Element.cpp 84 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/Element.h"
  29. #include "../../Include/RmlUi/Core/Context.h"
  30. #include "../../Include/RmlUi/Core/Core.h"
  31. #include "../../Include/RmlUi/Core/Dictionary.h"
  32. #include "../../Include/RmlUi/Core/ElementDocument.h"
  33. #include "../../Include/RmlUi/Core/ElementInstancer.h"
  34. #include "../../Include/RmlUi/Core/ElementScroll.h"
  35. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  36. #include "../../Include/RmlUi/Core/Factory.h"
  37. #include "../../Include/RmlUi/Core/Profiling.h"
  38. #include "../../Include/RmlUi/Core/PropertiesIteratorView.h"
  39. #include "../../Include/RmlUi/Core/PropertyDefinition.h"
  40. #include "../../Include/RmlUi/Core/PropertyIdSet.h"
  41. #include "../../Include/RmlUi/Core/StyleSheet.h"
  42. #include "../../Include/RmlUi/Core/StyleSheetSpecification.h"
  43. #include "../../Include/RmlUi/Core/TransformPrimitive.h"
  44. #include "Clock.h"
  45. #include "ComputeProperty.h"
  46. #include "DataModel.h"
  47. #include "ElementAnimation.h"
  48. #include "ElementBackgroundBorder.h"
  49. #include "ElementDefinition.h"
  50. #include "ElementEffects.h"
  51. #include "ElementStyle.h"
  52. #include "EventDispatcher.h"
  53. #include "EventSpecification.h"
  54. #include "Layout/LayoutEngine.h"
  55. #include "PluginRegistry.h"
  56. #include "Pool.h"
  57. #include "PropertiesIterator.h"
  58. #include "StyleSheetNode.h"
  59. #include "StyleSheetParser.h"
  60. #include "TransformState.h"
  61. #include "TransformUtilities.h"
  62. #include "XMLParseTools.h"
  63. #include <algorithm>
  64. #include <cmath>
  65. namespace Rml {
  66. // Determines how many levels up in the hierarchy the OnChildAdd and OnChildRemove are called (starting at the child itself)
  67. static constexpr int ChildNotifyLevels = 2;
  68. // Helper function to select scroll offset delta
  69. static float GetScrollOffsetDelta(ScrollAlignment alignment, float begin_offset, float end_offset)
  70. {
  71. switch (alignment)
  72. {
  73. case ScrollAlignment::Start: return begin_offset;
  74. case ScrollAlignment::Center: return (begin_offset + end_offset) / 2.0f;
  75. case ScrollAlignment::End: return end_offset;
  76. case ScrollAlignment::Nearest:
  77. if (begin_offset >= 0.f && end_offset <= 0.f)
  78. return 0.f; // Element is already visible, don't scroll
  79. else if (begin_offset < 0.f && end_offset < 0.f)
  80. return Math::Max(begin_offset, end_offset);
  81. else if (begin_offset > 0.f && end_offset > 0.f)
  82. return Math::Min(begin_offset, end_offset);
  83. else
  84. return 0.f; // Shouldn't happen
  85. }
  86. return 0.f;
  87. }
  88. // Meta objects for element collected in a single struct to reduce memory allocations
  89. struct ElementMeta {
  90. ElementMeta(Element* el) : event_dispatcher(el), style(el), background_border(), effects(el), scroll(el), computed_values(el) {}
  91. SmallUnorderedMap<EventId, EventListener*> attribute_event_listeners;
  92. EventDispatcher event_dispatcher;
  93. ElementStyle style;
  94. ElementBackgroundBorder background_border;
  95. ElementEffects effects;
  96. ElementScroll scroll;
  97. Style::ComputedValues computed_values;
  98. };
  99. static Pool<ElementMeta> element_meta_chunk_pool(200, true);
  100. Element::Element(const String& tag) :
  101. local_stacking_context(false), local_stacking_context_forced(false), stacking_context_dirty(false), computed_values_are_default_initialized(true),
  102. visible(true), offset_fixed(false), absolute_offset_dirty(true), dirty_definition(false), dirty_child_definitions(false), dirty_animation(false),
  103. dirty_transition(false), dirty_transform(false), dirty_perspective(false), tag(tag), relative_offset_base(0, 0), relative_offset_position(0, 0),
  104. absolute_offset(0, 0), scroll_offset(0, 0)
  105. {
  106. RMLUI_ASSERT(tag == StringUtilities::ToLower(tag));
  107. parent = nullptr;
  108. focus = nullptr;
  109. instancer = nullptr;
  110. owner_document = nullptr;
  111. offset_parent = nullptr;
  112. clip_area = BoxArea::Padding;
  113. baseline = 0.0f;
  114. num_non_dom_children = 0;
  115. z_index = 0;
  116. meta = element_meta_chunk_pool.AllocateAndConstruct(this);
  117. data_model = nullptr;
  118. }
  119. Element::~Element()
  120. {
  121. RMLUI_ASSERT(parent == nullptr);
  122. PluginRegistry::NotifyElementDestroy(this);
  123. // A simplified version of RemoveChild() for destruction.
  124. for (ElementPtr& child : children)
  125. {
  126. Element* child_ancestor = child.get();
  127. for (int i = 0; i <= ChildNotifyLevels && child_ancestor; i++, child_ancestor = child_ancestor->GetParentNode())
  128. child_ancestor->OnChildRemove(child.get());
  129. child->SetParent(nullptr);
  130. }
  131. children.clear();
  132. num_non_dom_children = 0;
  133. element_meta_chunk_pool.DestroyAndDeallocate(meta);
  134. }
  135. void Element::Update(float dp_ratio, Vector2f vp_dimensions)
  136. {
  137. #ifdef RMLUI_TRACY_PROFILING
  138. auto name = GetAddress(false, false);
  139. RMLUI_ZoneScoped;
  140. RMLUI_ZoneText(name.c_str(), name.size());
  141. #endif
  142. OnUpdate();
  143. HandleTransitionProperty();
  144. HandleAnimationProperty();
  145. AdvanceAnimations();
  146. meta->scroll.Update();
  147. UpdateProperties(dp_ratio, vp_dimensions);
  148. // Do en extra pass over the animations and properties if the 'animation' property was just changed.
  149. if (dirty_animation)
  150. {
  151. HandleAnimationProperty();
  152. AdvanceAnimations();
  153. UpdateProperties(dp_ratio, vp_dimensions);
  154. }
  155. meta->effects.InstanceEffects();
  156. for (size_t i = 0; i < children.size(); i++)
  157. children[i]->Update(dp_ratio, vp_dimensions);
  158. if (!animations.empty() && IsVisible(true))
  159. {
  160. if (Context* ctx = GetContext())
  161. ctx->RequestNextUpdate(0);
  162. }
  163. }
  164. void Element::UpdateProperties(const float dp_ratio, const Vector2f vp_dimensions)
  165. {
  166. UpdateDefinition();
  167. if (meta->style.AnyPropertiesDirty())
  168. {
  169. const ComputedValues* parent_values = parent ? &parent->GetComputedValues() : nullptr;
  170. const ComputedValues* document_values = owner_document ? &owner_document->GetComputedValues() : nullptr;
  171. // Compute values and clear dirty properties
  172. PropertyIdSet dirty_properties = meta->style.ComputeValues(meta->computed_values, parent_values, document_values,
  173. computed_values_are_default_initialized, dp_ratio, vp_dimensions);
  174. computed_values_are_default_initialized = false;
  175. // Computed values are just calculated and can safely be used in OnPropertyChange.
  176. // However, new properties set during this call will not be available until the next update loop.
  177. if (!dirty_properties.Empty())
  178. OnPropertyChange(dirty_properties);
  179. }
  180. }
  181. void Element::Render()
  182. {
  183. #ifdef RMLUI_TRACY_PROFILING
  184. auto name = GetAddress(false, false);
  185. RMLUI_ZoneScoped;
  186. RMLUI_ZoneText(name.c_str(), name.size());
  187. #endif
  188. // TODO: This is a work-around for the dirty offset not being properly updated when used by containing block children. This results
  189. // in scrolling not working properly. We don't care about the return value, the call is only used to force the absolute offset to update.
  190. if (absolute_offset_dirty)
  191. GetAbsoluteOffset(BoxArea::Border);
  192. // Rebuild our stacking context if necessary.
  193. if (stacking_context_dirty)
  194. BuildLocalStackingContext();
  195. UpdateTransformState();
  196. // Apply our transform
  197. ElementUtilities::ApplyTransform(*this);
  198. meta->effects.RenderEffects(RenderStage::Enter);
  199. // Set up the clipping region for this element.
  200. if (ElementUtilities::SetClippingRegion(this))
  201. {
  202. meta->background_border.Render(this);
  203. meta->effects.RenderEffects(RenderStage::Decoration);
  204. {
  205. RMLUI_ZoneScopedNC("OnRender", 0x228B22);
  206. OnRender();
  207. }
  208. }
  209. // Render all elements in our local stacking context.
  210. for (Element* element : stacking_context)
  211. element->Render();
  212. meta->effects.RenderEffects(RenderStage::Exit);
  213. }
  214. ElementPtr Element::Clone() const
  215. {
  216. ElementPtr clone;
  217. if (instancer)
  218. {
  219. clone = instancer->InstanceElement(nullptr, GetTagName(), attributes);
  220. if (clone)
  221. clone->SetInstancer(instancer);
  222. }
  223. else
  224. clone = Factory::InstanceElement(nullptr, GetTagName(), GetTagName(), attributes);
  225. if (clone)
  226. {
  227. // Copy over the attributes. The 'style' and 'class' attributes are skipped because inline styles and class names are copied manually below.
  228. // This is necessary in case any properties or classes have been set manually, in which case the 'style' and 'class' attributes are out of
  229. // sync with the used style and active classes.
  230. ElementAttributes clone_attributes = attributes;
  231. clone_attributes.erase("style");
  232. clone_attributes.erase("class");
  233. clone->SetAttributes(clone_attributes);
  234. for (auto& id_property : GetStyle()->GetLocalStyleProperties())
  235. clone->SetProperty(id_property.first, id_property.second);
  236. clone->GetStyle()->SetClassNames(GetStyle()->GetClassNames());
  237. String inner_rml;
  238. GetInnerRML(inner_rml);
  239. clone->SetInnerRML(inner_rml);
  240. }
  241. return clone;
  242. }
  243. void Element::SetClass(const String& class_name, bool activate)
  244. {
  245. if (meta->style.SetClass(class_name, activate))
  246. DirtyDefinition(DirtyNodes::SelfAndSiblings);
  247. }
  248. bool Element::IsClassSet(const String& class_name) const
  249. {
  250. return meta->style.IsClassSet(class_name);
  251. }
  252. void Element::SetClassNames(const String& class_names)
  253. {
  254. SetAttribute("class", class_names);
  255. }
  256. String Element::GetClassNames() const
  257. {
  258. return meta->style.GetClassNames();
  259. }
  260. const StyleSheet* Element::GetStyleSheet() const
  261. {
  262. if (ElementDocument* document = GetOwnerDocument())
  263. return document->GetStyleSheet();
  264. return nullptr;
  265. }
  266. String Element::GetAddress(bool include_pseudo_classes, bool include_parents) const
  267. {
  268. // Add the tag name onto the address.
  269. String address(tag);
  270. // Add the ID if we have one.
  271. if (!id.empty())
  272. {
  273. address += "#";
  274. address += id;
  275. }
  276. String classes = meta->style.GetClassNames();
  277. if (!classes.empty())
  278. {
  279. classes = StringUtilities::Replace(classes, ' ', '.');
  280. address += ".";
  281. address += classes;
  282. }
  283. if (include_pseudo_classes)
  284. {
  285. const PseudoClassMap& pseudo_classes = meta->style.GetActivePseudoClasses();
  286. for (auto& pseudo_class : pseudo_classes)
  287. {
  288. address += ":";
  289. address += pseudo_class.first;
  290. }
  291. }
  292. if (include_parents && parent)
  293. {
  294. address += " < ";
  295. return address + parent->GetAddress(include_pseudo_classes, true);
  296. }
  297. else
  298. return address;
  299. }
  300. void Element::SetOffset(Vector2f offset, Element* _offset_parent, bool _offset_fixed)
  301. {
  302. _offset_fixed |= GetPosition() == Style::Position::Fixed;
  303. // If our offset has definitely changed, or any of our parenting has, then these are set and
  304. // updated based on our left / right / top / bottom properties.
  305. if (relative_offset_base != offset || offset_parent != _offset_parent || offset_fixed != _offset_fixed)
  306. {
  307. relative_offset_base = offset;
  308. offset_fixed = _offset_fixed;
  309. offset_parent = _offset_parent;
  310. UpdateOffset();
  311. DirtyAbsoluteOffset();
  312. }
  313. // Otherwise, our offset is updated in case left / right / top / bottom will have an impact on
  314. // our final position, and our children are dirtied if they do.
  315. else
  316. {
  317. const Vector2f old_base = relative_offset_base;
  318. const Vector2f old_position = relative_offset_position;
  319. UpdateOffset();
  320. if (old_base != relative_offset_base || old_position != relative_offset_position)
  321. DirtyAbsoluteOffset();
  322. }
  323. }
  324. Vector2f Element::GetRelativeOffset(BoxArea area)
  325. {
  326. return relative_offset_base + relative_offset_position + GetBox().GetPosition(area);
  327. }
  328. Vector2f Element::GetAbsoluteOffset(BoxArea area)
  329. {
  330. if (absolute_offset_dirty)
  331. {
  332. absolute_offset_dirty = false;
  333. if (offset_parent)
  334. absolute_offset = offset_parent->GetAbsoluteOffset(BoxArea::Border) + relative_offset_base + relative_offset_position;
  335. else
  336. absolute_offset = relative_offset_base + relative_offset_position;
  337. if (!offset_fixed)
  338. {
  339. // Add any parent scrolling onto our position as well.
  340. if (offset_parent)
  341. absolute_offset -= offset_parent->scroll_offset;
  342. // Finally, there may be relatively positioned elements between ourself and our containing block, add their relative offsets as well.
  343. for (Element* ancestor = parent; ancestor && ancestor != offset_parent; ancestor = ancestor->parent)
  344. absolute_offset += ancestor->relative_offset_position;
  345. }
  346. }
  347. return absolute_offset + GetBox().GetPosition(area);
  348. }
  349. void Element::SetClipArea(BoxArea _clip_area)
  350. {
  351. clip_area = _clip_area;
  352. }
  353. BoxArea Element::GetClipArea() const
  354. {
  355. return clip_area;
  356. }
  357. void Element::SetScrollableOverflowRectangle(Vector2f _scrollable_overflow_rectangle, bool clamp_scroll_offset)
  358. {
  359. if (scrollable_overflow_rectangle != _scrollable_overflow_rectangle)
  360. {
  361. scrollable_overflow_rectangle = _scrollable_overflow_rectangle;
  362. if (clamp_scroll_offset)
  363. ClampScrollOffset();
  364. }
  365. }
  366. void Element::SetBox(const Box& box)
  367. {
  368. if (box != main_box || additional_boxes.size() > 0)
  369. {
  370. main_box = box;
  371. additional_boxes.clear();
  372. OnResize();
  373. meta->background_border.DirtyBackground();
  374. meta->background_border.DirtyBorder();
  375. meta->effects.DirtyEffectsData();
  376. }
  377. }
  378. void Element::AddBox(const Box& box, Vector2f offset)
  379. {
  380. additional_boxes.emplace_back(PositionedBox{box, offset});
  381. OnResize();
  382. meta->background_border.DirtyBackground();
  383. meta->background_border.DirtyBorder();
  384. meta->effects.DirtyEffectsData();
  385. }
  386. const Box& Element::GetBox()
  387. {
  388. return main_box;
  389. }
  390. const Box& Element::GetBox(int index, Vector2f& offset)
  391. {
  392. offset = Vector2f(0);
  393. if (index < 1)
  394. return main_box;
  395. const int additional_box_index = index - 1;
  396. if (additional_box_index >= (int)additional_boxes.size())
  397. return main_box;
  398. offset = additional_boxes[additional_box_index].offset;
  399. return additional_boxes[additional_box_index].box;
  400. }
  401. int Element::GetNumBoxes()
  402. {
  403. return 1 + (int)additional_boxes.size();
  404. }
  405. float Element::GetBaseline() const
  406. {
  407. return baseline;
  408. }
  409. bool Element::GetIntrinsicDimensions(Vector2f& /*dimensions*/, float& /*ratio*/)
  410. {
  411. return false;
  412. }
  413. bool Element::IsReplaced()
  414. {
  415. Vector2f unused_dimensions;
  416. float unused_ratio = 0.f;
  417. return GetIntrinsicDimensions(unused_dimensions, unused_ratio);
  418. }
  419. bool Element::IsPointWithinElement(const Vector2f point)
  420. {
  421. const Vector2f position = GetAbsoluteOffset(BoxArea::Border);
  422. for (int i = 0; i < GetNumBoxes(); ++i)
  423. {
  424. Vector2f box_offset;
  425. const Box& box = GetBox(i, box_offset);
  426. const Vector2f box_position = position + box_offset;
  427. const Vector2f box_dimensions = box.GetSize(BoxArea::Border);
  428. if (point.x >= box_position.x && point.x <= (box_position.x + box_dimensions.x) && point.y >= box_position.y &&
  429. point.y <= (box_position.y + box_dimensions.y))
  430. {
  431. return true;
  432. }
  433. }
  434. return false;
  435. }
  436. bool Element::IsVisible(bool include_ancestors) const
  437. {
  438. if (!include_ancestors)
  439. return visible;
  440. const Element* element = this;
  441. while (element)
  442. {
  443. if (!element->visible)
  444. return false;
  445. element = element->parent;
  446. }
  447. return true;
  448. }
  449. float Element::GetZIndex() const
  450. {
  451. return z_index;
  452. }
  453. FontFaceHandle Element::GetFontFaceHandle() const
  454. {
  455. return meta->computed_values.font_face_handle();
  456. }
  457. bool Element::SetProperty(const String& name, const String& value)
  458. {
  459. // The name may be a shorthand giving us multiple underlying properties
  460. PropertyDictionary properties;
  461. if (!StyleSheetSpecification::ParsePropertyDeclaration(properties, name, value))
  462. {
  463. Log::Message(Log::LT_WARNING, "Syntax error parsing inline property declaration '%s: %s;'.", name.c_str(), value.c_str());
  464. return false;
  465. }
  466. for (auto& property : properties.GetProperties())
  467. {
  468. if (!meta->style.SetProperty(property.first, property.second))
  469. return false;
  470. }
  471. return true;
  472. }
  473. bool Element::SetProperty(PropertyId id, const Property& property)
  474. {
  475. return meta->style.SetProperty(id, property);
  476. }
  477. void Element::RemoveProperty(const String& name)
  478. {
  479. auto property_id = StyleSheetSpecification::GetPropertyId(name);
  480. if (property_id != PropertyId::Invalid)
  481. meta->style.RemoveProperty(property_id);
  482. else
  483. {
  484. auto shorthand_id = StyleSheetSpecification::GetShorthandId(name);
  485. if (shorthand_id != ShorthandId::Invalid)
  486. {
  487. auto property_id_set = StyleSheetSpecification::GetShorthandUnderlyingProperties(shorthand_id);
  488. for (auto it = property_id_set.begin(); it != property_id_set.end(); ++it)
  489. meta->style.RemoveProperty(*it);
  490. }
  491. }
  492. }
  493. void Element::RemoveProperty(PropertyId id)
  494. {
  495. meta->style.RemoveProperty(id);
  496. }
  497. const Property* Element::GetProperty(const String& name)
  498. {
  499. return meta->style.GetProperty(StyleSheetSpecification::GetPropertyId(name));
  500. }
  501. const Property* Element::GetProperty(PropertyId id)
  502. {
  503. return meta->style.GetProperty(id);
  504. }
  505. const Property* Element::GetLocalProperty(const String& name)
  506. {
  507. return meta->style.GetLocalProperty(StyleSheetSpecification::GetPropertyId(name));
  508. }
  509. const Property* Element::GetLocalProperty(PropertyId id)
  510. {
  511. return meta->style.GetLocalProperty(id);
  512. }
  513. const PropertyMap& Element::GetLocalStyleProperties()
  514. {
  515. return meta->style.GetLocalStyleProperties();
  516. }
  517. float Element::ResolveLength(NumericValue value)
  518. {
  519. float result = 0.f;
  520. if (Any(value.unit & Unit::LENGTH))
  521. result = meta->style.ResolveNumericValue(value, 0.f);
  522. return result;
  523. }
  524. float Element::ResolveNumericValue(NumericValue value, float base_value)
  525. {
  526. float result = 0.f;
  527. if (Any(value.unit & Unit::NUMERIC))
  528. result = meta->style.ResolveNumericValue(value, base_value);
  529. return result;
  530. }
  531. Vector2f Element::GetContainingBlock()
  532. {
  533. Vector2f containing_block(0, 0);
  534. if (offset_parent != nullptr)
  535. {
  536. using namespace Style;
  537. Position position_property = GetPosition();
  538. const Box& parent_box = offset_parent->GetBox();
  539. if (position_property == Position::Static || position_property == Position::Relative)
  540. {
  541. containing_block = parent_box.GetSize();
  542. }
  543. else if (position_property == Position::Absolute || position_property == Position::Fixed)
  544. {
  545. containing_block = parent_box.GetSize(BoxArea::Padding);
  546. }
  547. }
  548. return containing_block;
  549. }
  550. Style::Position Element::GetPosition()
  551. {
  552. return meta->computed_values.position();
  553. }
  554. Style::Float Element::GetFloat()
  555. {
  556. return meta->computed_values.float_();
  557. }
  558. Style::Display Element::GetDisplay()
  559. {
  560. return meta->computed_values.display();
  561. }
  562. float Element::GetLineHeight()
  563. {
  564. return meta->computed_values.line_height().value;
  565. }
  566. const TransformState* Element::GetTransformState() const noexcept
  567. {
  568. return transform_state.get();
  569. }
  570. bool Element::Project(Vector2f& point) const noexcept
  571. {
  572. if (!transform_state || !transform_state->GetTransform())
  573. return true;
  574. // The input point is in window coordinates. Need to find the projection of the point onto the current element plane,
  575. // taking into account the full transform applied to the element.
  576. if (const Matrix4f* inv_transform = transform_state->GetInverseTransform())
  577. {
  578. // Pick two points forming a line segment perpendicular to the window.
  579. Vector4f window_points[2] = {{point.x, point.y, -10, 1}, {point.x, point.y, 10, 1}};
  580. // Project them into the local element space.
  581. window_points[0] = *inv_transform * window_points[0];
  582. window_points[1] = *inv_transform * window_points[1];
  583. Vector3f local_points[2] = {window_points[0].PerspectiveDivide(), window_points[1].PerspectiveDivide()};
  584. // Construct a ray from the two projected points in the local space of the current element.
  585. // Find the intersection with the z=0 plane to produce our destination point.
  586. Vector3f ray = local_points[1] - local_points[0];
  587. // Only continue if we are not close to parallel with the plane.
  588. if (std::fabs(ray.z) > 1.0f)
  589. {
  590. // Solving the line equation p = p0 + t*ray for t, knowing that p.z = 0, produces the following.
  591. float t = -local_points[0].z / ray.z;
  592. Vector3f p = local_points[0] + ray * t;
  593. point = Vector2f(p.x, p.y);
  594. return true;
  595. }
  596. }
  597. // The transformation matrix is either singular, or the ray is parallel to the element's plane.
  598. return false;
  599. }
  600. PropertiesIteratorView Element::IterateLocalProperties() const
  601. {
  602. return PropertiesIteratorView(MakeUnique<PropertiesIterator>(meta->style.Iterate()));
  603. }
  604. void Element::SetPseudoClass(const String& pseudo_class, bool activate)
  605. {
  606. if (meta->style.SetPseudoClass(pseudo_class, activate, false))
  607. {
  608. // Include siblings in case of RCSS presence of sibling combinators '+', '~'.
  609. DirtyDefinition(DirtyNodes::SelfAndSiblings);
  610. OnPseudoClassChange(pseudo_class, activate);
  611. }
  612. }
  613. bool Element::IsPseudoClassSet(const String& pseudo_class) const
  614. {
  615. return meta->style.IsPseudoClassSet(pseudo_class);
  616. }
  617. bool Element::ArePseudoClassesSet(const StringList& pseudo_classes) const
  618. {
  619. for (const String& pseudo_class : pseudo_classes)
  620. {
  621. if (!IsPseudoClassSet(pseudo_class))
  622. return false;
  623. }
  624. return true;
  625. }
  626. StringList Element::GetActivePseudoClasses() const
  627. {
  628. const PseudoClassMap& pseudo_classes = meta->style.GetActivePseudoClasses();
  629. StringList names;
  630. names.reserve(pseudo_classes.size());
  631. for (auto& pseudo_class : pseudo_classes)
  632. {
  633. names.push_back(pseudo_class.first);
  634. }
  635. return names;
  636. }
  637. void Element::OverridePseudoClass(Element* element, const String& pseudo_class, bool activate)
  638. {
  639. RMLUI_ASSERT(element);
  640. element->GetStyle()->SetPseudoClass(pseudo_class, activate, true);
  641. }
  642. Variant* Element::GetAttribute(const String& name)
  643. {
  644. return GetIf(attributes, name);
  645. }
  646. const Variant* Element::GetAttribute(const String& name) const
  647. {
  648. return GetIf(attributes, name);
  649. }
  650. bool Element::HasAttribute(const String& name) const
  651. {
  652. return attributes.find(name) != attributes.end();
  653. }
  654. void Element::RemoveAttribute(const String& name)
  655. {
  656. auto it = attributes.find(name);
  657. if (it != attributes.end())
  658. {
  659. attributes.erase(it);
  660. ElementAttributes changed_attributes;
  661. changed_attributes.emplace(name, Variant());
  662. OnAttributeChange(changed_attributes);
  663. }
  664. }
  665. Element* Element::GetFocusLeafNode()
  666. {
  667. // If there isn't a focus, then we are the leaf.
  668. if (!focus)
  669. {
  670. return this;
  671. }
  672. // Recurse down the tree until we found the leaf focus element
  673. Element* focus_element = focus;
  674. while (focus_element->focus)
  675. focus_element = focus_element->focus;
  676. return focus_element;
  677. }
  678. Context* Element::GetContext() const
  679. {
  680. ElementDocument* document = GetOwnerDocument();
  681. if (document != nullptr)
  682. return document->GetContext();
  683. return nullptr;
  684. }
  685. RenderManager* Element::GetRenderManager() const
  686. {
  687. if (Context* context = GetContext())
  688. return &context->GetRenderManager();
  689. return nullptr;
  690. }
  691. void Element::SetAttributes(const ElementAttributes& _attributes)
  692. {
  693. attributes.reserve(attributes.size() + _attributes.size());
  694. for (auto& pair : _attributes)
  695. attributes[pair.first] = pair.second;
  696. OnAttributeChange(_attributes);
  697. }
  698. int Element::GetNumAttributes() const
  699. {
  700. return (int)attributes.size();
  701. }
  702. const String& Element::GetTagName() const
  703. {
  704. return tag;
  705. }
  706. const String& Element::GetId() const
  707. {
  708. return id;
  709. }
  710. void Element::SetId(const String& _id)
  711. {
  712. SetAttribute("id", _id);
  713. }
  714. float Element::GetAbsoluteLeft()
  715. {
  716. return GetAbsoluteOffset(BoxArea::Border).x;
  717. }
  718. float Element::GetAbsoluteTop()
  719. {
  720. return GetAbsoluteOffset(BoxArea::Border).y;
  721. }
  722. float Element::GetClientLeft()
  723. {
  724. return GetBox().GetPosition(BoxArea::Padding).x;
  725. }
  726. float Element::GetClientTop()
  727. {
  728. return GetBox().GetPosition(BoxArea::Padding).y;
  729. }
  730. float Element::GetClientWidth()
  731. {
  732. return GetBox().GetSize(BoxArea::Padding).x - meta->scroll.GetScrollbarSize(ElementScroll::VERTICAL);
  733. }
  734. float Element::GetClientHeight()
  735. {
  736. return GetBox().GetSize(BoxArea::Padding).y - meta->scroll.GetScrollbarSize(ElementScroll::HORIZONTAL);
  737. }
  738. Element* Element::GetOffsetParent()
  739. {
  740. return offset_parent;
  741. }
  742. float Element::GetOffsetLeft()
  743. {
  744. return relative_offset_base.x + relative_offset_position.x;
  745. }
  746. float Element::GetOffsetTop()
  747. {
  748. return relative_offset_base.y + relative_offset_position.y;
  749. }
  750. float Element::GetOffsetWidth()
  751. {
  752. return GetBox().GetSize(BoxArea::Border).x;
  753. }
  754. float Element::GetOffsetHeight()
  755. {
  756. return GetBox().GetSize(BoxArea::Border).y;
  757. }
  758. float Element::GetScrollLeft()
  759. {
  760. return scroll_offset.x;
  761. }
  762. void Element::SetScrollLeft(float scroll_left)
  763. {
  764. const float new_offset = Math::Clamp(Math::Round(scroll_left), 0.0f, GetScrollWidth() - GetClientWidth());
  765. if (new_offset != scroll_offset.x)
  766. {
  767. scroll_offset.x = new_offset;
  768. meta->scroll.UpdateScrollbar(ElementScroll::HORIZONTAL);
  769. DirtyAbsoluteOffset();
  770. DispatchEvent(EventId::Scroll, Dictionary());
  771. }
  772. }
  773. float Element::GetScrollTop()
  774. {
  775. return scroll_offset.y;
  776. }
  777. void Element::SetScrollTop(float scroll_top)
  778. {
  779. const float new_offset = Math::Clamp(Math::Round(scroll_top), 0.0f, GetScrollHeight() - GetClientHeight());
  780. if (new_offset != scroll_offset.y)
  781. {
  782. scroll_offset.y = new_offset;
  783. meta->scroll.UpdateScrollbar(ElementScroll::VERTICAL);
  784. DirtyAbsoluteOffset();
  785. DispatchEvent(EventId::Scroll, Dictionary());
  786. }
  787. }
  788. float Element::GetScrollWidth()
  789. {
  790. return Math::Max(scrollable_overflow_rectangle.x, GetClientWidth());
  791. }
  792. float Element::GetScrollHeight()
  793. {
  794. return Math::Max(scrollable_overflow_rectangle.y, GetClientHeight());
  795. }
  796. ElementStyle* Element::GetStyle() const
  797. {
  798. return &meta->style;
  799. }
  800. ElementDocument* Element::GetOwnerDocument() const
  801. {
  802. #ifdef RMLUI_DEBUG
  803. if (parent && !owner_document)
  804. {
  805. // Since we have a parent but no owner_document, then we must be a 'loose' element -- that is, constructed
  806. // outside of a document and not attached to a child of any element in the hierarchy of a document.
  807. // This check ensures that we didn't just forget to set the owner document.
  808. RMLUI_ASSERT(!parent->GetOwnerDocument());
  809. }
  810. #endif
  811. return owner_document;
  812. }
  813. Element* Element::GetParentNode() const
  814. {
  815. return parent;
  816. }
  817. Element* Element::Closest(const String& selectors) const
  818. {
  819. StyleSheetNode root_node;
  820. StyleSheetNodeListRaw leaf_nodes = StyleSheetParser::ConstructNodes(root_node, selectors);
  821. if (leaf_nodes.empty())
  822. {
  823. Log::Message(Log::LT_WARNING, "Query selector '%s' is empty. In element %s", selectors.c_str(), GetAddress().c_str());
  824. return nullptr;
  825. }
  826. Element* parent = GetParentNode();
  827. while (parent)
  828. {
  829. for (const StyleSheetNode* node : leaf_nodes)
  830. {
  831. if (node->IsApplicable(parent))
  832. {
  833. return parent;
  834. }
  835. }
  836. parent = parent->GetParentNode();
  837. }
  838. return nullptr;
  839. }
  840. Element* Element::GetNextSibling() const
  841. {
  842. if (parent == nullptr)
  843. return nullptr;
  844. for (size_t i = 0; i < parent->children.size() - (parent->num_non_dom_children + 1); i++)
  845. {
  846. if (parent->children[i].get() == this)
  847. return parent->children[i + 1].get();
  848. }
  849. return nullptr;
  850. }
  851. Element* Element::GetPreviousSibling() const
  852. {
  853. if (parent == nullptr)
  854. return nullptr;
  855. for (size_t i = 1; i < parent->children.size() - parent->num_non_dom_children; i++)
  856. {
  857. if (parent->children[i].get() == this)
  858. return parent->children[i - 1].get();
  859. }
  860. return nullptr;
  861. }
  862. Element* Element::GetFirstChild() const
  863. {
  864. if (GetNumChildren() > 0)
  865. return children[0].get();
  866. return nullptr;
  867. }
  868. Element* Element::GetLastChild() const
  869. {
  870. if (GetNumChildren() > 0)
  871. return (children.end() - (num_non_dom_children + 1))->get();
  872. return nullptr;
  873. }
  874. Element* Element::GetChild(int index) const
  875. {
  876. if (index < 0 || index >= (int)children.size())
  877. return nullptr;
  878. return children[index].get();
  879. }
  880. int Element::GetNumChildren(bool include_non_dom_elements) const
  881. {
  882. return (int)children.size() - (include_non_dom_elements ? 0 : num_non_dom_children);
  883. }
  884. void Element::GetInnerRML(String& content) const
  885. {
  886. for (int i = 0; i < GetNumChildren(); i++)
  887. {
  888. children[i]->GetRML(content);
  889. }
  890. }
  891. String Element::GetInnerRML() const
  892. {
  893. String result;
  894. GetInnerRML(result);
  895. return result;
  896. }
  897. void Element::SetInnerRML(const String& rml)
  898. {
  899. RMLUI_ZoneScopedC(0x6495ED);
  900. // Remove all DOM children.
  901. while ((int)children.size() > num_non_dom_children)
  902. RemoveChild(children.front().get());
  903. if (!rml.empty())
  904. Factory::InstanceElementText(this, rml);
  905. }
  906. bool Element::Focus(bool focus_visible)
  907. {
  908. // Are we allowed focus?
  909. Style::Focus focus_property = meta->computed_values.focus();
  910. if (focus_property == Style::Focus::None)
  911. return false;
  912. // Ask our context if we can switch focus.
  913. Context* context = GetContext();
  914. if (context == nullptr)
  915. return false;
  916. if (!context->OnFocusChange(this, focus_visible))
  917. return false;
  918. // Set this as the end of the focus chain.
  919. focus = nullptr;
  920. // Update the focus chain up the hierarchy.
  921. Element* element = this;
  922. while (Element* parent = element->GetParentNode())
  923. {
  924. parent->focus = element;
  925. element = parent;
  926. }
  927. return true;
  928. }
  929. void Element::Blur()
  930. {
  931. if (parent)
  932. {
  933. Context* context = GetContext();
  934. if (context == nullptr)
  935. return;
  936. if (context->GetFocusElement() == this)
  937. {
  938. parent->Focus();
  939. }
  940. else if (parent->focus == this)
  941. {
  942. parent->focus = nullptr;
  943. }
  944. }
  945. }
  946. void Element::Click()
  947. {
  948. Context* context = GetContext();
  949. if (context == nullptr)
  950. return;
  951. context->GenerateClickEvent(this);
  952. }
  953. void Element::AddEventListener(const String& event, EventListener* listener, const bool in_capture_phase)
  954. {
  955. const EventId id = EventSpecificationInterface::GetIdOrInsert(event);
  956. meta->event_dispatcher.AttachEvent(id, listener, in_capture_phase);
  957. }
  958. void Element::AddEventListener(const EventId id, EventListener* listener, const bool in_capture_phase)
  959. {
  960. meta->event_dispatcher.AttachEvent(id, listener, in_capture_phase);
  961. }
  962. void Element::RemoveEventListener(const String& event, EventListener* listener, bool in_capture_phase)
  963. {
  964. EventId id = EventSpecificationInterface::GetIdOrInsert(event);
  965. meta->event_dispatcher.DetachEvent(id, listener, in_capture_phase);
  966. }
  967. void Element::RemoveEventListener(EventId id, EventListener* listener, bool in_capture_phase)
  968. {
  969. meta->event_dispatcher.DetachEvent(id, listener, in_capture_phase);
  970. }
  971. bool Element::DispatchEvent(const String& type, const Dictionary& parameters)
  972. {
  973. const EventSpecification& specification = EventSpecificationInterface::GetOrInsert(type);
  974. return EventDispatcher::DispatchEvent(this, specification.id, type, parameters, specification.interruptible, specification.bubbles,
  975. specification.default_action_phase);
  976. }
  977. bool Element::DispatchEvent(const String& type, const Dictionary& parameters, bool interruptible, bool bubbles)
  978. {
  979. const EventSpecification& specification = EventSpecificationInterface::GetOrInsert(type);
  980. return EventDispatcher::DispatchEvent(this, specification.id, type, parameters, interruptible, bubbles, specification.default_action_phase);
  981. }
  982. bool Element::DispatchEvent(EventId id, const Dictionary& parameters)
  983. {
  984. const EventSpecification& specification = EventSpecificationInterface::Get(id);
  985. return EventDispatcher::DispatchEvent(this, specification.id, specification.type, parameters, specification.interruptible, specification.bubbles,
  986. specification.default_action_phase);
  987. }
  988. void Element::ScrollIntoView(const ScrollIntoViewOptions options)
  989. {
  990. const Vector2f size = main_box.GetSize(BoxArea::Border);
  991. ScrollBehavior scroll_behavior = options.behavior;
  992. for (Element* scroll_parent = parent; scroll_parent; scroll_parent = scroll_parent->GetParentNode())
  993. {
  994. using Style::Overflow;
  995. const ComputedValues& computed = scroll_parent->GetComputedValues();
  996. const bool scrollable_box_x = (computed.overflow_x() != Overflow::Visible && computed.overflow_x() != Overflow::Hidden);
  997. const bool scrollable_box_y = (computed.overflow_y() != Overflow::Visible && computed.overflow_y() != Overflow::Hidden);
  998. const Vector2f parent_scroll_size = {scroll_parent->GetScrollWidth(), scroll_parent->GetScrollHeight()};
  999. const Vector2f parent_client_size = {scroll_parent->GetClientWidth(), scroll_parent->GetClientHeight()};
  1000. if ((scrollable_box_x && parent_scroll_size.x > parent_client_size.x) || (scrollable_box_y && parent_scroll_size.y > parent_client_size.y))
  1001. {
  1002. const Vector2f relative_offset = scroll_parent->GetAbsoluteOffset(BoxArea::Border) - GetAbsoluteOffset(BoxArea::Border);
  1003. const Vector2f old_scroll_offset = {scroll_parent->GetScrollLeft(), scroll_parent->GetScrollTop()};
  1004. const Vector2f parent_client_offset = {scroll_parent->GetClientLeft(), scroll_parent->GetClientTop()};
  1005. const Vector2f delta_scroll_offset_start = parent_client_offset - relative_offset;
  1006. const Vector2f delta_scroll_offset_end = delta_scroll_offset_start + size - parent_client_size;
  1007. Vector2f scroll_delta = {
  1008. scrollable_box_x ? GetScrollOffsetDelta(options.horizontal, delta_scroll_offset_start.x, delta_scroll_offset_end.x) : 0.f,
  1009. scrollable_box_y ? GetScrollOffsetDelta(options.vertical, delta_scroll_offset_start.y, delta_scroll_offset_end.y) : 0.f,
  1010. };
  1011. scroll_parent->ScrollTo(old_scroll_offset + scroll_delta, scroll_behavior);
  1012. // Currently, only a single scrollable parent can be smooth scrolled at a time, so any other parents must be instant scrolled.
  1013. scroll_behavior = ScrollBehavior::Instant;
  1014. }
  1015. }
  1016. }
  1017. void Element::ScrollIntoView(bool align_with_top)
  1018. {
  1019. ScrollIntoViewOptions options;
  1020. options.vertical = (align_with_top ? ScrollAlignment::Start : ScrollAlignment::End);
  1021. options.horizontal = ScrollAlignment::Nearest;
  1022. ScrollIntoView(options);
  1023. }
  1024. void Element::ScrollTo(Vector2f offset, ScrollBehavior behavior)
  1025. {
  1026. if (behavior != ScrollBehavior::Instant)
  1027. {
  1028. if (Context* context = GetContext())
  1029. {
  1030. context->PerformSmoothscrollOnTarget(this, offset - scroll_offset, behavior);
  1031. return;
  1032. }
  1033. }
  1034. SetScrollLeft(offset.x);
  1035. SetScrollTop(offset.y);
  1036. }
  1037. Element* Element::AppendChild(ElementPtr child, bool dom_element)
  1038. {
  1039. RMLUI_ASSERT(child);
  1040. Element* child_ptr = child.get();
  1041. if (dom_element)
  1042. children.insert(children.end() - num_non_dom_children, std::move(child));
  1043. else
  1044. {
  1045. children.push_back(std::move(child));
  1046. num_non_dom_children++;
  1047. }
  1048. // Set parent just after inserting into children. This allows us to eg. get our previous sibling in SetParent.
  1049. child_ptr->SetParent(this);
  1050. Element* ancestor = child_ptr;
  1051. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1052. ancestor->OnChildAdd(child_ptr);
  1053. DirtyStackingContext();
  1054. // Not only does the element definition of the newly inserted element need to be dirtied, but also our own definition and implicitly all of our
  1055. // children's. This ensures correct styles being applied in the presence of tree-structural selectors such as ':first-child'.
  1056. DirtyDefinition(DirtyNodes::Self);
  1057. if (dom_element)
  1058. DirtyLayout();
  1059. return child_ptr;
  1060. }
  1061. Element* Element::InsertBefore(ElementPtr child, Element* adjacent_element)
  1062. {
  1063. RMLUI_ASSERT(child);
  1064. // Find the position in the list of children of the adjacent element. If
  1065. // it's nullptr or we can't find it, then we insert it at the end of the dom
  1066. // children, as a dom element.
  1067. size_t child_index = 0;
  1068. bool found_child = false;
  1069. if (adjacent_element)
  1070. {
  1071. for (child_index = 0; child_index < children.size(); child_index++)
  1072. {
  1073. if (children[child_index].get() == adjacent_element)
  1074. {
  1075. found_child = true;
  1076. break;
  1077. }
  1078. }
  1079. }
  1080. Element* child_ptr = nullptr;
  1081. if (found_child)
  1082. {
  1083. child_ptr = child.get();
  1084. if ((int)child_index >= GetNumChildren())
  1085. num_non_dom_children++;
  1086. else
  1087. DirtyLayout();
  1088. children.insert(children.begin() + child_index, std::move(child));
  1089. child_ptr->SetParent(this);
  1090. Element* ancestor = child_ptr;
  1091. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1092. ancestor->OnChildAdd(child_ptr);
  1093. DirtyStackingContext();
  1094. DirtyDefinition(DirtyNodes::Self);
  1095. }
  1096. else
  1097. {
  1098. child_ptr = AppendChild(std::move(child));
  1099. }
  1100. return child_ptr;
  1101. }
  1102. ElementPtr Element::ReplaceChild(ElementPtr inserted_element, Element* replaced_element)
  1103. {
  1104. RMLUI_ASSERT(inserted_element);
  1105. auto insertion_point = children.begin();
  1106. while (insertion_point != children.end() && insertion_point->get() != replaced_element)
  1107. {
  1108. ++insertion_point;
  1109. }
  1110. Element* inserted_element_ptr = inserted_element.get();
  1111. if (insertion_point == children.end())
  1112. {
  1113. AppendChild(std::move(inserted_element));
  1114. return nullptr;
  1115. }
  1116. children.insert(insertion_point, std::move(inserted_element));
  1117. inserted_element_ptr->SetParent(this);
  1118. ElementPtr result = RemoveChild(replaced_element);
  1119. Element* ancestor = inserted_element_ptr;
  1120. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1121. ancestor->OnChildAdd(inserted_element_ptr);
  1122. return result;
  1123. }
  1124. ElementPtr Element::RemoveChild(Element* child)
  1125. {
  1126. size_t child_index = 0;
  1127. for (auto itr = children.begin(); itr != children.end(); ++itr)
  1128. {
  1129. // Add the element to the delete list
  1130. if (itr->get() == child)
  1131. {
  1132. Element* ancestor = child;
  1133. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1134. ancestor->OnChildRemove(child);
  1135. if (child_index >= children.size() - num_non_dom_children)
  1136. num_non_dom_children--;
  1137. ElementPtr detached_child = std::move(*itr);
  1138. children.erase(itr);
  1139. // Remove the child element as the focused child of this element.
  1140. if (child == focus)
  1141. {
  1142. focus = nullptr;
  1143. // If this child (or a descendant of this child) is the context's currently
  1144. // focused element, set the focus to us instead.
  1145. if (Context* context = GetContext())
  1146. {
  1147. Element* focus_element = context->GetFocusElement();
  1148. while (focus_element)
  1149. {
  1150. if (focus_element == child)
  1151. {
  1152. Focus();
  1153. break;
  1154. }
  1155. focus_element = focus_element->GetParentNode();
  1156. }
  1157. }
  1158. }
  1159. detached_child->SetParent(nullptr);
  1160. DirtyLayout();
  1161. DirtyStackingContext();
  1162. DirtyDefinition(DirtyNodes::Self);
  1163. return detached_child;
  1164. }
  1165. child_index++;
  1166. }
  1167. return nullptr;
  1168. }
  1169. bool Element::HasChildNodes() const
  1170. {
  1171. return (int)children.size() > num_non_dom_children;
  1172. }
  1173. Element* Element::GetElementById(const String& id)
  1174. {
  1175. // Check for special-case tokens.
  1176. if (id == "#self")
  1177. return this;
  1178. else if (id == "#document")
  1179. return GetOwnerDocument();
  1180. else if (id == "#parent")
  1181. return this->parent;
  1182. else
  1183. {
  1184. Element* search_root = GetOwnerDocument();
  1185. if (search_root == nullptr)
  1186. search_root = this;
  1187. return ElementUtilities::GetElementById(search_root, id);
  1188. }
  1189. }
  1190. void Element::GetElementsByTagName(ElementList& elements, const String& tag)
  1191. {
  1192. return ElementUtilities::GetElementsByTagName(elements, this, tag);
  1193. }
  1194. void Element::GetElementsByClassName(ElementList& elements, const String& class_name)
  1195. {
  1196. return ElementUtilities::GetElementsByClassName(elements, this, class_name);
  1197. }
  1198. static Element* QuerySelectorMatchRecursive(const StyleSheetNodeListRaw& nodes, Element* element)
  1199. {
  1200. const int num_children = element->GetNumChildren();
  1201. for (int i = 0; i < num_children; i++)
  1202. {
  1203. Element* child = element->GetChild(i);
  1204. if (child->GetTagName() == "#text")
  1205. continue;
  1206. for (const StyleSheetNode* node : nodes)
  1207. {
  1208. if (node->IsApplicable(child))
  1209. return child;
  1210. }
  1211. Element* matching_element = QuerySelectorMatchRecursive(nodes, child);
  1212. if (matching_element)
  1213. return matching_element;
  1214. }
  1215. return nullptr;
  1216. }
  1217. static void QuerySelectorAllMatchRecursive(ElementList& matching_elements, const StyleSheetNodeListRaw& nodes, Element* element)
  1218. {
  1219. const int num_children = element->GetNumChildren();
  1220. for (int i = 0; i < num_children; i++)
  1221. {
  1222. Element* child = element->GetChild(i);
  1223. if (child->GetTagName() == "#text")
  1224. continue;
  1225. for (const StyleSheetNode* node : nodes)
  1226. {
  1227. if (node->IsApplicable(child))
  1228. {
  1229. matching_elements.push_back(child);
  1230. break;
  1231. }
  1232. }
  1233. QuerySelectorAllMatchRecursive(matching_elements, nodes, child);
  1234. }
  1235. }
  1236. Element* Element::QuerySelector(const String& selectors)
  1237. {
  1238. StyleSheetNode root_node;
  1239. StyleSheetNodeListRaw leaf_nodes = StyleSheetParser::ConstructNodes(root_node, selectors);
  1240. if (leaf_nodes.empty())
  1241. {
  1242. Log::Message(Log::LT_WARNING, "Query selector '%s' is empty. In element %s", selectors.c_str(), GetAddress().c_str());
  1243. return nullptr;
  1244. }
  1245. return QuerySelectorMatchRecursive(leaf_nodes, this);
  1246. }
  1247. void Element::QuerySelectorAll(ElementList& elements, const String& selectors)
  1248. {
  1249. StyleSheetNode root_node;
  1250. StyleSheetNodeListRaw leaf_nodes = StyleSheetParser::ConstructNodes(root_node, selectors);
  1251. if (leaf_nodes.empty())
  1252. {
  1253. Log::Message(Log::LT_WARNING, "Query selector '%s' is empty. In element %s", selectors.c_str(), GetAddress().c_str());
  1254. return;
  1255. }
  1256. QuerySelectorAllMatchRecursive(elements, leaf_nodes, this);
  1257. }
  1258. bool Element::Matches(const String& selectors)
  1259. {
  1260. StyleSheetNode root_node;
  1261. StyleSheetNodeListRaw leaf_nodes = StyleSheetParser::ConstructNodes(root_node, selectors);
  1262. if (leaf_nodes.empty())
  1263. {
  1264. Log::Message(Log::LT_WARNING, "Query selector '%s' is empty. In element %s", selectors.c_str(), GetAddress().c_str());
  1265. return false;
  1266. }
  1267. for (const StyleSheetNode* node : leaf_nodes)
  1268. {
  1269. if (node->IsApplicable(this))
  1270. {
  1271. return true;
  1272. }
  1273. }
  1274. return false;
  1275. }
  1276. EventDispatcher* Element::GetEventDispatcher() const
  1277. {
  1278. return &meta->event_dispatcher;
  1279. }
  1280. String Element::GetEventDispatcherSummary() const
  1281. {
  1282. return meta->event_dispatcher.ToString();
  1283. }
  1284. ElementBackgroundBorder* Element::GetElementBackgroundBorder() const
  1285. {
  1286. return &meta->background_border;
  1287. }
  1288. ElementScroll* Element::GetElementScroll() const
  1289. {
  1290. return &meta->scroll;
  1291. }
  1292. DataModel* Element::GetDataModel() const
  1293. {
  1294. return data_model;
  1295. }
  1296. void Element::SetInstancer(ElementInstancer* _instancer)
  1297. {
  1298. // Only record the first instancer being set as some instancers call other instancers to do their dirty work, in
  1299. // which case we don't want to update the lowest level instancer.
  1300. if (!instancer)
  1301. {
  1302. instancer = _instancer;
  1303. }
  1304. }
  1305. void Element::ForceLocalStackingContext()
  1306. {
  1307. local_stacking_context_forced = true;
  1308. local_stacking_context = true;
  1309. DirtyStackingContext();
  1310. }
  1311. void Element::OnUpdate() {}
  1312. void Element::OnRender() {}
  1313. void Element::OnResize() {}
  1314. void Element::OnLayout() {}
  1315. void Element::OnDpRatioChange() {}
  1316. void Element::OnStyleSheetChange() {}
  1317. void Element::OnAttributeChange(const ElementAttributes& changed_attributes)
  1318. {
  1319. for (const auto& element_attribute : changed_attributes)
  1320. {
  1321. const auto& attribute = element_attribute.first;
  1322. const auto& value = element_attribute.second;
  1323. if (attribute == "id")
  1324. {
  1325. id = value.Get<String>();
  1326. }
  1327. else if (attribute == "class")
  1328. {
  1329. meta->style.SetClassNames(value.Get<String>());
  1330. }
  1331. else if (((attribute == "colspan" || attribute == "rowspan") && meta->computed_values.display() == Style::Display::TableCell) ||
  1332. (attribute == "span" &&
  1333. (meta->computed_values.display() == Style::Display::TableColumn ||
  1334. meta->computed_values.display() == Style::Display::TableColumnGroup)))
  1335. {
  1336. DirtyLayout();
  1337. }
  1338. else if (attribute.size() > 2 && attribute[0] == 'o' && attribute[1] == 'n')
  1339. {
  1340. static constexpr bool IN_CAPTURE_PHASE = false;
  1341. auto& attribute_event_listeners = meta->attribute_event_listeners;
  1342. auto& event_dispatcher = meta->event_dispatcher;
  1343. const auto event_id = EventSpecificationInterface::GetIdOrInsert(attribute.substr(2));
  1344. const auto remove_event_listener_if_exists = [&attribute_event_listeners, &event_dispatcher, event_id]() {
  1345. const auto listener_it = attribute_event_listeners.find(event_id);
  1346. if (listener_it != attribute_event_listeners.cend())
  1347. {
  1348. event_dispatcher.DetachEvent(event_id, listener_it->second, IN_CAPTURE_PHASE);
  1349. attribute_event_listeners.erase(listener_it);
  1350. }
  1351. };
  1352. if (value.GetType() == Variant::Type::STRING)
  1353. {
  1354. remove_event_listener_if_exists();
  1355. const auto value_as_string = value.Get<String>();
  1356. auto insertion_result = attribute_event_listeners.emplace(event_id, Factory::InstanceEventListener(value_as_string, this));
  1357. if (auto* listener = insertion_result.first->second)
  1358. event_dispatcher.AttachEvent(event_id, listener, IN_CAPTURE_PHASE);
  1359. }
  1360. else if (value.GetType() == Variant::Type::NONE)
  1361. remove_event_listener_if_exists();
  1362. }
  1363. else if (attribute == "style")
  1364. {
  1365. if (value.GetType() == Variant::STRING)
  1366. {
  1367. PropertyDictionary properties;
  1368. StyleSheetParser parser;
  1369. parser.ParseProperties(properties, value.GetReference<String>());
  1370. for (const auto& name_value : properties.GetProperties())
  1371. meta->style.SetProperty(name_value.first, name_value.second);
  1372. }
  1373. else if (value.GetType() != Variant::NONE)
  1374. Log::Message(Log::LT_WARNING, "Invalid 'style' attribute, string type required. In element: %s", GetAddress().c_str());
  1375. }
  1376. else if (attribute == "lang")
  1377. {
  1378. if (value.GetType() == Variant::STRING)
  1379. meta->style.SetProperty(PropertyId::RmlUi_Language, Property(value.GetReference<String>(), Unit::STRING));
  1380. else if (value.GetType() != Variant::NONE)
  1381. Log::Message(Log::LT_WARNING, "Invalid 'lang' attribute, string type required. In element: %s", GetAddress().c_str());
  1382. }
  1383. else if (attribute == "dir")
  1384. {
  1385. if (value.GetType() == Variant::STRING)
  1386. {
  1387. const String& dir_value = value.GetReference<String>();
  1388. if (dir_value == "auto")
  1389. meta->style.SetProperty(PropertyId::RmlUi_Direction, Property(Style::Direction::Auto));
  1390. else if (dir_value == "ltr")
  1391. meta->style.SetProperty(PropertyId::RmlUi_Direction, Property(Style::Direction::Ltr));
  1392. else if (dir_value == "rtl")
  1393. meta->style.SetProperty(PropertyId::RmlUi_Direction, Property(Style::Direction::Rtl));
  1394. else
  1395. Log::Message(Log::LT_WARNING, "Invalid 'dir' attribute '%s', value must be 'auto', 'ltr', or 'rtl'. In element: %s",
  1396. dir_value.c_str(), GetAddress().c_str());
  1397. }
  1398. else if (value.GetType() != Variant::NONE)
  1399. Log::Message(Log::LT_WARNING, "Invalid 'dir' attribute, string type required. In element: %s", GetAddress().c_str());
  1400. }
  1401. }
  1402. // Any change to the attributes may affect which styles apply to the current element, in particular due to attribute selectors, ID selectors, and
  1403. // class selectors. This can further affect all siblings or descendants due to sibling or descendant combinators.
  1404. DirtyDefinition(DirtyNodes::SelfAndSiblings);
  1405. }
  1406. void Element::OnPropertyChange(const PropertyIdSet& changed_properties)
  1407. {
  1408. RMLUI_ZoneScoped;
  1409. const bool top_right_bottom_left_changed = ( //
  1410. changed_properties.Contains(PropertyId::Top) || //
  1411. changed_properties.Contains(PropertyId::Right) || //
  1412. changed_properties.Contains(PropertyId::Bottom) || //
  1413. changed_properties.Contains(PropertyId::Left) //
  1414. );
  1415. // See if the document layout needs to be updated.
  1416. if (!IsLayoutDirty())
  1417. {
  1418. // Force a relayout if any of the changed properties require it.
  1419. const PropertyIdSet changed_properties_forcing_layout =
  1420. (changed_properties & StyleSheetSpecification::GetRegisteredPropertiesForcingLayout());
  1421. if (!changed_properties_forcing_layout.Empty())
  1422. {
  1423. DirtyLayout();
  1424. }
  1425. else if (top_right_bottom_left_changed)
  1426. {
  1427. // Normally, the position properties only affect the position of the element and not the layout. Thus, these properties are not registered
  1428. // as affecting layout. However, when absolutely positioned elements with both left & right, or top & bottom are set to definite values,
  1429. // they affect the size of the element and thereby also the layout. This layout-dirtying condition needs to be registered manually.
  1430. using namespace Style;
  1431. const ComputedValues& computed = GetComputedValues();
  1432. const bool absolutely_positioned = (computed.position() == Position::Absolute || computed.position() == Position::Fixed);
  1433. const bool sized_width =
  1434. (computed.width().type == Width::Auto && computed.left().type != Left::Auto && computed.right().type != Right::Auto);
  1435. const bool sized_height =
  1436. (computed.height().type == Height::Auto && computed.top().type != Top::Auto && computed.bottom().type != Bottom::Auto);
  1437. if (absolutely_positioned && (sized_width || sized_height))
  1438. DirtyLayout();
  1439. }
  1440. }
  1441. // Update the position.
  1442. if (top_right_bottom_left_changed)
  1443. {
  1444. UpdateOffset();
  1445. DirtyAbsoluteOffset();
  1446. }
  1447. // Update the visibility.
  1448. if (changed_properties.Contains(PropertyId::Visibility) || changed_properties.Contains(PropertyId::Display))
  1449. {
  1450. bool new_visibility =
  1451. (meta->computed_values.display() != Style::Display::None && meta->computed_values.visibility() == Style::Visibility::Visible);
  1452. if (visible != new_visibility)
  1453. {
  1454. visible = new_visibility;
  1455. if (parent != nullptr)
  1456. parent->DirtyStackingContext();
  1457. if (!visible)
  1458. Blur();
  1459. }
  1460. }
  1461. const bool border_radius_changed = ( //
  1462. changed_properties.Contains(PropertyId::BorderTopLeftRadius) || //
  1463. changed_properties.Contains(PropertyId::BorderTopRightRadius) || //
  1464. changed_properties.Contains(PropertyId::BorderBottomRightRadius) || //
  1465. changed_properties.Contains(PropertyId::BorderBottomLeftRadius) //
  1466. );
  1467. const bool filter_or_mask_changed = (changed_properties.Contains(PropertyId::Filter) || changed_properties.Contains(PropertyId::BackdropFilter) ||
  1468. changed_properties.Contains(PropertyId::MaskImage));
  1469. // Update the z-index and stacking context.
  1470. if (changed_properties.Contains(PropertyId::ZIndex) || filter_or_mask_changed)
  1471. {
  1472. const Style::ZIndex z_index_property = meta->computed_values.z_index();
  1473. const float new_z_index = (z_index_property.type == Style::ZIndex::Auto ? 0.f : z_index_property.value);
  1474. const bool enable_local_stacking_context = (z_index_property.type != Style::ZIndex::Auto || local_stacking_context_forced ||
  1475. meta->computed_values.has_filter() || meta->computed_values.has_backdrop_filter() || meta->computed_values.has_mask_image());
  1476. if (z_index != new_z_index || local_stacking_context != enable_local_stacking_context)
  1477. {
  1478. z_index = new_z_index;
  1479. if (local_stacking_context != enable_local_stacking_context)
  1480. {
  1481. local_stacking_context = enable_local_stacking_context;
  1482. // If we are no longer acting as a local stacking context, then we clear the list and are all set. Otherwise, we need to rebuild our
  1483. // local stacking context.
  1484. stacking_context.clear();
  1485. stacking_context_dirty = local_stacking_context;
  1486. }
  1487. // When our z-index or local stacking context changes, then we must dirty our parent stacking context so we are re-indexed.
  1488. if (parent)
  1489. parent->DirtyStackingContext();
  1490. }
  1491. }
  1492. // Dirty the background if it's changed.
  1493. if (border_radius_changed || //
  1494. changed_properties.Contains(PropertyId::BackgroundColor) || //
  1495. changed_properties.Contains(PropertyId::Opacity) || //
  1496. changed_properties.Contains(PropertyId::ImageColor) || //
  1497. changed_properties.Contains(PropertyId::BoxShadow)) //
  1498. {
  1499. meta->background_border.DirtyBackground();
  1500. }
  1501. // Dirty the border if it's changed.
  1502. if (border_radius_changed || //
  1503. changed_properties.Contains(PropertyId::BorderTopWidth) || //
  1504. changed_properties.Contains(PropertyId::BorderRightWidth) || //
  1505. changed_properties.Contains(PropertyId::BorderBottomWidth) || //
  1506. changed_properties.Contains(PropertyId::BorderLeftWidth) || //
  1507. changed_properties.Contains(PropertyId::BorderTopColor) || //
  1508. changed_properties.Contains(PropertyId::BorderRightColor) || //
  1509. changed_properties.Contains(PropertyId::BorderBottomColor) || //
  1510. changed_properties.Contains(PropertyId::BorderLeftColor) || //
  1511. changed_properties.Contains(PropertyId::Opacity))
  1512. {
  1513. meta->background_border.DirtyBorder();
  1514. }
  1515. // Dirty the effects if they've changed.
  1516. if (border_radius_changed || filter_or_mask_changed || changed_properties.Contains(PropertyId::Decorator))
  1517. {
  1518. meta->effects.DirtyEffects();
  1519. }
  1520. // Dirty the effects data when their visual looks may have changed.
  1521. if (border_radius_changed || //
  1522. changed_properties.Contains(PropertyId::Opacity) || //
  1523. changed_properties.Contains(PropertyId::ImageColor))
  1524. {
  1525. meta->effects.DirtyEffectsData();
  1526. }
  1527. // Check for `perspective' and `perspective-origin' changes
  1528. if (changed_properties.Contains(PropertyId::Perspective) || //
  1529. changed_properties.Contains(PropertyId::PerspectiveOriginX) || //
  1530. changed_properties.Contains(PropertyId::PerspectiveOriginY))
  1531. {
  1532. DirtyTransformState(true, false);
  1533. }
  1534. // Check for `transform' and `transform-origin' changes
  1535. if (changed_properties.Contains(PropertyId::Transform) || //
  1536. changed_properties.Contains(PropertyId::TransformOriginX) || //
  1537. changed_properties.Contains(PropertyId::TransformOriginY) || //
  1538. changed_properties.Contains(PropertyId::TransformOriginZ))
  1539. {
  1540. DirtyTransformState(false, true);
  1541. }
  1542. // Check for `animation' changes
  1543. if (changed_properties.Contains(PropertyId::Animation))
  1544. {
  1545. dirty_animation = true;
  1546. }
  1547. // Check for `transition' changes
  1548. if (changed_properties.Contains(PropertyId::Transition))
  1549. {
  1550. dirty_transition = true;
  1551. }
  1552. }
  1553. void Element::OnPseudoClassChange(const String& /*pseudo_class*/, bool /*activate*/) {}
  1554. void Element::OnChildAdd(Element* /*child*/) {}
  1555. void Element::OnChildRemove(Element* /*child*/) {}
  1556. void Element::DirtyLayout()
  1557. {
  1558. if (Element* document = GetOwnerDocument())
  1559. document->DirtyLayout();
  1560. }
  1561. bool Element::IsLayoutDirty()
  1562. {
  1563. if (Element* document = GetOwnerDocument())
  1564. return document->IsLayoutDirty();
  1565. return false;
  1566. }
  1567. Element* Element::GetClosestScrollableContainer()
  1568. {
  1569. using namespace Style;
  1570. Overflow overflow_x = meta->computed_values.overflow_x();
  1571. Overflow overflow_y = meta->computed_values.overflow_y();
  1572. bool scrollable_x = (overflow_x == Overflow::Auto || overflow_x == Overflow::Scroll);
  1573. bool scrollable_y = (overflow_y == Overflow::Auto || overflow_y == Overflow::Scroll);
  1574. scrollable_x = (scrollable_x && GetScrollWidth() > GetClientWidth());
  1575. scrollable_y = (scrollable_y && GetScrollHeight() > GetClientHeight());
  1576. if (scrollable_x || scrollable_y || meta->computed_values.overscroll_behavior() == OverscrollBehavior::Contain)
  1577. return this;
  1578. else if (parent)
  1579. return parent->GetClosestScrollableContainer();
  1580. return nullptr;
  1581. }
  1582. void Element::ProcessDefaultAction(Event& event)
  1583. {
  1584. if (event == EventId::Mousedown)
  1585. {
  1586. const Vector2f mouse_pos(event.GetParameter("mouse_x", 0.f), event.GetParameter("mouse_y", 0.f));
  1587. if (IsPointWithinElement(mouse_pos) && event.GetParameter("button", 0) == 0)
  1588. SetPseudoClass("active", true);
  1589. }
  1590. if (event.GetPhase() == EventPhase::Target)
  1591. {
  1592. switch (event.GetId())
  1593. {
  1594. case EventId::Mouseover: SetPseudoClass("hover", true); break;
  1595. case EventId::Mouseout: SetPseudoClass("hover", false); break;
  1596. case EventId::Focus:
  1597. SetPseudoClass("focus", true);
  1598. if (event.GetParameter("focus_visible", false))
  1599. SetPseudoClass("focus-visible", true);
  1600. break;
  1601. case EventId::Blur:
  1602. SetPseudoClass("focus", false);
  1603. SetPseudoClass("focus-visible", false);
  1604. break;
  1605. default: break;
  1606. }
  1607. }
  1608. }
  1609. const Style::ComputedValues& Element::GetComputedValues() const
  1610. {
  1611. return meta->computed_values;
  1612. }
  1613. void Element::GetRML(String& content)
  1614. {
  1615. // First we start the open tag, add the attributes then close the open tag.
  1616. // Then comes the children in order, then we add our close tag.
  1617. content += "<";
  1618. content += tag;
  1619. for (auto& pair : attributes)
  1620. {
  1621. auto& name = pair.first;
  1622. auto& variant = pair.second;
  1623. String value;
  1624. if (variant.GetInto(value))
  1625. {
  1626. content += ' ';
  1627. content += name;
  1628. content += "=\"";
  1629. content += value;
  1630. content += "\"";
  1631. }
  1632. }
  1633. if (HasChildNodes())
  1634. {
  1635. content += ">";
  1636. GetInnerRML(content);
  1637. content += "</";
  1638. content += tag;
  1639. content += ">";
  1640. }
  1641. else
  1642. {
  1643. content += " />";
  1644. }
  1645. }
  1646. void Element::SetOwnerDocument(ElementDocument* document)
  1647. {
  1648. if (owner_document && !document)
  1649. {
  1650. // We are detaching from the document and thereby also the context.
  1651. if (Context* context = owner_document->GetContext())
  1652. context->OnElementDetach(this);
  1653. }
  1654. // If this element is a document, then never change owner_document.
  1655. if (owner_document != this && owner_document != document)
  1656. {
  1657. owner_document = document;
  1658. for (ElementPtr& child : children)
  1659. child->SetOwnerDocument(document);
  1660. }
  1661. }
  1662. void Element::SetDataModel(DataModel* new_data_model)
  1663. {
  1664. RMLUI_ASSERTMSG(!data_model || !new_data_model, "We must either attach a new data model, or detach the old one.");
  1665. if (data_model == new_data_model)
  1666. return;
  1667. // stop descent if a nested data model is encountered
  1668. if (data_model && new_data_model && data_model != new_data_model)
  1669. return;
  1670. if (data_model)
  1671. data_model->OnElementRemove(this);
  1672. data_model = new_data_model;
  1673. if (data_model)
  1674. ElementUtilities::ApplyDataViewsControllers(this);
  1675. for (ElementPtr& child : children)
  1676. child->SetDataModel(new_data_model);
  1677. }
  1678. void Element::Release()
  1679. {
  1680. if (instancer)
  1681. instancer->ReleaseElement(this);
  1682. else
  1683. Log::Message(Log::LT_WARNING, "Leak detected: element %s not instanced via RmlUi Factory. Unable to release.", GetAddress().c_str());
  1684. }
  1685. void Element::SetParent(Element* _parent)
  1686. {
  1687. // Assumes we are already detached from the hierarchy or we are detaching now.
  1688. RMLUI_ASSERT(!parent || !_parent);
  1689. parent = _parent;
  1690. if (parent)
  1691. {
  1692. // We need to update our definition and make sure we inherit the properties of our new parent.
  1693. DirtyDefinition(DirtyNodes::Self);
  1694. meta->style.DirtyInheritedProperties();
  1695. }
  1696. // The transform state may require recalculation.
  1697. if (transform_state || (parent && parent->transform_state))
  1698. DirtyTransformState(true, true);
  1699. SetOwnerDocument(parent ? parent->GetOwnerDocument() : nullptr);
  1700. if (!parent)
  1701. {
  1702. if (data_model)
  1703. SetDataModel(nullptr);
  1704. }
  1705. else
  1706. {
  1707. auto it = attributes.find("data-model");
  1708. if (it == attributes.end())
  1709. {
  1710. SetDataModel(parent->data_model);
  1711. }
  1712. else if (Context* context = GetContext())
  1713. {
  1714. String name = it->second.Get<String>();
  1715. if (DataModel* model = context->GetDataModelPtr(name))
  1716. {
  1717. model->AttachModelRootElement(this);
  1718. SetDataModel(model);
  1719. }
  1720. else
  1721. Log::Message(Log::LT_ERROR, "Could not locate data model '%s' in element %s.", name.c_str(), GetAddress().c_str());
  1722. }
  1723. }
  1724. }
  1725. void Element::DirtyAbsoluteOffset()
  1726. {
  1727. if (!absolute_offset_dirty)
  1728. DirtyAbsoluteOffsetRecursive();
  1729. }
  1730. void Element::DirtyAbsoluteOffsetRecursive()
  1731. {
  1732. if (!absolute_offset_dirty)
  1733. {
  1734. absolute_offset_dirty = true;
  1735. if (transform_state)
  1736. DirtyTransformState(true, true);
  1737. }
  1738. for (size_t i = 0; i < children.size(); i++)
  1739. children[i]->DirtyAbsoluteOffsetRecursive();
  1740. }
  1741. void Element::UpdateOffset()
  1742. {
  1743. using namespace Style;
  1744. const auto& computed = meta->computed_values;
  1745. Position position_property = computed.position();
  1746. if (position_property == Position::Absolute || position_property == Position::Fixed)
  1747. {
  1748. if (offset_parent != nullptr)
  1749. {
  1750. const Box& parent_box = offset_parent->GetBox();
  1751. Vector2f containing_block = parent_box.GetSize(BoxArea::Padding);
  1752. // If the element is anchored left, then the position is offset by that resolved value.
  1753. if (computed.left().type != Left::Auto)
  1754. relative_offset_base.x = parent_box.GetEdge(BoxArea::Border, BoxEdge::Left) +
  1755. (ResolveValue(computed.left(), containing_block.x) + GetBox().GetEdge(BoxArea::Margin, BoxEdge::Left));
  1756. // If the element is anchored right, then the position is set first so the element's right-most edge
  1757. // (including margins) will render up against the containing box's right-most content edge, and then
  1758. // offset by the resolved value.
  1759. else if (computed.right().type != Right::Auto)
  1760. {
  1761. relative_offset_base.x = containing_block.x + parent_box.GetEdge(BoxArea::Border, BoxEdge::Left) -
  1762. (ResolveValue(computed.right(), containing_block.x) + GetBox().GetSize(BoxArea::Border).x +
  1763. GetBox().GetEdge(BoxArea::Margin, BoxEdge::Right));
  1764. }
  1765. // If the element is anchored top, then the position is offset by that resolved value.
  1766. if (computed.top().type != Top::Auto)
  1767. {
  1768. relative_offset_base.y = parent_box.GetEdge(BoxArea::Border, BoxEdge::Top) +
  1769. (ResolveValue(computed.top(), containing_block.y) + GetBox().GetEdge(BoxArea::Margin, BoxEdge::Top));
  1770. }
  1771. // If the element is anchored bottom, then the position is set first so the element's right-most edge
  1772. // (including margins) will render up against the containing box's right-most content edge, and then
  1773. // offset by the resolved value.
  1774. else if (computed.bottom().type != Bottom::Auto)
  1775. {
  1776. relative_offset_base.y = containing_block.y + parent_box.GetEdge(BoxArea::Border, BoxEdge::Top) -
  1777. (ResolveValue(computed.bottom(), containing_block.y) + GetBox().GetSize(BoxArea::Border).y +
  1778. GetBox().GetEdge(BoxArea::Margin, BoxEdge::Bottom));
  1779. }
  1780. }
  1781. }
  1782. else if (position_property == Position::Relative)
  1783. {
  1784. if (offset_parent != nullptr)
  1785. {
  1786. const Box& parent_box = offset_parent->GetBox();
  1787. Vector2f containing_block = parent_box.GetSize();
  1788. if (computed.left().type != Left::Auto)
  1789. relative_offset_position.x = ResolveValue(computed.left(), containing_block.x);
  1790. else if (computed.right().type != Right::Auto)
  1791. relative_offset_position.x = -1 * ResolveValue(computed.right(), containing_block.x);
  1792. else
  1793. relative_offset_position.x = 0;
  1794. if (computed.top().type != Top::Auto)
  1795. relative_offset_position.y = ResolveValue(computed.top(), containing_block.y);
  1796. else if (computed.bottom().type != Bottom::Auto)
  1797. relative_offset_position.y = -1 * ResolveValue(computed.bottom(), containing_block.y);
  1798. else
  1799. relative_offset_position.y = 0;
  1800. }
  1801. }
  1802. else
  1803. {
  1804. relative_offset_position.x = 0;
  1805. relative_offset_position.y = 0;
  1806. }
  1807. }
  1808. void Element::SetBaseline(float in_baseline)
  1809. {
  1810. baseline = in_baseline;
  1811. }
  1812. enum class RenderOrder {
  1813. StackNegative, // Local stacking context with z < 0.
  1814. Block,
  1815. TableColumnGroup,
  1816. TableColumn,
  1817. TableRowGroup,
  1818. TableRow,
  1819. TableCell,
  1820. Floating,
  1821. Inline,
  1822. Positioned, // Positioned element, or local stacking context with z == 0.
  1823. StackPositive, // Local stacking context with z > 0.
  1824. };
  1825. struct StackingContextChild {
  1826. Element* element = nullptr;
  1827. RenderOrder order = {};
  1828. };
  1829. static bool operator<(const StackingContextChild& lhs, const StackingContextChild& rhs)
  1830. {
  1831. if (int(lhs.order) == int(rhs.order))
  1832. return lhs.element->GetZIndex() < rhs.element->GetZIndex();
  1833. return int(lhs.order) < int(rhs.order);
  1834. }
  1835. // Treat all children in the range [index_begin, end) as if the parent created a new stacking context, by sorting them
  1836. // separately and then assigning their parent's paint order. However, positioned and descendants which create a new
  1837. // stacking context should be considered part of the parent stacking context. See CSS 2, Appendix E.
  1838. static void StackingContext_MakeAtomicRange(Vector<StackingContextChild>& stacking_children, size_t index_begin, RenderOrder parent_render_order)
  1839. {
  1840. std::stable_sort(stacking_children.begin() + index_begin, stacking_children.end());
  1841. for (auto it = stacking_children.begin() + index_begin; it != stacking_children.end(); ++it)
  1842. {
  1843. auto order = it->order;
  1844. if (order != RenderOrder::StackNegative && order != RenderOrder::Positioned && order != RenderOrder::StackPositive)
  1845. it->order = parent_render_order;
  1846. }
  1847. }
  1848. void Element::BuildLocalStackingContext()
  1849. {
  1850. stacking_context_dirty = false;
  1851. Vector<StackingContextChild> stacking_children;
  1852. AddChildrenToStackingContext(stacking_children);
  1853. std::stable_sort(stacking_children.begin(), stacking_children.end());
  1854. stacking_context.resize(stacking_children.size());
  1855. for (size_t i = 0; i < stacking_children.size(); i++)
  1856. stacking_context[i] = stacking_children[i].element;
  1857. }
  1858. void Element::AddChildrenToStackingContext(Vector<StackingContextChild>& stacking_children)
  1859. {
  1860. bool is_flex_container = (GetDisplay() == Style::Display::Flex);
  1861. const int num_children = (int)children.size();
  1862. for (int i = 0; i < num_children; ++i)
  1863. {
  1864. const bool is_non_dom_element = (i >= num_children - num_non_dom_children);
  1865. children[i]->AddToStackingContext(stacking_children, is_flex_container, is_non_dom_element);
  1866. }
  1867. }
  1868. void Element::AddToStackingContext(Vector<StackingContextChild>& stacking_children, bool is_flex_item, bool is_non_dom_element)
  1869. {
  1870. using Style::Display;
  1871. if (!IsVisible())
  1872. return;
  1873. const Display display = GetDisplay();
  1874. RenderOrder order = RenderOrder::Inline;
  1875. bool include_children = true;
  1876. bool render_as_atomic_unit = false;
  1877. if (local_stacking_context)
  1878. {
  1879. if (z_index > 0.f)
  1880. order = RenderOrder::StackPositive;
  1881. else if (z_index < 0.f)
  1882. order = RenderOrder::StackNegative;
  1883. else
  1884. order = RenderOrder::Positioned;
  1885. include_children = false;
  1886. }
  1887. else if (display == Display::TableRow || display == Display::TableRowGroup || display == Display::TableColumn ||
  1888. display == Display::TableColumnGroup)
  1889. {
  1890. // Handle internal display values taking priority over position and float.
  1891. switch (display)
  1892. {
  1893. case Display::TableRow: order = RenderOrder::TableRow; break;
  1894. case Display::TableRowGroup: order = RenderOrder::TableRowGroup; break;
  1895. case Display::TableColumn: order = RenderOrder::TableColumn; break;
  1896. case Display::TableColumnGroup: order = RenderOrder::TableColumnGroup; break;
  1897. default: break;
  1898. }
  1899. }
  1900. else if (GetPosition() != Style::Position::Static)
  1901. {
  1902. order = RenderOrder::Positioned;
  1903. render_as_atomic_unit = true;
  1904. }
  1905. else if (GetFloat() != Style::Float::None)
  1906. {
  1907. order = RenderOrder::Floating;
  1908. render_as_atomic_unit = true;
  1909. }
  1910. else
  1911. {
  1912. switch (display)
  1913. {
  1914. case Display::Block:
  1915. case Display::FlowRoot:
  1916. case Display::Table:
  1917. case Display::Flex:
  1918. order = RenderOrder::Block;
  1919. render_as_atomic_unit = (display == Display::Table || is_flex_item);
  1920. break;
  1921. case Display::Inline:
  1922. case Display::InlineBlock:
  1923. case Display::InlineFlex:
  1924. case Display::InlineTable:
  1925. order = RenderOrder::Inline;
  1926. render_as_atomic_unit = (display != Display::Inline || is_flex_item);
  1927. break;
  1928. case Display::TableCell:
  1929. order = RenderOrder::TableCell;
  1930. render_as_atomic_unit = true;
  1931. break;
  1932. case Display::TableRow:
  1933. case Display::TableRowGroup:
  1934. case Display::TableColumn:
  1935. case Display::TableColumnGroup:
  1936. case Display::None: RMLUI_ERROR; break; // Handled above.
  1937. }
  1938. }
  1939. if (is_non_dom_element)
  1940. render_as_atomic_unit = true;
  1941. stacking_children.push_back(StackingContextChild{this, order});
  1942. if (include_children && !children.empty())
  1943. {
  1944. const size_t index_child_begin = stacking_children.size();
  1945. AddChildrenToStackingContext(stacking_children);
  1946. if (render_as_atomic_unit)
  1947. StackingContext_MakeAtomicRange(stacking_children, index_child_begin, order);
  1948. }
  1949. }
  1950. void Element::DirtyStackingContext()
  1951. {
  1952. // Find the first ancestor that has a local stacking context, that is our stacking context parent.
  1953. Element* stacking_context_parent = this;
  1954. while (stacking_context_parent && !stacking_context_parent->local_stacking_context)
  1955. {
  1956. stacking_context_parent = stacking_context_parent->GetParentNode();
  1957. }
  1958. if (stacking_context_parent)
  1959. stacking_context_parent->stacking_context_dirty = true;
  1960. }
  1961. void Element::DirtyDefinition(DirtyNodes dirty_nodes)
  1962. {
  1963. switch (dirty_nodes)
  1964. {
  1965. case DirtyNodes::Self: dirty_definition = true; break;
  1966. case DirtyNodes::SelfAndSiblings:
  1967. dirty_definition = true;
  1968. if (parent)
  1969. parent->dirty_child_definitions = true;
  1970. break;
  1971. }
  1972. }
  1973. void Element::UpdateDefinition()
  1974. {
  1975. if (dirty_definition)
  1976. {
  1977. dirty_definition = false;
  1978. // Dirty definition implies all our descendent elements. Anything that can change the definition of this element can also change the
  1979. // definition of any descendants due to the presence of RCSS descendant or child combinators. In principle this also applies to sibling
  1980. // combinators, but those are handled during the DirtyDefinition call.
  1981. dirty_child_definitions = true;
  1982. GetStyle()->UpdateDefinition();
  1983. }
  1984. if (dirty_child_definitions)
  1985. {
  1986. dirty_child_definitions = false;
  1987. for (const ElementPtr& child : children)
  1988. child->dirty_definition = true;
  1989. }
  1990. }
  1991. bool Element::Animate(const String& property_name, const Property& target_value, float duration, Tween tween, int num_iterations,
  1992. bool alternate_direction, float delay, const Property* start_value)
  1993. {
  1994. bool result = false;
  1995. PropertyId property_id = StyleSheetSpecification::GetPropertyId(property_name);
  1996. auto it_animation = StartAnimation(property_id, start_value, num_iterations, alternate_direction, delay, false);
  1997. if (it_animation != animations.end())
  1998. {
  1999. result = it_animation->AddKey(duration, target_value, *this, tween, true);
  2000. if (!result)
  2001. animations.erase(it_animation);
  2002. }
  2003. return result;
  2004. }
  2005. bool Element::AddAnimationKey(const String& property_name, const Property& target_value, float duration, Tween tween)
  2006. {
  2007. ElementAnimation* animation = nullptr;
  2008. PropertyId property_id = StyleSheetSpecification::GetPropertyId(property_name);
  2009. for (auto& existing_animation : animations)
  2010. {
  2011. if (existing_animation.GetPropertyId() == property_id)
  2012. {
  2013. animation = &existing_animation;
  2014. break;
  2015. }
  2016. }
  2017. if (!animation)
  2018. return false;
  2019. bool result = animation->AddKey(animation->GetDuration() + duration, target_value, *this, tween, true);
  2020. return result;
  2021. }
  2022. ElementAnimationList::iterator Element::StartAnimation(PropertyId property_id, const Property* start_value, int num_iterations,
  2023. bool alternate_direction, float delay, bool initiated_by_animation_property)
  2024. {
  2025. auto it = std::find_if(animations.begin(), animations.end(), [&](const ElementAnimation& el) { return el.GetPropertyId() == property_id; });
  2026. if (it != animations.end())
  2027. {
  2028. const bool allow_overwriting_animation = !initiated_by_animation_property;
  2029. if (!allow_overwriting_animation)
  2030. {
  2031. Log::Message(Log::LT_WARNING,
  2032. "Could not animate property '%s' on element: %s. "
  2033. "Please ensure that the property does not appear in multiple animations on the same element.",
  2034. StyleSheetSpecification::GetPropertyName(property_id).c_str(), GetAddress().c_str());
  2035. return it;
  2036. }
  2037. *it = ElementAnimation{};
  2038. }
  2039. else
  2040. {
  2041. animations.emplace_back();
  2042. it = animations.end() - 1;
  2043. }
  2044. Property value;
  2045. if (start_value)
  2046. {
  2047. value = *start_value;
  2048. if (!value.definition)
  2049. if (auto default_value = GetProperty(property_id))
  2050. value.definition = default_value->definition;
  2051. }
  2052. else if (auto default_value = GetProperty(property_id))
  2053. {
  2054. value = *default_value;
  2055. }
  2056. if (value.definition)
  2057. {
  2058. ElementAnimationOrigin origin = (initiated_by_animation_property ? ElementAnimationOrigin::Animation : ElementAnimationOrigin::User);
  2059. double start_time = Clock::GetElapsedTime() + (double)delay;
  2060. *it = ElementAnimation{property_id, origin, value, *this, start_time, 0.0f, num_iterations, alternate_direction};
  2061. }
  2062. if (!it->IsInitalized())
  2063. {
  2064. animations.erase(it);
  2065. it = animations.end();
  2066. }
  2067. return it;
  2068. }
  2069. bool Element::AddAnimationKeyTime(PropertyId property_id, const Property* target_value, float time, Tween tween)
  2070. {
  2071. if (!target_value)
  2072. target_value = meta->style.GetProperty(property_id);
  2073. if (!target_value)
  2074. return false;
  2075. ElementAnimation* animation = nullptr;
  2076. for (auto& existing_animation : animations)
  2077. {
  2078. if (existing_animation.GetPropertyId() == property_id)
  2079. {
  2080. animation = &existing_animation;
  2081. break;
  2082. }
  2083. }
  2084. if (!animation)
  2085. return false;
  2086. bool result = animation->AddKey(time, *target_value, *this, tween, true);
  2087. return result;
  2088. }
  2089. bool Element::StartTransition(const Transition& transition, const Property& start_value, const Property& target_value)
  2090. {
  2091. auto it = std::find_if(animations.begin(), animations.end(), [&](const ElementAnimation& el) { return el.GetPropertyId() == transition.id; });
  2092. if (it != animations.end() && !it->IsTransition())
  2093. return false;
  2094. float duration = transition.duration;
  2095. double start_time = Clock::GetElapsedTime() + (double)transition.delay;
  2096. if (it == animations.end())
  2097. {
  2098. // Add transition as new animation
  2099. animations.push_back(ElementAnimation{transition.id, ElementAnimationOrigin::Transition, start_value, *this, start_time, 0.0f, 1, false});
  2100. it = (animations.end() - 1);
  2101. }
  2102. else
  2103. {
  2104. // Compress the duration based on the progress of the current animation
  2105. float f = it->GetInterpolationFactor();
  2106. f = 1.0f - (1.0f - f) * transition.reverse_adjustment_factor;
  2107. duration = duration * f;
  2108. // Replace old transition
  2109. *it = ElementAnimation{transition.id, ElementAnimationOrigin::Transition, start_value, *this, start_time, 0.0f, 1, false};
  2110. }
  2111. bool result = it->AddKey(duration, target_value, *this, transition.tween, true);
  2112. if (result)
  2113. SetProperty(transition.id, start_value);
  2114. else
  2115. animations.erase(it);
  2116. return result;
  2117. }
  2118. void Element::HandleTransitionProperty()
  2119. {
  2120. if (dirty_transition)
  2121. {
  2122. dirty_transition = false;
  2123. // Remove all transitions that are no longer in our local list
  2124. const TransitionList* keep_transitions = GetComputedValues().transition();
  2125. if (keep_transitions && keep_transitions->all)
  2126. return;
  2127. auto it_remove = animations.end();
  2128. if (!keep_transitions || keep_transitions->none)
  2129. {
  2130. // All transitions should be removed, but only touch the animations that originate from the 'transition' property.
  2131. // Move all animations to be erased in a valid state at the end of the list, and erase later.
  2132. it_remove = std::partition(animations.begin(), animations.end(),
  2133. [](const ElementAnimation& animation) -> bool { return !animation.IsTransition(); });
  2134. }
  2135. else
  2136. {
  2137. RMLUI_ASSERT(keep_transitions);
  2138. // Only remove the transitions that are not in our keep list.
  2139. const auto& keep_transitions_list = keep_transitions->transitions;
  2140. it_remove = std::partition(animations.begin(), animations.end(), [&keep_transitions_list](const ElementAnimation& animation) -> bool {
  2141. if (!animation.IsTransition())
  2142. return true;
  2143. auto it = std::find_if(keep_transitions_list.begin(), keep_transitions_list.end(),
  2144. [&animation](const Transition& transition) { return animation.GetPropertyId() == transition.id; });
  2145. bool keep_animation = (it != keep_transitions_list.end());
  2146. return keep_animation;
  2147. });
  2148. }
  2149. // We can decide what to do with cancelled transitions here.
  2150. for (auto it = it_remove; it != animations.end(); ++it)
  2151. RemoveProperty(it->GetPropertyId());
  2152. animations.erase(it_remove, animations.end());
  2153. }
  2154. }
  2155. void Element::HandleAnimationProperty()
  2156. {
  2157. // Note: We are effectively restarting all animations whenever 'dirty_animation' is set. Use the dirty flag with care,
  2158. // or find another approach which only updates actual "dirty" animations.
  2159. if (dirty_animation)
  2160. {
  2161. dirty_animation = false;
  2162. const AnimationList* animation_list = meta->computed_values.animation();
  2163. bool element_has_animations = ((animation_list && !animation_list->empty()) || !animations.empty());
  2164. const StyleSheet* stylesheet = nullptr;
  2165. if (element_has_animations)
  2166. stylesheet = GetStyleSheet();
  2167. if (stylesheet)
  2168. {
  2169. // Remove existing animations
  2170. {
  2171. // We only touch the animations that originate from the 'animation' property.
  2172. auto it_remove = std::partition(animations.begin(), animations.end(),
  2173. [](const ElementAnimation& animation) { return animation.GetOrigin() != ElementAnimationOrigin::Animation; });
  2174. // We can decide what to do with cancelled animations here.
  2175. for (auto it = it_remove; it != animations.end(); ++it)
  2176. RemoveProperty(it->GetPropertyId());
  2177. animations.erase(it_remove, animations.end());
  2178. }
  2179. // Start animations
  2180. if (animation_list)
  2181. {
  2182. for (const auto& animation : *animation_list)
  2183. {
  2184. const Keyframes* keyframes_ptr = stylesheet->GetKeyframes(animation.name);
  2185. if (keyframes_ptr && keyframes_ptr->blocks.size() >= 1 && !animation.paused)
  2186. {
  2187. auto& property_ids = keyframes_ptr->property_ids;
  2188. auto& blocks = keyframes_ptr->blocks;
  2189. bool has_from_key = (blocks[0].normalized_time == 0);
  2190. bool has_to_key = (blocks.back().normalized_time == 1);
  2191. // If the first key defines initial conditions for a given property, use those values, else, use this element's current
  2192. // values.
  2193. for (PropertyId id : property_ids)
  2194. StartAnimation(id, (has_from_key ? blocks[0].properties.GetProperty(id) : nullptr), animation.num_iterations,
  2195. animation.alternate, animation.delay, true);
  2196. // Add middle keys: Need to skip the first and last keys if they set the initial and end conditions, respectively.
  2197. for (int i = (has_from_key ? 1 : 0); i < (int)blocks.size() + (has_to_key ? -1 : 0); i++)
  2198. {
  2199. // Add properties of current key to animation
  2200. float time = blocks[i].normalized_time * animation.duration;
  2201. for (auto& property : blocks[i].properties.GetProperties())
  2202. AddAnimationKeyTime(property.first, &property.second, time, animation.tween);
  2203. }
  2204. // If the last key defines end conditions for a given property, use those values, else, use this element's current values.
  2205. float time = animation.duration;
  2206. for (PropertyId id : property_ids)
  2207. AddAnimationKeyTime(id, (has_to_key ? blocks.back().properties.GetProperty(id) : nullptr), time, animation.tween);
  2208. }
  2209. }
  2210. }
  2211. }
  2212. }
  2213. }
  2214. void Element::AdvanceAnimations()
  2215. {
  2216. if (!animations.empty())
  2217. {
  2218. double time = Clock::GetElapsedTime();
  2219. for (auto& animation : animations)
  2220. {
  2221. Property property = animation.UpdateAndGetProperty(time, *this);
  2222. if (property.unit != Unit::UNKNOWN)
  2223. SetProperty(animation.GetPropertyId(), property);
  2224. }
  2225. // Move all completed animations to the end of the list
  2226. auto it_completed =
  2227. std::partition(animations.begin(), animations.end(), [](const ElementAnimation& animation) { return !animation.IsComplete(); });
  2228. Vector<Dictionary> dictionary_list;
  2229. Vector<bool> is_transition;
  2230. dictionary_list.reserve(animations.end() - it_completed);
  2231. is_transition.reserve(animations.end() - it_completed);
  2232. for (auto it = it_completed; it != animations.end(); ++it)
  2233. {
  2234. const String& property_name = StyleSheetSpecification::GetPropertyName(it->GetPropertyId());
  2235. dictionary_list.emplace_back();
  2236. dictionary_list.back().emplace("property", Variant(property_name));
  2237. is_transition.push_back(it->IsTransition());
  2238. // Remove completed transition- and animation-initiated properties.
  2239. // Should behave like in HandleTransitionProperty() and HandleAnimationProperty() respectively.
  2240. if (it->GetOrigin() != ElementAnimationOrigin::User)
  2241. RemoveProperty(it->GetPropertyId());
  2242. }
  2243. // Need to erase elements before submitting event, as iterators might be invalidated when calling external code.
  2244. animations.erase(it_completed, animations.end());
  2245. for (size_t i = 0; i < dictionary_list.size(); i++)
  2246. DispatchEvent(is_transition[i] ? EventId::Transitionend : EventId::Animationend, dictionary_list[i]);
  2247. }
  2248. }
  2249. void Element::DirtyTransformState(bool perspective_dirty, bool transform_dirty)
  2250. {
  2251. dirty_perspective |= perspective_dirty;
  2252. dirty_transform |= transform_dirty;
  2253. }
  2254. void Element::UpdateTransformState()
  2255. {
  2256. if (!dirty_perspective && !dirty_transform)
  2257. return;
  2258. const ComputedValues& computed = meta->computed_values;
  2259. const Vector2f pos = GetAbsoluteOffset(BoxArea::Border);
  2260. const Vector2f size = GetBox().GetSize(BoxArea::Border);
  2261. bool perspective_or_transform_changed = false;
  2262. if (dirty_perspective)
  2263. {
  2264. // If perspective is set on this element, then it applies to our children. We just calculate it here,
  2265. // and let the children's transform update merge it with their transform.
  2266. bool had_perspective = (transform_state && transform_state->GetLocalPerspective());
  2267. float distance = computed.perspective();
  2268. Vector2f vanish = Vector2f(pos.x + size.x * 0.5f, pos.y + size.y * 0.5f);
  2269. bool have_perspective = false;
  2270. if (distance > 0.0f)
  2271. {
  2272. have_perspective = true;
  2273. // Compute the vanishing point from the perspective origin
  2274. if (computed.perspective_origin_x().type == Style::PerspectiveOrigin::Percentage)
  2275. vanish.x = pos.x + computed.perspective_origin_x().value * 0.01f * size.x;
  2276. else
  2277. vanish.x = pos.x + computed.perspective_origin_x().value;
  2278. if (computed.perspective_origin_y().type == Style::PerspectiveOrigin::Percentage)
  2279. vanish.y = pos.y + computed.perspective_origin_y().value * 0.01f * size.y;
  2280. else
  2281. vanish.y = pos.y + computed.perspective_origin_y().value;
  2282. }
  2283. if (have_perspective)
  2284. {
  2285. // Equivalent to: Translate(x,y,0) * Perspective(distance) * Translate(-x,-y,0)
  2286. Matrix4f perspective = Matrix4f::FromRows( //
  2287. {1, 0, -vanish.x / distance, 0}, //
  2288. {0, 1, -vanish.y / distance, 0}, //
  2289. {0, 0, 1, 0}, //
  2290. {0, 0, -1 / distance, 1} //
  2291. );
  2292. if (!transform_state)
  2293. transform_state = MakeUnique<TransformState>();
  2294. perspective_or_transform_changed |= transform_state->SetLocalPerspective(&perspective);
  2295. }
  2296. else if (transform_state)
  2297. transform_state->SetLocalPerspective(nullptr);
  2298. perspective_or_transform_changed |= (have_perspective != had_perspective);
  2299. dirty_perspective = false;
  2300. }
  2301. if (dirty_transform)
  2302. {
  2303. // We want to find the accumulated transform given all our ancestors. It is assumed here that the parent transform is already updated,
  2304. // so that we only need to consider our local transform and combine it with our parent's transform and perspective matrices.
  2305. bool had_transform = (transform_state && transform_state->GetTransform());
  2306. bool have_transform = false;
  2307. Matrix4f transform = Matrix4f::Identity();
  2308. if (TransformPtr transform_ptr = computed.transform())
  2309. {
  2310. // First find the current element's transform
  2311. const int n = transform_ptr->GetNumPrimitives();
  2312. for (int i = 0; i < n; ++i)
  2313. {
  2314. const TransformPrimitive& primitive = transform_ptr->GetPrimitive(i);
  2315. Matrix4f matrix = TransformUtilities::ResolveTransform(primitive, *this);
  2316. transform *= matrix;
  2317. have_transform = true;
  2318. }
  2319. if (have_transform)
  2320. {
  2321. // Compute the transform origin
  2322. Vector3f transform_origin(pos.x + size.x * 0.5f, pos.y + size.y * 0.5f, 0);
  2323. if (computed.transform_origin_x().type == Style::TransformOrigin::Percentage)
  2324. transform_origin.x = pos.x + computed.transform_origin_x().value * size.x * 0.01f;
  2325. else
  2326. transform_origin.x = pos.x + computed.transform_origin_x().value;
  2327. if (computed.transform_origin_y().type == Style::TransformOrigin::Percentage)
  2328. transform_origin.y = pos.y + computed.transform_origin_y().value * size.y * 0.01f;
  2329. else
  2330. transform_origin.y = pos.y + computed.transform_origin_y().value;
  2331. transform_origin.z = computed.transform_origin_z();
  2332. // Make the transformation apply relative to the transform origin
  2333. transform = Matrix4f::Translate(transform_origin) * transform * Matrix4f::Translate(-transform_origin);
  2334. }
  2335. // We may want to include the local offsets here, as suggested by the CSS specs, so that the local transform is applied after the offset I
  2336. // believe the motivation is. Then we would need to subtract the absolute zero-offsets during geometry submit whenever we have transforms.
  2337. }
  2338. if (parent && parent->transform_state)
  2339. {
  2340. // Apply the parent's local perspective and transform.
  2341. // @performance: If we have no local transform and no parent perspective, we can effectively just point to the parent transform instead of
  2342. // copying it.
  2343. const TransformState& parent_state = *parent->transform_state;
  2344. if (auto parent_perspective = parent_state.GetLocalPerspective())
  2345. {
  2346. transform = *parent_perspective * transform;
  2347. have_transform = true;
  2348. }
  2349. if (auto parent_transform = parent_state.GetTransform())
  2350. {
  2351. transform = *parent_transform * transform;
  2352. have_transform = true;
  2353. }
  2354. }
  2355. if (have_transform)
  2356. {
  2357. if (!transform_state)
  2358. transform_state = MakeUnique<TransformState>();
  2359. perspective_or_transform_changed |= transform_state->SetTransform(&transform);
  2360. }
  2361. else if (transform_state)
  2362. transform_state->SetTransform(nullptr);
  2363. perspective_or_transform_changed |= (had_transform != have_transform);
  2364. }
  2365. // A change in perspective or transform will require an update to children transforms as well.
  2366. if (perspective_or_transform_changed)
  2367. {
  2368. for (size_t i = 0; i < children.size(); i++)
  2369. children[i]->DirtyTransformState(false, true);
  2370. }
  2371. // No reason to keep the transform state around if transform and perspective have been removed.
  2372. if (transform_state && !transform_state->GetTransform() && !transform_state->GetLocalPerspective())
  2373. {
  2374. transform_state.reset();
  2375. }
  2376. }
  2377. void Element::OnStyleSheetChangeRecursive()
  2378. {
  2379. meta->effects.DirtyEffects();
  2380. OnStyleSheetChange();
  2381. // Now dirty all of our descendants.
  2382. const int num_children = GetNumChildren(true);
  2383. for (int i = 0; i < num_children; ++i)
  2384. GetChild(i)->OnStyleSheetChangeRecursive();
  2385. }
  2386. void Element::OnDpRatioChangeRecursive()
  2387. {
  2388. meta->effects.DirtyEffects();
  2389. GetStyle()->DirtyPropertiesWithUnits(Unit::DP_SCALABLE_LENGTH);
  2390. OnDpRatioChange();
  2391. // Now dirty all of our descendants.
  2392. const int num_children = GetNumChildren(true);
  2393. for (int i = 0; i < num_children; ++i)
  2394. GetChild(i)->OnDpRatioChangeRecursive();
  2395. }
  2396. void Element::DirtyFontFaceRecursive()
  2397. {
  2398. // Dirty the font size to force the element to update the face handle during the next Update(), and update any existing text geometry.
  2399. meta->style.DirtyProperty(PropertyId::FontSize);
  2400. meta->computed_values.font_face_handle(0);
  2401. const int num_children = GetNumChildren(true);
  2402. for (int i = 0; i < num_children; ++i)
  2403. GetChild(i)->DirtyFontFaceRecursive();
  2404. }
  2405. void Element::ClampScrollOffset()
  2406. {
  2407. const Vector2f new_scroll_offset = {
  2408. Math::Min(scroll_offset.x, GetScrollWidth() - GetClientWidth()),
  2409. Math::Min(scroll_offset.y, GetScrollHeight() - GetClientHeight()),
  2410. };
  2411. if (new_scroll_offset != scroll_offset)
  2412. {
  2413. scroll_offset = new_scroll_offset;
  2414. DirtyAbsoluteOffset();
  2415. }
  2416. }
  2417. void Element::ClampScrollOffsetRecursive()
  2418. {
  2419. ClampScrollOffset();
  2420. const int num_children = GetNumChildren(true);
  2421. for (int i = 0; i < num_children; ++i)
  2422. GetChild(i)->ClampScrollOffsetRecursive();
  2423. }
  2424. } // namespace Rml