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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef ROCKETINVADERSGAMEDETAILS_H
- #define ROCKETINVADERSGAMEDETAILS_H
- #include <Rocket/Core/Types.h>
- /**
- @author Peter Curry
- */
- class GameDetails
- {
- public:
- enum Difficulty { EASY, HARD };
- /// Sets the game difficulty.
- /// @param[in] difficulty The new game difficulty.
- static void SetDifficulty(Difficulty difficulty);
- /// Returns the game difficulty.
- /// @return The current game difficulty.
- static Difficulty GetDifficulty();
- /// Sets the colour of the player's ship.
- /// @param[in] colour The new ship colour.
- static void SetDefenderColour(const Rocket::Core::Colourb& colour);
- /// Returns the player's ship colour.
- /// @return The colour of the player's ship.
- static const Rocket::Core::Colourb& GetDefenderColour();
- /// Sets the score the player achieved in the last game.
- /// @param[in] score The player's score.
- static void SetScore(int score);
- /// Resets the player's score.
- static void ResetScore();
- /// Returns the score the player achieved in the last game.
- /// @return The player's score.
- static int GetScore();
- /// Sets the current wave number
- /// @param[in] wave The wave number
- static void SetWave(int wave);
- /// Get the current wave number
- /// @return The wave number
- static int GetWave();
- /// Sets the pauses state of the game
- /// @param[in] paused Whether the game is paused or not
- static void SetPaused(bool paused);
- /// Gets if the game is paused or not
- /// @return True if the game is paused, false otherwise.
- static bool GetPaused();
- enum GraphicsQuality { GOOD, OK, BAD };
- /// Sets the quality of the graphics used in-game.
- /// @param[in] quality The new graphics quality.
- static void SetGraphicsQuality(GraphicsQuality quality);
- /// Returns the quality of the graphics to use in-game.
- /// @return The currently-set graphical quality.
- static GraphicsQuality GetGraphicsQuality();
- /// Enables or disables reverb.
- /// @param[in] enabled True to enable reverb, false to disable.
- static void SetReverb(bool enabled);
- /// Returns the current state of reverb.
- /// @return The current reverb state.
- static bool GetReverb();
- /// Enables or disables 3D spatialisation in the audio engine.
- /// @param[in] enabled True to enable spatialisation, false to disable.
- static void Set3DSpatialisation(bool enabled);
- /// Returns the current state of audio spatialisation.
- /// @return The current audio spatialisation state.
- static bool Get3DSpatialisation();
- private:
- GameDetails();
- ~GameDetails();
- };
- #endif
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