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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "TextureDatabase.h"
- #include "../../Include/RmlUi/Core/Core.h"
- #include "../../Include/RmlUi/Core/StringUtilities.h"
- #include "../../Include/RmlUi/Core/SystemInterface.h"
- #include "TextureResource.h"
- namespace Rml {
- static TextureDatabase* texture_database = nullptr;
- TextureDatabase::TextureDatabase()
- {
- RMLUI_ASSERT(texture_database == nullptr);
- texture_database = this;
- }
- TextureDatabase::~TextureDatabase()
- {
- RMLUI_ASSERT(texture_database == this);
- #ifdef RMLUI_DEBUG
- // All textures not owned by the database should have been released at this point.
- int num_leaks_file = 0;
- for (auto& texture : textures)
- num_leaks_file += (texture.second.use_count() > 1);
- const int num_leaks_callback = (int)callback_textures.size();
- const int total_num_leaks = num_leaks_file + num_leaks_callback;
- if (total_num_leaks > 0)
- {
- Log::Message(Log::LT_ERROR, "Textures leaked during shutdown. Total: %d From file: %d Generated: %d.", total_num_leaks, num_leaks_file,
- num_leaks_callback);
- }
- #endif
- texture_database = nullptr;
- }
- void TextureDatabase::Initialise()
- {
- new TextureDatabase();
- }
- void TextureDatabase::Shutdown()
- {
- delete texture_database;
- }
- SharedPtr<TextureResource> TextureDatabase::Fetch(const String& source, const String& source_directory)
- {
- String path;
- if (source.size() > 0 && source[0] == '?')
- path = source;
- else
- GetSystemInterface()->JoinPath(path, StringUtilities::Replace(source_directory, '|', ':'), source);
- auto iterator = texture_database->textures.find(path);
- if (iterator != texture_database->textures.end())
- return iterator->second;
- auto resource = MakeShared<TextureResource>();
- resource->Set(path);
- texture_database->textures[path] = resource;
- return resource;
- }
- void TextureDatabase::AddCallbackTexture(TextureResource* texture)
- {
- if (texture_database)
- texture_database->callback_textures.insert(texture);
- }
- void TextureDatabase::RemoveCallbackTexture(TextureResource* texture)
- {
- if (texture_database)
- texture_database->callback_textures.erase(texture);
- }
- StringList TextureDatabase::GetSourceList()
- {
- StringList result;
- if (texture_database)
- {
- result.reserve(texture_database->textures.size());
- for (const auto& pair : texture_database->textures)
- result.push_back(pair.first);
- }
- return result;
- }
- void TextureDatabase::ReleaseTextures(RenderInterface* render_interface)
- {
- if (texture_database)
- {
- for (const auto& texture : texture_database->textures)
- texture.second->Release(render_interface);
- for (const auto& texture : texture_database->callback_textures)
- texture->Release(render_interface);
- }
- }
- bool TextureDatabase::HoldsReferenceToRenderInterface(RenderInterface* render_interface)
- {
- if (texture_database)
- {
- for (const auto& texture : texture_database->textures)
- if (texture.second->HoldsRenderInterface(render_interface))
- return true;
- for (const auto& texture : texture_database->callback_textures)
- if (texture->HoldsRenderInterface(render_interface))
- return true;
- }
- return false;
- }
- } // namespace Rml
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