ElementUtilities.cpp 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502
  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  29. #include "../../Include/RmlUi/Core/Context.h"
  30. #include "../../Include/RmlUi/Core/Core.h"
  31. #include "../../Include/RmlUi/Core/Element.h"
  32. #include "../../Include/RmlUi/Core/ElementScroll.h"
  33. #include "../../Include/RmlUi/Core/Factory.h"
  34. #include "../../Include/RmlUi/Core/FontEngineInterface.h"
  35. #include "../../Include/RmlUi/Core/RenderInterface.h"
  36. #include "DataController.h"
  37. #include "DataModel.h"
  38. #include "DataView.h"
  39. #include "ElementStyle.h"
  40. #include "LayoutDetails.h"
  41. #include "LayoutEngine.h"
  42. #include "TransformState.h"
  43. #include <limits>
  44. namespace Rml {
  45. // Builds and sets the box for an element.
  46. static void SetBox(Element* element)
  47. {
  48. Element* parent = element->GetParentNode();
  49. RMLUI_ASSERT(parent != nullptr);
  50. Vector2f containing_block = parent->GetBox().GetSize();
  51. containing_block.x -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::VERTICAL);
  52. containing_block.y -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL);
  53. Box box;
  54. LayoutDetails::BuildBox(box, containing_block, element);
  55. if (element->GetComputedValues().height().type != Style::Height::Auto)
  56. box.SetContent(Vector2f(box.GetSize().x, containing_block.y));
  57. element->SetBox(box);
  58. }
  59. // Positions an element relative to an offset parent.
  60. static void SetElementOffset(Element* element, Vector2f offset)
  61. {
  62. Vector2f relative_offset = element->GetParentNode()->GetBox().GetPosition(Box::CONTENT);
  63. relative_offset += offset;
  64. relative_offset.x += element->GetBox().GetEdge(Box::MARGIN, Box::LEFT);
  65. relative_offset.y += element->GetBox().GetEdge(Box::MARGIN, Box::TOP);
  66. element->SetOffset(relative_offset, element->GetParentNode());
  67. }
  68. Element* ElementUtilities::GetElementById(Element* root_element, const String& id)
  69. {
  70. // Breadth first search on elements for the corresponding id
  71. typedef Queue<Element*> SearchQueue;
  72. SearchQueue search_queue;
  73. search_queue.push(root_element);
  74. while (!search_queue.empty())
  75. {
  76. Element* element = search_queue.front();
  77. search_queue.pop();
  78. if (element->GetId() == id)
  79. {
  80. return element;
  81. }
  82. // Add all children to search
  83. for (int i = 0; i < element->GetNumChildren(); i++)
  84. search_queue.push(element->GetChild(i));
  85. }
  86. return nullptr;
  87. }
  88. void ElementUtilities::GetElementsByTagName(ElementList& elements, Element* root_element, const String& tag)
  89. {
  90. // Breadth first search on elements for the corresponding id
  91. typedef Queue< Element* > SearchQueue;
  92. SearchQueue search_queue;
  93. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  94. search_queue.push(root_element->GetChild(i));
  95. while (!search_queue.empty())
  96. {
  97. Element* element = search_queue.front();
  98. search_queue.pop();
  99. if (element->GetTagName() == tag)
  100. elements.push_back(element);
  101. // Add all children to search.
  102. for (int i = 0; i < element->GetNumChildren(); i++)
  103. search_queue.push(element->GetChild(i));
  104. }
  105. }
  106. void ElementUtilities::GetElementsByClassName(ElementList& elements, Element* root_element, const String& class_name)
  107. {
  108. // Breadth first search on elements for the corresponding id
  109. typedef Queue< Element* > SearchQueue;
  110. SearchQueue search_queue;
  111. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  112. search_queue.push(root_element->GetChild(i));
  113. while (!search_queue.empty())
  114. {
  115. Element* element = search_queue.front();
  116. search_queue.pop();
  117. if (element->IsClassSet(class_name))
  118. elements.push_back(element);
  119. // Add all children to search.
  120. for (int i = 0; i < element->GetNumChildren(); i++)
  121. search_queue.push(element->GetChild(i));
  122. }
  123. }
  124. float ElementUtilities::GetDensityIndependentPixelRatio(Element * element)
  125. {
  126. Context* context = element->GetContext();
  127. if (context == nullptr)
  128. return 1.0f;
  129. return context->GetDensityIndependentPixelRatio();
  130. }
  131. // Returns the width of a string rendered within the context of the given element.
  132. int ElementUtilities::GetStringWidth(Element* element, const String& string, Character prior_character)
  133. {
  134. FontFaceHandle font_face_handle = element->GetFontFaceHandle();
  135. if (font_face_handle == 0)
  136. return 0;
  137. return GetFontEngineInterface()->GetStringWidth(font_face_handle, string, prior_character);
  138. }
  139. // Generates the clipping region for an element.
  140. bool ElementUtilities::GetClippingRegion(Vector2i& clip_origin, Vector2i& clip_dimensions, Element* element)
  141. {
  142. using Style::Clip;
  143. clip_origin = Vector2i(-1, -1);
  144. clip_dimensions = Vector2i(-1, -1);
  145. Clip target_element_clip = element->GetComputedValues().clip();
  146. if (target_element_clip == Clip::Type::None)
  147. return false;
  148. int num_ignored_clips = target_element_clip.GetNumber();
  149. // Search through the element's ancestors, finding all elements that clip their overflow and have overflow to clip.
  150. // For each that we find, we combine their clipping region with the existing clipping region, and so build up a
  151. // complete clipping region for the element.
  152. Element* clipping_element = element->GetParentNode();
  153. while (clipping_element != nullptr)
  154. {
  155. const ComputedValues& clip_computed = clipping_element->GetComputedValues();
  156. const bool clip_enabled = (clip_computed.overflow_x() != Style::Overflow::Visible || clip_computed.overflow_y() != Style::Overflow::Visible);
  157. const bool clip_always = (clip_computed.clip() == Clip::Type::Always);
  158. const bool clip_none = (clip_computed.clip() == Clip::Type::None);
  159. const int clip_number = clip_computed.clip().GetNumber();
  160. // Merge the existing clip region with the current clip region if we aren't ignoring clip regions.
  161. if ((clip_always || clip_enabled) && num_ignored_clips == 0)
  162. {
  163. // Ignore nodes that don't clip.
  164. if (clip_always || clipping_element->GetClientWidth() < clipping_element->GetScrollWidth() - 0.5f ||
  165. clipping_element->GetClientHeight() < clipping_element->GetScrollHeight() - 0.5f)
  166. {
  167. const Box::Area client_area = clipping_element->GetClientArea();
  168. Vector2f element_origin_f = clipping_element->GetAbsoluteOffset(client_area);
  169. Vector2f element_dimensions_f = clipping_element->GetBox().GetSize(client_area);
  170. Math::SnapToPixelGrid(element_origin_f, element_dimensions_f);
  171. const Vector2i element_origin(element_origin_f);
  172. const Vector2i element_dimensions(element_dimensions_f);
  173. if (clip_origin == Vector2i(-1, -1) && clip_dimensions == Vector2i(-1, -1))
  174. {
  175. clip_origin = element_origin;
  176. clip_dimensions = element_dimensions;
  177. }
  178. else
  179. {
  180. const Vector2i top_left(Math::Max(clip_origin.x, element_origin.x),
  181. Math::Max(clip_origin.y, element_origin.y));
  182. const Vector2i bottom_right(Math::Min(clip_origin.x + clip_dimensions.x, element_origin.x + element_dimensions.x),
  183. Math::Min(clip_origin.y + clip_dimensions.y, element_origin.y + element_dimensions.y));
  184. clip_origin = top_left;
  185. clip_dimensions.x = Math::Max(0, bottom_right.x - top_left.x);
  186. clip_dimensions.y = Math::Max(0, bottom_right.y - top_left.y);
  187. }
  188. }
  189. }
  190. // If this region is meant to clip and we're skipping regions, update the counter.
  191. if (num_ignored_clips > 0 && clip_enabled)
  192. num_ignored_clips--;
  193. // Inherit how many clip regions this ancestor ignores.
  194. num_ignored_clips = Math::Max(num_ignored_clips, clip_number);
  195. // If this region ignores all clipping regions, then we do too.
  196. if (clip_none)
  197. break;
  198. // Climb the tree to this region's parent.
  199. clipping_element = clipping_element->GetParentNode();
  200. }
  201. return clip_dimensions.x >= 0 && clip_dimensions.y >= 0;
  202. }
  203. // Sets the clipping region from an element and its ancestors.
  204. bool ElementUtilities::SetClippingRegion(Element* element, Context* context)
  205. {
  206. RenderInterface* render_interface = nullptr;
  207. if (element)
  208. {
  209. render_interface = element->GetRenderInterface();
  210. if (!context)
  211. context = element->GetContext();
  212. }
  213. else if (context)
  214. {
  215. render_interface = context->GetRenderInterface();
  216. if (!render_interface)
  217. render_interface = GetRenderInterface();
  218. }
  219. if (!render_interface || !context)
  220. return false;
  221. Vector2i clip_origin = { -1, -1 };
  222. Vector2i clip_dimensions = { -1, -1 };
  223. bool clip = element && GetClippingRegion(clip_origin, clip_dimensions, element);
  224. Vector2i current_origin = { -1, -1 };
  225. Vector2i current_dimensions = { -1, -1 };
  226. bool current_clip = context->GetActiveClipRegion(current_origin, current_dimensions);
  227. if (current_clip != clip || (clip && (clip_origin != current_origin || clip_dimensions != current_dimensions)))
  228. {
  229. context->SetActiveClipRegion(clip_origin, clip_dimensions);
  230. ApplyActiveClipRegion(context, render_interface);
  231. }
  232. return true;
  233. }
  234. void ElementUtilities::ApplyActiveClipRegion(Context* context, RenderInterface* render_interface)
  235. {
  236. if (render_interface == nullptr)
  237. return;
  238. Vector2i origin;
  239. Vector2i dimensions;
  240. bool clip_enabled = context->GetActiveClipRegion(origin, dimensions);
  241. render_interface->EnableScissorRegion(clip_enabled);
  242. if (clip_enabled)
  243. {
  244. render_interface->SetScissorRegion(origin.x, origin.y, dimensions.x, dimensions.y);
  245. }
  246. }
  247. // Formats the contents of an element.
  248. void ElementUtilities::FormatElement(Element* element, Vector2f containing_block)
  249. {
  250. LayoutEngine::FormatElement(element, containing_block);
  251. }
  252. // Generates the box for an element.
  253. void ElementUtilities::BuildBox(Box& box, Vector2f containing_block, Element* element, bool inline_element)
  254. {
  255. LayoutDetails::BuildBox(box, containing_block, element, inline_element ? BoxContext::Inline : BoxContext::Block);
  256. }
  257. // Sizes an element, and positions it within its parent offset from the borders of its content area.
  258. bool ElementUtilities::PositionElement(Element* element, Vector2f offset, PositionAnchor anchor)
  259. {
  260. Element* parent = element->GetParentNode();
  261. if (parent == nullptr)
  262. return false;
  263. SetBox(element);
  264. Vector2f containing_block = element->GetParentNode()->GetBox().GetSize(Box::CONTENT);
  265. Vector2f element_block = element->GetBox().GetSize(Box::MARGIN);
  266. Vector2f resolved_offset = offset;
  267. if (anchor & RIGHT)
  268. resolved_offset.x = containing_block.x - (element_block.x + offset.x);
  269. if (anchor & BOTTOM)
  270. resolved_offset.y = containing_block.y - (element_block.y + offset.y);
  271. SetElementOffset(element, resolved_offset);
  272. return true;
  273. }
  274. bool ElementUtilities::ApplyTransform(Element &element)
  275. {
  276. RenderInterface *render_interface = element.GetRenderInterface();
  277. if (!render_interface)
  278. return false;
  279. struct PreviousMatrix {
  280. const Matrix4f* pointer; // This may be expired, dereferencing not allowed!
  281. Matrix4f value;
  282. };
  283. static SmallUnorderedMap<RenderInterface*, PreviousMatrix> previous_matrix;
  284. auto it = previous_matrix.find(render_interface);
  285. if (it == previous_matrix.end())
  286. it = previous_matrix.emplace(render_interface, PreviousMatrix{ nullptr, Matrix4f::Identity() }).first;
  287. RMLUI_ASSERT(it != previous_matrix.end());
  288. const Matrix4f*& old_transform = it->second.pointer;
  289. const Matrix4f* new_transform = nullptr;
  290. if (const TransformState* state = element.GetTransformState())
  291. new_transform = state->GetTransform();
  292. // Only changed transforms are submitted.
  293. if (old_transform != new_transform)
  294. {
  295. Matrix4f& old_transform_value = it->second.value;
  296. // Do a deep comparison as well to avoid submitting a new transform which is equal.
  297. if(!old_transform || !new_transform || (old_transform_value != *new_transform))
  298. {
  299. render_interface->SetTransform(new_transform);
  300. if(new_transform)
  301. old_transform_value = *new_transform;
  302. }
  303. old_transform = new_transform;
  304. }
  305. return true;
  306. }
  307. static bool ApplyDataViewsControllersInternal(Element* element, const bool construct_structural_view, const String& structural_view_inner_rml)
  308. {
  309. RMLUI_ASSERT(element);
  310. bool result = false;
  311. // If we have an active data model, check the attributes for any data bindings
  312. if (DataModel* data_model = element->GetDataModel())
  313. {
  314. struct ViewControllerInitializer {
  315. String type;
  316. String modifier_or_inner_rml;
  317. String expression;
  318. DataViewPtr view;
  319. DataControllerPtr controller;
  320. explicit operator bool() const { return view || controller; }
  321. };
  322. // Since data views and controllers may modify the element's attributes during initialization, we
  323. // need to iterate over all the attributes _before_ initializing any views or controllers. We store
  324. // the information needed to initialize them in the following container.
  325. Vector<ViewControllerInitializer> initializer_list;
  326. for (auto& attribute : element->GetAttributes())
  327. {
  328. // Data views and controllers are declared by the following element attribute:
  329. // data-[type]-[modifier]="[expression]"
  330. constexpr size_t data_str_length = sizeof("data-") - 1;
  331. const String& name = attribute.first;
  332. if (name.size() > data_str_length && name[0] == 'd' && name[1] == 'a' && name[2] == 't' && name[3] == 'a' && name[4] == '-')
  333. {
  334. const size_t type_end = name.find('-', data_str_length);
  335. const size_t type_size = (type_end == String::npos ? String::npos : type_end - data_str_length);
  336. String type_name = name.substr(data_str_length, type_size);
  337. ViewControllerInitializer initializer;
  338. // Structural data views are applied in a separate step from the normal views and controllers.
  339. if (construct_structural_view)
  340. {
  341. if (DataViewPtr view = Factory::InstanceDataView(type_name, element, true))
  342. {
  343. initializer.modifier_or_inner_rml = structural_view_inner_rml;
  344. initializer.view = std::move(view);
  345. }
  346. }
  347. else
  348. {
  349. if (Factory::IsStructuralDataView(type_name))
  350. {
  351. // Structural data views should cancel all other non-structural data views and controllers. Exit now.
  352. // Eg. in elements with a 'data-for' attribute, the data views should be constructed on the generated
  353. // children elements and not on the current element generating the 'for' view.
  354. return false;
  355. }
  356. const size_t modifier_offset = data_str_length + type_name.size() + 1;
  357. if (modifier_offset < name.size())
  358. initializer.modifier_or_inner_rml = name.substr(modifier_offset);
  359. if (DataViewPtr view = Factory::InstanceDataView(type_name, element, false))
  360. initializer.view = std::move(view);
  361. if (DataControllerPtr controller = Factory::InstanceDataController(type_name, element))
  362. initializer.controller = std::move(controller);
  363. }
  364. if (initializer)
  365. {
  366. initializer.type = std::move(type_name);
  367. initializer.expression = attribute.second.Get<String>();
  368. initializer_list.push_back(std::move(initializer));
  369. }
  370. }
  371. }
  372. // Now, we can safely initialize the data views and controllers, even modifying the element's attributes when desired.
  373. for (ViewControllerInitializer& initializer : initializer_list)
  374. {
  375. DataViewPtr& view = initializer.view;
  376. DataControllerPtr& controller = initializer.controller;
  377. if (view)
  378. {
  379. if (view->Initialize(*data_model, element, initializer.expression, initializer.modifier_or_inner_rml))
  380. {
  381. data_model->AddView(std::move(view));
  382. result = true;
  383. }
  384. else
  385. Log::Message(Log::LT_WARNING, "Could not add data-%s view to element: %s", initializer.type.c_str(), element->GetAddress().c_str());
  386. }
  387. if (controller)
  388. {
  389. if (controller->Initialize(*data_model, element, initializer.expression, initializer.modifier_or_inner_rml))
  390. {
  391. data_model->AddController(std::move(controller));
  392. result = true;
  393. }
  394. else
  395. Log::Message(Log::LT_WARNING, "Could not add data-%s controller to element: %s", initializer.type.c_str(), element->GetAddress().c_str());
  396. }
  397. }
  398. }
  399. return result;
  400. }
  401. bool ElementUtilities::ApplyDataViewsControllers(Element* element)
  402. {
  403. return ApplyDataViewsControllersInternal(element, false, String());
  404. }
  405. bool ElementUtilities::ApplyStructuralDataViews(Element* element, const String& inner_rml)
  406. {
  407. return ApplyDataViewsControllersInternal(element, true, inner_rml);
  408. }
  409. } // namespace Rml