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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_LUAINVADERS_ELEMENTGAME_H
- #define RMLUI_LUAINVADERS_ELEMENTGAME_H
- #include <RmlUi/Core/Element.h>
- #include <RmlUi/Core/EventListener.h>
- class Game;
- /**
- @author Peter Curry
- */
- class ElementGame : public Rml::Element, public Rml::EventListener {
- public:
- ElementGame(const Rml::String& tag);
- virtual ~ElementGame();
- /// Intercepts and handles key events.
- void ProcessEvent(Rml::Event& event) override;
- /// This will get called when we're added to the tree, which allows us to bind to events.
- void OnChildAdd(Rml::Element* element) override;
- /// This will get called when we're removed from the tree, which allows us to clean up the event listeners previously added.
- void OnChildRemove(Element* element) override;
- protected:
- /// Updates the game.
- void OnUpdate() override;
- /// Renders the game.
- void OnRender() override;
- private:
- Game* game;
- };
- #endif
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