ElementForm.cpp 2.3 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "ElementForm.h"
  29. #include <RmlUi/Core/Element.h>
  30. #include <RmlUi/Core/Elements/ElementForm.h>
  31. #include <RmlUi/Lua/Utilities.h>
  32. namespace Rml {
  33. namespace Lua {
  34. // method
  35. int ElementFormSubmit(lua_State* L, ElementForm* obj)
  36. {
  37. int top = lua_gettop(L);
  38. const char* name = "";
  39. const char* value = "";
  40. if (top > 0)
  41. {
  42. name = luaL_checkstring(L, 1);
  43. if (top > 1)
  44. value = luaL_checkstring(L, 2);
  45. }
  46. obj->Submit(name, value);
  47. return 0;
  48. }
  49. RegType<ElementForm> ElementFormMethods[] = {
  50. RMLUI_LUAMETHOD(ElementForm, Submit),
  51. {nullptr, nullptr},
  52. };
  53. luaL_Reg ElementFormGetters[] = {
  54. {nullptr, nullptr},
  55. };
  56. luaL_Reg ElementFormSetters[] = {
  57. {nullptr, nullptr},
  58. };
  59. template <>
  60. void ExtraInit<ElementForm>(lua_State* L, int metatable_index)
  61. {
  62. // inherit from Element
  63. ExtraInit<Element>(L, metatable_index);
  64. LuaType<Element>::_regfunctions(L, metatable_index, metatable_index - 1);
  65. AddTypeToElementAsTable<ElementForm>(L);
  66. }
  67. RMLUI_LUATYPE_DEFINE(ElementForm)
  68. } // namespace Lua
  69. } // namespace Rml