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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "GameDetails.h"
- static GameDetails::Difficulty difficulty = GameDetails::EASY;
- static Rml::Colourb colour = Rml::Colourb(255, 0, 0);
- static int score = -1;
- static int wave = 0;
- static bool paused = false;
- static GameDetails::GraphicsQuality graphics_quality = GameDetails::OK;
- static bool reverb = true;
- static bool spatialisation = false;
- GameDetails::GameDetails() {}
- GameDetails::~GameDetails() {}
- void GameDetails::SetDifficulty(Difficulty _difficulty)
- {
- difficulty = _difficulty;
- }
- GameDetails::Difficulty GameDetails::GetDifficulty()
- {
- return difficulty;
- }
- void GameDetails::SetDefenderColour(const Rml::Colourb& _colour)
- {
- colour = _colour;
- }
- const Rml::Colourb& GameDetails::GetDefenderColour()
- {
- return colour;
- }
- void GameDetails::SetScore(int _score)
- {
- score = _score;
- }
- void GameDetails::ResetScore()
- {
- score = -1;
- }
- int GameDetails::GetScore()
- {
- return score;
- }
- void GameDetails::SetWave(int _wave)
- {
- wave = _wave;
- }
- int GameDetails::GetWave()
- {
- return wave;
- }
- void GameDetails::SetPaused(bool _paused)
- {
- paused = _paused;
- }
- bool GameDetails::GetPaused()
- {
- return paused;
- }
- void GameDetails::SetGraphicsQuality(GraphicsQuality quality)
- {
- graphics_quality = quality;
- }
- GameDetails::GraphicsQuality GameDetails::GetGraphicsQuality()
- {
- return graphics_quality;
- }
- void GameDetails::SetReverb(bool enabled)
- {
- reverb = enabled;
- }
- bool GameDetails::GetReverb()
- {
- return reverb;
- }
- void GameDetails::Set3DSpatialisation(bool enabled)
- {
- spatialisation = enabled;
- }
- bool GameDetails::Get3DSpatialisation()
- {
- return spatialisation;
- }
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