RenderInterface.h 7.2 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUI_CORE_RENDERINTERFACE_H
  29. #define RMLUI_CORE_RENDERINTERFACE_H
  30. #include "Traits.h"
  31. #include "Header.h"
  32. #include "Texture.h"
  33. #include "Vertex.h"
  34. #include "Types.h"
  35. namespace Rml {
  36. class Context;
  37. /**
  38. The abstract base class for application-specific rendering implementation. Your application must provide a concrete
  39. implementation of this class and install it through Rml::SetRenderInterface() in order for anything to be rendered.
  40. @author Peter Curry
  41. */
  42. class RMLUICORE_API RenderInterface : public NonCopyMoveable
  43. {
  44. public:
  45. RenderInterface();
  46. virtual ~RenderInterface();
  47. /// Called by RmlUi when it wants to render geometry that the application does not wish to optimise. Note that
  48. /// RmlUi renders everything as triangles.
  49. /// @param[in] vertices The geometry's vertex data.
  50. /// @param[in] num_vertices The number of vertices passed to the function.
  51. /// @param[in] indices The geometry's index data.
  52. /// @param[in] num_indices The number of indices passed to the function. This will always be a multiple of three.
  53. /// @param[in] texture The texture to be applied to the geometry. This may be nullptr, in which case the geometry is untextured.
  54. /// @param[in] translation The translation to apply to the geometry.
  55. virtual void RenderGeometry(Vertex* vertices, int num_vertices, int* indices, int num_indices, TextureHandle texture, const Vector2f& translation) = 0;
  56. /// Called by RmlUi when it wants to compile geometry it believes will be static for the forseeable future.
  57. /// If supported, this should return a handle to an optimised, application-specific version of the data. If
  58. /// not, do not override the function or return zero; the simpler RenderGeometry() will be called instead.
  59. /// @param[in] vertices The geometry's vertex data.
  60. /// @param[in] num_vertices The number of vertices passed to the function.
  61. /// @param[in] indices The geometry's index data.
  62. /// @param[in] num_indices The number of indices passed to the function. This will always be a multiple of three.
  63. /// @param[in] texture The texture to be applied to the geometry. This may be nullptr, in which case the geometry is untextured.
  64. /// @return The application-specific compiled geometry. Compiled geometry will be stored and rendered using RenderCompiledGeometry() in future calls, and released with ReleaseCompiledGeometry() when it is no longer needed.
  65. virtual CompiledGeometryHandle CompileGeometry(Vertex* vertices, int num_vertices, int* indices, int num_indices, TextureHandle texture);
  66. /// Called by RmlUi when it wants to render application-compiled geometry.
  67. /// @param[in] geometry The application-specific compiled geometry to render.
  68. /// @param[in] translation The translation to apply to the geometry.
  69. virtual void RenderCompiledGeometry(CompiledGeometryHandle geometry, const Vector2f& translation);
  70. /// Called by RmlUi when it wants to release application-compiled geometry.
  71. /// @param[in] geometry The application-specific compiled geometry to release.
  72. virtual void ReleaseCompiledGeometry(CompiledGeometryHandle geometry);
  73. /// Called by RmlUi when it wants to enable or disable scissoring to clip content.
  74. /// @param[in] enable True if scissoring is to enabled, false if it is to be disabled.
  75. virtual void EnableScissorRegion(bool enable) = 0;
  76. /// Called by RmlUi when it wants to change the scissor region.
  77. /// @param[in] x The left-most pixel to be rendered. All pixels to the left of this should be clipped.
  78. /// @param[in] y The top-most pixel to be rendered. All pixels to the top of this should be clipped.
  79. /// @param[in] width The width of the scissored region. All pixels to the right of (x + width) should be clipped.
  80. /// @param[in] height The height of the scissored region. All pixels to below (y + height) should be clipped.
  81. virtual void SetScissorRegion(int x, int y, int width, int height) = 0;
  82. /// Called by RmlUi when a texture is required by the library.
  83. /// @param[out] texture_handle The handle to write the texture handle for the loaded texture to.
  84. /// @param[out] texture_dimensions The variable to write the dimensions of the loaded texture.
  85. /// @param[in] source The application-defined image source, joined with the path of the referencing document.
  86. /// @return True if the load attempt succeeded and the handle and dimensions are valid, false if not.
  87. virtual bool LoadTexture(TextureHandle& texture_handle, Vector2i& texture_dimensions, const String& source);
  88. /// Called by RmlUi when a texture is required to be built from an internally-generated sequence of pixels.
  89. /// @param[out] texture_handle The handle to write the texture handle for the generated texture to.
  90. /// @param[in] source The raw 8-bit texture data. Each pixel is made up of four 8-bit values, indicating red, green, blue and alpha in that order.
  91. /// @param[in] source_dimensions The dimensions, in pixels, of the source data.
  92. /// @return True if the texture generation succeeded and the handle is valid, false if not.
  93. virtual bool GenerateTexture(TextureHandle& texture_handle, const byte* source, const Vector2i& source_dimensions);
  94. /// Called by RmlUi when a loaded texture is no longer required.
  95. /// @param texture The texture handle to release.
  96. virtual void ReleaseTexture(TextureHandle texture);
  97. /// Called by RmlUi when it wants the renderer to use a new transform matrix.
  98. /// This will only be called if 'transform' properties are encountered. If no transform applies to the current element, nullptr
  99. /// is submitted. Then it expects the renderer to use an identity matrix or otherwise omit the multiplication with the transform.
  100. /// @param[in] transform The new transform to apply, or nullptr if no transform applies to the current element.
  101. virtual void SetTransform(const Matrix4f* transform);
  102. /// Get the context currently being rendered. This is only valid during RenderGeometry,
  103. /// CompileGeometry, RenderCompiledGeometry, EnableScissorRegion and SetScissorRegion.
  104. Context* GetContext() const;
  105. private:
  106. Context* context;
  107. friend class Rml::Context;
  108. };
  109. } // namespace Rml
  110. #endif