RMLUI_ASSERT(instancer);
  412. factory_data->decorator_instancers[StringUtilities::ToLower(name)] = instancer;
  413. }
  414. DecoratorInstancer* Factory::GetDecoratorInstancer(const String& name)
  415. {
  416. auto iterator = factory_data->decorator_instancers.find(name);
  417. if (iterator == factory_data->decorator_instancers.end())
  418. return nullptr;
  419. return iterator->second;
  420. }
  421. void Factory::RegisterFilterInstancer(const String& name, FilterInstancer* instancer)
  422. {
  423. RMLUI_ASSERT(instancer);
  424. factory_data->filter_instancers[StringUtilities::ToLower(name)] = instancer;
  425. }
  426. FilterInstancer* Factory::GetFilterInstancer(const String& name)
  427. {
  428. auto iterator = factory_data->filter_instancers.find(name);
  429. if (iterator == factory_data->filter_instancers.end())
  430. return nullptr;
  431. return iterator->second;
  432. }
  433. void Factory::RegisterFontEffectInstancer(const String& name, FontEffectInstancer* instancer)
  434. {
  435. RMLUI_ASSERT(instancer);
  436. factory_data->font_effect_instancers[StringUtilities::ToLower(name)] = instancer;
  437. }
  438. FontEffectInstancer* Factory::GetFontEffectInstancer(const String& name)
  439. {
  440. auto iterator = factory_data->font_effect_instancers.find(name);
  441. if (iterator == factory_data->font_effect_instancers.end())
  442. return nullptr;
  443. return iterator->second;
  444. }
  445. SharedPtr<StyleSheetContainer> Factory::InstanceStyleSheetString(const String& string)
  446. {
  447. auto memory_stream = MakeUnique<StreamMemory>((const byte*)string.c_str(), string.size());
  448. return InstanceStyleSheetStream(memory_stream.get());
  449. }
  450. SharedPtr<StyleSheetContainer> Factory::InstanceStyleSheetFile(const String& file_name)
  451. {
  452. auto file_stream = MakeUnique<StreamFile>();
  453. file_stream->Open(file_name);
  454. return InstanceStyleSheetStream(file_stream.get());
  455. }
  456. SharedPtr<StyleSheetContainer> Factory::InstanceStyleSheetStream(Stream* stream)
  457. {
  458. SharedPtr<StyleSheetContainer> style_sheet_container = MakeShared<StyleSheetContainer>();
  459. if (style_sheet_container->LoadStyleSheetContainer(stream))
  460. {
  461. return style_sheet_container;
  462. }
  463. return nullptr;
  464. }
  465. void Factory::ClearStyleSheetCache()
  466. {
  467. StyleSheetFactory::ClearStyleSheetCache();
  468. }
  469. void Factory::ClearTemplateCache()
  470. {
  471. TemplateCache::Clear();
  472. }
  473. void Factory::RegisterEventInstancer(EventInstancer* instancer)
  474. {
  475. event_instancer = instancer;
  476. }
  477. EventPtr Factory::InstanceEvent(Element* target, EventId id, const String& type, const Dictionary& parameters, bool interruptible)
  478. {
  479. EventPtr event = event_instancer->InstanceEvent(target, id, type, parameters, interruptible);
  480. if (event)
  481. event->instancer = event_instancer;
  482. return event;
  483. }
  484. void Factory::RegisterEventListenerInstancer(EventListenerInstancer* instancer)
  485. {
  486. event_listener_instancer = instancer;
  487. }
  488. EventListener* Factory::InstanceEventListener(const String& value, Element* element)
  489. {
  490. // If we have an event listener instancer, use it
  491. if (event_listener_instancer)
  492. return event_listener_instancer->InstanceEventListener(value, element);
  493. return nullptr;
  494. }
  495. void Factory::RegisterDataViewInstancer(DataViewInstancer* instancer, const String& name, bool is_structural_view)
  496. {
  497. const bool inserted = factory_data->data_view_instancers.emplace(name, instancer).second;
  498. if (!inserted)
  499. {
  500. Log::Message(Log::LT_WARNING, "Could not register data view instancer '%s'. The given name is already registered.", name.c_str());
  501. return;
  502. }
  503. if (is_structural_view)
  504. factory_data->structural_data_view_attribute_names.emplace("data-" + name);
  505. }
  506. void Factory::RegisterDataControllerInstancer(DataControllerInstancer* instancer, const String& name)
  507. {
  508. bool inserted = factory_data->data_controller_instancers.emplace(name, instancer).second;
  509. if (!inserted)
  510. Log::Message(Log::LT_WARNING, "Could not register data controller instancer '%s'. The given name is already registered.", name.c_str());
  511. }
  512. DataViewPtr Factory::InstanceDataView(const String& type_name, Element* element)
  513. {
  514. RMLUI_ASSERT(element);
  515. const auto it = factory_data->data_view_instancers.find(type_name);
  516. if (it != factory_data->data_view_instancers.end())
  517. return it->second->InstanceView(element);
  518. return nullptr;
  519. }
  520. DataControllerPtr Factory::InstanceDataController(const String& type_name, Element* element)
  521. {
  522. const auto it = factory_data->data_controller_instancers.find(type_name);
  523. if (it != factory_data->data_controller_instancers.end())
  524. return it->second->InstanceController(element);
  525. return nullptr;
  526. }
  527. bool Factory::IsStructuralDataView(const String& type_name)
  528. {
  529. const String attribute = "data-" + type_name;
  530. return factory_data->structural_data_view_attribute_names.find(attribute) != factory_data->structural_data_view_attribute_names.end();
  531. }
  532. const SmallUnorderedSet<String>& Factory::GetStructuralDataViewAttributeNames()
  533. {
  534. return factory_data->structural_data_view_attribute_names;
  535. }
  536. } // namespace Rml