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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_LUAINVADERS_SHIELD_H
- #define RMLUI_LUAINVADERS_SHIELD_H
- #include <RmlUi/Core/Types.h>
- class Game;
- const int NUM_SHIELD_CELLS = 6;
- const int PIXEL_SIZE = 4;
- /**
- A shield, protecting the player.
- @author Robert Curry
- */
- class Shield {
- public:
- enum ShieldType { REGULAR, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT };
- /// Construct the invader
- Shield(Game* game, ShieldType type);
- ~Shield();
- /// Sets up which cells are on and off, based on the type.
- void InitialiseCells();
- /// Set the shield's screen position
- /// @param position Position in screen space
- void SetPosition(const Rml::Vector2f& position);
- /// Get the current shield position
- /// @returns The shield's position in screen space
- const Rml::Vector2f& GetPosition() const;
- /// Render the shield.
- void Render(Rml::RenderManager& render_manager, float dp_ratio);
- /// Returns true if the position hits the shield
- /// If a hit is detected, will degrade the shield.
- /// @param position Position to do the hit check at
- /// @returns If the shield was hit
- bool CheckHit(const Rml::Vector2f& position);
- protected:
- void SustainDamage();
- // Game this shield is in
- Game* game;
- // The invader type we represent
- ShieldType type;
- // The current position in screen space of the shield
- Rml::Vector2f position;
- // Our current state - starts at 4, degrades once per hit.
- int health;
- enum ShieldCellState { ON, OFF, DESTROYED };
- ShieldCellState shield_cells[NUM_SHIELD_CELLS][NUM_SHIELD_CELLS];
- };
- #endif
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