LayoutDetails.cpp 20 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "LayoutDetails.h"
  29. #include "../../../Include/RmlUi/Core/ComputedValues.h"
  30. #include "../../../Include/RmlUi/Core/Element.h"
  31. #include "../../../Include/RmlUi/Core/ElementScroll.h"
  32. #include "../../../Include/RmlUi/Core/ElementText.h"
  33. #include "../../../Include/RmlUi/Core/Math.h"
  34. #include "../../../Include/RmlUi/Core/Profiling.h"
  35. #include "ContainerBox.h"
  36. #include "FormattingContext.h"
  37. #include "LayoutEngine.h"
  38. #include "LayoutNode.h"
  39. #include <float.h>
  40. namespace Rml {
  41. // Convert width or height of a border box to the width or height of its corresponding content box.
  42. static inline float BorderSizeToContentSize(float border_size, float border_padding_edges_size)
  43. {
  44. if (border_size < 0.0f || border_size >= FLT_MAX)
  45. return border_size;
  46. return Math::Max(0.0f, border_size - border_padding_edges_size);
  47. }
  48. void LayoutDetails::BuildBox(Box& box, Vector2f containing_block, Element* element, BuildBoxMode box_mode)
  49. {
  50. // A shrinkable block may start formatting, thus the current formatting mode must be provided.
  51. RMLUI_ZoneScoped;
  52. if (!element)
  53. {
  54. box.SetContent(containing_block);
  55. return;
  56. }
  57. const ComputedValues& computed = element->GetComputedValues();
  58. // Calculate the padding area.
  59. box.SetEdge(BoxArea::Padding, BoxEdge::Top, Math::Max(0.0f, ResolveValue(computed.padding_top(), containing_block.x)));
  60. box.SetEdge(BoxArea::Padding, BoxEdge::Right, Math::Max(0.0f, ResolveValue(computed.padding_right(), containing_block.x)));
  61. box.SetEdge(BoxArea::Padding, BoxEdge::Bottom, Math::Max(0.0f, ResolveValue(computed.padding_bottom(), containing_block.x)));
  62. box.SetEdge(BoxArea::Padding, BoxEdge::Left, Math::Max(0.0f, ResolveValue(computed.padding_left(), containing_block.x)));
  63. // Calculate the border area.
  64. box.SetEdge(BoxArea::Border, BoxEdge::Top, Math::Max(0.0f, computed.border_top_width()));
  65. box.SetEdge(BoxArea::Border, BoxEdge::Right, Math::Max(0.0f, computed.border_right_width()));
  66. box.SetEdge(BoxArea::Border, BoxEdge::Bottom, Math::Max(0.0f, computed.border_bottom_width()));
  67. box.SetEdge(BoxArea::Border, BoxEdge::Left, Math::Max(0.0f, computed.border_left_width()));
  68. // Prepare sizing of the content area.
  69. Vector2f content_area(-1, -1);
  70. Vector2f min_size = Vector2f(0, 0);
  71. Vector2f max_size = Vector2f(FLT_MAX, FLT_MAX);
  72. // Intrinsic size for replaced elements.
  73. Vector2f intrinsic_size(-1, -1);
  74. float intrinsic_ratio = -1;
  75. const bool replaced_element = element->GetIntrinsicDimensions(intrinsic_size, intrinsic_ratio);
  76. // Calculate the content area and constraints. 'auto' width and height are handled later.
  77. // For inline non-replaced elements, width and height are ignored, so we can skip the calculations.
  78. if (box_mode == BuildBoxMode::StretchFit || box_mode == BuildBoxMode::FitContent || box_mode == BuildBoxMode::Unaligned || replaced_element)
  79. {
  80. content_area.x = ResolveValueOr(computed.width(), containing_block.x, -1.f);
  81. content_area.y = ResolveValueOr(computed.height(), containing_block.y, -1.f);
  82. min_size = Vector2f{
  83. ResolveValueOr(computed.min_width(), containing_block.x, 0.f),
  84. ResolveValueOr(computed.min_height(), containing_block.y, 0.f),
  85. };
  86. max_size = Vector2f{
  87. ResolveValueOr(computed.max_width(), containing_block.x, FLT_MAX),
  88. ResolveValueOr(computed.max_height(), containing_block.y, FLT_MAX),
  89. };
  90. // Adjust sizes for the given box sizing model.
  91. if (computed.box_sizing() == Style::BoxSizing::BorderBox)
  92. {
  93. const float border_padding_width = box.GetSizeAcross(BoxDirection::Horizontal, BoxArea::Border, BoxArea::Padding);
  94. const float border_padding_height = box.GetSizeAcross(BoxDirection::Vertical, BoxArea::Border, BoxArea::Padding);
  95. min_size.x = BorderSizeToContentSize(min_size.x, border_padding_width);
  96. max_size.x = BorderSizeToContentSize(max_size.x, border_padding_width);
  97. content_area.x = BorderSizeToContentSize(content_area.x, border_padding_width);
  98. min_size.y = BorderSizeToContentSize(min_size.y, border_padding_height);
  99. max_size.y = BorderSizeToContentSize(max_size.y, border_padding_height);
  100. content_area.y = BorderSizeToContentSize(content_area.y, border_padding_height);
  101. }
  102. if (content_area.x >= 0)
  103. content_area.x = Math::Clamp(content_area.x, min_size.x, max_size.x);
  104. if (content_area.y >= 0)
  105. content_area.y = Math::Clamp(content_area.y, min_size.y, max_size.y);
  106. if (replaced_element)
  107. {
  108. content_area = CalculateSizeForReplacedElement(content_area, min_size, max_size, intrinsic_size, intrinsic_ratio);
  109. RMLUI_ASSERTMSG(content_area.x >= 0 && content_area.y >= 0, "Replaced elements are expected to have a positive intrinsic size.");
  110. }
  111. }
  112. box.SetContent(content_area);
  113. // Evaluate the margins, and width and height if they are auto.
  114. return BuildBoxSizeAndMargins(box, min_size, max_size, containing_block, element, box_mode);
  115. }
  116. void LayoutDetails::GetMinMaxWidth(float& min_width, float& max_width, const ComputedValues& computed, const Box& box, float containing_block_width)
  117. {
  118. min_width = ResolveValueOr(computed.min_width(), containing_block_width, 0.f);
  119. max_width = ResolveValueOr(computed.max_width(), containing_block_width, FLT_MAX);
  120. if (computed.box_sizing() == Style::BoxSizing::BorderBox)
  121. {
  122. const float border_padding_width = box.GetSizeAcross(BoxDirection::Horizontal, BoxArea::Border, BoxArea::Padding);
  123. min_width = BorderSizeToContentSize(min_width, border_padding_width);
  124. max_width = BorderSizeToContentSize(max_width, border_padding_width);
  125. }
  126. }
  127. void LayoutDetails::GetMinMaxHeight(float& min_height, float& max_height, const ComputedValues& computed, const Box& box,
  128. float containing_block_height)
  129. {
  130. min_height = ResolveValueOr(computed.min_height(), containing_block_height, 0.f);
  131. max_height = ResolveValueOr(computed.max_height(), containing_block_height, FLT_MAX);
  132. if (computed.box_sizing() == Style::BoxSizing::BorderBox)
  133. {
  134. const float border_padding_height = box.GetSizeAcross(BoxDirection::Vertical, BoxArea::Border, BoxArea::Padding);
  135. min_height = BorderSizeToContentSize(min_height, border_padding_height);
  136. max_height = BorderSizeToContentSize(max_height, border_padding_height);
  137. }
  138. }
  139. void LayoutDetails::GetDefiniteMinMaxHeight(float& min_height, float& max_height, const ComputedValues& computed, const Box& box,
  140. float containing_block_height)
  141. {
  142. const float box_height = box.GetSize().y;
  143. if (box_height < 0)
  144. {
  145. GetMinMaxHeight(min_height, max_height, computed, box, containing_block_height);
  146. }
  147. else
  148. {
  149. min_height = box_height;
  150. max_height = box_height;
  151. }
  152. }
  153. void LayoutDetails::BuildAutoMarginsForBlockBox(Box& box, Vector2f containing_block, Element* element)
  154. {
  155. RMLUI_ASSERT(box.GetSize().x >= 0.f && box.GetSize().y >= 0.f);
  156. const Vector2f initial_content_size = box.GetSize();
  157. const Vector2f min_size = {0, 0};
  158. const Vector2f max_size = {FLT_MAX, FLT_MAX};
  159. BuildBoxSizeAndMargins(box, min_size, max_size, containing_block, element, BuildBoxMode::StretchFit);
  160. RMLUI_ASSERT(box.GetSize() == initial_content_size);
  161. }
  162. void LayoutDetails::BuildBoxSizeAndMargins(Box& box, Vector2f min_size, Vector2f max_size, Vector2f containing_block, Element* element,
  163. BuildBoxMode box_mode)
  164. {
  165. const ComputedValues& computed = element->GetComputedValues();
  166. if (box_mode == BuildBoxMode::Inline || box_mode == BuildBoxMode::Unaligned)
  167. {
  168. // For inline elements, their calculations are straightforward. No worrying about auto margins and dimensions, etc.
  169. // Evaluate the margins. Any declared as 'auto' will resolve to 0.
  170. box.SetEdge(BoxArea::Margin, BoxEdge::Top, ResolveValue(computed.margin_top(), containing_block.x));
  171. box.SetEdge(BoxArea::Margin, BoxEdge::Right, ResolveValue(computed.margin_right(), containing_block.x));
  172. box.SetEdge(BoxArea::Margin, BoxEdge::Bottom, ResolveValue(computed.margin_bottom(), containing_block.x));
  173. box.SetEdge(BoxArea::Margin, BoxEdge::Left, ResolveValue(computed.margin_left(), containing_block.x));
  174. }
  175. else
  176. {
  177. // The element is block, so we need to run the box through the ringer to potentially evaluate auto margins and dimensions.
  178. BuildBoxWidth(box, computed, min_size.x, max_size.x, containing_block, element, box_mode);
  179. BuildBoxHeight(box, computed, min_size.y, max_size.y, containing_block.y);
  180. }
  181. }
  182. void LayoutDetails::ClampSizeAndBuildAutoMarginsForBlockWidth(Box& box, Vector2f containing_block, Element* element)
  183. {
  184. RMLUI_ASSERT(box.GetSize().x >= 0.f);
  185. const ComputedValues& computed = element->GetComputedValues();
  186. float min_width = 0.f;
  187. float max_width = FLT_MAX;
  188. GetMinMaxWidth(min_width, max_width, computed, box, containing_block.x);
  189. BuildBoxWidth(box, computed, min_width, max_width, containing_block, element, BuildBoxMode::StretchFit);
  190. }
  191. ComputedAxisSize LayoutDetails::BuildComputedHorizontalSize(const ComputedValues& computed)
  192. {
  193. return ComputedAxisSize{computed.width(), computed.min_width(), computed.max_width(), computed.padding_left(), computed.padding_right(),
  194. computed.margin_left(), computed.margin_right(), computed.border_left_width(), computed.border_right_width(), computed.box_sizing()};
  195. }
  196. ComputedAxisSize LayoutDetails::BuildComputedVerticalSize(const ComputedValues& computed)
  197. {
  198. return ComputedAxisSize{computed.height(), computed.min_height(), computed.max_height(), computed.padding_top(), computed.padding_bottom(),
  199. computed.margin_top(), computed.margin_bottom(), computed.border_top_width(), computed.border_bottom_width(), computed.box_sizing()};
  200. }
  201. void LayoutDetails::GetEdgeSizes(float& margin_a, float& margin_b, float& padding_border_a, float& padding_border_b,
  202. const ComputedAxisSize& computed_size, const float base_value)
  203. {
  204. margin_a = ResolveValue(computed_size.margin_a, base_value);
  205. margin_b = ResolveValue(computed_size.margin_b, base_value);
  206. padding_border_a = Math::Max(0.0f, ResolveValue(computed_size.padding_a, base_value)) + Math::Max(0.0f, computed_size.border_a);
  207. padding_border_b = Math::Max(0.0f, ResolveValue(computed_size.padding_b, base_value)) + Math::Max(0.0f, computed_size.border_b);
  208. }
  209. String LayoutDetails::GetDebugElementName(Element* element)
  210. {
  211. if (!element)
  212. return "nullptr";
  213. if (!element->GetId().empty())
  214. return '#' + element->GetId();
  215. if (auto element_text = rmlui_dynamic_cast<ElementText*>(element))
  216. return '\"' + StringUtilities::StripWhitespace(element_text->GetText()).substr(0, 20) + '\"';
  217. return element->GetAddress(false, false);
  218. }
  219. Vector2f LayoutDetails::CalculateSizeForReplacedElement(const Vector2f specified_content_size, const Vector2f min_size, const Vector2f max_size,
  220. const Vector2f intrinsic_size, const float intrinsic_ratio)
  221. {
  222. // Start with the element's specified width and height. If any of them are auto, use the element's intrinsic
  223. // dimensions and ratio to find a suitable content size.
  224. Vector2f content_size = specified_content_size;
  225. const bool auto_width = (content_size.x < 0);
  226. const bool auto_height = (content_size.y < 0);
  227. if (auto_width)
  228. content_size.x = intrinsic_size.x;
  229. if (auto_height)
  230. content_size.y = intrinsic_size.y;
  231. // Use a fallback size if we still couldn't determine the size.
  232. if (content_size.x < 0)
  233. content_size.x = 300;
  234. if (content_size.y < 0)
  235. content_size.y = 150;
  236. // Resolve the size constraints.
  237. const float min_width = min_size.x;
  238. const float max_width = max_size.x;
  239. const float min_height = min_size.y;
  240. const float max_height = max_size.y;
  241. // If we have an intrinsic ratio and one of the dimensions is 'auto', then scale it such that the ratio is preserved.
  242. if (intrinsic_ratio > 0)
  243. {
  244. if (auto_width && !auto_height)
  245. {
  246. content_size.x = content_size.y * intrinsic_ratio;
  247. }
  248. else if (auto_height && !auto_width)
  249. {
  250. content_size.y = content_size.x / intrinsic_ratio;
  251. }
  252. else if (auto_width && auto_height)
  253. {
  254. // If both width and height are auto, try to preserve the ratio under the respective min/max constraints.
  255. const float w = content_size.x;
  256. const float h = content_size.y;
  257. if ((w < min_width && h > max_height) || (w > max_width && h < min_height))
  258. {
  259. // Cannot preserve aspect ratio, let it be clamped.
  260. }
  261. else if (w < min_width && h < min_height)
  262. {
  263. // Increase the size such that both min-constraints are respected. The non-scaled axis will
  264. // be clamped below, preserving the aspect ratio.
  265. if (min_width <= min_height * intrinsic_ratio)
  266. content_size.x = min_height * intrinsic_ratio;
  267. else
  268. content_size.y = min_width / intrinsic_ratio;
  269. }
  270. else if (w > max_width && h > max_height)
  271. {
  272. // Shrink the size such that both max-constraints are respected. The non-scaled axis will
  273. // be clamped below, preserving the aspect ratio.
  274. if (max_width <= max_height * intrinsic_ratio)
  275. content_size.y = max_width / intrinsic_ratio;
  276. else
  277. content_size.x = max_height * intrinsic_ratio;
  278. }
  279. else
  280. {
  281. // Single constraint violations.
  282. if (w < min_width)
  283. content_size.y = min_width / intrinsic_ratio;
  284. else if (w > max_width)
  285. content_size.y = max_width / intrinsic_ratio;
  286. else if (h < min_height)
  287. content_size.x = min_height * intrinsic_ratio;
  288. else if (h > max_height)
  289. content_size.x = max_height * intrinsic_ratio;
  290. }
  291. }
  292. }
  293. content_size.x = Math::Clamp(content_size.x, min_width, max_width);
  294. content_size.y = Math::Clamp(content_size.y, min_height, max_height);
  295. return content_size;
  296. }
  297. void LayoutDetails::BuildBoxWidth(Box& box, const ComputedValues& computed, float min_width, float max_width, Vector2f containing_block,
  298. Element* element, BuildBoxMode box_mode)
  299. {
  300. Vector2f content_area = box.GetSize();
  301. // Determine if the element has automatic margins.
  302. bool margins_auto[2];
  303. int num_auto_margins = 0;
  304. for (int i = 0; i < 2; ++i)
  305. {
  306. const Style::Margin margin_value = (i == 0 ? computed.margin_left() : computed.margin_right());
  307. if (margin_value.type == Style::Margin::Auto)
  308. {
  309. margins_auto[i] = true;
  310. num_auto_margins++;
  311. box.SetEdge(BoxArea::Margin, i == 0 ? BoxEdge::Left : BoxEdge::Right, 0);
  312. }
  313. else
  314. {
  315. margins_auto[i] = false;
  316. box.SetEdge(BoxArea::Margin, i == 0 ? BoxEdge::Left : BoxEdge::Right, ResolveValue(margin_value, containing_block.x));
  317. }
  318. }
  319. auto GetInsetWidth = [&] {
  320. // For absolutely positioned elements (and only those), the 'left' and 'right' values are part of the box's width constraint.
  321. const bool absolutely_positioned = (computed.position() == Style::Position::Absolute || computed.position() == Style::Position::Fixed);
  322. if (absolutely_positioned)
  323. return ResolveValue(computed.left(), containing_block.x) + ResolveValue(computed.right(), containing_block.x);
  324. return 0.f;
  325. };
  326. // If the width is set to auto, we need to calculate the width.
  327. if (content_area.x < 0)
  328. {
  329. switch (box_mode)
  330. {
  331. case BuildBoxMode::StretchFit:
  332. {
  333. // The width is set to fill the remaining space of the containing block, if the available space is definite.
  334. if (containing_block.x >= 0.f)
  335. {
  336. const float accumulated_edges = GetInsetWidth() + box.GetSizeAcross(BoxDirection::Horizontal, BoxArea::Margin, BoxArea::Padding);
  337. content_area.x = Math::Max(containing_block.x - accumulated_edges, 0.f);
  338. }
  339. }
  340. break;
  341. case BuildBoxMode::FitContent:
  342. {
  343. // Leave the width negative to indicate it should have its fit-content width evaluated by the caller.
  344. }
  345. break;
  346. case BuildBoxMode::Unaligned:
  347. case BuildBoxMode::Inline:
  348. {
  349. // Not allowed here.
  350. RMLUI_ERROR;
  351. }
  352. break;
  353. }
  354. }
  355. // Otherwise, the margins that are set to auto will pick up the remaining width of the containing block.
  356. else if (num_auto_margins > 0)
  357. {
  358. const float margin =
  359. (containing_block.x - (GetInsetWidth() + box.GetSizeAcross(BoxDirection::Horizontal, BoxArea::Margin))) / float(num_auto_margins);
  360. if (margins_auto[0])
  361. box.SetEdge(BoxArea::Margin, BoxEdge::Left, margin);
  362. if (margins_auto[1])
  363. box.SetEdge(BoxArea::Margin, BoxEdge::Right, margin);
  364. }
  365. // Clamp the calculated width; if the width is changed by the clamp, then the margins need to be recalculated if
  366. // they were set to auto.
  367. const float clamped_width = Math::Clamp(content_area.x, min_width, max_width);
  368. if (content_area.x >= 0 && clamped_width != content_area.x)
  369. {
  370. content_area.x = clamped_width;
  371. box.SetContent(content_area);
  372. if (num_auto_margins > 0)
  373. BuildBoxWidth(box, computed, min_width, max_width, containing_block, element, box_mode);
  374. }
  375. else
  376. {
  377. box.SetContent(content_area);
  378. }
  379. }
  380. void LayoutDetails::BuildBoxHeight(Box& box, const ComputedValues& computed, float min_height, float max_height, float containing_block_height)
  381. {
  382. RMLUI_ZoneScoped;
  383. Vector2f content_area = box.GetSize();
  384. // Determine if the element has automatic margins.
  385. bool margins_auto[2];
  386. int num_auto_margins = 0;
  387. for (int i = 0; i < 2; ++i)
  388. {
  389. const Style::Margin margin_value = (i == 0 ? computed.margin_top() : computed.margin_bottom());
  390. if (margin_value.type == Style::Margin::Auto)
  391. {
  392. margins_auto[i] = true;
  393. num_auto_margins++;
  394. box.SetEdge(BoxArea::Margin, i == 0 ? BoxEdge::Top : BoxEdge::Bottom, 0);
  395. }
  396. else
  397. {
  398. margins_auto[i] = false;
  399. box.SetEdge(BoxArea::Margin, i == 0 ? BoxEdge::Top : BoxEdge::Bottom, ResolveValue(margin_value, containing_block_height));
  400. }
  401. }
  402. const bool absolutely_positioned = (computed.position() == Style::Position::Absolute || computed.position() == Style::Position::Fixed);
  403. const bool inset_auto = (computed.top().type == Style::Top::Auto || computed.bottom().type == Style::Bottom::Auto);
  404. const bool height_auto = (content_area.y < 0);
  405. auto GetInsetHeight = [&] {
  406. // For absolutely positioned elements (and only those), the 'top' and 'bottom' values are part of the box's height constraint.
  407. if (absolutely_positioned)
  408. return ResolveValue(computed.top(), containing_block_height) + ResolveValue(computed.bottom(), containing_block_height);
  409. return 0.f;
  410. };
  411. // If the height is set to auto, we need to calculate the height.
  412. if (height_auto)
  413. {
  414. // If the height is set to auto for a box in normal flow, the height is set to -1, representing indefinite height.
  415. content_area.y = -1;
  416. // But if we are dealing with an absolutely positioned element we need to consider if the top and bottom
  417. // properties are set, since the height can be affected.
  418. if (absolutely_positioned && !inset_auto)
  419. {
  420. // The height is set to whatever remains of the containing block.
  421. content_area.y =
  422. containing_block_height - (GetInsetHeight() + box.GetSizeAcross(BoxDirection::Vertical, BoxArea::Margin, BoxArea::Padding));
  423. content_area.y = Math::Max(0.0f, content_area.y);
  424. }
  425. }
  426. // Otherwise, the margins that are set to auto will pick up the remaining height of the containing block.
  427. else if (num_auto_margins > 0)
  428. {
  429. const float margin =
  430. (containing_block_height - (GetInsetHeight() + box.GetSizeAcross(BoxDirection::Vertical, BoxArea::Margin))) / float(num_auto_margins);
  431. if (margins_auto[0])
  432. box.SetEdge(BoxArea::Margin, BoxEdge::Top, margin);
  433. if (margins_auto[1])
  434. box.SetEdge(BoxArea::Margin, BoxEdge::Bottom, margin);
  435. }
  436. if (content_area.y >= 0)
  437. {
  438. // Clamp the calculated height; if the height is changed by the clamp, then the margins need to be recalculated if
  439. // they were set to auto.
  440. float clamped_height = Math::Clamp(content_area.y, min_height, max_height);
  441. if (clamped_height != content_area.y)
  442. {
  443. content_area.y = clamped_height;
  444. box.SetContent(content_area);
  445. if (num_auto_margins > 0)
  446. BuildBoxHeight(box, computed, min_height, max_height, containing_block_height);
  447. return;
  448. }
  449. }
  450. box.SetContent(content_area);
  451. }
  452. } // namespace Rml